GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                4 armour and 6 mech_infantrys moved from Trans-Jordan to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Egypt
                2 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                3 armour placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,3
                British collect 21 PUs (8 lost to blockades); end with 21 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Territory Summary for British and UK_Pacific :

    35 Sea Zone : 1 flag
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 7 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 9 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        81 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 70 / 101
        Russians : 0 / 0
        Japanese : 73 / 78
        Americans : 54 / 79
        Chinese : 0 / 0
        British : 29 / 21
        UK_Pacific : 0 / 0
        Italians : 10 / 18
        ANZAC : 21 / 26
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 654 times
                2 was rolled 618 times
                3 was rolled 622 times
                4 was rolled 625 times
                5 was rolled 613 times
                6 was rolled 602 times
            Average roll : 3.464
            Median : 3.000
            Variance : 0.410
            Standard Deviation : 0.640
            Total rolls : 3734

    Null / Other
                1 was rolled 26 times
                2 was rolled 23 times
                3 was rolled 22 times
                4 was rolled 25 times
                5 was rolled 28 times
                6 was rolled 26 times
            Average roll : 3.560
            Median : 4.000
            Variance : 0.161
            Standard Deviation : 0.401
            Total rolls : 150

    Germans Combat
                1 was rolled 186 times
                2 was rolled 155 times
                3 was rolled 176 times
                4 was rolled 175 times
                5 was rolled 154 times
                6 was rolled 154 times
            Average roll : 3.418
            Median : 3.000
            Variance : 0.988
            Standard Deviation : 0.994
            Total rolls : 1000

    British Combat
                1 was rolled 28 times
                2 was rolled 42 times
                3 was rolled 28 times
                4 was rolled 41 times
                5 was rolled 55 times
                6 was rolled 29 times
            Average roll : 3.628
            Median : 4.000
            Variance : 2.661
            Standard Deviation : 1.631
            Total rolls : 223

    Italians Combat
                1 was rolled 26 times
                2 was rolled 23 times
                3 was rolled 22 times
                4 was rolled 25 times
                5 was rolled 28 times
                6 was rolled 26 times
            Average roll : 3.560
            Median : 4.000
            Variance : 0.161
            Standard Deviation : 0.401
            Total rolls : 150

    French Combat
                1 was rolled 15 times
                2 was rolled 10 times
                3 was rolled 3 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 17 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.877
            Standard Deviation : 1.370
            Total rolls : 66

    ANZAC Combat
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 15 times
            Average roll : 3.635
            Median : 4.000
            Variance : 0.927
            Standard Deviation : 0.963
            Total rolls : 63

    Americans Combat
                1 was rolled 56 times
                2 was rolled 74 times
                3 was rolled 66 times
                4 was rolled 74 times
                5 was rolled 63 times
                6 was rolled 58 times
            Average roll : 3.481
            Median : 3.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 391

    Neutral_Allies Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.273
            Median : 3.000
            Variance : 0.883
            Standard Deviation : 0.940
            Total rolls : 11

    Chinese Combat
                1 was rolled 10 times
                2 was rolled 16 times
                3 was rolled 16 times
                4 was rolled 7 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.235
            Median : 3.000
            Variance : 1.244
            Standard Deviation : 1.115
            Total rolls : 68

    UK_Pacific Combat
                1 was rolled 15 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 10 times
            Average roll : 3.541
            Median : 4.000
            Variance : 1.247
            Standard Deviation : 1.117
            Total rolls : 61

    Russians Combat
                1 was rolled 123 times
                2 was rolled 112 times
                3 was rolled 111 times
                4 was rolled 115 times
                5 was rolled 102 times
                6 was rolled 104 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.437
            Standard Deviation : 0.661
            Total rolls : 667

    Japanese Combat
                1 was rolled 153 times
                2 was rolled 151 times
                3 was rolled 158 times
                4 was rolled 132 times
                5 was rolled 137 times
                6 was rolled 153 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 884

    triplea_42382.0_UK_19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 armour moved from Romania to Northern Italy

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs

    triplea_42382.0_Ita19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 bomber moved from Philippines to 34 Sea Zone
                1 carrier, 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in 34 Sea Zone
                    ANZAC attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        ANZAC roll dice for 1 bomber in 34 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    ANZAC win, taking Malaya from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 34 Sea Zone to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 infantry placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.00
        Japanese : -0.33

    Territory Summary for ANZAC :

    Caroline Islands : 1 aaGun
        Malaya : 1 flag, 1 harbour and 1 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 bomber
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 aaGun
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        37 Sea Zone : 1 transport
        34 Sea Zone : 1 submarine
        26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 70 / 101
        Russians : 0 / 0
        Japanese : 70 / 78
        Americans : 54 / 79
        Chinese : 0 / 0
        British : 29 / 21
        UK_Pacific : 0 / 0
        Italians : 10 / 14
        ANZAC : 24 / 34
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42382.0_ANZ19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - French

    Turn Complete - French

    triplea_42382.0_Fre19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 6 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                13 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Tsinghai to Hopei
                1 mech_infantry moved from Kansu to Dzavhan
                      Germans take Dzavhan from Russians
                1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
                4 bombers moved from Southern Italy to 92 Sea Zone
                2 fighters moved from Normandy Bordeaux to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from Normandy Bordeaux to 104 Sea Zone
                1 fighter moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 4 bombers, 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Germans win with 4 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 4 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Trans-Jordan
                    Germans attack with 15 armour and 15 mech_infantrys
                    British defend with 1 artillery
                        Germans roll dice for 15 armour and 15 mech_infantrys in Trans-Jordan, round 2 :  9/30 hits
                        British roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 15 armour and 15 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                1 artillery moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Greece to Iraq
                1 infantry and 2 mech_infantrys moved from Greece to 97 Sea Zone
                1 carrier, 1 infantry, 2 mech_infantrys and 2 transports moved from 97 Sea Zone to 95 Sea Zone
                1 infantry and 2 mech_infantrys moved from 95 Sea Zone to Northern Italy
                1 armour moved from Western Germany to Northern Italy
                3 mech_infantrys moved from Romania to Northern Italy
                3 mech_infantrys moved from Greece to Romania
                1 fighter moved from Greece to Southern Italy
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from 104 Sea Zone to 110 Sea Zone
                2 fighters moved from 104 Sea Zone to Normandy Bordeaux
                4 bombers moved from 92 Sea Zone to Southern Italy
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 destroyers placed in 97 Sea Zone
                1 submarine placed in 93 Sea Zone
                2 destroyers and 1 transport placed in 110 Sea Zone
                3 armour placed in Iraq
                1 fighter placed in Persia
                1 bomber placed in Western Germany
                1 destroyer placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 71 PUs; end with 71 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs

    triplea_42382.0_Ger20.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - Russians

    Turn Complete - Russians

    triplea_42382.0_Rus20.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 1 bomber, 6 destroyers, 1 fighter and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Borneo to Malaya
                1 bomber moved from French Indo China to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                4 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 39 Sea Zone to 55 Sea Zone
                      Japanese take 41 Sea Zone from Americans
                      Japanese take 42 Sea Zone from Americans
                1 bomber moved from Borneo to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 34 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Malaya
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Malaya to Shan State
                2 infantry moved from French Indo China to Shan State
                4 armour moved from West India to Burma
                1 fighter and 1 tactical_bomber moved from Burma to Kiangsu
                1 bomber moved from 37 Sea Zone to Shan State
                1 bomber moved from 34 Sea Zone to French Indo China
                1 armour and 2 mech_infantrys moved from Syria to Trans-Jordan
                2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Iraq to India
                1 fighter moved from Burma to Kiangsu
                1 tactical_bomber moved from Burma to India
                4 fighters moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                5 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 bomber placed in India

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 74 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_42382.0_Jap20.tsvg

  • '19 '17 '16

    I assumed no non-combat for France.

    I also assumed no scramble in sz 92. Let me know if that’s wrong and we can re-roll it.


  • cant post , :(

  • '19 '17 '16

    @SixUnder

    What I’ve been told is you have to download the file to your computer, and then you can post it onto here by attaching it as a file on the thread.

    Alternatively you can also email me the file.

    I’ll be glad when all migration stuff is finished. :white_frowning_face:


  • hopefully this works
    file attached0_1542678521752_tojo1.tsvg

  • '19 '17 '16

    @SixUnder

    Worked like a charm. Nicely done. :+1:

    0_1542679402809_SixUnder_Italy.tsvg


  • germany…grr clicking upload but not bringing up a window



  • think it worked

  • '19 '17 '16

    @SixUnder

    Hmmm, I couldn’t post G’s turn. Had to save it to my computer and post it from there. Not sure what the problems is.

    0_1542845786614_SixUnder_Ger.21.tsvg


  • i havent been able to post anything either, its still not right.


  • that will do this one anyways, those 2 90% battles i lost crushed me. Its all good cause we will play again! raar!

    posting your VIC

    PM me if ya want the axis, or allies, same bid? ya know what im getting at

  • '19 '17 '16

    @SixUnder said in GL 40.2 SixUnder (Allies +20) vs. StuckTojo (Axis):

    that will do this one anyways, those 2 90% battles i lost crushed me. Its all good cause we will play again! raar!

    posting your VIC

    PM me if ya want the axis, or allies, same bid? ya know what im getting at

    Sure. Keep the bid the same, and take whichever side you want.

    Good game.

  • '19 '17 '16

    @SixUnder

    OK, so things have changed. I’m getting super busy at my part-time gig right now, and I’m going to have to hold off on starting new games for a while.

    Sorry about that.

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