TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 10 Sea Zone to 25 Sea Zone
1 armour, 3 infantry and 3 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Italians
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 bombers moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in Philippines
Battle in Celebes
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Eastern Persia to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to India
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour, 3 artilleries and 4 infantry moved from Libya to Tunisia
1 mech_infantry moved from French Central Africa to French West Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Quebec to Ontario
1 armour moved from Ontario to Alberta Saskatchewan Manitoba
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Tunisia
British attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 1 armour, 2 artilleries and 3 infantry
British roll dice for 1 armour, 3 artilleries and 4 infantry in Tunisia, round 2 : 3/8 hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tunisia, round 2 : 2/6 hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
British roll dice for 1 armour, 3 artilleries and 2 infantry in Tunisia, round 3 : 2/6 hits
Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 3 : 1/3 hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Tunisia
British roll dice for 1 armour, 3 artilleries and 1 infantry in Tunisia, round 4 : 3/5 hits
Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 3 artilleries remaining. Battle score for attacker is 11
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 2 artilleries and 3 infantry
Battle in French West Africa
British attack with 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in French West Africa, round 3 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in French West Africa, round 4 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in French West Africa, round 6 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 0/1 hits
British roll dice for 1 mech_infantry in French West Africa, round 7 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 7 : 0/1 hits
British roll dice for 1 mech_infantry in French West Africa, round 8 : 1/1 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 8 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
triplea_42650_UK_7.tsvg