• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians

    Non Combat Move - Russians
                8 infantry moved from Kazakhstan to Volgograd
                2 aaGuns moved from Kazakhstan to Volgograd
                2 aaGuns moved from Rostov to Volgograd
                1 infantry moved from Caucasus to Rostov
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Turkmenistan to Eastern Persia

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_42607_Rus7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                2 armour, 8 artilleries, 2 infantry and 7 mech_infantrys moved from Burma to India
                2 mech_infantrys moved from Yunnan to India
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 37 Sea Zone
                Battle in 63 Sea Zone
                    Japanese attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 63 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 63 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 63 Sea Zone
                    Japanese win, taking 37 Sea Zone from UK_Pacific, taking 63 Sea Zone from ANZAC with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in India
                    Japanese attack with 3 armour, 8 artilleries, 3 infantry and 9 mech_infantrys
                    British defend with 3 aaGuns and 8 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 3 armour, 8 artilleries, 3 infantry and 9 mech_infantrys in India, round 2 :  6/23 hits
                        UK_Pacific roll dice for 3 aaGuns and 8 infantry in India, round 2 :  3/8 hits
                        3 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India
                        Japanese roll dice for 3 armour, 8 artilleries and 9 mech_infantrys in India, round 3 :  11/20 hits
                        UK_Pacific roll dice for 5 infantry in India, round 3 :  2/5 hits
                        2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 8 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 22
                    Casualties for British: 3 aaGuns and 8 infantry
                    Casualties for Japanese: 3 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                1 carrier moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 47 Sea Zone to 54 Sea Zone
                1 destroyer moved from 47 Sea Zone to 33 Sea Zone
                1 aaGun moved from Burma to India
                3 mech_infantrys moved from French Indo China to Szechwan
                4 infantry moved from Yunnan to Szechwan
                1 bomber moved from Yunnan to Caroline Islands
                1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                3 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 carrier and 2 submarines moved from 20 Sea Zone to 33 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
                1 fighter and 2 tactical_bombers moved from Yunnan to Manchuria
                1 fighter moved from Manchuria to Japan
                1 infantry moved from Kansu to Novosibirsk

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
                7 submarines placed in 6 Sea Zone
                Japanese undo move 2.
                Japanese undo move 1.
                1 carrier and 8 submarines placed in 6 Sea Zone
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_42607_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Morocco to Normandy Bordeaux

    Combat - Americans
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux : 0/2 hits, 0.33 expected hits
                    Bombing raid in Normandy Bordeaux rolls: 7,6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 carrier moved from 10 Sea Zone to 13 Sea Zone
                2 fighters moved from 10 Sea Zone to 13 Sea Zone
                1 submarine moved from 10 Sea Zone to 13 Sea Zone
                2 bombers moved from Normandy Bordeaux to United Kingdom

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 artilleries moved from West India to Eastern Persia
                3 infantry moved from West India to Eastern Persia
                1 infantry moved from Iraq to Persia
                1 fighter moved from Morocco to United Kingdom
                1 tactical_bomber moved from Trans-Jordan to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    AA fire in Normandy Bordeaux : : -0.33

    triplea_42607_UK_7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 cruiser, 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 :  3/5 hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 98 Sea Zone
                    Italians win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for British: 1 cruiser, 1 destroyer and 1 submarine

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 infantry moved from Bulgaria to Greece
                3 artilleries and 2 infantry moved from Albania to Greece
                2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries and 5 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_42607_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2,3,6,5,4,2,5,6
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
                ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs

    Combat Hit Differential Summary :

    triplea_42607_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2,3,6,5,4,2,5,6
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
                ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42607_Fre7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Vologda to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Vologda to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                2 mech_infantrys moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                3 armour, 3 artilleries and 1 infantry moved from Bryansk to Rostov
                2 armour, 1 artillery and 2 mech_infantrys moved from Samara to Volgograd
                4 armour, 3 artilleries and 2 mech_infantrys moved from Tambov to Volgograd
                2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
                1 armour, 2 artilleries and 3 mech_infantrys moved from Samara to Volgograd
                3 mech_infantrys moved from Russia to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 7 armour, 6 artilleries and 10 mech_infantrys
                    Russians defend with 4 aaGuns, 1 factory_minor and 8 infantry
                        Germans roll dice for 7 armour, 6 artilleries and 10 mech_infantrys in Volgograd, round 2 :  11/23 hits
                        Russians roll dice for 4 aaGuns and 8 infantry in Volgograd, round 2 :  4/8 hits
                        7 infantry owned by the Russians, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 7 armour, 6 artilleries and 6 mech_infantrys in Volgograd, round 3 :  7/19 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 7 armour, 6 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 8 infantry
                Battle in Rostov
                    Germans attack with 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Rostov, round 2 :  4/11 hits
                        Russians roll dice for 3 infantry in Rostov, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Kazakhstan
                    Germans attack with 2 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 2 armour and 1 artillery in Kazakhstan, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Vologda to Volgograd
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Yugoslavia
                1 tactical_bomber moved from Russia to Yugoslavia
                1 mech_infantry moved from Romania to Greece
                2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                1 aaGun and 1 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from 105 Sea Zone to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 aaGun and 2 bombers moved from Holland Belgium to Western Germany
                2 carriers and 2 destroyers moved from 105 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Germany to Western Germany
                1 mech_infantry moved from Novgorod to Bryansk

    Place Units - Germans
                2 fighters and 1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 mech_infantrys placed in Russia
                1 airfield and 3 mech_infantrys placed in Ukraine
                Germans undo move 4.
                3 mech_infantrys placed in Ukraine
                1 airfield placed in Yugoslavia

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

    triplea_42607_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Eastern Persia to Persia

    Turn Complete - Russians

    Combat Hit Differential Summary :

    triplea_42607_Rus8.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 14 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to Tanganyika Territory
                2 armour, 8 artilleries and 7 mech_infantrys moved from India to West India
                1 mech_infantry moved from Tsinghai to Caucasus
                1 fighter and 1 tactical_bomber moved from Sikang to Caucasus

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in Tanganyika Territory
                Battle in Caucasus
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Japanese win, taking 62 Sea Zone from ANZAC, taking Tanganyika Territory from British, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in West India
                    Japanese attack with 2 armour, 8 artilleries and 7 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 8 artilleries and 7 mech_infantrys in West India, round 2 :  9/17 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 armour, 8 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from India to West India
                3 mech_infantrys moved from Szechwan to Kazakhstan
                1 infantry moved from Sikang to Kazakhstan
                4 infantry moved from Szechwan to Sikang
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Urals to Novosibirsk
                1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 46 Sea Zone
                1 submarine moved from 63 Sea Zone to 62 Sea Zone
                1 battleship moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                2 tactical_bombers moved from Manchuria to 6 Sea Zone
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caucasus to Greece

    Place Units - Japanese
                10 submarines placed in 6 Sea Zone
                3 submarines placed in 37 Sea Zone
                1 submarine placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    triplea_42607_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany

    Combat - Americans
                Air Battle in Western Germany

    Combat Hit Differential Summary :

    triplea_42607_Ame8.tsvg


  • Intercept?

  • '20

    If I have 2 or more, yes. Otherwise, no


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from United Kingdom to Western Germany

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Germans launches 3 interceptors out of Western Germany
                        Attackers Fire,  : 0/2 hits, 0.33 expected hits
                        Defenders Fire,  : 1/3 hits, 0.50 expected hits
                        1 bomber owned by the Americans lost in Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                2 destroyers moved from 10 Sea Zone to 12 Sea Zone
                1 carrier moved from 10 Sea Zone to 12 Sea Zone
                2 fighters moved from 10 Sea Zone to 12 Sea Zone
                4 carriers, 3 destroyers and 8 fighters moved from 13 Sea Zone to 12 Sea Zone
                1 submarine moved from 13 Sea Zone to 12 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                Americans undo move 3.
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from United Kingdom to 119 Sea Zone

    Combat - British
                Battle in 109 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Germans: 1 submarine
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 119 Sea Zone to United Kingdom
                1 fighter moved from 119 Sea Zone to Scotland
                2 artilleries moved from Eastern Persia to Persia
                2 infantry moved from Eastern Persia to Persia

    Place Units - British
                1 carrier placed in 106 Sea Zone
                3 infantry placed in Egypt
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,4,3,6,6
                British collect 24 PUs (8 lost to blockades); end with 24 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 0.67
        Defenders Fire,  : : 0.50
        British : 0.33
        AA fire in Western Germany : : -0.17
        Attackers Fire,  : : -0.33

    triplea_42607_UK_8.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 artilleries and 7 infantry moved from Greece to 97 Sea Zone
                5 artilleries, 7 infantry and 6 transports moved from 97 Sea Zone to 99 Sea Zone
                5 artilleries and 7 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 5 artilleries and 7 infantry
                    British defend with 1 infantry
                        Italians roll dice for 5 artilleries and 7 infantry in Syria, round 2 :  1/12 hits
                        French roll dice for 1 infantry in Syria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Syria from French with 5 artilleries and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_42607_Ita8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
                EDIT: Adding units owned by French to Iraq: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_42607_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New Zealand to Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,6,3
                ANZAC collect 3 PUs (7 lost to blockades); end with 8 PUs

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
                EDIT: Adding units owned by French to Iraq: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42607_Fre8.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                2 bombers moved from Western Germany to 119 Sea Zone
                2 fighters moved from 112 Sea Zone to 119 Sea Zone
                1 armour moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 fighter and 2 tactical_bombers moved from Yugoslavia to Iraq

    Combat - Germans
                Battle in Iraq
                    Germans attack with 1 fighter and 2 tactical_bombers
                    French defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Iraq
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 2 fighters in 119 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 119 Sea Zone
                    Germans win, taking 119 Sea Zone from British with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 carriers and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 119 Sea Zone to 110 Sea Zone
                2 bombers moved from 119 Sea Zone to Western Germany
                2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Iraq to Syria
                9 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
                2 armour moved from Kazakhstan to Northwest Persia
                4 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                2 armour and 4 mech_infantrys moved from Ukraine to Caucasus
                3 artilleries and 1 infantry moved from Rostov to Caucasus
                6 artilleries moved from Volgograd to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 aaGun and 1 infantry moved from Bryansk to Rostov
                3 mech_infantrys moved from Russia to Rostov
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Archangel to Belarus
                1 mech_infantry moved from Nenetsia to Samara
                1 mech_infantry moved from Greece to 99 Sea Zone

    Place Units - Germans
                2 bombers and 1 fighter placed in France
                1 submarine placed in 112 Sea Zone
                2 submarines placed in 113 Sea Zone
                3 armour placed in Volgograd
                1 bomber and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    triplea_42607_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                2 infantry moved from Amur to Korea
                1 infantry moved from Persia to Iraq

    Combat - Russians
                Battle in Korea
                    Russians attack with 2 infantry
                    Japanese defend with 1 fighter
                        Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in Korea, round 2 : 0/1 hits, 0.67 expected hits
                        Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.17 expected hits
                        Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Russians : -0.83
        Japanese : 0.00

    triplea_42607_Rus9.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 battleship, 1 carrier, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour, 8 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
                1 armour moved from Tanganyika Territory to Kenya
                      Japanese take Kenya from British
                1 armour moved from Kenya to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British

    Combat - Japanese
                Battle in Eastern Persia
                    Japanese attack with 2 armour, 8 artilleries and 6 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 8 artilleries and 6 mech_infantrys in Eastern Persia, round 2 :  5/16 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 armour, 8 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Turkmenistan from Russians to Russians
                EDIT: Changing ownership of Turkmenistan from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 aaGun moved from West India to Eastern Persia
                4 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Kazakhstan to Turkmenistan
                3 mech_infantrys moved from Kazakhstan to Eastern Persia
                1 infantry moved from Kazakhstan to Turkmenistan
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Novosibirsk to Kazakhstan
                2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 72 Sea Zone to 70 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 submarines moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from Manchuria to Japan
                1 fighter moved from Korea to Japan

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                2 armour and 2 infantry placed in Japan
                1 battleship, 1 carrier and 2 submarines placed in 6 Sea Zone
                1 submarine placed in 39 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_42607_Jap9.tsvg

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Syria: 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from Greece: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_42607_Ame9.tsvg

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