Any interest in War at Sea support for MapView


  • Nothing says you can’t take off all your planes during one mission phase. Being new to this game though, I have learned that’s not a smart move … as you (Half-Track) have said and history re-affirms.

    In my first full game from the current Avalon Hill Guadalcanal online campaign, I have a land based, aircraft heavy force builds with over 5 quadrons on each side. I am beginning to suspect that that is not normal and I am not as concerned about the delay of play-by-forum game due to back and forth air mission unit placement.


  • BUMP

    Seems to be relevant again.

    To reiterate to anyone new to the tool, MapView is program that makes it easy to play board games on a virtual surface.  Each turn is tracked in a history, pieces are moved with drag and drop, and it supports things like undo/redo.  Game files are very small and can be posted to the forum for “play-by-forum”.

    MapView is game-agnostic, meaning you can play any game you want, you just need a module for it.  Game modules can be created by anyone with by linking their own maps and unit images together.  Image and XML, that all there is to it.  For A&AM, we all collaberatively created and maintained the game modules, with users contributing maps and unit images to put in the modules.

    I will be glad to help create/modify modules and I can host the module files.  But I don’t know this game, and I don’t have time or the skill to make maps and unit images.  But it seems several high-quality map makers are around in the Minis forum?  I saw in this thread a sample module someone put together for WAS.  If someone can evaluate it to see if it will work and report back we can go from there.

    Mot

  • Moderator

    sure post it up and i will gladly play test it for you


  • Are you familiar with MapView?  We used it to play dozens on play-by-form A&A Minis (land) games on here before the board got screwed up and ate all the game threads.  (Boy I’d give a dollar to be able to get those threads back from a backup of some sort).

    MapView can be downloaded here: http://motcreations.com/mv_overview.html

    The WAS module was in this thread…I’ll go back and find it and edit it into this post in a minute.

    What I recommend is to download the AAM modules from the pinned location at the top of the AAM section of this forum to see what a finished module looks like and plays like.  I will post some game files.

    The WAS module that was started is incomplete, but we can whip it intoi shape if the community thinks it will add value.

    Mot

    PS - Here is a site that has a WAS module:  http://www.battlevault.com/Campaigns/Guadalcanal/Guadalcanal_01.htm

    I chose not to just link the download file so as to give credit to the forum member that did the initial work.


  • So what do you think?  Is something like this useful?  What changes would you recommend?  How is the size of the map vs the size of the units?  I recall thinking the ship images needed to be smaller…

    Mot


  • Does it work on Macs?


  • I’m working on some solutions for non-windows users, though you might see it on an Android or in browser first.  In the short term, I could perhaps add some image export options to make the maps at least easier to view on non-windows.

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