Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
G40 2E Colt vs Scouse(+26)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Amur to Korea
1 infantry moved from Persia to IraqCombat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 fighter
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Korea, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.83
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 carrier, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 8 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from BritishCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 8 artilleries and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 8 artilleries and 6 mech_infantrys in Eastern Persia, round 2 : 5/16 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 8 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Russians
EDIT: Changing ownership of Turkmenistan from Russians to Japanese
EDIT: Turning off Edit Mode
1 aaGun moved from West India to Eastern Persia
4 infantry moved from Sikang to Kazakhstan
1 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Novosibirsk to Kazakhstan
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Korea to JapanPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in Japan
1 battleship, 1 carrier and 2 submarines placed in 6 Sea Zone
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Syria: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Greece: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Syria: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Greece: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
4 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 29 Sea Zone
2 destroyers moved from 12 Sea Zone to 29 Sea Zone
5 carriers, 3 destroyers, 10 fighters and 1 submarine moved from 12 Sea Zone to 30 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to MoroccoPlace Units - Americans
1 bomber placed in Eastern United States
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from JapaneseCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
2 artilleries moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Persia to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 24 PUs (8 lost to blockades); end with 24 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.50
Japanese : -0.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 artilleries and 6 infantry moved from Syria to Iraq
1 fighter moved from 99 Sea Zone to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 5 artilleries, 1 bomber, 1 fighter and 6 infantry
British defend with 2 artilleries and 3 infantry; Russians defend with 1 infantry
Italians roll dice for 5 artilleries, 1 bomber, 1 fighter and 6 infantry in Iraq, round 2 : 5/13 hits
British roll dice for 2 artilleries and 4 infantry in Iraq, round 2 : 3/6 hits
1 infantry owned by the Russians, 1 artillery owned by the British, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Iraq
Italians roll dice for 5 artilleries, 1 bomber, 1 fighter and 3 infantry in Iraq, round 3 : 3/10 hits
British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 5 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 3 infantry
Casualties for British: 2 artilleries and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to 99 Sea Zone
1 bomber moved from Iraq to Northwest Persia
1 mech_infantry and 4 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 6 infantry moved from 99 Sea Zone to Syria
2 transports moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,6,3
ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x factory_major; Remaining resources: 85 PUs;
Germans buy 1 carrier, 1 destroyer, 3 fighters and 5 submarines; Remaining resources: 1 PUs;Combat Move - Germans
3 destroyers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
4 bombers and 1 fighter moved from Western Germany to 91 Sea Zone
2 bombers and 1 fighter moved from France to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
15 armour and 10 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from RussiansCombat - Germans
Battle in Trans-Jordan
Germans attack with 15 armour and 10 mech_infantrys
British defend with 1 infantry; French defend with 1 infantry
Germans roll dice for 15 armour and 10 mech_infantrys in Trans-Jordan, round 2 : 10/25 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 15 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 3 destroyers, 6 fighters and 1 submarine
British defend with 1 carrier and 2 fighters; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 6 bombers, 3 destroyers and 6 fighters in 91 Sea Zone, round 2 : 12/15 hits
Americans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 6/9 hits
3 destroyers owned by the Germans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 2 transports owned by the Americans, 2 fighters owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 6 bombers and 4 fighters remaining. Battle score for attacker is 67
Casualties for Germans: 3 destroyers, 2 fighters and 1 submarine
Casualties for British: 1 carrier and 2 fighters
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 3 transportsNon Combat Move - Germans
6 bombers moved from 91 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Syria
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
9 artilleries and 1 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Southern Italy
1 fighter and 2 tactical_bombers moved from Syria to Southern Italy
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 infantry moved from Belarus to BryanskPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
5 submarines placed in 112 Sea Zone
2 fighters placed in FranceTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 29 Sea Zone
1 submarine moved from 63 Sea Zone to 29 Sea Zone
2 battleships, 2 destroyers and 6 submarines moved from 33 Sea Zone to 30 Sea Zone
5 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
4 fighters moved from Japan to 30 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 30 Sea Zone
3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 70 Sea Zone to 71 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Hawaiian Islands
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 armour and 2 infantry in Hawaiian Islands, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 2 armour and 2 infantry in Hawaiian Islands, round 4 : 1/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
Japanese attack with 1 artillery
British defend with 1 armour
Japanese roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits
British roll dice for 1 armour in Tanganyika Territory, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Tanganyika Territory
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in 30 Sea Zone
Japanese attack with 2 battleships, 2 destroyers, 13 fighters, 7 submarines and 6 tactical_bombers
Americans defend with 5 carriers, 3 destroyers, 10 fighters and 1 submarine
Japanese roll dice for 7 submarines in 30 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 destroyers, 13 fighters and 6 tactical_bombers in 30 Sea Zone, round 2 : 14/23 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 carriers, 3 destroyers and 10 fighters in 30 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 5 carriers owned by the Americans, 7 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 30 Sea Zone
Japanese roll dice for 2 battleships, 13 fighters and 6 tactical_bombers in 30 Sea Zone, round 3 : 10/21 hits
Americans roll dice for 7 fighters in 30 Sea Zone, round 3 : 6/7 hits
6 fighters owned by the Japanese and 7 fighters owned by the Americans lost in 30 Sea Zone
Japanese win with 2 battleships, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters and 1 submarine
Casualties for Japanese: 2 destroyers, 6 fighters and 7 submarines
Battle in 54 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer and 3 fighters
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the ANZAC and 3 submarines owned by the Japanese lost in 54 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 3 submarines
Battle in 71 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 71 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 71 Sea Zone
Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 71 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 29 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports
Japanese roll dice for 1 submarine in 29 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 29 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 3 transports in 29 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 29 Sea Zone
Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 bomber and 1 submarine
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
1 battleship, 2 carriers, 1 destroyer and 20 submarines moved from 6 Sea Zone to 26 Sea Zone
7 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 30 Sea Zone
4 carriers moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 armour and 9 mech_infantrys moved from Eastern Persia to Iraq
1 aaGun and 7 artilleries moved from Eastern Persia to Persia
2 infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Northwest Persia to Trans-Jordan
5 infantry moved from Kazakhstan to Caucasus
2 submarines moved from 39 Sea Zone to 72 Sea ZonePlace Units - Japanese
2 armour and 2 infantry placed in Japan
3 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 92 PUs -
Impossible situation to get out of, so I give up! :cry:
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Good game!