19L BM3 Giallo (L) vs AetV (X)


  • @Giallo one Token to a CV
    No scramble.
    Thank you.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 9 fighters and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            8 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
            1 armour moved from 6 Sea Zone to Japan
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 48 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Caucasus to Rostov
            3 fighters and 2 tactical_bombers moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Russia
            1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Russia causes 4 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Rostov
                Americans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 1/6 hits, 3,00 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Americans win, taking Rostov from Italians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Japan
                Americans attack with 1 armour, 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters, 1 harbour and 11 infantry
                    AA fire in Japan : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 1 artillery, 7 fighters, 1 infantry and 5 tactical_bombers in Japan, round 2 : 7/15 hits, 8,00 expected hits
                    Japanese roll dice for 3 aaGuns, 1 bomber, 6 fighters and 11 infantry in Japan, round 2 : 6/18 hits, 7,83 expected hits
                    3 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 aaGuns owned by the Japanese, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Japan, round 3 : 6/9 hits, 5,17 expected hits
                    Japanese roll dice for 6 fighters and 8 infantry in Japan, round 3 : 4/14 hits, 6,67 expected hits
                    6 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Japan, round 4 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 6 fighters and 2 infantry in Japan, round 4 : 6/8 hits, 4,67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Japan
                Japanese win with 5 fighters remaining. Battle score for attacker is -78
                Casualties for Americans: 1 armour, 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers
                Casualties for Japanese: 3 aaGuns, 1 bomber, 1 fighter and 11 infantry
    
        Non Combat Move - Americans
            4 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 submarine moved from 104 Sea Zone to 112 Sea Zone
            1 submarine moved from 107 Sea Zone to 109 Sea Zone
            1 destroyer moved from 107 Sea Zone to 109 Sea Zone
            7 fighters moved from Eastern United States to Gibraltar
            1 carrier moved from 107 Sea Zone to 123 Sea Zone
            1 carrier moved from 107 Sea Zone to 104 Sea Zone
            3 fighters and 2 tactical_bombers moved from Rostov to Caucasus
            1 bomber moved from Russia to Caucasus
            1 artillery moved from United Kingdom to Scotland
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            9 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,17
    Italians : -0,33
    Americans : -2,33
    AA fire in Japan : : -0,50
    Japanese : -3,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Shensi to Kweichow
            3 infantry moved from Shensi to Hopei
            3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Kweichow
            2 infantry moved from Sikang to Shensi
            1 infantry moved from Shensi to Hopei
            6 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Hopei, round 2 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,17
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - British
            British repair damage of 17x factory_major; Remaining resources: 24 PUs; 
            British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Caucasus to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
            3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble or token in 6?


  • @Giallo , i am not really happy with the casualty selection.
    I would have kept an AA-Gun, since it was obvious that you would go for a 1-2-3.
    For this game i suggest to leave it as is and we continue with two Tokens, one on each CR/ No scramble.

    But in our future games we should ask for Ool’s including AA-Guns in Scenarios like that.
    What do you say?


  • @aequitas-et-veritas said in 19L BM3 Giallo (L) vs AetV (X):

    @Giallo , i am not really happy with the casualty selection.
    I would have kept an AA-Gun, since it was obvious that you would go for a 1-2-3.
    For this game i suggest to leave it as is and we continue with two Tokens, one on each CR/ No scramble.

    But in our future games we should ask for Ool’s including AA-Guns in Scenarios like that.
    What do you say?

    I would have agreed normaly, and if Japan’s dice would have been better I would have asked you after the US to feel free to change casualties. But I believe in this case it’s better for you to have these fighters. If you however want to change a fighter for an AA feel free to edit? Ill wait for your decision


  • @Giallo Thank you for letting me know how you saw the situation and felt about it.
    Please continue as is and good luck.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 9 fighters and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            8 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
            1 armour moved from 6 Sea Zone to Japan
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 48 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Caucasus to Rostov
            3 fighters and 2 tactical_bombers moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Russia
            1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Russia causes 4 damage total. 
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Rostov
                Americans attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 1/6 hits, 3,00 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Americans win, taking Rostov from Italians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Japan
                Americans attack with 1 armour, 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers
                Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters, 1 harbour and 11 infantry
                    AA fire in Japan : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 1 artillery, 7 fighters, 1 infantry and 5 tactical_bombers in Japan, round 2 : 7/15 hits, 8,00 expected hits
                    Japanese roll dice for 3 aaGuns, 1 bomber, 6 fighters and 11 infantry in Japan, round 2 : 6/18 hits, 7,83 expected hits
                    3 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 aaGuns owned by the Japanese, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Japan, round 3 : 6/9 hits, 5,17 expected hits
                    Japanese roll dice for 6 fighters and 8 infantry in Japan, round 3 : 4/14 hits, 6,67 expected hits
                    6 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Japan, round 4 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 6 fighters and 2 infantry in Japan, round 4 : 6/8 hits, 4,67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Japan
                Japanese win with 5 fighters remaining. Battle score for attacker is -78
                Casualties for Americans: 1 armour, 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers
                Casualties for Japanese: 3 aaGuns, 1 bomber, 1 fighter and 11 infantry
    
        Non Combat Move - Americans
            4 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 infantry moved from Morocco to Algeria
            1 submarine moved from 104 Sea Zone to 112 Sea Zone
            1 submarine moved from 107 Sea Zone to 109 Sea Zone
            1 destroyer moved from 107 Sea Zone to 109 Sea Zone
            7 fighters moved from Eastern United States to Gibraltar
            1 carrier moved from 107 Sea Zone to 123 Sea Zone
            1 carrier moved from 107 Sea Zone to 104 Sea Zone
            3 fighters and 2 tactical_bombers moved from Rostov to Caucasus
            1 bomber moved from Russia to Caucasus
            1 artillery moved from United Kingdom to Scotland
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            9 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Shensi to Kweichow
            3 infantry moved from Shensi to Hopei
            3 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Shensi to Kweichow
            2 infantry moved from Sikang to Shensi
            1 infantry moved from Shensi to Hopei
            6 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 10 infantry in Hopei, round 2 : 1/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British repair damage of 17x factory_major; Remaining resources: 24 PUs; 
            British buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Caucasus to Ukraine
            1 mech_infantry moved from Caucasus to Ukraine
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
            3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Japan
    
        Combat - British
            Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 0 hits.  Rolls: 4
            Battle in Japan
                British attack with 1 fighter, 1 marine and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_major, 5 fighters and 1 harbour
                    British roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Japan, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 5 fighters in Japan, round 2 : 4/5 hits, 3,33 expected hits
                    2 fighters owned by the Japanese, 1 marine owned by the British, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Japan
                Japanese win with 3 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter, 1 marine and 1 tactical_bomber
                Casualties for Japanese: 2 fighters
            Battle in Ukraine
                British attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
                British win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Caucasus
            5 artilleries and 9 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Belgian Congo to Egypt
    
        Place Units - British
            1 armour and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,17
    Germans : 0,67
    Italians : -0,33
    British : 0,67
    Americans : -2,33
    AA fire in Japan : : -0,50
    Chinese : -2,17
    Japanese : -1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            2 fighters moved from Southern France to Southern Italy
            1 artillery and 1 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble tokens?


  • No scramble, no Tokens.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Combat - ANZAC
            Battle in Japan
                ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
                    ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Japan, round 2 : 3/7 hits, 3,33 expected hits
                    Japanese roll dice for 3 fighters in Japan, round 2 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 infantry owned by the ANZAC lost in Japan
                ANZAC captures 69PUs while taking Japanese capital
                ANZAC converts factory_major into different units
                ANZAC win, taking Japan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 2 fighters and 1 infantry
                Casualties for Japanese: 3 fighters
            triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Hopei
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 88 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 91 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Combat - ANZAC
            Battle in Japan
                ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
                    ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Japan, round 2 : 3/7 hits, 3,33 expected hits
                    Japanese roll dice for 3 fighters in Japan, round 2 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 infantry owned by the ANZAC lost in Japan
                ANZAC captures 69PUs while taking Japanese capital
                ANZAC converts factory_major into different units
                ANZAC win, taking Japan from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 2 fighters and 1 infantry
                Casualties for Japanese: 3 fighters
            triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Hopei
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 88 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 91 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 94 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 1,00
    

    Savegame


  • Good Job in Japan Giallo.


  • @aequitas-et-veritas said in 19L BM3 Giallo (L) vs AetV (X):

    Good Job in Japan Giallo.

    Thanks, curious what will happen in this game


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 81 PUs; 
            Germans buy 3 armour, 6 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 124 Sea Zone to 123 Sea Zone
            5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
            5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
            1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from 111 Sea Zone to 109 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            3 bombers moved from Western Germany to 104 Sea Zone
            3 bombers moved from Western Germany to 112 Sea Zone
            1 mech_infantry moved from Bessarabia to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            3 fighters and 3 tactical_bombers moved from Volgograd to Northwest Persia
            1 bomber moved from Western Germany to 123 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            2 bombers moved from Western Germany to Scotland
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 5 bombers and 1 fighter
                Americans defend with 1 carrier
                    Germans roll dice for 5 bombers and 1 fighter in 104 Sea Zone, round 2 : 5/6 hits, 3,83 expected hits
                    Americans roll dice for 1 carrier in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 104 Sea Zone
                Germans win with 5 bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 carrier
            Battle in 123 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 carrier
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber in 123 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 carrier in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                    Germans roll dice for 1 bomber in 123 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 123 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Germans lost in 123 Sea Zone
                Americans win with 1 carrier remaining. Battle score for attacker is -18
                Casualties for Germans: 1 bomber and 1 submarine
            Battle in Scotland
                Germans attack with 5 artilleries, 2 bombers and 5 infantry
                British defend with 1 airfield; Americans defend with 1 artillery
                    Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 0/2 hits, 1,17 expected hits
                    Germans roll dice for 5 artilleries, 2 bombers and 5 infantry in Scotland, round 2 : 5/12 hits, 4,67 expected hits
                    British roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Scotland
                Germans win, taking Scotland from British with 5 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 112 Sea Zone
                Germans attack with 3 bombers and 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Rostov
                Germans win, taking Rostov from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 artillery and 2 infantry
                    Germans roll dice for 3 fighters and 3 tactical_bombers in Northwest Persia, round 2 : 6/6 hits, 3,50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northwest Persia
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber could not land in 109 Sea Zone and were removed
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            3 mech_infantrys moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            2 bombers moved from 109 Sea Zone to Western Germany
            3 bombers moved from 112 Sea Zone to Western Germany
            2 bombers moved from Scotland to Western Germany
            5 bombers moved from 104 Sea Zone to Western Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            3 infantry placed in Volgograd
            3 armour placed in Ukraine
            4 artilleries and 4 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Yugoslavia
            1 artillery placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 111 Sea Zone: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 6,00
    British : -0,33
    Americans : 2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns, 26 artilleries and 76 infantry moved from Caucasus to Northwest Persia
            1 aaGun and 1 infantry moved from Shensi to Hopei
            1 aaGun moved from Shensi to Hopei
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Japanese
            1 armour moved from West India to Persia
                  Japanese take Eastern Persia from British
                  Japanese take Persia from British
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Hunan to Kweichow
            3 bombers moved from India to Kweichow
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 armour moved from West India to 79 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in British Somaliland
            Battle in Iraq
            Battle in Kweichow
                Japanese attack with 3 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 infantry in Kweichow, round 2 : 2/4 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking British Somaliland from British, taking Iraq from British, taking Kweichow from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Kweichow to India
            2 artilleries and 6 infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 infantry moved from Burma to India
            1 mech_infantry moved from French Indo China to Yunnan
            2 armour, 2 artilleries and 1 mech_infantry moved from West India to Eastern Persia
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            1 carrier moved from 39 Sea Zone to 76 Sea Zone
            4 fighters and 4 tactical_bombers moved from 39 Sea Zone to 76 Sea Zone
            1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            3 destroyers and 6 submarines moved from 39 Sea Zone to 76 Sea Zone
            1 battleship, 3 carriers, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
            4 infantry moved from Manchuria to Jehol
            1 artillery moved from Anhwe to Jehol
    
        Turn Complete - Japanese
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : -0,17
    

    Savegame

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