Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Egypt to Alexandria 3 fighters moved from Trans-Jordan to Alexandria Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marshall Islands Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Alexandria ANZAC attack with 3 fighters and 1 infantry Italians defend with 1 armour ANZAC roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Alexandria ANZAC win with 3 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 armour Non Combat Move - ANZAC 3 fighters moved from Alexandria to Trans-Jordan Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.50 ANZAC : -1.33 Japanese : 0.00
Territory Summary for ANZAC :
Caroline Islands : 1 infantry Marshall Islands : 1 flag, 1 marine Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 artillery 41 Sea Zone : 1 transport 43 Sea Zone : 1 flag, 1 submarine 32 Sea Zone : 1 cruiser 37 Sea Zone : 1 flag, 1 submarine 17 Sea Zone : 1 flag 54 Sea Zone : 2 fighters and 1 transport Trans-Jordan : 3 fighters Ethiopia : 1 flag 98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 54 / 73 Russians : 21 / 26 Japanese : 38 / 48 Americans : 59 / 84 Chinese : 11 / 12 British : 35 / 44 UK_Pacific : 7 / 4 Italians : 16 / 16 ANZAC : 22 / 28 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Egypt to Alexandria 3 fighters moved from Trans-Jordan to Alexandria Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marshall Islands Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Marshall Islands from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Alexandria ANZAC attack with 3 fighters and 1 infantry Italians defend with 1 armour ANZAC roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Alexandria ANZAC win with 3 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 armour Non Combat Move - ANZAC 3 fighters moved from Alexandria to Trans-Jordan Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.50 ANZAC : -1.33 Japanese : 0.00
Territory Summary for ANZAC and French :
Caroline Islands : 1 infantry Marshall Islands : 1 flag, 1 marine Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 artillery 41 Sea Zone : 1 transport 43 Sea Zone : 1 flag, 1 submarine 32 Sea Zone : 1 cruiser 37 Sea Zone : 1 flag, 1 submarine 17 Sea Zone : 1 flag 54 Sea Zone : 2 fighters and 1 transport Trans-Jordan : 3 fighters Alexandria : 1 infantry Scotland : 2 infantry Ethiopia : 1 flag 98 Sea Zone : 1 cruiser and 3 destroyers
Production/PUs Summary :
Germans : 54 / 73 Russians : 21 / 26 Japanese : 38 / 48 Americans : 59 / 84 Chinese : 11 / 12 British : 35 / 44 UK_Pacific : 7 / 4 Italians : 16 / 16 ANZAC : 22 / 28 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 armour moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 2 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Volgograd to Novosibirsk 1 artillery and 2 infantry moved from Rostov to Tambov 2 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Smolensk 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 5 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone
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Coin flip! Scramble? Submerge? OOL?
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@MrRoboto full scramble, 2 usa & 1 brit, no submerge, ss fights. I suspect you will lose the ss, 1st, if so then Max D
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 armour moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 2 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Volgograd to Novosibirsk 1 artillery and 2 infantry moved from Rostov to Tambov 2 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Smolensk 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 5 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers British defend with 1 cruiser, 1 fighter and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 5 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits
Combat Hit Differential Summary :
Germans : 3,33 Americans : -0,17 Russians : 0,00
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 armour moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 2 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Volgograd to Novosibirsk 1 artillery and 2 infantry moved from Rostov to Tambov 2 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Smolensk 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 5 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers British defend with 1 cruiser, 1 fighter and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 5 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 112 Sea Zone, round 2 : 3/10 hits, 5,17 expected hits
Combat Hit Differential Summary :
Germans : 3,33 Americans : -2,33 Russians : 0,00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 1 armour moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 2 armour moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Volgograd to Novosibirsk 1 artillery and 2 infantry moved from Rostov to Tambov 2 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Smolensk 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 5 fighters and 4 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 112 Sea Zone Germans attack with 5 fighters, 1 submarine and 5 tactical_bombers British defend with 1 cruiser, 1 fighter and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 5 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 6/10 hits, 5,83 expected hits Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 112 Sea Zone, round 2 : 3/10 hits, 5,17 expected hits 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone 1 submarine owned by the Americans Submerged Germans roll dice for 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 4/8 hits, 4,67 expected hits Americans roll dice for 4 fighters and 4 transports in 112 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits 2 fighters owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone 2 transports owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Germans: 3 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports Casualties for British: 1 cruiser, 1 fighter and 2 transports Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from 112 Sea Zone to Western Germany 3 armour and 2 mech_infantrys moved from Belarus to Karelia 4 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod 1 artillery moved from Belarus to Novgorod 1 infantry moved from Novgorod to Belarus 2 carriers, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 4 infantry moved from Germany to Poland 6 aaGuns, 7 artilleries and 17 infantry moved from Rostov to Volgograd 2 armour moved from Volgograd to Northwest Persia Place Units - Germans 1 factory_minor placed in Caucasus 3 infantry placed in Volgograd Germans undo move 2. 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 3 fighters placed in Western Germany 1 infantry and 2 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 2,67 Americans : -2,00 Russians : 0,00
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@MrRoboto I thought I saw dice that completed the Z112 battle, no? Perhaps it was a bad dream?!? if that is the case then lose all ships
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@MrRoboto oh, now I see the completed turn…painful
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@MrRoboto I am confused, why did my sub live in the sz112 battle? I stated ss fights? and Max D, your sub attacked rd 1 and hit. my sub should have been the first casualty? The USA tac should have lived for rd 2 of the battle.
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Well Max D means, that my submarine hit will tip your carrier.
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Because at that point, you wouldn’t know how I continue to roll…
So Max defense at that point should mean tipping something, instead of losing something, wouldn’t you agree? -
@MrRoboto including the ss in the battle was to use it as fodder, if possible, and in that fashion have max d, as possibly being able to have an additional defensive roll. By not selecting it you effectively removed it from battle.
Also, I believe triple a handles this incorrectly as all attacking dice should be rolled before casualties are selected, I think. Nonetheless, i feel I should have a tac to roll on D for round 2, with the removal of the ss as intended and a fgt to roll in a round three if you wanted to continue the battle.
I guess this just goes to show that with naval battles i shouldn’t assume anything and ask for loses by round but I thought my intent was obvious. If the dice for this battle weren’t so “whacked” perhaps I wouldn’t care and whose to say the tac even hit’s on D? and if you even wanted a third round attack on the remaining fighter?
Let me know your thoughts MrR. -
I’m not 100% sure on the rules, but in case the attacker needs to roll everything and not only the submarine first, then battles like these should only be done on the forum.
Should the defender need to select casualties from submarines first, I still think that “Max Defense” means tipping instead of losing something.
However, I don’t want to fight about losing half a fighter (50% chance of you hitting). This game was so dicey anyway (Asia…) that I don’t care about it enough to get in a fight with you. Let’s just roll your tac
:aaa 1@3:
If it hits, feel free to edit one fighter out from me.
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The command seems to have changed.
@djensen can you help out please?
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@Panther Thanks for helping out. Are you reading all game threads, or what???
@JWWII I just attacked something with a single tank to represent your defending tac and marti rolled a 5.
So nothing has changed.
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@MrRoboto Not really, but there are some keywords sometimes striking me when taking a quick glance over the recent threads. So it’s more or less a coincidence. :smirk: