19L BM3 Giallo (L) vs AetV (X)


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 3 armour, 6 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 123 Sea Zone
            5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from 111 Sea Zone to 109 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            3 bombers moved from Western Germany to 112 Sea Zone
            1 mech_infantry moved from Bessarabia to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            3 fighters and 3 tactical_bombers moved from Volgograd to Northwest Persia
            1 bomber moved from Western Germany to 123 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            2 bombers moved from Western Germany to Scotland
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 5 bombers and 1 fighter
                Americans defend with 1 carrier
                    Germans roll dice for 5 bombers and 1 fighter in 104 Sea Zone, round 2 : 5/6 hits, 3,83 expected hits
                    Americans roll dice for 1 carrier in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
                Germans win with 5 bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 carrier
            Battle in 123 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 carrier
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber in 123 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 carrier in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                    Germans roll dice for 1 bomber in 123 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 123 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Germans lost in 123 Sea Zone
                Americans win with 1 carrier remaining. Battle score for attacker is -18
                Casualties for Germans: 1 bomber and 1 submarine
            Battle in Scotland
                Germans attack with 5 artilleries, 2 bombers and 5 infantry
                British defend with 1 airfield; Americans defend with 1 artillery
                    Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1,17 expected hits
                    Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Scotland, round 2 : 5/12 hits, 4,67 expected hits
                    British roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Scotland
                Germans win, taking Scotland from British with 5 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 112 Sea Zone
                Germans attack with 3 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
                Germans win, taking Rostov from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 artillery and 2 infantry
                    Germans roll dice for 3 fighters and 3 tactical_bombers in Northwest Persia, round 2 : 6/6 hits, 3,50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwest Persia
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber could not land in 109 Sea Zone and were removed
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            3 mech_infantrys moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 bombers moved from 109 Sea Zone to Western Germany
            3 bombers moved from 112 Sea Zone to Western Germany
            2 bombers moved from Scotland to Western Germany
            5 bombers moved from 104 Sea Zone to Western Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 infantry placed in Volgograd
            3 armour placed in Ukraine
            4 artilleries and 4 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Yugoslavia
            1 artillery placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 111 Sea Zone: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 6,00
    British : -0,33
    Americans : 2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns, 26 artilleries and 76 infantry moved from Caucasus to Northwest Persia
            1 aaGun and 1 infantry moved from Shensi to Hopei
            1 aaGun moved from Shensi to Hopei
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Japanese
            1 armour moved from West India to Persia
                  Japanese take Eastern Persia from British
                  Japanese take Persia from British
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Hunan to Kweichow
            3 bombers moved from India to Kweichow
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 armour moved from West India to 79 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in British Somaliland
            Battle in Iraq
            Battle in Kweichow
                Japanese attack with 3 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Kweichow, round 2 : 2/4 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking British Somaliland from British, taking Iraq from British, taking Kweichow from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Kweichow to India
            2 artilleries and 6 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 infantry moved from Burma to India
            1 mech_infantry moved from French Indo China to Yunnan
            2 armour, 2 artilleries and 1 mech_infantry moved from West India to Eastern Persia
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            4 fighters and 4 tactical_bombers moved from 39 Sea Zone to 76 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            3 destroyers and 6 submarines moved from 39 Sea Zone to 76 Sea Zone
            1 battleship, 3 carriers, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
            4 infantry moved from Manchuria to Jehol
            1 artillery moved from Anhwe to Jehol
    
        Turn Complete - Japanese
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 9 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 submarines moved from 7 Sea Zone to 25 Sea Zone
            5 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
            3 submarines moved from 20 Sea Zone to 6 Sea Zone
            1 bomber moved from Caucasus to Rostov
    
        Combat - Americans
            Battle in Korea
            Battle in Rostov
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters and 2 tactical_bombers moved from Caucasus to Egypt
            2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            7 fighters moved from Gibraltar to United Kingdom
            1 carrier moved from 123 Sea Zone to 106 Sea Zone
            9 fighters moved from Eastern United States to 91 Sea Zone
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            5 fighters moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Algeria to Morocco
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 transport moved from 81 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            9 fighters placed in Eastern United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            2 infantry moved from Hopei to Anhwe
            7 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 9 infantry in Chahar, round 3 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 9 infantry in Chahar, round 4 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 8 infantry in Chahar, round 5 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 7 infantry in Chahar, round 6 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hopei
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -6,00
    Japanese : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 9 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 submarines moved from 7 Sea Zone to 25 Sea Zone
            5 battleships, 8 carriers, 4 cruisers, 8 destroyers, 5 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
            3 submarines moved from 20 Sea Zone to 6 Sea Zone
            1 bomber moved from Caucasus to Rostov
    
        Combat - Americans
            Battle in Korea
            Battle in Rostov
                Americans attack with 1 bomber
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters and 2 tactical_bombers moved from Caucasus to Egypt
            2 carriers, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            7 fighters moved from Gibraltar to United Kingdom
            1 carrier moved from 123 Sea Zone to 106 Sea Zone
            9 fighters moved from Eastern United States to 91 Sea Zone
            4 fighters moved from 91 Sea Zone to 92 Sea Zone
            5 fighters moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Algeria to Morocco
            1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 transport moved from 81 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            9 fighters placed in Eastern United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
            2 infantry moved from Hopei to Anhwe
            7 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                 retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 9 infantry in Chahar, round 2 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 9 infantry in Chahar, round 3 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 9 infantry in Chahar, round 4 : 0/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 8 infantry in Chahar, round 5 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 7 infantry in Chahar, round 6 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 7 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hopei
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major, 3x airfield; Remaining resources: 36 PUs; 
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 7 fighters
            EDIT: Adding units owned by Americans to Egypt: 7 fighters
            EDIT: Turning off Edit Mode
            British buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 81 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Caucasus to Persia
            1 bomber moved from Caucasus to Persia
            1 mech_infantry moved from Caucasus to Persia
            3 armour and 7 mech_infantrys moved from Caucasus to Iraq
            8 artilleries and 24 infantry moved from Caucasus to Northwest Persia
            4 fighters moved from United Kingdom to Scotland
            6 infantry moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
            3 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
    
        Combat - British
            Battle in Persia
                British attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Persia
                British win, taking Persia from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Scotland
                British attack with 1 armour, 4 fighters and 6 infantry
                Germans defend with 1 airfield, 5 artilleries and 4 infantry
                    British roll dice for 1 armour, 4 fighters and 6 infantry in Scotland, round 2 : 6/11 hits, 3,50 expected hits
                    Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 2/9 hits, 3,00 expected hits
                    2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                    British roll dice for 1 armour, 4 fighters and 4 infantry in Scotland, round 3 : 3/9 hits, 3,17 expected hits
                    Germans roll dice for 3 artilleries in Scotland, round 3 : 1/3 hits, 1,00 expected hits
                    3 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 23
                Casualties for British: 3 infantry
                Casualties for Germans: 5 artilleries and 4 infantry
            Battle in Iraq
                British attack with 3 armour and 7 mech_infantrys
                Japanese defend with 1 factory_minor and 1 infantry
                    British roll dice for 3 armour and 7 mech_infantrys in Iraq, round 2 : 5/10 hits, 2,67 expected hits
                    Japanese roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Iraq
                British win, taking Iraq from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Persia to Egypt
            4 fighters moved from Scotland to United Kingdom
    
        Place Units - British
            3 infantry placed in Egypt
            9 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,3,3,2,1,4,4,5,3,6,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 4,67
    Americans : 0,33
    Chinese : -6,00
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    sorry for the edits


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 armour moved from Volgograd to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 94 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 94 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            3 infantry moved from Southern France to Normandy Bordeaux
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 24 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Japan to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from Hopei to Korea
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Kiangsu
            2 submarines moved from 6 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in Kiangsu
    
        Non Combat Move - ANZAC
            1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in Japan
            1 destroyer placed in 54 Sea Zone
            2 fighters placed in Queensland
            2 bombers placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 42 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 24 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Japan to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from Hopei to Korea
            1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Kiangsu
            2 submarines moved from 6 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in Kiangsu
    
        Non Combat Move - ANZAC
            1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in Japan
            1 destroyer placed in 54 Sea Zone
            2 fighters placed in Queensland
            2 bombers placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 42 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 45 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 48 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Giallo , the Game is yours. well played.
    It was a bad decission to switch over to Europe with my J Fleet.

    You may set up the next game if you want, as Axis.
    This was a very good game.
    Game is posted in the result Forum.

  • '21 '20 '19 '18 '17 '16

    I had some luck in Japan also. A few rounds ago I thought I have this, then like always I forget to stack london and thought im gonna loose it. Those bombers are so strong, you can choose what to attack and the allies can’t defend everywhere. I’ll set up our game II soon!

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