Use latest map please.
Farmboy (Axis) vs Owentoo (Allies) No bid 2nd ed Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Queensland to 46 Sea Zone
1 submarine moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 bombers moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers moved from 16 Sea Zone to Hawaiian Islands
2 bombers moved from 46 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 9 transports moved from 123 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 tactical_bomber moved from 54 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Iraq
6 artilleries and 18 infantry moved from Persia to Iraq
3 transports moved from 123 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 75 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern PersiaCombat - British
Battle in Morocco
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 battleship in Eastern Persia, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking Morocco from Italians, taking Eastern Persia from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 6 artilleries and 19 infantry
Italians defend with 2 infantry
British roll dice for 6 artilleries and 19 infantry in Iraq, round 2 : 10/25 hits, 6.17 expected hits
Italians roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 6 artilleries and 19 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
3 aaGuns moved from Persia to IraqPlace Units - British
1 artillery and 1 infantry placed in Quebec
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,5,1,2,2,4,4,2,5,5
British collect 32 PUs (2 lost to blockades); end with 32 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 4.17
Italians : -0.67
Americans : 1.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 tactical_bomber moved from Southern Italy to Egypt
4 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
3 fighters moved from Southern Italy to Egypt
1 artillery and 7 infantry moved from Alexandria to Egypt
4 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to TobrukCombat - Italians
Battle in Tobruk
Battle in Egypt
Italians attack with 5 artilleries, 1 bomber, 8 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry, 3 mech_infantrys and 3 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry
AA fire in Egypt : 0/3 hits, 0.50 expected hits
Italians roll dice for 5 artilleries, 1 bomber, 8 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 13/27 hits, 9.83 expected hits
British roll dice for 1 aaGun, 3 artilleries, 3 fighters, 10 infantry, 3 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 9/22 hits, 8.83 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 infantry owned by the French, 6 infantry owned by the British and 9 infantry owned by the Italians lost in Egypt
Italians roll dice for 5 artilleries, 1 bomber, 8 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 12/18 hits, 8.00 expected hits
British roll dice for 3 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Egypt, round 3 : 5/10 hits, 4.83 expected hits
1 mech_infantry owned by the British, 3 tactical_bombers owned by the British, 3 artilleries owned by the British, 3 artilleries owned by the Italians, 3 fighters owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Tobruk from British, taking Egypt from British with 2 artilleries, 1 bomber, 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 77
Casualties for Italians: 3 artilleries and 11 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 3 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers
Casualties for French: 2 infantry
Battle in Libya
Italians attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
4 fighters moved from Egypt to Greece
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Alexandria
3 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 bomber placed in Southern Italy
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 6.83
British : 1.00
AA fire in Egypt : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to MoroccoTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 armour, 5 artilleries, 4 infantry and 4 mech_infantrys moved from Novgorod to Belarus
5 armour and 1 mech_infantry moved from Karelia to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Bessarabia
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
6 armour, 7 artilleries, 4 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Morocco
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to MoroccoCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Morocco
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; French defend with 1 fighter
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 4/6 hits, 2.50 expected hits
British roll dice for 1 fighter and 1 mech_infantry in Morocco, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 fighter owned by the French lost in Morocco
Germans win, taking Morocco from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 12 armour, 12 artilleries, 11 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 12 artilleries, 11 infantry and 11 mech_infantrys in Belarus, round 2 : 16/46 hits, 15.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 12 artilleries, 11 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Bessarabia to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 5 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 105 Sea Zone to 125 Sea Zone
2 submarines moved from 105 Sea Zone to 110 Sea Zone
2 carriers and 1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Gibraltar
1 fighter moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Romania
1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy
2 infantry moved from Northern Italy to Southern France
1 destroyer moved from 105 Sea Zone to 92 Sea ZonePlace Units - Germans
2 infantry placed in Southern France
3 infantry placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 2.67
British : 1.00
Russians : 0.67 -
I had forgotten to send a fighter to hit your transport off Gibraltar so I did it as an edit. No worries if you want me to pay for my mistake and edit it back in.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 4 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 artilleries in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 7 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Russians
1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
3 aaGuns, 4 armour, 4 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Bryansk
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -2.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry and 2 mech_infantrys moved from Kansu to Tsinghai
1 armour, 1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
3 mech_infantrys moved from Sikang to Tsinghai
10 artilleries and 9 infantry moved from West India to Eastern Persia
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 47 Sea Zone to 49 Sea Zone
1 submarine moved from 48 Sea Zone to 30 Sea Zone
1 submarine moved from 32 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 46 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 46 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win, taking Western Australia from ANZAC with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 10 artilleries and 9 infantry
British defend with 1 artillery
Japanese roll dice for 10 artilleries and 9 infantry in Eastern Persia, round 2 : 5/19 hits, 6.33 expected hits
British roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 10 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Tsinghai
Japanese attack with 2 armour, 2 infantry and 7 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 2 infantry and 7 mech_infantrys in Tsinghai, round 2 : 2/11 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour and 7 mech_infantrys in Tsinghai, round 3 : 0/9 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 7 mech_infantrys in Tsinghai, round 4 : 1/9 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 31 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 49 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 61 Sea Zone
1 battleship and 2 carriers moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
2 carriers moved from 33 Sea Zone to 56 Sea Zone
1 carrier moved from 33 Sea Zone to 56 Sea Zone
3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Philippines
1 aaGun and 3 artilleries moved from Caroline Islands to 33 Sea Zone
6 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 3 artilleries, 6 infantry and 5 transports moved from 33 Sea Zone to 56 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from French Indo China to Shan State
5 artilleries moved from West India to India
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 31 Sea Zone to Japan
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 56 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 carriers, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 carriers, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier and 2 destroyers placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
British : 0.67
Americans : -0.83
ANZAC : -0.33
Chinese : 0.33
Japanese : -8.17 -
The edits might be confusing. I changed my mind on an NCM and I removed two carriers loaded with two figs and two tacs by Hong Kong. Moved the carriers to Japan instead along with 1 fig and 1 tac. The other two air I put by Malaya to be put on a carrier to be built there. The game didn’t let me edit in the air until the carrier was present.
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Well, this is a painful slow death, so I think it is best to concede at this point. I have posted the results of the game on the forum.
You are easily the best player I have encountered so far, and I can tell you have learned well from the “masters” of the community. Your Axis defense of the Med was superb, and your Japanese play was flawless.
I will set up our game 2 with me as Axis. Do you need any kind of break before we start that?
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Thanks for the game and the complements.
I’m a believer now that the game is unbalanced in favour of the axis and I thought that I had a bit of a dice edge through the game. Nothing too substantial and not so much any major battles (although Norway went particularly well for me and was an important one) but I thought you were frequently taking more casualties in the smaller battles (e.g. against Japanese destroyer blockers). I think you ‘arguably’ made a couple of mistakes in round 1 but that you played a smarter game than me after. I just got lucky that the dice and advantage I had from round 1 were able to carry me through.
I might be a little slow over the next couple of days and am on a short vacation from Tuesday to Friday next week but can start the next one whenever you like.
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Round one (and the G2 attack on the British fleet) in the Western Med was certainly the killer. The American “daylight” strategic bombing didn’t work out so well, either :wink:
I am on vacation next week also Monday through Saturday, so lets start our next game the week following.
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What did you think my two round one mistakes were?
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Its been a little while so I may not recall as well. And I said arguable, because I think these things are probably debatable too (what I see as your mistake might just be a combination of me making risky attacks combined with lucky dice).
But definitely I recall that you exposed your British fleet in the Med. If you are going to move the carrier to Gibraltar, I think you also need to stack Algeria with both UK transports and a fighter or two to make it hard for the Italians to open up a landing spot. I might misremember how that played out but I think you left Algeria open to the Italians so the Germans could hit with the air and still land.
I also tend to think that often a heavy US build in the Atlantic on US 1 without a Japan DOW is a mistake since those units can’t get in position in the Pacific and by postponing the Japan DOW I can keep them stuck on the Eastern seaboard. This was advice I got from Adam from a game earlier this year. Before then, my tendency was to spend more in the Atlantic early as well.
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Amen to both of those. I learned alot from this game. I played Allies earlier against an aggressive Axis player and brought the whole British fleet to SZ92, and didn’t put a blocker at all in 94, and he sunk my whole fleet with the Italians. He was lucky, but this time I thought, well, the blocker is what I need. I did not consider that German fighters could reach and land in Algeria.
I notice alot of good Allies players send their British carrier to the Persian Gulf! What is the point of that? I don’t like conceding the Med to the Italians. Is the Taranto raid out-of-vogue now? I haven’t liked it, but it is better to at least sink the Italian BB if the British CV is indefensible in the Med anyway.
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Amen to both of those. I learned alot from this game. I played Allies earlier against an aggressive Axis player and brought the whole British fleet to SZ92, and didn’t put a blocker at all in 94, and he sunk my whole fleet with the Italians. He was lucky, but this time I thought, well, the blocker is what I need. I did not consider that German fighters could reach and land in Algeria.
I notice alot of good Allies players send their British carrier to the Persian Gulf! What is the point of that? I don’t like conceding the Med to the Italians. Is the Taranto raid out-of-vogue now? I haven’t liked it, but it is better to at least sink the Italian BB if the British CV is indefensible in the Med anyway.
I haven’t tried the Persian Gulf move although I am thinking I should look at it more closely. I guess folks aim toconsolidate the med and pacific UK fleets there and use it to threaten Italy and Japan.And there have been times where my allied opponent has been able to bring that fleet into the Med to deny Italy the bonus and more directly threaten the Italian fleet and Rome. Its definitely been used against me and it has been troublesome.
When I first started playing online last year, I learned on these boards that Taranto was the standard UK opener but I haven’t seen it used often. And I’m not entirely convinced it should be the default best move for the UK. At least for me it often ended up in a trade of the UK med fleet for the Italy fleet. With German help, Italy could recover and I had lost valuable units that were effective as a threat or to combine with the US fleet.





