LL just lets you calculate exactly what amount of force to use in each battle. There’s no fear factor. Part of the reason this strategy works is the fear factor. What happens if the attack goes bad?
I wouldn’t mind rerolling crazy battle results where you fall outside of three standard deviations from the norm. (upper or lower 1.15% of the results on Frood), but allowing LL gives the allies a very significant advantage. They can just set up where they win 60% of the time on defense in every engagement and know they will almost certainly win no matter what. Meanwhile, 60% advantage on defense can easily be lost with a slightly better than normal ADS attack round. (Same with 40% disadvantage on defense can be won by a slightly worse than normal ADS attack round.)
Nah, to make it a good test, it has to be ads with extreme results rerolled. (As defined above, extreme results are the upper or lower 2.3% of results, rounded of course.)
Heck, tell ya what, to make it closer to low luck, without getting that insane, let’s make it two standard deviations. Easier to figure out. So any result (by ROUND, not battle) that falls in the upper or lower 2.5% of possible results will be rerolled for something that lands in the center 95% of results.
That way you cannot say really bad dice screwed you up, but you also don’t get decades of experience lining up the minimum needed to guarantee success in attack or defense. In other words, the fear factor will be in play. (Challenge is pretty much open to anyone, but Bunnies has been shooting his mouth off attempting to convince us all that he has the perfect plan to counter anything Germany does if SZ 15 is left open. Considering his plans all require England to know on England Round 1 exactly what Germany will do on Germany Round 2, I don’t think he has a prayer.)
My point is, England is 100% defensive the instant their fleet enters the Med. Every option he said England has for Round 2 depends on knowing what Germany will do on Round 2. The problem is, you just won’t know what Germany will do on Round 2.
Germany Could:
1) Build 2 Carriers and a Submarine in SZ 14 having 4 Fighters, Battleship, 2 Carriers, 2 Submarines, Transport and Egypt closed preventing escape and being too entrenched to attack.
2) Attack the combined Allied fleets in SZ 8/12 with Battleship, Transport, Submarine 5 Fighters, 2 Bombers
3) Unify the fleet in SZ 7/13 (notice from my map the Baltic fleet is in SZ 7 on Germany 1, giving Germany a greatly increased punch and fodder material if the allies unify in SZ 8 even if they put a carrier in the water. If England attacks with ships and planes, then Germany can submerge unsunk submarines and have extra firepower. If England attacks with just planes, the Germans submerge at least one submarine and hope to kill a fighter or two with the rest.)
In other words, Germany has a whole mess of options they can do. England has none. They set up in Russia/SZ 15 or in SZ 8 or don’t set up at all and leave their SZ 15 fleet to die at the hands of the Germans when Germany is good and ready to kill it.