@cwglee51 Moved your guys to rhodesia.
sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game
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@Sovietishcat submerge in sz93? scramble in sz 92?
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Submerge sub please, and scramble sz 92
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 95 Sea Zone to 93 Sea Zone 3 submarines moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Slovakia Hungary to Belarus 1 fighter moved from Southern Italy to Northern Italy Combat - Italians British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Belarus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Belarus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 92 Sea Zone Italians attack with 3 submarines British defend with 1 destroyer; French defend with 1 fighter Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone 2 submarines owned by the Italians Submerged British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in 93 Sea Zone Italians attack with 3 submarines Americans defend with 1 submarine and 2 transports 3 submarines owned by the Italians Submerged 1 submarine owned by the Americans Submerged Battle in Holland Belgium Italians attack with 1 artillery and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians winAmericans win with 2 transports remaining, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 bomber moved from Belarus to Western Ukraine Place Units - Italians 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Americans from 93 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.00 Americans : -0.33 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 55 PUs; Germans buy 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 armour moved from Novgorod to Finland 2 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 7 armour moved from Poland to Western Ukraine 2 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Finland to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Nenetsia Combat - Germans Battle in Nenetsia Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Nenetsia from Russians, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Place Units - Germans 3 armour, 3 artilleries and 3 infantry placed in Germany 3 infantry placed in Western Germany 1 infantry placed in Germany 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans : 1.17 Russians : 0.00 -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery and 2 infantry moved from Vologda to Smolensk 3 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery and 2 infantry moved from Vologda to Smolensk 3 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Samara to Vologda 2 aaGuns and 14 infantry moved from Samara to Tambov 1 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 3 armour and 2 mech_infantrys moved from Russia to Bryansk Place Units - Russians 3 armour and 2 mech_infantrys placed in Russia 1 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -2.83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 cruiser, 2 destroyers, 1 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 infantry and 1 mech_infantry moved from Yunnan to Burma 2 bombers moved from Yunnan to Burma 1 artillery and 1 mech_infantry moved from Kansu to Timguska 1 artillery and 1 mech_infantry moved from Kansu to Novosibirsk 1 armour moved from Kansu to Yenisey Japanese take Olgiy from Russians 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan 1 tactical_bomber moved from Shensi to Timguska 1 tactical_bomber moved from Shensi to Novosibirsk 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Jehol to Chahar 2 infantry moved from Chahar to Suiyuyan 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 submarine moved from 80 Sea Zone to 39 Sea Zone 2 armour and 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Chahar 2 mech_infantrys moved from Kiangsu to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Sumatra to Burma Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kazakhstan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/7 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Celebes Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Celebes, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 2 infantry Battle in Novosibirsk Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 fighter and 1 tactical_bomber in Philippines, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Yenisey Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Yenisey, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Timguska Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Timguska, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Timguska Japanese roll dice for 1 artillery and 1 tactical_bomber in Timguska, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Timguska Japanese roll dice for 1 artillery and 1 tactical_bomber in Timguska, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Timguska Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Timguska to Shensi 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai 1 tactical_bomber moved from Novosibirsk to Tsinghai 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 battleship and 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 2 bombers moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Sumatra to 39 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 2 submarines moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 1 cruiser, 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 1.33 UK_Pacific : 0.00 Russians : 0.00 Japanese : 0.17 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs; Americans buy 3 bombers, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Malta to Northern Italy 3 bombers moved from United Kingdom to Northern Italy 4 infantry moved from Southern France to Northern Italy 1 fighter moved from 110 Sea Zone to Northern Italy 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs; Americans buy 3 bombers, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Malta to Northern Italy 3 bombers moved from United Kingdom to Northern Italy 4 infantry moved from Southern France to Northern Italy 1 fighter moved from 110 Sea Zone to Northern Italy 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in Northern Italy Americans attack with 4 bombers, 1 fighter and 10 infantry Italians defend with 2 aaGuns, 1 factory_major, 1 fighter and 6 infantry AA fire in Northern Italy : 0/5 hits, 0.83 expected hits Americans roll dice for 4 bombers, 1 fighter and 10 infantry in Northern Italy, round 2 : 6/15 hits, 4.83 expected hits Italians roll dice for 2 aaGuns, 1 fighter and 6 infantry in Northern Italy, round 2 : 1/7 hits, 2.67 expected hits 2 aaGuns owned by the Italians, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy Americans roll dice for 4 bombers, 1 fighter and 9 infantry in Northern Italy, round 3 : 5/14 hits, 4.67 expected hits Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking 125 Sea Zone from Germans, taking Northern Italy from Italians with 4 bombers, 1 fighter and 6 infantry remaining. Battle score for attacker is 26 Casualties for Americans: 4 infantry Casualties for Italians: 2 aaGuns, 1 fighter and 6 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 2 submarines Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 2 submarines Casualties for Americans: 1 submarine Non Combat Move - Americans 4 bombers moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Southern France 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 55 Sea Zone to 53 Sea Zone Place Units - Americans 3 bombers placed in Normandy Bordeaux 3 infantry placed in Southern France 4 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,6,2,5,5,1,1,3,3,2,6,2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2,3,5 Americans collect 58 PUs (5 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : 0.17 AA fire in Northern Italy : : -0.83 Japanese : 0.67 -
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 artillery moved from India to Burma 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 bomber moved from India to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 85 PUs; Americans buy 3 bombers, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Malta to Northern Italy 3 bombers moved from United Kingdom to Northern Italy 4 infantry moved from Southern France to Northern Italy 1 fighter moved from 110 Sea Zone to Northern Italy 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in Northern Italy Americans attack with 4 bombers, 1 fighter and 10 infantry Italians defend with 2 aaGuns, 1 factory_major, 1 fighter and 6 infantry AA fire in Northern Italy : 0/5 hits, 0.83 expected hits Americans roll dice for 4 bombers, 1 fighter and 10 infantry in Northern Italy, round 2 : 6/15 hits, 4.83 expected hits Italians roll dice for 2 aaGuns, 1 fighter and 6 infantry in Northern Italy, round 2 : 1/7 hits, 2.67 expected hits 2 aaGuns owned by the Italians, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Northern Italy Americans roll dice for 4 bombers, 1 fighter and 9 infantry in Northern Italy, round 3 : 5/14 hits, 4.67 expected hits Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 3/3 hits, 1.33 expected hits 3 infantry owned by the Americans, 1 fighter owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking 125 Sea Zone from Germans, taking Northern Italy from Italians with 4 bombers, 1 fighter and 6 infantry remaining. Battle score for attacker is 26 Casualties for Americans: 4 infantry Casualties for Italians: 2 aaGuns, 1 fighter and 6 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 2 submarines Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 2 submarines Casualties for Americans: 1 submarine Non Combat Move - Americans 4 bombers moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Southern France 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 55 Sea Zone to 53 Sea Zone Place Units - Americans 3 bombers placed in Normandy Bordeaux 3 infantry placed in Southern France 4 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,6,2,5,5,1,1,3,3,2,6,2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,5,2,3,5 Americans collect 58 PUs (5 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 artillery moved from India to Burma 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 bomber moved from India to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan Combat - British Battle in Burma British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Kazakhstan British attack with 1 armour, 1 bomber and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from Kazakhstan to Bryansk 1 fighter moved from Burma to India 2 armour and 6 mech_infantrys moved from Eastern Persia to India 1 armour moved from Persia to Eastern Persia 1 tactical_bomber moved from Eastern Persia to 80 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Southern France to Gibraltar 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to Gibraltar Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 fighter placed in 80 Sea Zone 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,6,4,5,4,1,2,3,1 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Italians : -0.33 British : -1.83 Americans : 0.17 AA fire in Northern Italy : : -0.83 Japanese : -0.33 -
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 79 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from 79 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Italians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 submarines moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 4 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 bomber moved from Western Ukraine to Northern Italy 1 artillery and 1 infantry moved from Holland Belgium to Western Germany Combat - Italians Battle in 95 Sea Zone Italians attack with 4 submarines and 1 transport Americans defend with 3 transports 3 transports owned by the Americans lost in 95 Sea Zone Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians win with 4 submarines and 1 transport remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Northern Italy Italians attack with 1 artillery, 1 bomber and 5 infantry Americans defend with 1 factory_minor and 6 infantry Italians roll dice for 1 artillery, 1 bomber and 5 infantry in Northern Italy, round 2 : 4/7 hits, 2.00 expected hits Americans roll dice for 6 infantry in Northern Italy, round 2 : 3/6 hits, 2.00 expected hits 4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 4 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 4 infantry Casualties for Americans: 6 infantry Non Combat Move - Italians 1 bomber moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Italians collect 7 PUs (2 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : 2.83 Americans : 1.00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from New South Wales to Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from New South Wales to Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Combat Move - French 5 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 artillery and 1 infantry moved from Finland to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 artillery and 2 infantry moved from Western Ukraine to Ukraine 5 armour and 1 mech_infantry moved from Western Germany to Southern France 3 artilleries and 9 infantry moved from Germany to Poland 3 armour moved from Germany to France 3 infantry moved from Western Germany to France Combat - Germans Battle in Southern France Germans attack with 5 armour and 1 mech_infantry Americans defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Germans roll dice for 5 armour and 1 mech_infantry in Southern France, round 2 : 2/6 hits, 2.67 expected hits Americans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits 1 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 4 armour in Southern France, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 3 armour and 1 mech_infantry Casualties for Americans: 1 fighter and 3 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Poland to Eastern Poland Place Units - Germans 1 infantry and 2 mech_infantrys placed in Novgorod 3 infantry placed in Western Germany 3 infantry placed in France 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -1.83 Americans : 1.33 Russians : 0.67 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Smolensk to Belarus 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Rostov to Bryansk -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Smolensk to Belarus 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Rostov to Bryansk Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 2 aaGuns and 13 infantry moved from Tambov to Bryansk 3 armour and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Volgograd to Samara 1 fighter moved from Ukraine to Bryansk 3 infantry moved from Central Mongolia to Buyant-Uhaa Place Units - Russians 4 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.50





