18L BM3 FMERommel (Allies) vs Dawgoneit (Axis +3)


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Albania to Romania
            2 infantry moved from Bulgaria to Romania
            1 bomber moved from Greece to Egypt
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 fighter moved from Alexandria to 81 Sea Zone
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in Egypt, round 2 : 6/11 hits, 3.67 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/12 hits, 5.00 expected hits
                    2 infantry owned by the ANZAC, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 4/7 hits, 3.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/6 hits, 3.00 expected hits
                    1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 2.33 expected hits
                    British roll dice for 2 fighters in Egypt, round 4 : 2/2 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 fighters owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 36
                Casualties for Italians: 2 artilleries, 5 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Egypt to Alexandria
            1 fighter moved from 81 Sea Zone to Alexandria
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.00
    British : -1.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    That sucks. You only had a 14% chance of winning Egypt. I had more units (you used a ftr to sink my tt) and a lot more power. I don’t attack at such odds. Let alone win. You rolled far above average and I rolled below average for 2 rounds. Why couldn’t I have at least rolled average? TUV +36, average -21. D.A. also gambled and beat the odds early in my first league game with him.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 submarine; Remaining resources: 2 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 44 Sea Zone to 56 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Sumatra to India
    
        Place Units - ANZAC
            1 armour and 1 artillery placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Sneaky Karl strikes again.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 destroyer moved from 125 Sea Zone to 127 Sea Zone
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 transport moved from 125 Sea Zone to 113 Sea Zone
            1 armour and 1 infantry moved from Germany to 113 Sea Zone
            1 cruiser moved from 125 Sea Zone to 113 Sea Zone
            1 artillery and 1 infantry moved from Norway to Finland
            2 infantry moved from Poland to Baltic States
            2 infantry moved from Romania to Bessarabia
            1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
            2 bombers moved from Greece to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            2 armour, 5 artilleries, 5 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            5 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
            1 armour moved from Germany to Baltic States
            4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            7 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Russians scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
            Battle in Eastern Poland
                Germans attack with 13 armour, 13 artilleries, 17 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 13 armour, 13 artilleries, 17 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 19/51 hits, 17.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 13 armour, 13 artilleries, 16 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 127 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Russians defend with 2 fighters, 1 submarine and 1 tactical_bomber
                    Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    1 destroyer owned by the Germans lost in 127 Sea Zone
                1 submarine owned by the Germans retreated to 126 Sea Zone
                Russians win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Germans: 1 destroyer
            Battle in Iraq
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the British lost in Iraq
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter
                Casualties for British: 1 armour
            Battle in Baltic States
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 80 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 battleship
                    Germans roll dice for 2 bombers in 80 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 battleship in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 battleship owned by the British lost in 80 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 bomber
                Casualties for British: 1 battleship
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
            Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
            Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
            1 aaGun moved from Romania to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            2 aaGuns moved from Germany to Poland
            1 bomber moved from 80 Sea Zone to Trans-Jordan
            1 tactical_bomber moved from Iraq to Trans-Jordan
            1 armour and 1 infantry moved from 113 Sea Zone to Norway
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 113 Sea Zone
            2 armour, 1 infantry and 5 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.83
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I didn’t thnk that the Ger bombers could reach Brit BB. I was counting movement west of Arabia but not east. The BB was there for bombardment, but I didn’t amphib there, so I couldn’t bombard. At least the BB & tank each took a plane down with them. Too bad there are no Brit units around to attack the surviving planes. Ger took too long to attack Rus. I’ve built up an inf army that can hold you off for a turn.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/6 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Baltic States, round 3 : 0/4 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Baltic States, round 4 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            1 artillery and 12 infantry moved from Bryansk to Belarus
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Smolensk
            1 aaGun moved from Bryansk to Russia
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 9 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 infantry placed in Novgorod
            1 infantry placed in Ukraine
            7 artilleries placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -4.50
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Again, the worst possible dice. Every one of my units miss and every one of my opponent’s hits. Round 1: 0/7 vs 2/2. Luckily I chose to use 3 ground troops instead of 2, to ensure a blocker. It won’t stop Ita, but may kill him in the process.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 mech_infantry moved from Kiangsu to Kwangsi
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
            1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Yunnan
                Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/11 hits, 5.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Yunnan to Kweichow
            1 artillery moved from Anhwe to Kweichow
            3 artilleries moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Chinese : 0.33
    UK_Pacific : -0.67
    Japanese : 2.83
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 13 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 2 : 3/14 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
            Chinese undo move 2.
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 bombers moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 16 Sea Zone to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 fighters moved from 51 Sea Zone to New South Wales
            1 carrier, 1 destroyer and 1 submarine moved from 51 Sea Zone to 11 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 28 Sea Zone
            1 submarine moved from 42 Sea Zone to 58 Sea Zone
            1 destroyer moved from 56 Sea Zone to 58 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 1 tactical_bomber moved from Eastern United States to French West Africa
    
        Place Units - Americans
            2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber placed in Western United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 13 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 2 : 3/14 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
            Chinese undo move 2.
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Burma to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to French Central Africa
            1 fighter moved from United Kingdom to Gibraltar
            1 infantry moved from Kenya to Belgian Congo
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from Burma to Persia
            1 fighter and 1 tactical_bomber moved from India to Persia
            1 armour moved from India to Yunnan
            2 aaGuns, 5 artilleries and 4 infantry moved from Burma to Yunnan
            2 infantry moved from India to Burma
    
        Place Units - British
            1 armour and 2 infantry placed in Persia
            2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 71 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 4 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
            UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 98 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            2 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Greece
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
            2 fighters moved from Alexandria to Egypt
            1 artillery moved from Libya to Tobruk
            1 bomber moved from Alexandria to Southern Italy
            2 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    It’s nice to see Italy do well for a change. BM3 helps, without Brit getting a big opening bid, and instead, Italy getting a small bid. Brit gets some new N.O.s, as do the Axis, but smaller values. Italy N.O.s still 5 points. I’m half Italian descent. Wow, Italy has 4 tt’s and still has its planes. The tank in Egypt needs boots on the ground for help besides planes. Brit is moving 5 troops and 3 planes from Mideast and 5 troops and a ftr from Africa. And the allies have arrived in N. Africa to put the squeeze on Italy. But amphib landings from S. Africa keep losing their tt’s.

  • 2024 2023 '22 '21 '20 '19

    The Chinese army moved to Yunnan because, even with its size, the Jpn air could destroy it in Szech. So I was pleased to move the Indian army and will move the ANZ ftrs in. But then I realized that the Chi ftr had no safe place to land, so I had to hold back some troops to defend it.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from India to Yunnan
            1 transport moved from 42 Sea Zone to 61 Sea Zone
            1 transport moved from 56 Sea Zone to 61 Sea Zone
            2 artilleries and 2 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Belgian Congo
            2 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Malta
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern Poland to Baltic States
            1 fighter and 1 tactical_bomber moved from Romania to Baltic States
            2 infantry moved from Bessarabia to Ukraine
            1 armour moved from Eastern Poland to Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            5 infantry moved from Finland to Karelia
            5 infantry moved from Finland to Vyborg
            1 artillery moved from Finland to Karelia
            1 armour moved from Finland to Vyborg
            1 armour moved from Norway to Karelia
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 1 armour and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 5 infantry in Vyborg, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 armour and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 armour and 3 infantry in Western Ukraine, round 3 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport; Americans defend with 1 transport
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 16
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
                Casualties for Americans: 1 transport
            Battle in Karelia
                Germans attack with 1 armour, 1 artillery and 5 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 5 infantry in Karelia, round 2 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 1 submarine
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 114 Sea Zone
                    Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
            7 infantry moved from Slovakia Hungary to Eastern Poland
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 aaGuns moved from Poland to Eastern Poland
            1 infantry moved from Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Norway to Finland
            1 aaGun moved from Finland to Karelia
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 bomber moved from Trans-Jordan to Eastern Poland
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 126 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 0.33
    Russians : -3.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Novgorod to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                 retreated to Baltic States
                Germans win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
            6 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            7 artilleries moved from Russia to Smolensk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Volgograd to Rostov
            3 infantry moved from Novosibirsk to Samara
            3 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            1 infantry placed in Novgorod
            1 armour and 2 infantry placed in Volgograd
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -2.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Stalin said not to retreat, so we stand and fight, again. You and the rest of the gang seem to attack at low (40% or less odds) and yet always win. I’m gambling that this time the odds will agree with the bat calc and you will lose or retreat, or not gamble and wait for reinforcements. I was hoping to take out both Ger inf in Baltic, for the cost of my single inf.

  • 2024 2023 '22 '21 '20 '19

    I overlooked the Ger sub being able to sink the allied tt’s off of Gib. Bummer, I thought they were safe and don’t have replacements built. Now have to wait again to take Brazil.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from 42 Sea Zone to Java
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
            2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 fighter moved from Hunan to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Kweichow to Szechwan
            4 fighters and 4 tactical_bombers moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            3 artilleries moved from Kweichow to Hunan
            1 infantry and 2 mech_infantrys moved from Shantung to Anhwe
            2 mech_infantrys moved from Anhwe to Hunan
            3 mech_infantrys moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 : 0/10 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 3 : 4/10 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 4 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Java, round 2 : 0/3 hits, 0.83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Java, round 3 : 2/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            4 fighters and 4 tactical_bombers moved from Szechwan to Hunan
            2 bombers moved from Caroline Islands to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    ANZAC : -1.00
    Chinese : -0.67
    Japanese : -5.00
    

    Savegame

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