Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
i have no clue how to do this
french needs to be finished
@dawgoneit Scramble orders?
Your save took me to your page
@suprise-attack your save says you need to deploy
Ok I think I have it, some how I posted another game here? anyway here it isGer 6.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Volgograd to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
3 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Tambov
3 infantry moved from Vologda to Russia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Tambov, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Timguska to Yenisey
1 infantry moved from Kansu to Suiyuyan
1 aaGun moved from Timguska to Kansu
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : 0.33
Here it isJ 6.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 1 cruiser, 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Brazil to British Guiana
1 transport moved from 110 Sea Zone to 103 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
3 battleships, 2 carriers and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Norway to Finland
1 transport moved from 103 Sea Zone to 102 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports
Japanese defend with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Americans
2 carriers owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 72
Casualties for Japanese: 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Finland
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -14
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
3 infantry placed in Eastern United States
1 aaGun placed in Eastern United States
1 cruiser and 1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.17
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 1 cruiser, 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Brazil to British Guiana
1 transport moved from 110 Sea Zone to 103 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 armour and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
3 battleships, 2 carriers and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 55 Sea Zone to 42 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Norway to Finland
1 transport moved from 103 Sea Zone to 102 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports
Japanese defend with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Americans
2 carriers owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 72
Casualties for Japanese: 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Finland
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 fighter in 16 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -14
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
3 infantry placed in Eastern United States
1 aaGun placed in Eastern United States
1 cruiser and 1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to Norway
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
3 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to West India
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Yunnan to Hunan
1 armour and 1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
1 bomber moved from India to Kweichow
Combat - British
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Kweichow to Yunnan
1 aaGun, 1 artillery and 5 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 aaGun, 1 artillery and 3 infantry moved from India to Burma
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.50
Americans : -1.17
Japanese : 1.50
Here is the It. com. move. Any scramble orders from Norway?It com.tsvg
@suprise-attack bring them all
Here it isIt 6.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Yunnan to Hopei
2 infantry moved from Iraq to Trans-Jordan
Combat - ANZAC
Battle in Hopei
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in Hopei, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Norway: 2 fighters
EDIT: Adding units owned by Americans to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.33
@suprise-attack i switched my casualties in sz112.
Scramble orders from Norway here it isG 7 comb.tsvg
@suprise-attack bring them all in
Here it isGer 7.tsvg Did you get my text?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
4 fighters moved from Russia to Archangel
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
Combat - Russians
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 4 fighters and 2 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 4 fighters and 2 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 1 mech_infantry
Battle in Hopei
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 aaGun and 4 infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 5 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 1 aaGun and 4 infantry
Non Combat Move - Russians
4 fighters moved from Archangel to Russia
1 aaGun moved from Kansu to Novosibirsk
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : 1.50
Japanese : -0.67