Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
G40 2E Colt vs Scouse(+26)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
8 infantry moved from Kazakhstan to Volgograd
2 aaGuns moved from Kazakhstan to Volgograd
2 aaGuns moved from Rostov to Volgograd
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Turkmenistan to Eastern PersiaTurn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
2 armour, 8 artilleries, 2 infantry and 7 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea ZoneCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 63 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 63 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 63 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific, taking 63 Sea Zone from ANZAC with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 3 armour, 8 artilleries, 3 infantry and 9 mech_infantrys
British defend with 3 aaGuns and 8 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 8 artilleries, 3 infantry and 9 mech_infantrys in India, round 2 : 6/23 hits
UK_Pacific roll dice for 3 aaGuns and 8 infantry in India, round 2 : 3/8 hits
3 infantry owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 8 artilleries and 9 mech_infantrys in India, round 3 : 11/20 hits
UK_Pacific roll dice for 5 infantry in India, round 3 : 2/5 hits
2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 8 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 22
Casualties for British: 3 aaGuns and 8 infantry
Casualties for Japanese: 3 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 destroyer moved from 47 Sea Zone to 33 Sea Zone
1 aaGun moved from Burma to India
3 mech_infantrys moved from French Indo China to Szechwan
4 infantry moved from Yunnan to Szechwan
1 bomber moved from Yunnan to Caroline Islands
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
3 submarines moved from 37 Sea Zone to 39 Sea Zone
1 carrier and 2 submarines moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 2 tactical_bombers moved from Yunnan to Manchuria
1 fighter moved from Manchuria to Japan
1 infantry moved from Kansu to NovosibirskPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
7 submarines placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 carrier and 8 submarines placed in 6 Sea Zone
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Morocco to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/2 hits, 0.33 expected hits
Bombing raid in Normandy Bordeaux rolls: 7,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 carrier moved from 10 Sea Zone to 13 Sea Zone
2 fighters moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
2 bombers moved from Normandy Bordeaux to United KingdomPlace Units - Americans
2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 artilleries moved from West India to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Morocco to United Kingdom
1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Normandy Bordeaux : : -0.33
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser, 1 destroyer and 1 submarineNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Bulgaria to Greece
3 artilleries and 2 infantry moved from Albania to Greece
2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 5 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 submarine placed in 95 Sea Zone
2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2,3,6,5,4,2,5,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2,3,6,5,4,2,5,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Vologda to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
3 armour, 3 artilleries and 1 infantry moved from Bryansk to Rostov
2 armour, 1 artillery and 2 mech_infantrys moved from Samara to Volgograd
4 armour, 3 artilleries and 2 mech_infantrys moved from Tambov to Volgograd
2 armour, 1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 armour, 2 artilleries and 3 mech_infantrys moved from Samara to Volgograd
3 mech_infantrys moved from Russia to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 7 armour, 6 artilleries and 10 mech_infantrys
Russians defend with 4 aaGuns, 1 factory_minor and 8 infantry
Germans roll dice for 7 armour, 6 artilleries and 10 mech_infantrys in Volgograd, round 2 : 11/23 hits
Russians roll dice for 4 aaGuns and 8 infantry in Volgograd, round 2 : 4/8 hits
7 infantry owned by the Russians, 4 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 7 armour, 6 artilleries and 6 mech_infantrys in Volgograd, round 3 : 7/19 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour, 6 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 4 aaGuns and 8 infantry
Battle in Rostov
Germans attack with 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 4/11 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 2 armour and 1 artillery in Kazakhstan, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Vologda to Volgograd
1 fighter and 1 tactical_bomber moved from Western Ukraine to Yugoslavia
1 tactical_bomber moved from Russia to Yugoslavia
1 mech_infantry moved from Romania to Greece
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun and 1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 105 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 2 bombers moved from Holland Belgium to Western Germany
2 carriers and 2 destroyers moved from 105 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Germany to Western Germany
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
2 fighters and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Russia
1 airfield and 3 mech_infantrys placed in Ukraine
Germans undo move 4.
3 mech_infantrys placed in Ukraine
1 airfield placed in YugoslaviaTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Eastern Persia to PersiaTurn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 14 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
2 armour, 8 artilleries and 7 mech_infantrys moved from India to West India
1 mech_infantry moved from Tsinghai to Caucasus
1 fighter and 1 tactical_bomber moved from Sikang to CaucasusCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Tanganyika Territory
Battle in Caucasus
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking 62 Sea Zone from ANZAC, taking Tanganyika Territory from British, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 2 armour, 8 artilleries and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 8 artilleries and 7 mech_infantrys in West India, round 2 : 9/17 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 8 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from India to West India
3 mech_infantrys moved from Szechwan to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
4 infantry moved from Szechwan to Sikang
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Urals to Novosibirsk
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 46 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to GreecePlace Units - Japanese
10 submarines placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western GermanyCombat Hit Differential Summary :
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Intercept?
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If I have 2 or more, yes. Otherwise, no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 destroyers moved from 10 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
4 carriers, 3 destroyers and 8 fighters moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 13 Sea Zone to 12 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to Scotland
2 artilleries moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to PersiaPlace Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,4,3,6,6
British collect 24 PUs (8 lost to blockades); end with 24 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Defenders Fire, : : 0.50
British : 0.33
AA fire in Western Germany : : -0.17
Attackers Fire, : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 artilleries and 7 infantry moved from Greece to 97 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 97 Sea Zone to 99 Sea Zone
5 artilleries and 7 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Italians attack with 5 artilleries and 7 infantry
British defend with 1 infantry
Italians roll dice for 5 artilleries and 7 infantry in Syria, round 2 : 1/12 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 5 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,6,3
ANZAC collect 3 PUs (7 lost to blockades); end with 8 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 bombers moved from Western Germany to 119 Sea Zone
2 fighters moved from 112 Sea Zone to 119 Sea Zone
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 fighter and 2 tactical_bombers moved from Yugoslavia to IraqCombat - Germans
Battle in Iraq
Germans attack with 1 fighter and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 2 : 1/3 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the French lost in Iraq
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 119 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 2 fighters in 119 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 carriers and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 119 Sea Zone to 110 Sea Zone
2 bombers moved from 119 Sea Zone to Western Germany
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Iraq to Syria
9 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
4 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 4 mech_infantrys moved from Ukraine to Caucasus
3 artilleries and 1 infantry moved from Rostov to Caucasus
6 artilleries moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 aaGun and 1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Nenetsia to Samara
1 mech_infantry moved from Greece to 99 Sea ZonePlace Units - Germans
2 bombers and 1 fighter placed in France
1 submarine placed in 112 Sea Zone
2 submarines placed in 113 Sea Zone
3 armour placed in Volgograd
1 bomber and 1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Amur to Korea
1 infantry moved from Persia to IraqCombat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 fighter
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Korea, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.83
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 carrier, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 8 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from BritishCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 8 artilleries and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 8 artilleries and 6 mech_infantrys in Eastern Persia, round 2 : 5/16 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 8 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Russians
EDIT: Changing ownership of Turkmenistan from Russians to Japanese
EDIT: Turning off Edit Mode
1 aaGun moved from West India to Eastern Persia
4 infantry moved from Sikang to Kazakhstan
1 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Novosibirsk to Kazakhstan
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Korea to JapanPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in Japan
1 battleship, 1 carrier and 2 submarines placed in 6 Sea Zone
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Syria: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Greece: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode