Whackamatt Axis -vs- wheatbeer Allies Game on!

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Romanians
            1 Infantry moved from E.Romania to Odessa
                  Romanians take Odessa from Russians
            2 Artillerys, 3 Infantrys and 1 Tank moved from E.Romania to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
            1 Fighter moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 4 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Transport moved from 106 Sea Zone to 105 Sea Zone
            2 Infantrys moved from Bangkok to 105 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Tank moved from Malaya to 105 Sea Zone
            3 Infantrys, 1 Tank and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            3 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
            1 Fighter moved from Bangkok to Sumatra
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 1 Fighter, 3 Infantrys and 1 Tank
                Dutch defend with 1 Artillery, 1 Bunker and 2 Infantrys
                    Thai roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Sumatra, round 2 : 2/5 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Sumatra
                    Thai roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Sumatra, round 3 : 1/4 hits, 1.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Sumatra
                    Thai roll dice for 1 Fighter, 1 Infantry and 1 Tank in Sumatra, round 4 : 2/3 hits, 1.00 expected hits
                    Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Thai, 1 Artillery owned by the Dutch and 1 Bunker owned by the Dutch lost in Sumatra
                Thai win, taking Sumatra from Dutch with 1 Fighter and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Thai: 3 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker and 2 Infantrys
    
        Non Combat Move - Thai
            1 Fighter moved from Sumatra to 110 Sea Zone
            1 Infantry moved from Bangkok to Malaya
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Thai : 1.50
    Dutch : -0.50
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Americans
            1 Artillery and 3 Infantrys moved from Central America to 100 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 100 Sea Zone to 26 Sea Zone
            1 Infantry moved from South Central USA to 25 Sea Zone
            1 Infantry moved from South Atlantic USA to 25 Sea Zone
            1 Destroyer and 1 Submarine moved from 25 Sea Zone to 26 Sea Zone
            2 Infantrys and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            2 Infantrys moved from 26 Sea Zone to Hispaniola
            2 Infantrys moved from 26 Sea Zone to Cuba
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Jamaica
            1 Fighter moved from Colombia to Jamaica
            1 Bomber moved from Colombia to Hispaniola
            1 Bomber moved from Colombia to Cuba
            1 Artillery and 2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Johnston to 91 Sea Zone
            4 Fighters moved from 91 Sea Zone to Kwajalein
            1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein
            2 Infantrys and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            2 Infantrys moved from 96 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            2 Carriers, 3 Destroyers and 4 Submarines moved from 91 Sea Zone to 96 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 2 Carriers, 1 Destroyer, 3 Fighters, 1 Marine and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Cuba
                Americans attack with 1 Bomber and 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Bomber and 2 Infantrys in Cuba, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cuba
                Americans loses 0 PUs for violating Cubas neutrality.
                Americans win, taking Cuba from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Hispaniola
                Americans attack with 1 Bomber and 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Bomber and 2 Infantrys in Hispaniola, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Hispaniola
                Americans loses 0 PUs for violating Hispaniolas neutrality.
                Americans win, taking Hispaniola from Neutral with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Kwajalein
                Americans attack with 1 Artillery, 4 Fighters and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Kwajalein, round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein
                    Americans roll dice for 1 Artillery and 4 Fighters in Kwajalein, round 3 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kwajalein
                Americans win with 4 Fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Jamaica
                Americans attack with 1 Artillery, 1 Fighter and 1 Infantry
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Jamaica, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Jamaica, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Jamaica
                Americans loses 0 PUs for violating Jamaicas neutrality.
                Americans win, taking Jamaica from Neutral with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from Jamaica to 26 Sea Zone
            1 Bomber moved from Cuba to Colombia
            1 Bomber moved from Hispaniola to Colombia
            3 Infantrys moved from Northeast USA to South Atlantic USA
            1 Tank moved from Central America to Amazon
            1 Artillery and 2 Infantrys moved from Peru to Amazon
            5 Tanks moved from E.Mexico to Colombia
            1 Artillery and 1 Infantry moved from W.Mexico to 83 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry, 2 Submarines and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
            1 Artillery and 1 Infantry moved from 91 Sea Zone to Pearl Harbor
            1 Fighter moved from Pearl Harbor to 91 Sea Zone
            4 Fighters moved from Kwajalein to 96 Sea Zone
            1 Artillery and 2 Infantrys moved from W.Mexico to E.Mexico
            1 Submarine moved from 80 Sea Zone to 83 Sea Zone
    
        Place Units - Americans
            1 Carrier placed in 26 Sea Zone
            1 B.Transport placed in 26 Sea Zone
            1 Carrier placed in 91 Sea Zone
            1 Fighter placed in 91 Sea Zone
            1 Submarine placed in 91 Sea Zone
            1 Destroyer and 2 Submarines placed in 83 Sea Zone
            1 Fighter placed in Washington
            1 Marine placed in South Atlantic USA
            1 Fighter placed in San Francisco
            2 Artillerys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Yamamoto : 1.00
    Americans : -0.67
    

    Production/PUs Summary :

    Germans : 85 / 88
    Russians : 107 / 119
    Italians : 63 / 65
    French : 44 / 43
    Yamamoto : 62 / 63
    Chinese : 21 / 39
    Hisaichi : 67 / 69
    British : 88 / 88
    Anzac : 36 / 36
    Dutch : 21 / 23
    Finns : 12 / 12
    Romanians : 13 / 17
    Thai : 16 / 16
    Americans : 101 / 101
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Germans
                Germans captures 43PUs while taking French capital
            1 Artillery and 1 Infantry moved from Oslo to Nordland
            3 Infantrys and 2 Tanks moved from Middle Norrland to Upper Norrland
            1 Infantry moved from Vinnytsia to Kiev
                  Germans take Kiev from Russians
            1 Artillery moved from Warsaw to Brest
            1 Infantry moved from Danzig to East Prussia
                  Germans take East Prussia from Russians
            5 Infantrys moved from Danzig to Brest
            2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia
            1 Tank moved from Warsaw to Vinnytsia
            2 Artillerys, 1 Elite and 2 Infantrys moved from Bohemia to Krakow
            1 Tank moved from Burgundy to Aquitaine
                  Germans take Aquitaine from French
            1 Infantry moved from Burgundy to Paris
                  Germans take Paris from French
            1 Artillery, 1 Infantry and 1 Tank moved from Belgium to Picardy
            1 Artillery and 4 Infantrys moved from Hamburg to Netherlands
            1 Battleship, 1 Cruiser, 3 Destroyers, 3 Submarines, 1 T.Boat and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
            3 Fighters and 2 Stukas moved from Netherlands to Picardy
            1 Artillery and 3 Infantrys moved from Burgundy to Orleanais
            1 Mech.Inf moved from Bavaria to Orleanais
            8 Tanks moved from Burgundy to Orleanais
            2 Mech.Infs moved from Bavaria to Picardy
            8 Tanks moved from Burgundy to Picardy
            2 Infantrys moved from Burgundy to Picardy
            1 Artillery moved from Burgundy to Orleanais
            1 Infantry moved from Burgundy to Orleanais
            1 Infantry moved from Burgundy to Picardy
            1 Infantry moved from Burgundy to Orleanais
            1 Infantry moved from Burgundy to Orleanais
            2 Submarines moved from 42 Sea Zone to 46 Sea Zone
            1 Infantry moved from Darfur to Nubia
                  Germans take Nubia from British
            1 Infantry moved from Darfur to Kordofan
                  Germans take Kordofan from British
            2 Tanks moved from Darfur to Lower Egypt
            1 Bomber moved from Netherlands to Brest
    
        Purchase Units - Germans
            Germans buy 4 Adv.Fighters, 4 Artillerys, 1 Battleship, 1 Carrier, 10 Elites, 3 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Artillery, 3 Fighters, 4 Infantrys, 2 Mech.Infs, 2 Stukas and 9 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 1 Artillery, 3 Fighters, 4 Infantrys, 2 Mech.Infs, 2 Stukas and 9 Tanks in Picardy, round 2 : 7/21 hits, 8.83 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 1 Artillery, 3 Fighters, 4 Infantrys, 2 Mech.Infs, 2 Stukas and 9 Tanks remaining. Battle score for attacker is 6
                Casualties for French: 1 Bunker
            Battle in 21 Sea Zone
                Germans attack with 1 Battleship, 1 Cruiser, 3 Destroyers, 3 Submarines, 1 T.Boat and 3 Transports
                British defend with 1 T.Boat
                    Germans roll dice for 3 Submarines in 21 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                1 T.Boat owned by the British lost in 21 Sea Zone
                Germans win with 1 Battleship, 1 Cruiser, 3 Destroyers, 3 Submarines, 1 T.Boat and 3 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Lower Egypt
                Germans attack with 2 Tanks
                British defend with 1 Infantry; French defend with 1 AAGun and 2 Infantrys
                    Germans roll dice for 2 Tanks in Lower Egypt, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 3 Infantrys in Lower Egypt, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the French and 1 Tank owned by the Germans lost in Lower Egypt
                    Germans roll dice for 1 Tank in Lower Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                Germans win, taking Lower Egypt from British with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Tank
                Casualties for French: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Orleanais
                Germans attack with 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 8 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 8 Tanks in Orleanais, round 2 : 4/17 hits, 6.50 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Orleanais
                Germans win, taking Orleanais from French with 2 Artillerys, 6 Infantrys, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Upper Norrland
                Germans attack with 3 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    Germans roll dice for 3 Infantrys and 2 Tanks in Upper Norrland, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland
                    Germans roll dice for 2 Infantrys and 2 Tanks in Upper Norrland, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 Infantrys and 2 Tanks in Upper Norrland, round 4 : 3/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland
                Germans loses 0 PUs for violating Upper Norrlands neutrality.
                Germans win, taking Upper Norrland from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Nordland
                Germans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Nordland, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Nordland
                    Germans roll dice for 1 Artillery in Nordland, round 3 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Nordland
                Neutral win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Brest
                Germans attack with 1 Artillery, 1 Bomber and 5 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Artillery, 1 Bomber and 5 Infantrys in Brest, round 2 : 1/7 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Brest
                    Germans roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Brest, round 3 : 2/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Brest, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
                Germans loses 0 PUs for violating Brests neutrality.
                Germans win, taking Brest from Neutral with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Germans
            1 AAGun moved from Krakow to Vinnytsia
            1 Bomber moved from Brest to Warsaw
            1 AAGun moved from Silesia to Krakow
            1 Artillery moved from Saxony to Pomerania
            1 Fighter and 2 Stukas moved from Picardy to Netherlands
            2 Fighters moved from Picardy to 21 Sea Zone
    
        Place Units - Germans
            1 Battleship, 1 Carrier and 1 Submarine placed in 21 Sea Zone
            4 Adv.Fighters placed in Rhine
            2 Artillerys and 2 Elites placed in Warsaw
            2 Artillerys and 3 Elites placed in Bohemia
            3 Elites and 3 Infantrys placed in Hamburg
            2 Elites placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.50
    Neutral : 3.33
    British : -0.33
    French : -0.83
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Russians
            2 Artillerys, 2 Infantrys and 1 Tank moved from Azerbaijan to W.Iran
            1 Artillery and 1 Infantry moved from Astrakhan to 126 Sea Zone
            1 Artillery and 1 Infantry moved from 126 Sea Zone to W.Iran
            2 Artillerys and 3 Infantrys moved from Kursk to Kiev
            1 Artillery, 8 Infantrys and 2 Tanks moved from Donetsk to Kiev
            3 Mot.Infs moved from Georgia to Kiev
            1 Infantry moved from N.Karelia to Oulu
            1 Tank moved from S.Karelia to Oulu
            1 Bomber moved from Donetsk to East Prussia
            1 Infantry moved from Lithuania to East Prussia
            1 Fighter moved from Kursk to Vyborg
            1 Infantry moved from S.Karelia to Vyborg
            1 ArmoredCar moved from Arkhangelsk to Vyborg
            2 Infantrys moved from S.Karelia to Vyborg
            1 Artillery moved from Leningrad to Vyborg
            2 Infantrys moved from Leningrad to Vyborg
            1 Tank moved from Novgorod to Vyborg
            1 Adv.Fighter moved from Moscow to Vyborg
    
        Purchase Units - Russians
            Russians buy 2 Adv.Fighters, 8 ArmoredCars, 6 Artillerys, 22 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in East Prussia
                Russians attack with 1 Bomber and 1 Infantry
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 1 Infantry in East Prussia, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in East Prussia
                Russians win, taking East Prussia from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Oulu
                Russians attack with 1 Infantry and 1 Tank
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 2 : 1/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                Russians win, taking Oulu from Finns with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Kiev
                Russians attack with 3 Artillerys, 11 Infantrys, 3 Mot.Infs and 2 Tanks
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Artillerys, 11 Infantrys, 3 Mot.Infs and 2 Tanks in Kiev, round 2 : 4/19 hits, 4.83 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 3 Artillerys, 11 Infantrys, 3 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in W.Iran
                Russians attack with 3 Artillerys, 3 Infantrys and 1 Tank
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    Russians roll dice for 3 Artillerys, 3 Infantrys and 1 Tank in W.Iran, round 2 : 3/7 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 2/5 hits, 1.83 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                    Russians roll dice for 3 Artillerys, 1 Infantry and 1 Tank in W.Iran, round 3 : 1/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Neutral lost in W.Iran
                    Russians roll dice for 3 Artillerys, 1 Infantry and 1 Tank in W.Iran, round 4 : 1/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 4 : 2/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Neutral lost in W.Iran
                    Russians roll dice for 2 Artillerys and 1 Tank in W.Iran, round 5 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in W.Iran, round 5 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Artillery owned by the Russians lost in W.Iran
                Russians loses 0 PUs for violating W.Irans neutrality.
                Russians win, taking W.Iran from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 2 Artillerys and 3 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
            Battle in Vyborg
                Russians attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in Vyborg, round 2 : 2/10 hits, 3.00 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from S.Karelia to Vyborg
            1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
            1 AAGun moved from Donetsk to Kiev
            2 Artillerys and 3 Infantrys moved from Stalingrad to Rostov
            1 AAGun moved from Georgia to Rostov
            4 ArmoredCars moved from Moscow to Rostov
            2 Artillerys and 2 Infantrys moved from Moscow to Yaroslavl
            1 AAGun moved from Kursk to Yaroslavl
            3 Tanks moved from Novgorod to Kiev
            1 Infantry moved from Novgorod to Smolensk
            1 Infantry moved from Murmansk to Lapland
            1 Artillery, 2 Fighters, 8 Infantrys and 3 Tanks moved from N.Buryat Mongolia to Chita
            1 Artillery and 3 Infantrys moved from Irkutsk to S.Buryat Mongolia
            1 AAGun, 1 Artillery and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Zhigansk to Yakutsk
            1 Infantry moved from Kolyma to Zhigansk
            4 Infantrys moved from Evenkia to Olyokminsk
            2 Artillerys moved from Sibirsky to Evenkia
            4 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Yeniseysk to Evenkia
            1 ArmoredCar moved from Sverdlovsk to Kirov
            1 Artillery and 3 Infantrys moved from Sverdlovsk to Surgut
            2 Infantrys moved from Tashkent to Chimkent
            1 Bomber moved from East Prussia to Leningrad
            1 Adv.Fighter and 1 Fighter moved from Vyborg to Leningrad
            1 Infantry moved from Leningrad to Vyborg
            3 Artillerys and 12 Infantrys moved from Leningrad to Latvia
    
        Place Units - Russians
            1 Artillery and 3 Infantrys placed in Leningrad
            1 Artillery and 4 Infantrys placed in Stalingrad
            1 Artillery and 2 Infantrys placed in Georgia
            4 ArmoredCars placed in Arkhangelsk
            Russians undo move 4.
            2 ArmoredCars and 2 Infantrys placed in Arkhangelsk
            2 Artillerys and 4 Infantrys placed in Sibirsky
            2 Infantrys placed in Tashkent
            5 ArmoredCars placed in Sverdlovsk
            Russians undo move 7.
            4 ArmoredCars and 1 Infantry placed in Sverdlovsk
            2 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 4 Infantrys and 1 Tank placed in Moscow
    
        Turn Complete - Russians
            Russians collect 113 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Neutral : 0.67
    Finns : 0.33
    Russians : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Italians
            4 Tanks moved from Tunis to N.Algeria
                  Italians take N.Algeria from French
            1 Artillery and 2 Infantrys moved from N.Tunisia to N.Algeria
            3 Infantrys and 3 Tanks moved from S.Algeria to N.Algeria
            2 Artillerys and 2 Infantrys moved from Crete to 51 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 51 Sea Zone to 55 Sea Zone
            2 Artillerys and 2 Infantrys moved from 55 Sea Zone to Syria
            1 Destroyer moved from 51 Sea Zone to 55 Sea Zone
            2 ArmoredCars, 1 Artillery and 3 Infantrys moved from Croatia to Serbia
            1 Tank moved from Bulgaria to Serbia
            1 Battleship moved from 48 Sea Zone to 55 Sea Zone
            1 Infantry and 1 Tank moved from Darfur to Kufra
            2 Infantrys moved from Tobruk to Mersa Matruh
            2 Fighters moved from Greece to Mersa Matruh
            4 Infantrys moved from Tobruk to Kufra
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Tank moved from Tuscany to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Transport moved from 48 Sea Zone to 46 Sea Zone
            1 Tank moved from Tuscany to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            2 Infantrys moved from Campania to 48 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            3 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
            1 Infantry and 1 Tank moved from 46 Sea Zone to Corsica
            1 Destroyer moved from 44 Sea Zone to 43 Sea Zone
            1 Fighter moved from Kufra to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Destroyer, 1 Elite, 11 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Syria
                Italians attack with 2 Artillerys and 2 Infantrys
                French defend with 1 Factory and 2 Infantrys
                    Italians roll dice for 1 Battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the French lost in Syria
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Syria, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Artillerys and 2 Infantrys in Syria, round 3 : 3/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Italians lost in Syria
                Italians win, taking Syria from French with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 2 Infantrys
                Casualties for Italians: 1 Infantry
            Battle in Corsica
                Italians attack with 1 Infantry and 1 Tank
                French defend with 1 Infantry
                    Italians roll dice for 1 Infantry and 1 Tank in Corsica, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry and 1 Tank in Corsica, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in Corsica, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Corsica
                Italians win, taking Corsica from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Serbia
                Italians attack with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Italians roll dice for 2 ArmoredCars, 1 Artillery, 3 Infantrys and 1 Tank in Serbia, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Serbia
                    Italians roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank in Serbia, round 3 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery in Serbia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Serbia
                Italians loses 0 PUs for violating Serbias neutrality.
                Italians win, taking Serbia from Neutral with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Mersa Matruh
                Italians attack with 3 Fighters and 2 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 3 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 2/5 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            3 Fighters moved from Mersa Matruh to Kufra
    
        Place Units - Italians
            1 Artillery, 1 Elite and 2 Infantrys placed in Tunis
            2 Artillerys and 2 Infantrys placed in Greece
            1 Infantry placed in Provence
            2 Transports placed in 43 Sea Zone
            1 Destroyer placed in 43 Sea Zone
            1 Transport placed in 50 Sea Zone
            1 Artillery and 6 Infantrys placed in Rome
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Lombardy: 3 Mech.Infs
            EDIT: Adding units owned by Italians to Serbia: 3 Mech.Infs
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Italians : 0.83
    British : -0.33
    French : -0.33
    

    Savegame

  • '17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - French
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores
    
        Combat - French
            Battle in Azores
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            2 AAGuns, 1 Artillery and 11 Infantrys moved from Normandy to Brittany
            1 Infantry moved from W.Morocco to E.Morocco
            2 Infantrys moved from Mauritania to 34 Sea Zone
            2 Infantrys and 1 Transport moved from 34 Sea Zone to 41 Sea Zone
            2 Infantrys moved from 41 Sea Zone to E.Morocco
            1 Artillery moved from Yunnan to Szechwan
            1 Infantry moved from Yunnan to Kweichow
            1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine moved from 20 Sea Zone to 19 Sea Zone
            1 Fighter moved from 20 Sea Zone to Brittany
    
        Turn Complete - French
            French collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    French : 0.33
    

    Production/PUs Summary :

    Germans : 106 / 111
    Russians : 113 / 114
    Italians : 71 / 71
    French : 27 / 27
    Yamamoto : 62 / 63
    Chinese : 21 / 39
    Hisaichi : 67 / 69
    British : 84 / 88
    Anzac : 36 / 36
    Dutch : 21 / 23
    Finns : 9 / 12
    Romanians : 13 / 17
    Thai : 16 / 16
    Americans : 101 / 101
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Artillerys and 2 Infantrys moved from West Borneo to Banjarmasin
            3 Infantrys and 3 Tanks moved from East And South Borneo to Banjarmasin
            2 Infantrys and 1 Tank moved from Panay to 111 Sea Zone
            2 Infantrys, 1 Tank and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin
            1 Bomber and 2 Fighters moved from Malaya to Banjarmasin
            1 Fighter moved from 107 Sea Zone to Banjarmasin
            1 Battleship moved from 111 Sea Zone to 110 Sea Zone
            2 Fighters moved from Mindoro to Banjarmasin
            1 Bomber moved from Kyushu to Banjarmasin
            1 Artillery moved from Kyushu to 84 Sea Zone
            1 Artillery moved from Tohoku to 84 Sea Zone
            1 Elite moved from Kyushu to 84 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Elite moved from 84 Sea Zone to 111 Sea Zone
            2 Artillerys and 1 Elite moved from 111 Sea Zone to Lombok
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Elite moved from Davao to 107 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Elite moved from 111 Sea Zone to Soembawa
            2 Infantrys moved from Kyushu to 93 Sea Zone
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Yamamoto take Flores from Dutch
            1 Transport moved from 106 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Elite moved from Davao to 107 Sea Zone
            1 Artillery and 1 Elite moved from 107 Sea Zone to Jilolo
            1 Infantry and 1 T.Boat moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Celebes
                  Yamamoto take Celebes from Dutch
            1 Artillery and 1 Infantry moved from Truk to Ponape
            1 Bomber moved from Eniwetok to Ponape
            1 Transport moved from 106 Sea Zone to 94 Sea Zone
            1 Infantry and 1 Tank moved from Saipan to 94 Sea Zone
            1 Infantry and 1 Tank moved from 94 Sea Zone to Guam
            2 Fighters moved from Tokyo to 107 Sea Zone
            1 Battleship, 2 Carriers, 1 Destroyer and 4 Fighters moved from 87 Sea Zone to 94 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Cruiser, 1 Destroyer, 1 Fighter, 7 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lombok
                Yamamoto attack with 2 Artillerys and 1 Elite
                Anzac defend with 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 1 Elite in Lombok, round 2 : 2/3 hits, 1.17 expected hits
                    Dutch roll dice for 2 Infantrys in Lombok, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Artillery
                Casualties for Anzac: 2 Infantrys
            Battle in Guam
                Yamamoto attack with 1 Infantry and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Ponape
                Yamamoto attack with 1 Artillery, 1 Bomber and 1 Infantry
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Ponape, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Ponape
                    Yamamoto roll dice for 1 Artillery and 1 Bomber in Ponape, round 3 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ponape
                 retreated to Ponape
                Americans win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Banjarmasin
                Yamamoto attack with 2 Artillerys, 2 Bombers, 5 Fighters, 7 Infantrys and 4 Tanks
                Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Adv.Fighter, 1 Factory, 2 Fighters, 9 Infantrys and 4 Tanks
                    AA fire in Banjarmasin : 0/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 5 Fighters, 7 Infantrys and 4 Tanks in Banjarmasin, round 2 : 5/20 hits, 7.17 expected hits
                    Dutch roll dice for 1 Adv.Fighter, 4 Fighters, 8 Infantrys and 4 Tanks in Banjarmasin, round 2 : 6/17 hits, 7.33 expected hits
                    6 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 5 Fighters, 1 Infantry and 4 Tanks in Banjarmasin, round 3 : 9/14 hits, 6.00 expected hits
                    Dutch roll dice for 1 Adv.Fighter, 4 Fighters, 3 Infantrys and 4 Tanks in Banjarmasin, round 3 : 7/12 hits, 5.67 expected hits
                    2 Artillerys owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 2 Fighters owned by the Anzac, 3 Infantrys owned by the Dutch, 4 Tanks owned by the Dutch and 4 Fighters owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 2 Bombers, 1 Fighter and 4 Tanks in Banjarmasin, round 4 : 5/7 hits, 3.67 expected hits
                    Dutch roll dice for 1 Adv.Fighter and 2 Fighters in Banjarmasin, round 4 : 2/3 hits, 1.67 expected hits
                    2 Fighters owned by the Dutch, 1 Adv.Fighter owned by the Dutch, 1 Tank owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Banjarmasin
                Yamamoto captures 23PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 2 Bombers and 3 Tanks remaining. Battle score for attacker is 13
                Casualties for Dutch: 1 Adv.Fighter, 2 Fighters, 9 Infantrys and 4 Tanks
                Casualties for Yamamoto: 2 Artillerys, 5 Fighters, 7 Infantrys and 1 Tank
                Casualties for Anzac: 2 Fighters
            Battle in Jilolo
                Yamamoto attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Jilolo, round 2 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Soembawa
                Yamamoto attack with 1 Artillery and 1 Elite
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Soembawa, round 2 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Soembawa
                Yamamoto win, taking Soembawa from Dutch with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Elite
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Banjarmasin to Davao
            1 Bomber moved from Banjarmasin to West Borneo
            1 Bomber moved from Ponape to Davao
    
        Place Units - Yamamoto
            1 Cruiser, 1 Destroyer and 3 Submarines placed in 85 Sea Zone
            1 Fighter placed in Tokyo
            4 Infantrys placed in Davao
            3 Infantrys placed in Kyushu
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -1.17
    Yamamoto : 2.67
    Americans : 0.67
    Dutch : 1.00
    

    Savegame

  • '17

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Hupeh
            1 Fighter moved from Kweichow to Hupeh
            1 Artillery and 1 Tank moved from Kweichow to Hupeh
    
        Purchase Units - Chinese
            Chinese buy 2 Adv.Fighters, 2 Artillerys and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Szechwan to Lanchow
            7 Infantrys moved from E.Qinghai to Lanchow
            1 Fighter moved from Hupeh to Lanchow
            1 Infantry moved from Lanchow to Ningsia
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            1 AAGun and 2 Infantrys moved from W.Qinghai to E.Qinghai
            1 Tank moved from W.Qinghai to Lanchow
            2 ArmoredCars moved from Urumqi to W.Qinghai
            1 Infantry moved from Urumqi to E.Sinkiang
            1 Bomber moved from Urumqi to Hsining
    
        Place Units - Chinese
            1 Adv.Fighter, 2 Artillerys and 3 Infantrys placed in Hsining
            1 Adv.Fighter and 3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 0.50
    

    Production/PUs Summary :

    Germans : 106 / 111
    Russians : 113 / 114
    Italians : 71 / 71
    French : 27 / 27
    Yamamoto : 72 / 95
    Chinese : 24 / 24
    Hisaichi : 64 / 69
    British : 84 / 88
    Anzac : 36 / 36
    Dutch : 12 / 0
    Finns : 9 / 12
    Romanians : 13 / 17
    Thai : 16 / 16
    Americans : 100 / 101
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Fighter moved from 110 Sea Zone to British Borneo
            1 Bomber moved from Hong Kong to British Borneo
            1 ArmoredCar moved from Kiangsi to 92 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            1 ArmoredCar moved from 106 Sea Zone to British Borneo
            2 ArmoredCars and 2 Infantrys moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from Kwangsi to N.French Indochina
            1 ArmoredCar moved from Kwangtung to N.French Indochina
            1 ArmoredCar moved from Kwangtung to N.French Indochina
            1 Infantry moved from Hunan to Kweichow
            2 Tanks moved from Kwangtung to Kweichow
            7 Tanks moved from Shensi to Hupeh
            2 Tanks moved from Suiyuan to Szechwan
            1 Infantry moved from Shensi to Szechwan
            1 Artillery and 1 Infantry moved from Suiyuan to Ningsia
            1 Infantry moved from Suiyuan to Shensi
            2 ArmoredCars, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 110 Sea Zone to Java
            1 Artillery moved from Kiangsi to Hunan
            1 Tank moved from Kiangsi to Hupeh
            1 Artillery and 1 Infantry moved from Khabarovsk to Ayan
            1 ArmoredCar moved from Vladivostok to Ayan
            1 ArmoredCar moved from Khabarovsk to Ayan
            2 Fighters moved from Peking to Hulunbuir
            1 Fighter moved from Shantung to Hulunbuir
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Artillery moved from Vladivostok to Khabarovsk
            1 ArmoredCar moved from Changchun to Heilungchiang
            5 ArmoredCars moved from Changchun to Liaoning
            1 Fighter moved from Changchun to Hulunbuir
            2 ArmoredCars moved from Hong Kong to 92 Sea Zone
            1 ArmoredCar moved from S.French Indochina to N.Thailand
                  Thai take N.Thailand from French
            2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 106 Sea Zone
            2 ArmoredCars moved from 106 Sea Zone to British Borneo
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 2 Elites, 1 Factory, 2 Fighters and 6 Infantrys; Remaining resources: 6 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Ayan, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 2 ArmoredCars and 1 Artillery in Ayan, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Bunker owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Ningsia
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Ningsia, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ningsia
                    Hisaichi roll dice for 1 Artillery in Ningsia, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Ningsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in N.French Indochina
                    Hisaichi roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in N.French Indochina, round 3 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 8 Tanks
                Chinese defend with 1 Artillery and 1 Tank
                    Hisaichi roll dice for 8 Tanks in Hupeh, round 2 : 2/8 hits, 4.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Tank in Hupeh, round 2 : 2/2 hits, 0.83 expected hits
                    2 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 6 Tanks remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 2 Tanks
                Casualties for Chinese: 1 Artillery and 1 Tank
            Battle in Java
                Hisaichi attack with 2 ArmoredCars and 2 Infantrys
                Anzac defend with 2 Infantrys
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Dutch with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in British Borneo
                Hisaichi attack with 3 ArmoredCars, 1 Bomber and 1 Fighter
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars, 1 Bomber and 1 Fighter in British Borneo, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in British Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the British lost in British Borneo
                    Hisaichi roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in British Borneo, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Artillery in British Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in British Borneo
                Hisaichi win, taking British Borneo from British with 2 ArmoredCars, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Szechwan
                Hisaichi attack with 1 Infantry and 2 Tanks
                French defend with 1 Artillery
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for French: 1 Artillery
            Battle in Kweichow
                Hisaichi attack with 1 Infantry and 2 Tanks
                French defend with 1 Infantry; Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Kweichow, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the French and 1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for French: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 AAGun moved from Hong Kong to Kwangtung
            1 AAGun moved from Changchun to Kirin
            1 Fighter moved from British Borneo to 110 Sea Zone
            1 Bomber moved from British Borneo to Mindanao
    
        Place Units - Hisaichi
            1 Factory placed in Peking
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hong Kong
            2 Artillerys, 2 Fighters and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.67
    British : 0.00
    French : 0.00
    Chinese : 0.50
    Russians : 1.00
    Dutch : 0.67
    

    Savegame

  • '17

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Equatoria to Darfur
            1 Artillery and 1 Infantry moved from Italian East Africa to Nubia
            1 Infantry moved from Italian East Africa to Kordofan
            1 Tank moved from Italian East Africa to Darfur
            2 Artillerys and 4 Infantrys moved from Equatoria to Darfur
            1 Infantry moved from Italian East Africa to Kordofan
            1 Bomber moved from Italian East Africa to Kordofan
            2 Artillerys moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            4 Elites moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            2 Tanks moved from Cairo to Lower Egypt
            2 Infantrys moved from Colombia to Venezuela
            2 Tanks moved from Central America to Venezuela
            1 Infantry moved from British Guiana to Venezuela
            1 Fighter moved from Colombia to Venezuela
            2 Infantrys and 2 Tanks moved from Yunnan to Szechwan
            2 Fighters moved from Equatoria to Nubia
            1 Fighter moved from Equatoria to Kordofan
            1 Transport moved from 64 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Infantry moved from Calcutta to 60 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 1 Infantry moved from 65 Sea Zone to Sumatra
            1 Transport moved from 64 Sea Zone to 60 Sea Zone
            1 Infantry moved from Andaman to 60 Sea Zone
            1 Infantry moved from Hyderabad to 60 Sea Zone
            2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            2 Infantrys moved from 65 Sea Zone to Sumatra
            2 Cruisers and 1 Transport moved from 64 Sea Zone to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            2 Cruisers, 4 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Sumatra
            1 Destroyer and 1 Submarine moved from 64 Sea Zone to 65 Sea Zone
            1 Infantry moved from Normandy to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Belgium
                  British take Belgium from Germans
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 1 Infantry moved from Manchester to 18 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
            1 Artillery and 1 Infantry moved from 19 Sea Zone to Aquitaine
            2 Fighters moved from 20 Sea Zone to Aquitaine
            1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone
            2 Infantrys and 2 Tanks moved from Dublin to Munster
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 ArmoredCars, 8 Artillerys, 1 Elite, 12 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sumatra
                British attack with 1 Artillery and 7 Infantrys
                Thai defend with 1 Tank
                    British roll dice for 2 Cruisers in Sumatra, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Thai lost in Sumatra
                British win, taking Sumatra from Thai with 1 Artillery and 7 Infantrys remaining. Battle score for attacker is 5
                Casualties for Thai: 1 Tank
            Battle in Aquitaine
                British attack with 1 Artillery, 2 Fighters and 1 Infantry
                Germans defend with 1 Tank
                    British roll dice for 1 Battleship in Aquitaine, round 2 : 1/1 hits, 0.67 expected hits
                    1 Tank owned by the Germans lost in Aquitaine
                British win, taking Aquitaine from Germans with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
            Battle in Venezuela
                British attack with 1 Fighter, 3 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    British roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Venezuela, round 2 : 0/6 hits, 1.83 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Venezuela
                    British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Venezuela, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Venezuela
                    British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Venezuela, round 4 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Venezuela, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Venezuela
                British loses 0 PUs for violating Venezuelas neutrality.
                British win, taking Venezuela from Neutral with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Nubia
                British attack with 1 Artillery, 2 Fighters and 1 Infantry
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Nubia, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Nubia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Nubia
                British win, taking Nubia from Germans with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Kordofan
                British attack with 1 Bomber, 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Kordofan, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kordofan
                British win, taking Kordofan from Germans with 1 Bomber, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Szechwan
                British attack with 2 Infantrys and 2 Tanks
                Hisaichi defend with 1 Infantry and 2 Tanks
                    British roll dice for 2 Infantrys and 2 Tanks in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Szechwan
                    British roll dice for 2 Infantrys and 2 Tanks in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Szechwan
                British win, taking Szechwan from Hisaichi with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 1 Infantry and 2 Tanks
            Battle in Darfur
                British attack with 3 Artillerys, 5 Infantrys and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 3 Artillerys, 5 Infantrys and 1 Tank in Darfur, round 2 : 3/9 hits, 2.83 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                British win, taking Darfur from Italians with 3 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Lower Egypt
                British attack with 2 Artillerys, 4 Elites, 6 Infantrys and 2 Tanks
                Germans defend with 1 AAGun and 1 Tank
                    British roll dice for 2 Artillerys, 4 Elites, 6 Infantrys and 2 Tanks in Lower Egypt, round 2 : 4/14 hits, 4.33 expected hits
                    Germans roll dice for 1 Tank in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Germans lost in Lower Egypt
                British win, taking Lower Egypt from Germans with 2 Artillerys, 4 Elites, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Munster
                British attack with 2 Infantrys and 2 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 2 Infantrys and 2 Tanks in Munster, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Munster
                    British roll dice for 1 Infantry and 2 Tanks in Munster, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from 19 Sea Zone to Gibraltar
            2 Infantrys moved from Normandy to Brittany
            2 Fighters moved from Aquitaine to 19 Sea Zone
            2 Destroyers moved from 17 Sea Zone to 19 Sea Zone
            2 Artillerys moved from London to Manchester
            2 Infantrys moved from London to Manchester
            2 Infantrys moved from London to Wales
            1 Artillery moved from Manchester to Wales
            1 Infantry moved from Manchester to Wales
            1 Tank moved from French Equatorial Africa to Mauritania
            1 Infantry moved from Kenya to Italian East Africa
            1 Infantry moved from Rhodesia to Kenya
            1 Fighter moved from Kordofan to Cairo
            2 Fighters moved from Nubia to Cairo
            1 Bomber moved from Kordofan to Cairo
            1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Cairo to Lower Egypt
            1 Infantry moved from Madras to Hyderabad
            1 Destroyer and 1 Transport moved from 59 Sea Zone to 64 Sea Zone
            1 Infantry moved from Assam to Burma
            1 Infantry moved from Assam to Yunnan
            1 AAGun moved from Assam to Bihar
            1 Fighter moved from Venezuela to Amazon
            1 Infantry moved from South Central USA to Northeast USA
            2 Infantrys moved from South Central USA to 25 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
            2 Infantrys moved from 32 Sea Zone to Amazon
    
        Place Units - British
            1 Transport placed in 2 Sea Zone
            1 Elite placed in Montreal
            2 Artillerys and 4 Infantrys placed in Cairo
            2 ArmoredCars placed in Cape Town
            2 Artillerys and 3 Infantrys placed in Madras
            2 Artillerys and 3 Infantrys placed in Delhi
            1 Artillery and 1 Infantry placed in Bombay
            1 Adv.Fighter placed in Manchester
            1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Wales
            British undo move 9.
            1 Adv.Fighter, 1 Artillery and 1 Infantry placed in Manchester
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Neutral : -1.33
    British : -0.83
    Hisaichi : -1.83
    Italians : -0.33
    

    Production/PUs Summary :

    Germans : 98 / 111
    Russians : 111 / 114
    Italians : 69 / 71
    French : 25 / 27
    Yamamoto : 72 / 95
    Chinese : 18 / 24
    Hisaichi : 77 / 85
    British : 95 / 95
    Anzac : 36 / 36
    Dutch : 12 / 0
    Finns : 9 / 12
    Romanians : 13 / 17
    Thai : 16 / 16
    Americans : 100 / 101
    

    Savegame

  • '17

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Infantry and 1 Tank moved from Broome to 67 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry and 1 Tank moved from 66 Sea Zone to Java
            2 Fighters moved from 67 Sea Zone to Java
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry and 1 Tank moved from West Papua to 113 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry and 1 Tank moved from 67 Sea Zone to Soembawa
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 1 Carrier, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Fighters, 1 Infantry and 1 Tank
                Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                    Anzac roll dice for 2 Fighters, 1 Infantry and 1 Tank in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Java, round 2 : 1/3 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Fighters and 1 Tank in Java, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 Fighter owned by the Anzac lost in Java
                    Anzac roll dice for 1 Fighter and 1 Tank in Java, round 4 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Java, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Fighter and 1 Tank in Java, round 5 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Fighter and 1 Tank in Java, round 6 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Java, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Anzac: 1 Fighter and 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
            Battle in Soembawa
                Anzac attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Artillery
                    Anzac roll dice for 1 Infantry and 1 Tank in Soembawa, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Soembawa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Soembawa
                    Anzac roll dice for 1 Tank in Soembawa, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in Soembawa, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Soembawa
                Anzac win, taking Soembawa from Yamamoto with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery
    
        Non Combat Move - Anzac
            1 Infantry moved from Western Australia to Broome
            1 Carrier, 3 Destroyers and 2 Submarines moved from 67 Sea Zone to 65 Sea Zone
            1 Fighter moved from Java to 65 Sea Zone
            1 Artillery and 1 Infantry moved from Wellington to South New Zealand
            1 Infantry moved from North New Zealand to Wellington
            1 Infantry moved from New South Wales to South Australia
            1 Infantry moved from New South Wales to Queensland
            1 Infantry moved from Canberra to New South Wales
    
        Place Units - Anzac
            1 Carrier and 1 Transport placed in 122 Sea Zone
            1 Adv.Fighter and 2 Infantrys placed in Broome
            Anzac undo move 2.
            3 Infantrys placed in Broome
            1 Adv.Fighter placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Yamamoto : 0.33
    Anzac : -2.17
    

    Production/PUs Summary :

    Germans : 98 / 111
    Russians : 111 / 114
    Italians : 69 / 71
    French : 25 / 27
    Yamamoto : 71 / 95
    Chinese : 18 / 24
    Hisaichi : 75 / 85
    British : 95 / 95
    Anzac : 36 / 36
    Dutch : 15 / 0
    Finns : 9 / 12
    Romanians : 13 / 17
    Thai : 16 / 16
    Americans : 100 / 101
    

    Savegame

  • '17

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 98 / 111
    Russians : 111 / 114
    Italians : 69 / 71
    French : 25 / 27
    Yamamoto : 71 / 95
    Chinese : 18 / 24
    Hisaichi : 75 / 85
    British : 95 / 95
    Anzac : 36 / 36
    Dutch : 15 / 15
    Finns : 9 / 12
    Romanians : 13 / 17
    Thai : 16 / 16
    Americans : 100 / 101
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            3 Infantrys moved from Tampere to Oulu
            3 Infantrys and 1 Tank moved from Kotka to Oulu
            2 ArmoredCars moved from Helsinki to Oulu
            1 Fighter moved from Helsinki to Oulu
            1 Elite moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Oulu
                Finns attack with 2 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Tank
                Russians defend with 1 Tank
                    Finns roll dice for 2 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Tank in Oulu, round 2 : 4/10 hits, 2.50 expected hits
                    Russians roll dice for 1 Tank in Oulu, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Oulu
                Finns win, taking Oulu from Russians with 2 ArmoredCars, 1 Fighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Finns
            1 Fighter moved from Oulu to Helsinki
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.50
    Russians : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Tank moved from Vinnytsia to Crimea
                  Romanians take Donetsk from Russians
                  Romanians take Crimea from Russians
            1 Infantry moved from Odessa to Donetsk
            2 Infantrys moved from E.Romania to Vinnytsia
            1 Infantry moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 1 Infantry and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            1 Elite, 1 Infantry and 2 Mech.Infs placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Fighter moved from 110 Sea Zone to 67 Sea Zone
            2 Artillerys moved from Bangkok to 105 Sea Zone
            1 Infantry moved from Malaya to 105 Sea Zone
            1 Elite moved from Bangkok to 105 Sea Zone
            2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Elite and 1 Infantry moved from 110 Sea Zone to Java
            1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in 67 Sea Zone
                Thai attack with 1 Fighter
                Anzac defend with 1 Transport
                    Thai roll dice for 1 Fighter in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 67 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 67 Sea Zone
                Thai win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Java
                Thai attack with 2 Artillerys, 1 Elite and 1 Infantry
                Anzac defend with 1 Tank
                    Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Java, round 2 : 2/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Tank in Java, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai and 1 Tank owned by the Anzac lost in Java
                Thai win, taking Java from Dutch with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 3
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Tank
    
        Non Combat Move - Thai
            1 Fighter moved from 67 Sea Zone to Malaya
            1 Marine moved from Bangkok to Malaya
    
        Place Units - Thai
            2 Artillerys and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.17
    Thai : 1.17
    Dutch : 0.50
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Infantry moved from Jaluit to Kwajalein
                  Americans take Kwajalein from Yamamoto
            1 Artillery moved from Ponape to Truk
                  Americans take Truk from Yamamoto
            1 Infantry moved from Jaluit to 96 Sea Zone
            1 Infantry and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
            4 Fighters moved from 96 Sea Zone to Woleai
            1 Infantry moved from Cuba to 26 Sea Zone
            1 Artillery moved from Jamaica to 26 Sea Zone
            3 Infantrys and 1 Marine moved from South Atlantic USA to 26 Sea Zone
            2 Infantrys moved from Hispaniola to 26 Sea Zone
            1 B.Transport, 3 Infantrys and 1 Marine moved from 26 Sea Zone to 35 Sea Zone
            2 Infantrys and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 35 Sea Zone
            5 Tanks moved from Colombia to Bahia
            2 Bombers moved from Colombia to Bahia
            1 Artillery, 6 Infantrys and 1 Marine moved from 35 Sea Zone to Bahia
            1 Artillery, 2 Infantrys and 1 Tank moved from Amazon to Bahia
            1 Fighter moved from 26 Sea Zone to Bahia
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 1 Destroyer, 3 Elites, 7 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Woleai
                Americans attack with 4 Fighters and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 4 Fighters and 1 Infantry in Woleai, round 2 : 1/5 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Woleai, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Woleai
                Americans win with 4 Fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Bahia
                Americans attack with 2 Artillerys, 2 Bombers, 1 Fighter, 8 Infantrys, 1 Marine and 6 Tanks
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 2 Artillerys, 2 Bombers, 1 Fighter, 8 Infantrys, 1 Marine and 6 Tanks in Bahia, round 2 : 9/20 hits, 7.50 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
                    1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 2 Artillerys, 2 Bombers, 1 Fighter, 8 Infantrys, 1 Marine and 6 Tanks remaining. Battle score for attacker is 11
                Casualties for Neutral: 3 Infantrys and 1 Tank
    
        Non Combat Move - Americans
            2 Carriers, 3 Destroyers and 4 Submarines moved from 96 Sea Zone to 109 Sea Zone
            4 Fighters moved from Woleai to 109 Sea Zone
            1 Transport moved from 96 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Wake to 88 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from 96 Sea Zone to Jaluit
            1 Artillery and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from 96 Sea Zone to Jaluit
            1 Carrier, 1 Destroyer, 2 Fighters and 3 Submarines moved from 91 Sea Zone to 96 Sea Zone
            1 Destroyer and 3 Submarines moved from 83 Sea Zone to 91 Sea Zone
            1 Infantry moved from E.Mexico to W.Mexico
            1 Transport moved from 26 Sea Zone to 25 Sea Zone
            1 Artillery and 1 Infantry moved from E.Mexico to 25 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Suriname
            1 Carrier, 1 Destroyer and 1 Submarine moved from 26 Sea Zone to 35 Sea Zone
            1 Fighter moved from Bahia to 35 Sea Zone
            2 Bombers moved from Bahia to Amazon
            1 Fighter moved from Washington to 35 Sea Zone
            1 Fighter moved from San Francisco to Pearl Harbor
    
        Place Units - Americans
            1 Transport placed in 83 Sea Zone
            2 B.Transports placed in 25 Sea Zone
            3 Elites and 5 Infantrys placed in South Central USA
            1 Carrier placed in 91 Sea Zone
            1 Destroyer placed in 91 Sea Zone
            2 Submarines placed in 83 Sea Zone
            1 Infantry placed in Pearl Harbor
            2 Adv.Fighters and 1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.50
    Yamamoto : 0.67
    Americans : 1.00
    

    Production/PUs Summary :

    Germans : 98 / 111
    Russians : 106 / 114
    Italians : 69 / 71
    French : 25 / 27
    Yamamoto : 69 / 95
    Chinese : 18 / 24
    Hisaichi : 75 / 85
    British : 95 / 95
    Anzac : 36 / 36
    Dutch : 13 / 15
    Finns : 10 / 10
    Romanians : 17 / 17
    Thai : 18 / 19
    Americans : 104 / 104
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            2 Artillerys, 4 Infantrys, 1 Mech.Inf and 8 Tanks moved from Orleanais to Brittany
            1 Infantry moved from Paris to Normandy
            2 Infantrys moved from Orleanais to Brittany
            2 Mech.Infs moved from Picardy to Orleanais
            2 Mech.Infs moved from Orleanais to Brittany
            1 Artillery and 1 Infantry moved from Picardy to Normandy
            3 Tanks moved from Picardy to Normandy
            1 Infantry moved from Picardy to Normandy
            1 Artillery and 4 Infantrys moved from Netherlands to Belgium
            2 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports moved from 21 Sea Zone to 20 Sea Zone
            2 Submarines moved from 46 Sea Zone to 51 Sea Zone
            1 Artillery and 1 Infantry moved from Brest to East Prussia
            2 Artillerys, 1 Elite and 2 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys and 3 Elites moved from Bohemia to Krakow
            3 Elites and 3 Infantrys moved from Hamburg to Pomerania
            1 Artillery moved from Pomerania to Danzig
            2 Artillerys and 2 Elites moved from Warsaw to Krakow
            2 Elites moved from Bavaria to Bohemia
            1 Infantry and 2 Tanks moved from Upper Norrland to Lapland
            1 Bomber moved from Warsaw to Leningrad
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 3 Elites, 2 HeavyTanks, 5 Infantrys, 3 Mech.Infs, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Strategic bombing raid in Leningrad
                    AA fire in Leningrad : 0/1 hits, 0.17 expected hits
                Bombing raid in Leningrad rolls: 5 and costs: 4 PUs.
                Bombing raid costs 4 PUs
            Battle in 20 Sea Zone
                Germans attack with 2 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports
                British defend with 1 T.Boat
                    Germans roll dice for 4 Submarines in 20 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                1 T.Boat owned by the British lost in 20 Sea Zone
                Germans win with 2 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters, 4 Submarines, 1 T.Boat and 3 Transports remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Lapland
                Germans attack with 1 Infantry and 2 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Infantry and 2 Tanks in Lapland, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Germans win, taking Lapland from Russians with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Normandy
                Germans attack with 1 Artillery, 3 Infantrys and 3 Tanks
                French defend with 1 Factory and 1 Infantry
                    Germans roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Normandy, round 2 : 3/7 hits, 2.50 expected hits
                    French roll dice for 1 Infantry in Normandy, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Normandy
                Germans win, taking Normandy from French with 1 Artillery, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Infantry
            Battle in East Prussia
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in East Prussia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in East Prussia
                    Germans roll dice for 1 Artillery in East Prussia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in East Prussia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in East Prussia
                Russians win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Brittany
                Germans attack with 2 Artillerys, 6 Infantrys, 3 Mech.Infs and 8 Tanks
                British defend with 2 Infantrys; French defend with 2 AAGuns, 1 Artillery, 1 Fighter and 11 Infantrys
                    Germans roll dice for 2 Artillerys, 6 Infantrys, 3 Mech.Infs and 8 Tanks in Brittany, round 2 : 7/19 hits, 7.50 expected hits
                    French roll dice for 1 Artillery, 1 Fighter and 13 Infantrys in Brittany, round 2 : 5/15 hits, 5.17 expected hits
                    5 Infantrys owned by the Germans and 7 Infantrys owned by the French lost in Brittany
                    Germans roll dice for 2 Artillerys, 1 Infantry, 3 Mech.Infs and 8 Tanks in Brittany, round 3 : 5/14 hits, 6.00 expected hits
                    French roll dice for 1 Artillery, 1 Fighter and 6 Infantrys in Brittany, round 3 : 4/8 hits, 2.83 expected hits
                    2 Artillerys owned by the Germans, 1 Infantry owned by the Germans, 4 Infantrys owned by the French, 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Brittany
                    Germans roll dice for 2 Mech.Infs and 8 Tanks in Brittany, round 4 : 4/10 hits, 4.67 expected hits
                    French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Brittany, round 4 : 0/3 hits, 1.17 expected hits
                    1 Fighter owned by the French, 1 Artillery owned by the French and 1 Infantry owned by the British lost in Brittany
                Germans win, taking Brittany from French with 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 12
                Casualties for Germans: 2 Artillerys, 6 Infantrys and 1 Mech.Inf
                Casualties for French: 1 Artillery, 1 Fighter and 11 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Belgium
                Germans attack with 1 Artillery and 4 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 4 Infantrys in Belgium, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Germans
            4 Adv.Fighters moved from Rhine to Picardy
            6 Tanks moved from Picardy to Bavaria
            2 Stukas moved from Netherlands to Picardy
            1 Fighter moved from Netherlands to Picardy
            2 Adv.Fighters moved from Picardy to 20 Sea Zone
            1 Bomber moved from Leningrad to Warsaw
    
        Place Units - Germans
            1 Carrier and 2 Submarines placed in 20 Sea Zone
            4 Infantrys placed in Warsaw
            1 Infantry placed in Paris
            2 HeavyTanks and 3 Tanks placed in Bohemia
            3 Mech.Infs placed in Bavaria
            1 Adv.Fighter, 2 Artillerys and 3 Elites placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    British : -0.33
    French : 0.50
    Russians : 1.00
    AA fire in Leningrad : : -0.17
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from Yakutsk to Ayan
            1 Artillery moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Chita to Heilungchiang
            2 Fighters moved from Chita to Heilungchiang
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 ArmoredCar, 1 Artillery, 6 Infantrys and 1 Tank moved from Vyborg to Oulu
            1 Adv.Fighter and 1 Fighter moved from Leningrad to Oulu
            1 Bomber moved from Leningrad to Oulu
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
            3 Artillerys, 11 Infantrys, 3 Mot.Infs and 5 Tanks moved from Kiev to Donetsk
            4 ArmoredCars, 2 Artillerys and 3 Infantrys moved from Rostov to Donetsk
            1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery, 7 Infantrys and 3 Tanks moved from Chita to Ayan
            2 Infantrys moved from N.Buryat Mongolia to Ayan
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 2 ArmoredCars, 10 Artillerys, 2 Elites and 26 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Donetsk
                Russians attack with 4 ArmoredCars, 6 Artillerys, 15 Infantrys, 3 Mot.Infs and 5 Tanks
                Romanians defend with 1 Infantry
                    Russians roll dice for 4 ArmoredCars, 6 Artillerys, 15 Infantrys, 3 Mot.Infs and 5 Tanks in Donetsk, round 2 : 12/33 hits, 9.83 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 4 ArmoredCars, 6 Artillerys, 15 Infantrys, 3 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Heilungchiang
                Russians attack with 2 Fighters and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Russians roll dice for 2 Fighters and 1 Infantry in Heilungchiang, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Heilungchiang, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Heilungchiang
                Russians win, taking Heilungchiang from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Ayan
                Russians attack with 2 Artillerys, 11 Infantrys and 3 Tanks
                Hisaichi defend with 1 ArmoredCar and 1 Artillery
                    Russians roll dice for 2 Artillerys, 11 Infantrys and 3 Tanks in Ayan, round 2 : 2/16 hits, 4.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Ayan, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Artillerys, 11 Infantrys and 3 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
            Battle in Oulu
                Russians attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Fighter, 6 Infantrys and 1 Tank
                Finns defend with 2 ArmoredCars, 6 Infantrys and 1 Tank
                    Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Fighter, 6 Infantrys and 1 Tank in Oulu, round 2 : 4/12 hits, 3.83 expected hits
                    Finns roll dice for 2 ArmoredCars, 6 Infantrys and 1 Tank in Oulu, round 2 : 3/9 hits, 2.83 expected hits
                    2 ArmoredCars owned by the Finns, 2 Infantrys owned by the Finns and 3 Infantrys owned by the Russians lost in Oulu
                    Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Fighter, 3 Infantrys and 1 Tank in Oulu, round 3 : 3/9 hits, 3.33 expected hits
                    Finns roll dice for 4 Infantrys and 1 Tank in Oulu, round 3 : 2/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu
                    Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in Oulu, round 4 : 4/7 hits, 3.00 expected hits
                    Finns roll dice for 1 Infantry and 1 Tank in Oulu, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Finns, 1 ArmoredCar owned by the Russians and 1 Tank owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Russians: 1 ArmoredCar and 5 Infantrys
                Casualties for Finns: 2 ArmoredCars, 6 Infantrys and 1 Tank
    
        Non Combat Move - Russians
            2 Fighters moved from Heilungchiang to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from S.Buryat Mongolia to N.Buryat Mongolia
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Infantry moved from Zhigansk to Yakutsk
            2 Artillerys and 6 Infantrys moved from Evenkia to Olyokminsk
            2 Artillerys and 4 Infantrys moved from Sibirsky to Khatanga
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to W.Iran
            2 Infantrys moved from Tashkent to Chimkent
            1 Artillery and 4 Infantrys moved from Stalingrad to Rostov
            1 AAGun moved from Kiev to Donetsk
            1 Infantry moved from Georgia to Rostov
            2 ArmoredCars and 1 Tank moved from Moscow to Rostov
            3 Artillerys and 12 Infantrys moved from Latvia to Minsk
            1 Infantry moved from Smolensk to Minsk
            1 AAGun, 2 Artillerys and 2 Infantrys moved from Yaroslavl to Kursk
            2 Adv.Fighters moved from Moscow to Kursk
            1 Artillery and 4 Infantrys moved from Moscow to Tula
            1 Artillery and 3 Infantrys moved from S.Karelia to Vyborg
            2 ArmoredCars moved from Arkhangelsk to Vyborg
            1 Infantry moved from Arkhangelsk to S.Karelia
            1 ArmoredCar moved from Kirov to Yaroslavl
            1 Infantry moved from Arkhangelsk to Vologda
            1 Artillery and 3 Infantrys moved from Leningrad to Latvia
            1 Bomber moved from Oulu to Leningrad
            1 Adv.Fighter and 1 Fighter moved from Oulu to Vyborg
            1 Artillery and 3 Infantrys moved from Surgut to Yeniseysk
            4 ArmoredCars moved from Sverdlovsk to Kirov
            1 Infantry moved from Sverdlovsk to Perm
    
        Place Units - Russians
            1 Artillery and 2 Infantrys placed in Georgia
            2 Artillerys and 3 Infantrys placed in Stalingrad
            1 Adv.Fighter, 2 Artillerys and 3 Infantrys placed in Sibirsky
            1 Artillery and 3 Infantrys placed in Leningrad
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            2 Artillerys and 1 Infantry placed in W.Iran
            2 Infantrys placed in Tashkent
            1 Artillery, 2 Elites and 7 Infantrys placed in Moscow
            2 ArmoredCars and 2 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    Hisaichi : -0.67
    Finns : 0.50
    Russians : 0.83
    

    Production/PUs Summary :

    Germans : 106 / 106
    Russians : 112 / 112
    Italians : 69 / 71
    French : 20 / 27
    Yamamoto : 69 / 95
    Chinese : 18 / 24
    Hisaichi : 70 / 85
    British : 92 / 95
    Anzac : 36 / 36
    Dutch : 13 / 15
    Finns : 11 / 10
    Romanians : 15 / 17
    Thai : 18 / 19
    Americans : 104 / 104
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            2 Artillerys and 1 Infantry moved from Languedoc to Aquitaine
            1 Infantry moved from Syria to Iraq
                  Italians take Iraq from British
            1 Transport moved from 55 Sea Zone to 51 Sea Zone
            1 Transport moved from 55 Sea Zone to 51 Sea Zone
            2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 51 Sea Zone to 55 Sea Zone
            1 Artillery moved from Syria to Palestine
                  Italians take Palestine from British
            2 Artillerys and 2 Infantrys moved from 55 Sea Zone to Syria
            1 Tank moved from Serbia to 50 Sea Zone
            1 ArmoredCar moved from Serbia to 50 Sea Zone
            2 Transports moved from 48 Sea Zone to 49 Sea Zone
            1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
            1 Transport moved from 43 Sea Zone to 44 Sea Zone
            1 Infantry and 1 Tank moved from Corsica to 44 Sea Zone
            1 Transport moved from 43 Sea Zone to 44 Sea Zone
            1 Infantry moved from Provence to 44 Sea Zone
            1 Infantry moved from Sardinia to 44 Sea Zone
            3 Infantrys, 1 Tank and 2 Transports moved from 44 Sea Zone to 45 Sea Zone
            3 Infantrys and 1 Tank moved from 45 Sea Zone to N.Tunisia
            2 Infantrys moved from Tunis to N.Tunisia
            1 Artillery moved from Tunis to N.Tunisia
            2 Destroyers moved from 43 Sea Zone to 45 Sea Zone
            1 Artillery and 1 Infantry moved from Serbia to 49 Sea Zone
            2 Infantrys moved from Campania to 49 Sea Zone
            3 Mech.Infs moved from Serbia to Vinnytsia
            1 ArmoredCar moved from Serbia to E.Romania
            1 Infantry moved from Serbia to W.Romania
            1 Artillery, 3 Infantrys and 2 Transports moved from 49 Sea Zone to 48 Sea Zone
            1 Infantry moved from Mersa Matruh to New Valley
            1 Artillery and 3 Infantrys moved from 48 Sea Zone to Tobruk
            3 Infantrys and 1 Tank moved from Tobruk to Kufra
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 45 Sea Zone
            1 Artillery and 1 Infantry moved from 45 Sea Zone to N.Tunisia
            5 Infantrys moved from Rome to Campania
            1 ArmoredCar, 1 Tank and 1 Transport moved from 50 Sea Zone to 48 Sea Zone
            1 ArmoredCar and 1 Tank moved from 48 Sea Zone to Tobruk
            1 Battleship moved from 55 Sea Zone to 48 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Battleship, 1 Bunker, 1 Elite, 2 HeavyTanks, 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Aquitaine
                Italians attack with 2 Artillerys and 1 Infantry
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 2 Artillerys and 1 Infantry in Aquitaine, round 2 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Aquitaine, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Aquitaine
                    Italians roll dice for 2 Artillerys in Aquitaine, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Artillery in Aquitaine, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Artillerys in Aquitaine, round 4 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Artillery in Aquitaine, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Aquitaine
                Italians win, taking Aquitaine from French with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker placed in Kufra
            1 HeavyTank placed in Syria
            1 Battleship placed in 55 Sea Zone
            1 HeavyTank and 3 Tanks placed in Tunis
            2 Artillerys, 1 Elite and 1 Infantry placed in Greece
            2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 74 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Vinnytsia: 3 Mech.Infs
            EDIT: Adding units owned by Italians to Lombardy: 3 Mech.Infs
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : -0.33
    

    Savegame

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