Use latest map please.
G4018L Karl7 Axis +3 vs Mr.Roboto Allies Round 4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 66 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
4 infantry moved from Anhwe to Chahar
1 armour moved from Manchuria to Chahar
1 infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Manchuria to Chahar
2 armour moved from Kweichow to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Suiyuyan
1 armour moved from Shensi to Kansu
1 artillery moved from Shensi to Tsinghai
1 artillery moved from Shensi to Sikang
1 armour moved from Kweichow to Sikang
1 artillery moved from Kweichow to Hopei
1 tactical_bomber moved from Anhwe to Suiyuyan
1 bomber moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Sikang
4 fighters moved from 42 Sea Zone to Kwangsi
1 tactical_bomber moved from Kweichow to Hopei
1 infantry moved from Shensi to Tsinghai
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in French Indo China
Battle in Suiyuyan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking French Indo China from UK_Pacific, taking Suiyuyan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Sikang, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 4 fighters and 6 infantry
British defend with 1 infantry
Japanese roll dice for 4 fighters and 6 infantry in Kwangsi, round 2 : 1/10 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 4 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 4 armour, 4 infantry and 1 mech_infantry
Chinese defend with 2 artilleries and 4 infantry
Japanese roll dice for 4 armour, 4 infantry and 1 mech_infantry in Chahar, round 2 : 3/9 hits, 2.83 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Chahar, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 4 armour, 3 infantry and 1 mech_infantry in Chahar, round 3 : 1/8 hits, 2.67 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 4 armour, 3 infantry and 1 mech_infantry in Chahar, round 4 : 4/8 hits, 2.67 expected hits
Chinese roll dice for 2 artilleries in Chahar, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 4 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 2 transports moved from 42 Sea Zone to 36 Sea Zone
4 fighters moved from Kwangsi to 36 Sea Zone
1 bomber and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hopei to Kweichow
1 mech_infantry moved from Hunan to Shensi
1 artillery moved from Shensi to Kweichow
1 bomber moved from Sikang to Kweichow
1 tactical_bomber moved from Suiyuyan to Kweichow
3 infantry moved from Shantung to Anhwe
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to KwangtungPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in Manchuria
Japanese undo move 3.
1 armour and 1 mech_infantry placed in Manchuria
1 armour placed in Kwangtung
1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Kwangtung
3 infantry placed in Shantung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese : -4.67
Japanese : 0.00 -
I forgot SZ 120
attacker 1 sub, 1 destroyer, one fighter.
sub:
Rolls: 1@2; Total Hits: 01@2: (3)
destroyer+fighter:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)defend (in case i do not have first strike)
Rolls: 1@1; Total Hits: 01@1: (4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 78 PUs;
Americans buy 2 artilleries, 1 carrier, 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 bombers and 6 fighters moved from Yugoslavia to 115 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 submarine
2 submarines owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans winGermans win with no units remaining with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 115 Sea Zone
Americans attack with 3 bombers and 6 fighters
Germans defend with 1 battleship, 1 carrier, 2 fighters and 9 transports
Americans roll dice for 3 bombers and 6 fighters in 115 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 9 transports in 115 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 115 Sea Zone
Americans roll dice for 3 bombers and 3 fighters in 115 Sea Zone, round 3 : 1/6 hits, 3,50 expected hits
Germans roll dice for 1 battleship and 9 transports in 115 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 115 Sea Zone
9 transports owned by the Germans lost in 115 Sea Zone
Americans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 89
Casualties for Americans: 3 fighters
Casualties for Germans: 1 battleship, 1 carrier, 2 fighters and 9 transportsNon Combat Move - Americans
3 bombers and 3 fighters moved from 115 Sea Zone to Novgorod
1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
10 transports moved from 103 Sea Zone to 101 Sea Zone
7 artilleries moved from Yugoslavia to Romania
1 artillery and 5 infantry moved from Bulgaria to Romania
3 infantry moved from Turkey to Greece
6 infantry moved from Greece to Bulgaria
1 destroyer moved from 109 Sea Zone to 119 Sea ZonePlace Units - Americans
3 infantry placed in Greece
3 infantry placed in Turkey
1 carrier placed in 10 Sea Zone
2 artilleries, 3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 artillery and 1 mech_infantry moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
3 fighters moved from India to Yunnan
2 fighters and 2 tactical_bombers moved from Shan State to YunnanCombat - British
Battle in French Indo China
British attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 3 infantry
British roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4,67 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 120 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Shan State
5 fighters and 2 tactical_bombers moved from Yunnan to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from Yugoslavia to RomaniaPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,1,6,4,2,2,3,6,1,3,2,4,1,6,5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : -0,00
British : -0,17
Americans : -1,83
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Combat Move - Italians
4 artilleries and 7 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Western Germany to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Italy
Italians win, taking Northern Italy from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 4 artilleries and 7 infantry
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 4 artilleries and 7 infantry in Slovakia Hungary, round 2 : 5/11 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 3 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Italians
2 aaGuns moved from Greater Southern Germany to Slovakia Hungary
2 fighters moved from Northern Italy to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,2,2,5,2,6,3,1
Italians collect 0 PUs (7 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
Italians : 1.50
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New Guinea
Battle in New BritainNon Combat Move - ANZAC
3 fighters moved from India to Shan State
5 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Yugoslavia to RomaniaPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 46 PUs;
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 bomber moved from Germany to 119 Sea Zone
1 bomber moved from Southern Italy to Ukraine
3 infantry moved from Germany to Poland
2 fighters moved from Germany to Poland
2 tactical_bombers moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 infantry moved from Greater Southern Germany to Yugoslavia
Germans take Yugoslavia from Russians
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Poland
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 mech_infantrys
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Poland, round 2 : 4/9 hits, 4.00 expected hits
Russians roll dice for 2 mech_infantrys in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 119 Sea Zone to United Kingdom
9 infantry moved from Southern France to Spain
2 infantry moved from France to Southern France
3 aaGuns, 23 armour, 18 artilleries, 42 infantry and 16 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
5 armour and 2 artilleries moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Spain
1 fighter moved from Germany to Western Germany
3 fighters and 3 tactical_bombers moved from Poland to Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 bomber moved from Ukraine to Slovakia HungaryPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,5,3,1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,6,1,5,4,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,5,3,2,4,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 40 PUs (16 lost to blockades); end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0.00
Americans : -0.33
AA fire in Ukraine : : -0.17
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 46 PUs;
Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 bomber moved from Germany to 119 Sea Zone
1 bomber moved from Southern Italy to Ukraine
3 infantry moved from Germany to Poland
2 fighters moved from Germany to Poland
2 tactical_bombers moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Germany to Poland
1 infantry moved from Greater Southern Germany to Yugoslavia
Germans take Yugoslavia from Russians
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Poland
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 mech_infantrys
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Poland, round 2 : 4/9 hits, 4.00 expected hits
Russians roll dice for 2 mech_infantrys in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber in 119 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 119 Sea Zone to United Kingdom
9 infantry moved from Southern France to Spain
2 infantry moved from France to Southern France
3 aaGuns, 23 armour, 18 artilleries, 42 infantry and 16 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
5 armour and 2 artilleries moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Spain
1 fighter moved from Germany to Western Germany
3 fighters and 3 tactical_bombers moved from Poland to Germany
1 infantry moved from Western Germany to Greater Southern Germany
1 bomber moved from Ukraine to Slovakia HungaryPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,2,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,5,3,1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,6,1,5,4,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,6,5,3,2,4,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 40 PUs (16 lost to blockades); end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 tactical_bombers
EDIT: Adding units owned by Germans to Slovakia Hungary: 4 tactical_bombers
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.00
Americans : -0.33
AA fire in Ukraine : : -0.17
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 65 PUs;
Russians buy 1 armour, 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Belarus to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 bomber moved from Belarus to Vyborg
1 mech_infantry moved from Baltic States to Poland
1 mech_infantry moved from Novgorod to Poland
1 armour moved from Belarus to Karelia
2 fighters and 1 mech_infantry moved from Belarus to Poland
2 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Yugoslavia
1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
1 bomber moved from Romania to Eastern Poland
1 fighter moved from Yakut S.S.R. to Kansu
1 armour and 2 mech_infantrys moved from Urals to KansuCombat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Poland
Russians attack with 2 fighters and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 mech_infantrys in Poland, round 2 : 0/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 fighters and 3 mech_infantrys in Poland, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Poland
Russians roll dice for 2 fighters and 3 mech_infantrys in Poland, round 4 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vyborg
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vyborg, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Vyborg
Russians roll dice for 1 armour and 1 bomber in Vyborg, round 3 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Vyborg
Russians win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 artillery
Battle in Eastern Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 armour moved from Belarus to Novgorod
1 armour moved from Novgorod to Karelia
1 bomber moved from Vyborg to Romania
2 armour moved from Belarus to Romania
1 bomber moved from Eastern Poland to Romania
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bessarabia to Romania
2 fighters moved from Poland to Romania
1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
4 armour and 6 mech_infantrys moved from Yakut S.S.R. to Timguska
1 fighter moved from Kansu to Timguska
1 mech_infantry moved from Russia to Kazakhstan
2 armour and 4 mech_infantrys moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Russia to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Russians undo move 3.
1 armour and 1 mech_infantry placed in Volgograd
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0,00
Russians : -2,00
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
4 armour, 4 infantry and 3 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
1 bomber moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Shensi to Kansu
1 bomber and 2 tactical_bombers moved from Kweichow to KansuCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from French Indo China to 36 Sea Zone
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Kweichow
4 armour and 1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Hopei to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 armour moved from Sikang to Kweichow
1 artillery moved from Sikang to Szechwan
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
2 infantry moved from Chahar to Suiyuyan
1 armour moved from Suiyuyan to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 bomber and 2 tactical_bombers moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Shantung to Anhwe
2 aaGuns moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 bomber and 1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
2 infantry placed in Japan
1 mech_infantry placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.33
UK_Pacific : 0.33
Japanese : 0.00 -
Forgot 119
attacker
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (6, 1)defender
Rolls: 1@1; Total Hits: 01@1: (4) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 6 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
3 bombers and 3 fighters moved from Novgorod to Romania
3 infantry moved from Turkey to Greece
6 infantry moved from Greece to Bulgaria
6 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
4 aaGuns moved from Western United States to Central United States
4 fighters moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 4 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from 16 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
3 infantry placed in Turkey
3 infantry placed in GreeceTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Shan State to French Indo China
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Shan State to KwangtungCombat - British
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.
Battle in Yunnan
British attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from Burma to Shan State
3 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Shan State to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,5,4,3,4,6,6,5,3,1,4,5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 11 PUs (2 lost to blockades); end with 13 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
AA fire in Kwangtung : : 0,83
British : -1,00
Americans : 0,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Combat Move - Italians
2 artilleries and 2 infantry moved from Slovakia Hungary to Poland
2 fighters moved from Western Germany to PolandCombat - Italians
Battle in Poland
Italians attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 3 mech_infantrys
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Poland, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 3 mech_infantrys in Poland, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians lost in Poland
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Poland, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 2 mech_infantrys in Poland, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Poland to Western Germany
2 infantry moved from Northern Italy to Greater Southern GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,4,5,6,6,4,1
Italians collect 4 PUs (3 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Italians : -1.67
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Britain to 47 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry and 1 transport moved from 47 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
3 fighters moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Marshall Islands
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Marshall Islands from Japanese, taking Celebes from Japanese, taking 37 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to India
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers and 2 destroyers; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Slovakia Hungary to Yugoslavia
2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 119 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Yugoslavia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Yugoslavia, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 1 bomber and 1 infantry in Yugoslavia, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Germans win, taking Yugoslavia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Eastern Poland, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win with 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 tactical_bombers moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Yugoslavia to Southern Italy
1 bomber moved from 119 Sea Zone to United Kingdom
4 infantry moved from Western Germany to Greater Southern Germany
4 artilleries and 6 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Germany to Spain
3 fighters moved from Germany to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea ZonePlace Units - Germans
2 carriers and 1 destroyer placed in 93 Sea Zone
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,1,2,1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,2,4,1,1,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,5,1,1,4,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 35 PUs (20 lost to blockades); end with 37 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -0.50
Americans : -0.33
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 armour moved from Karelia to Sweden
Russians take Sweden from Germans
1 mech_infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Novgorod to Baltic States
1 armour and 2 mech_infantrys moved from Belarus to Poland
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Romania to Baltic States
2 bombers moved from Romania to Poland
1 mech_infantry moved from Romania to Poland
2 fighters and 1 tactical_bomber moved from Romania to Yugoslavia
2 infantry moved from Romania to Yugoslavia
1 fighter and 2 mech_infantrys moved from Timguska to KansuCombat - Russians
Battle in Yugoslavia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Kansu
Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Russians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in Poland
Russians attack with 1 armour, 2 bombers and 3 mech_infantrys
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Poland, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 0/3 hits, 1,00 expected hits
2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bessarabia to Romania
1 fighter moved from Baltic States to Romania
2 bombers moved from Poland to Romania
2 fighters and 1 tactical_bomber moved from Yugoslavia to Romania
8 mech_infantrys moved from Russia to Belarus
1 fighter moved from Kansu to Novosibirsk
4 armour and 4 mech_infantrys moved from Timguska to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 mech_infantry moved from Kazakhstan to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in Russia
Russians undo move 3.
2 armour and 1 mech_infantry placed in Volgograd
5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 1,00
Russians : -0,67
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
4 artilleries moved from Kweichow to Yunnan
2 transports moved from 36 Sea Zone to 42 Sea Zone
3 infantry and 1 marine moved from Java to 42 Sea Zone
3 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 44 Sea Zone
3 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 fighters moved from 36 Sea Zone to Celebes
1 armour moved from Hunan to Yunnan
1 artillery and 6 infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
7 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 bomber and 2 tactical_bombers moved from Kweichow to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
2 destroyers moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 2 fighters, 3 infantry and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 1 marine in Celebes, round 2 : 1/6 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 fighters, 3 infantry and 1 marine in Celebes, round 3 : 1/6 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 10 armour, 5 artilleries, 6 infantry and 3 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 10 armour, 5 artilleries, 6 infantry and 3 mech_infantrys in Yunnan, round 2 : 8/24 hits, 9.00 expected hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 10 armour, 5 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 bomber, 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
1 bomber moved from French Indo China to Kwangsi
3 tactical_bombers moved from French Indo China to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Kweichow
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Anhwe to Kweichow
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Java to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 airfield placed in Kwangsi
1 armour and 2 infantry placed in Kwangtung
2 armour placed in Shantung
1 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans : -0.17
ANZAC : -1.17
Chinese : -0.67
UK_Pacific : -0.33
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
3 bombers moved from Romania to Germany
1 destroyer and 5 fighters moved from 26 Sea Zone to 32 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 3,3,7 and causes: 13 damage to unit: factory_major
Bombing raid in Germany causes 13 damage total.
Battle in 125 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 submarine
2 submarines owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 32 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans winGermans win with no units remaining with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Turning off Edit Mode
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 8 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
5 fighters moved from 32 Sea Zone to 33 Sea Zone
2 artilleries, 5 carriers, 5 destroyers, 5 fighters, 5 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to Queensland
5 submarines moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Turkey to Greece
6 infantry moved from Greece to Bulgaria
6 infantry moved from Bulgaria to Romania
3 bombers moved from Germany to Romania
1 destroyer and 1 submarine moved from 120 Sea Zone to 116 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 119 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 harbour placed in Greece
1 carrier and 2 destroyers placed in 99 Sea Zone
1 destroyer placed in 99 Sea Zone
2 fighters placed in 99 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Shan State to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 3/7 hits, 3,17 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 3 tactical_bombers moved from French Indo China to India
3 aaGuns, 1 artillery and 1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
4 armour and 2 mech_infantrys moved from Shan State to Burma
4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,4,6,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantryCombat Hit Differential Summary :
British : -0,17
Americans : -0,83
Japanese : -0,83
AA fire in Germany : : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Greater Southern Germany to Yugoslavia
2 fighters moved from Western Germany to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 airfield and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Yugoslavia, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians : 1.67
Russians : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to India
2 fighters moved from Queensland to 54 Sea Zone
2 destroyers, 2 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from India to BurmaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 39 PUs;
Germans buy 7 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
3 tactical_bombers moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 bomber moved from United Kingdom to PolandCombat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in 119 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 submarines
1 submarine owned by the Germans Submerged
2 submarines owned by the Americans Submerged
Battle in Poland
Germans attack with 1 bomber, 5 infantry and 3 tactical_bombers
Russians defend with 1 armour and 3 mech_infantrys
Germans roll dice for 1 bomber, 5 infantry and 3 tactical_bombers in Poland, round 2 : 5/9 hits, 3.00 expected hits
Russians roll dice for 1 armour and 3 mech_infantrys in Poland, round 2 : 1/4 hits, 1.50 expected hits
3 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans winAmericans win with no units remaining, taking Poland from Russians with 1 bomber, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 3 mech_infantrys
Battle in Eastern Poland
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Poland to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
2 tactical_bombers moved from Poland to Western Germany
1 tactical_bomber moved from Poland to Slovakia Hungary
4 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Southern France to Northern Italy
2 carriers, 2 destroyers and 4 fighters moved from 93 Sea Zone to 104 Sea Zone
3 fighters moved from Spain to Germany
1 submarine moved from 113 Sea Zone to 104 Sea ZonePlace Units - Germans
3 submarines placed in 104 Sea Zone
5 infantry placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6,5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,4,2,4,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 37 PUs (8 lost to blockades); end with 37 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 2.67
Russians : -0.83





