@655321 said in Thoughts on the Scott Van Essen (Lead Developer for AAZ) Interviews:
Good questions, I’m going to give them a shot.
@DoManMacgee said in Thoughts on the Scott Van Essen (Lead Developer for AAZ) Interviews:
- Did WOTC know/care/acknowledge that releasing AAZ has caused a rift in the community?
I didn’t see any acknowledgement of this in the interview. I’m speculating that they knew and didn’t care.
Sadly, this is my take as well. All “we” got was a slight nod at the end of the interview. Something about a “focus test group” or whatever. I imagine that was the party that DJensen and others attended a while back.
The attitude for this makes sense, though. Casual buyers make up a far greater portion of the sales figures for these games than the dedicated crowd.
- Did the game actually sell well (I doubt we’ll ever get a true answer to this)?
The closest thing I can find is on Amazon dot com, where as of today 2/9/19, AAZ is rated #616 in the top selling board games category. By comparison, here are rankings for other AA games:
AA50 reissue is currently ranked #314 in the top selling board games category.
AA Europe 1940 2nd edition is #1,059.
AA 1942 2nd edition is #1,102.
So Zombies seems to be about the middle of the pack right now. It was probably selling faster when it was first released. I’m not surprised AA50 reissue is still selling more, that one’s the best.
Are Amazon’s metric’s based on a time frame or on “all time” sales figures?
I was intrigued by these stats, so I took some of my own (for today, 2/11/2019):
41: “#243 in Toys & Games > Games > Board Games”
AA50: “#367 in Toys & Games > Games > Board Games”
AAZ: “#663 in Toys & Games > Games > Board Games”
42SE: “#743 in Toys & Games > Games > Board Games”
E402E: “#1,164 in Toys & Games > Games > Board Games”
1914: "#1,178 in Toys & Games > Games > Board Games "
421E: “#10,132 in Toys & Games > Games > Board Games”
P401E: “#13,821 in Toys & Games > Games > Board Games”
I didn’t bother with the spin-offs or AAC/Revised (because all of them predate Amazon being a major player in shipping/eCommerce)
I also didn’t bother with P40 2E or E40 1E, as E40 2E and P40 1E outsold their counterparts and are thus the better representative of “G40/G402E” as a whole.
Depressingly, this shows that 41 is the king of the hill as far as pure sales numbers go. However, AA50 has amazing sales numbers (especially given that it’s a limited release item), so I’m hopeful that the next A&A edition will be a 42 3rd edition or something like that. On the scale of AA50.
I bet sales are up right now across the entire AA franchise thanks to AAZ.
Based on the sales figures from earlier, I don’t think you’re wrong.
- Is A&A condemned to exist only in the form gimmick-laden and/or “casual-friendly” editions forever?
Remember that AA50 reissue is the hottest selling AA game right now, and that’s hardly a gimmicky/casual version.
41 would like to have a word with you. AAZ may also surpass AA50 if it’s sales numbers continue to climb.
However, I think that comparing 41 and AAZ to the other A&A games is partially unfair. Those two benefit from:
- Lower price tag ($40 USD compared to 60+ for other editions)
- Presence in major retailers (Wal-Mart, Target, most bookstores, etc. have dozens of copies of 41 and AAZ lying around).
AFAIK, no other (recent) game in the franchise has has presence in major retailers, instead being condemned to hobby shops.
I doubt Avalon Hill will try to compete with the depth and complexity of Global War 1939, But after releasing AAZ they will probably revisit a more complex/traditional game in the lineup, maybe do an AA1942 3rd edition, or maybe an AAG 1940 3rd edition.
I feel that a 42TE is more likely. That or something ambitious like “A&A 39”. Who doesn’t want to relive the myth of German Tanks gunning down Polish Calvary (this obviously never happened but is perceived as fact by pop culture).
I don’t expect (or want) WOTC to attempt to compete with GW36/39. There’s just no point and no profit to be made from it.
I also read somewhere that Avalon Hill wants to publish a new AA console/computer video game. I’m guessing it would be simpler than AAG 1940. Would an AA game on the Xbox/PS be embraced or rejected by the hardcore wargamer crowd? Would it be popular with the casual console gamer crowd and maybe bring some of them deeper into the wargaming scene?
I read that it was a planned release for mobile/tablets. Not consoles.
- How did WOTC balance the game?
They claim to have done lots of playtesting but I think the Axis have an advantage thanks to the rule that only 1 capital needs to be captured to win.
The rules say that 1 captured capital ends the game, and Moscow is usually captured easily. I quickly implemented a house rule that says 2 capitals need to be captured to win. This gives more balance and the allies are more likely to win this way (it also gives the zombies a bigger chance to win), but it increases the game time by at least a few hours. I think Avalon Hill did the 1 capital wins rule to keep it light, short, and accessible. The AAZ rulebook invites bringing in rules from other games in the AA franchise so I think a 2 capitals wins house rule is a good way for more experienced players to go.
I disagree with your balance assessments based on games I’ve played, but I’ve only played about 15 games so far (and two of those were before I had a 100% grasp on the rules). That’s far from enough to make an assertion one way or the other.