Initial test. First time tries.
UncleTs Game
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour and 3 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Morocco Algeria to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 fighter and 2 infantry British defend with 1 armour Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 3 armour, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Alaska to Western Canada 1 bomber moved from Western United States to Gibraltar 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 fighter moved from Eastern United States to 12 Sea Zone Place Units - Americans 1 cruiser and 3 transports placed in 10 Sea Zone 3 armour and 2 infantry placed in Eastern United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Poland to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 fighter moved from Morocco Algeria to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 8 armour moved from East Poland to Baltic States 5 infantry moved from East Poland to Baltic States 3 artilleries moved from East Poland to Baltic States 7 infantry moved from Poland to Baltic States 2 armour moved from Germany to Baltic States Combat - Germans Battle in 12 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 submarine British defend with 1 transport; Americans defend with 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Russians defend with 1 submarine Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 12 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 12 Sea Zone 1 submarine owned by the Russians Submerged Germans roll dice for 2 bombers in 12 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 carrier, 2 fighters and 3 transports in 12 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 12 Sea Zone Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is -18 Casualties for Germans: 2 bombers, 1 fighter and 1 submarine Casualties for Americans: 1 carrier and 1 destroyer Battle in Baltic States Germans attack with 10 armour, 3 artilleries and 12 infantry Russians defend with 1 infantry Germans roll dice for 10 armour, 3 artilleries and 12 infantry in Baltic States, round 2 : 6/25 hits, 8.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 10 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry 2 fighters owned by the Americans forced to land in Gibraltar Non Combat Move - Germans 2 infantry moved from Germany to France 1 infantry moved from Germany to France 2 infantry moved from Germany to Northwestern Europe 2 fighters moved from Poland to France 1 fighter moved from Poland to Northwestern Europe Place Units - Germans 6 armour, 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -4.00 Americans : 0.17 Russians : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 12 Sea Zone to 14 Sea Zone Combat - Russians Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer and 2 transports Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 2 transports in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 2 transports in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 14 Sea Zone 2 transports owned by the Italians lost in 14 Sea Zone Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 22 Casualties for Italians: 1 destroyer and 2 transports Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 9 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 3 artilleries moved from Russia to Archangel 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 1 armour moved from Caucasus to Russia 6 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Place Units - Russians 6 armour placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Philippine Islands to 50 Sea Zone 1 battleship moved from 50 Sea Zone to 39 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 armour, 1 cruiser, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 cruiser moved from 50 Sea Zone to 39 Sea Zone 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from Suiyuan to Ningxia 1 armour moved from Manchuria to Ningxia 1 infantry moved from Fukien to Hupeh 1 infantry moved from Fukien to Yunnan 1 artillery moved from Fukien to Yunnan 1 infantry moved from 61 Sea Zone to Fukien 1 fighter moved from 50 Sea Zone to 37 Sea Zone 1 fighter moved from 50 Sea Zone to 39 Sea Zone 1 carrier moved from 50 Sea Zone to 39 Sea Zone 1 fighter moved from Kiangsu to Ningxia 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone 1 infantry moved from 53 Sea Zone to Hawaiian Islands Japanese take Hawaiian Islands from Americans Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in French Indo-China Thailand Japanese attack with 2 armour and 2 infantry British defend with 1 artillery Japanese roll dice for 1 cruiser in French Indo-China Thailand, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 39 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 fighter British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 39 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Ningxia Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Ningxia, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Ningxia to Hupeh 1 fighter moved from Japan to Yunnan 1 fighter moved from 37 Sea Zone to 39 Sea Zone Place Units - Japanese 3 armour, 1 fighter and 3 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs 1 unit repaired.
Combat Hit Differential Summary :
British : 0.33 Chinese : 0.00 Japanese : 0.50
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Burma to French Indo-China Thailand 1 infantry moved from Burma to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 armour moved from India to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand 1 infantry moved from Gibraltar to 12 Sea Zone 1 armour moved from Gibraltar to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to Norway 1 infantry moved from 6 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway 1 bomber moved from India to French Indo-China Thailand Combat - British Battle in French Indo-China Thailand British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry Japanese defend with 2 armour and 2 infantry British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 armour and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 2 armour in French Indo-China Thailand, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 2 infantry Casualties for Japanese: 2 armour and 2 infantry Battle in Norway British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway Germans win with 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 infantry 1 bomber owned by the British retreated Non Combat Move - British 1 bomber moved from United Kingdom to Persia 1 bomber moved from United Kingdom to Persia 1 bomber moved from Norway to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from French Indo-China Thailand to India 1 bomber moved from French Indo-China Thailand to India Place Units - British 1 armour and 2 infantry placed in India 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -2.83 Japanese : 0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Libya to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 infantry moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 1 fighter moved from Egypt to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 1 armour, 1 artillery, 2 infantry and 2 transports 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 29 Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 2 transports Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to Morocco Algeria Place Units - Italians 2 destroyers and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Eastern United States to 53 Sea Zone 1 bomber moved from Gibraltar to 14 Sea Zone 1 fighter moved from Gibraltar to 14 Sea Zone 1 fighter moved from Gibraltar to 14 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 14 Sea Zone Americans attack with 1 bomber and 2 fighters; Russians loiter and taunt Italians defend with 2 destroyers and 1 transport Americans roll dice for 1 bomber and 2 fighters in 14 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 destroyers and 1 transport in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 14 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 14 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 fighters Casualties for Italians: 2 destroyers and 1 transport Non Combat Move - Americans 1 bomber moved from 14 Sea Zone to United Kingdom 2 infantry and 1 transport moved from 54 Sea Zone to 53 Sea Zone 1 bomber moved from 53 Sea Zone to Wake Island 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island 1 infantry moved from 52 Sea Zone to Wake Island Combat Move - Chinese 1 fighter moved from Sikang to Ningxia 1 infantry moved from Sikang to Ningxia 2 infantry moved from Sikang to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Ningxia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Ningxia, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Ningxia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 fighter in Ningxia, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Ningxia, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Chinese lost in Ningxia Japanese win with 1 armour remaining. Battle score for attacker is -19 Casualties for Chinese: 1 fighter and 3 infantry Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Eastern United States 1 carrier and 1 cruiser placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 37 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -1.00 Chinese : -3.00 Japanese : 2.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 2 fighters moved from France to 6 Sea Zone 1 fighter moved from Northwestern Europe to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 1 bomber and 3 fighters British defend with 1 carrier, 2 fighters and 1 transport Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 2 fighters and 1 transport Non Combat Move - Germans 1 bomber moved from 6 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Germany 3 artilleries moved from Baltic States to East Poland 10 infantry moved from Baltic States to East Poland 10 armour moved from Baltic States to East Poland 1 infantry moved from Ukraine to East Poland 6 armour moved from Germany to East Poland 1 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to Poland Place Units - Germans 4 armour, 1 bomber and 4 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 5 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Finland Russians take Finland from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus Place Units - Russians 2 armour and 2 infantry placed in Caucasus 3 armour placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 bombers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Ningxia to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hupeh to Ningxia 1 infantry moved from Fukien to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Hupeh to Burma 1 carrier moved from 39 Sea Zone to 51 Sea Zone 1 cruiser moved from 39 Sea Zone to 51 Sea Zone 1 battleship moved from 39 Sea Zone to 51 Sea Zone 1 fighter moved from 39 Sea Zone to 52 Sea Zone 1 fighter moved from 39 Sea Zone to 52 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from Yunnan to Burma Combat - Japanese Battle in 52 Sea Zone Japanese attack with 2 fighters Americans defend with 1 transport 1 transport owned by the Americans lost in 52 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo-China Thailand Japanese attack with 1 armour, 1 fighter and 2 infantry British defend with 1 armour Japanese roll dice for 1 cruiser in French Indo-China Thailand, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in French Indo-China Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Burma Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Burma to Yunnan 1 fighter moved from French Indo-China Thailand to Ningxia 1 fighter moved from 52 Sea Zone to 51 Sea Zone 1 fighter moved from 52 Sea Zone to 51 Sea Zone 1 fighter moved from Japan to Yunnan Place Units - Japanese 2 bombers and 1 fighter placed in Japan 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0.17 Japanese : -0.17
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 6 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Italian Africa to Anglo-Egypt Sudan 1 infantry moved from Italian Africa to Anglo-Egypt Sudan 1 fighter moved from India to Trans-Jordan 1 armour moved from India to Trans-Jordan 1 bomber moved from India to Trans-Jordan 1 bomber moved from Persia to Anglo-Egypt Sudan 1 bomber moved from Persia to Anglo-Egypt Sudan 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Trans-Jordan British attack with 1 armour, 1 bomber and 1 fighter Italians defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 fighter in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Anglo-Egypt Sudan British attack with 2 bombers and 2 infantry Italians defend with 1 armour British roll dice for 2 bombers and 2 infantry in Anglo-Egypt Sudan, round 2 : 3/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 bomber moved from Anglo-Egypt Sudan to India 1 bomber moved from Anglo-Egypt Sudan to India 1 fighter moved from Trans-Jordan to India 1 bomber moved from Trans-Jordan to India 1 fighter moved from United Kingdom to French West Africa Place Units - British 2 armour and 1 fighter placed in India 1 bomber placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 1.67 Italians : 0.17 AA fire in Germany : : 0.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Italy to Balkans 1 infantry moved from Morocco Algeria to Libya 1 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to Libya Non Combat Move - Italians Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 14 Sea Zone 1 artillery placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 cruisers moved from 10 Sea Zone to 12 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 12 Sea Zone 3 armour and 3 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 2 fighters moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria Combat - Americans Battle in Morocco Algeria Americans attack with 3 armour, 1 bomber, 2 fighters and 3 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 2 cruisers in Morocco Algeria, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Morocco Algeria, round 2 : 3/9 hits, 3.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 3 armour, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco Algeria to United Kingdom 2 fighters moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from Wake Island to Eastern United States Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone 1 armour placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.17 Americans : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 bombers moved from Germany to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 bombers and 1 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 2 bombers and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Karelia S.S.R. to Germany 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 2 infantry moved from Germany to Poland 4 armour moved from Germany to East Poland 1 fighter moved from Germany to France Place Units - Germans 1 bomber, 2 fighters and 5 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 submarine moved from 14 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 14 Sea Zone Combat - Russians Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer, 1 submarine and 1 transport Italians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 14 Sea Zone Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 14 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 14 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0 Casualties for Italians: 1 submarine Casualties for Russians: 1 submarine Battle in Karelia S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 armour moved from Russia to Caucasus 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Archangel to Belorussia Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 2 fighters placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.50 Russians : 0.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 bomber moved from Japan to 56 Sea Zone 1 bomber moved from Japan to 56 Sea Zone 1 fighter moved from 51 Sea Zone to 56 Sea Zone 1 fighter moved from 51 Sea Zone to 56 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 infantry moved from 57 Sea Zone to Midway 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Ningxia to Chinghai 1 fighter moved from Ningxia to Chinghai 1 armour moved from Sikang to Chinghai 1 infantry moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to Burma 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 battleship moved from 51 Sea Zone to 36 Sea Zone 1 cruiser moved from 51 Sea Zone to 57 Sea Zone 1 carrier moved from 51 Sea Zone to 57 Sea Zone 1 fighter moved from Yunnan to Burma 1 fighter moved from Yunnan to Burma 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 2 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. Combat - Japanese Battle in Chinghai Japanese attack with 1 armour, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 bombers and 2 fighters Americans defend with 1 carrier, 2 fighters and 1 transport Japanese roll dice for 2 bombers and 2 fighters in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 carrier, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 56 Sea Zone Japanese roll dice for 2 bombers in 56 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers in 56 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 1 transport in 56 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 bomber and 2 fighters Casualties for Americans: 1 carrier, 2 fighters and 1 transport Battle in Buryatia S.S.R. Japanese attack with 2 armour, 1 artillery, 1 fighter and 3 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Midway Japanese attack with 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Midway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from 56 Sea Zone to Hawaiian Islands 1 fighter moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Chinghai to Sikang Place Units - Japanese 1 carrier and 1 transport placed in 62 Sea Zone 2 fighters placed in 62 Sea Zone 2 armour placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.33 Russians : -0.33 Japanese : -1.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 14 Sea Zone 1 bomber moved from India to 14 Sea Zone 1 bomber moved from India to 14 Sea Zone 1 bomber moved from India to 14 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Egypt British take Egypt from Italians 1 armour moved from Trans-Jordan to Egypt 1 fighter moved from French West Africa to Trans-Jordan Combat - British Battle in 14 Sea Zone British attack with 4 bombers Italians defend with 1 destroyer and 1 transport British roll dice for 4 bombers in 14 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 14 Sea Zone British win with 4 bombers remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 bomber moved from 14 Sea Zone to Trans-Jordan 1 bomber moved from 14 Sea Zone to Trans-Jordan 1 bomber moved from 14 Sea Zone to Trans-Jordan 1 bomber moved from 14 Sea Zone to Trans-Jordan Place Units - British 2 armour and 1 infantry placed in India 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 1.33 Italians : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 fighter moved from Libya to Egypt Combat - Italians Battle in Egypt Italians attack with 1 fighter and 3 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Italy 1 armour moved from Italy to Balkans 1 artillery moved from Italy to Balkans Place Units - Italians 1 fighter and 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 3 armour moved from Morocco Algeria to Egypt Combat - Americans Battle in Egypt Americans attack with 3 armour Italians defend with 1 infantry Americans roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt Americans win, taking Egypt from Italians with 3 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 carrier moved from 12 Sea Zone to 2 Sea Zone 2 fighters moved from 12 Sea Zone to 2 Sea Zone 3 transports moved from 12 Sea Zone to 2 Sea Zone 2 cruisers moved from 12 Sea Zone to 2 Sea Zone 1 infantry moved from Western Canada to Western United States Place Units - Americans 1 carrier and 2 destroyers placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -0.50