Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Humantorpedo vs Ian0
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:-)
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8-)
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Test summary from TripleA, engine version: 1.9, time: 7:11:50 PM
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 4 armour and 2 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Northwestern Europe to 6 Sea Zone
1 artillery moved from Bulgaria Romania to Ukraine
1 artillery moved from Poland to Baltic States
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 armour moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Northwestern Europe to France
1 infantry moved from 5 Sea Zone to Baltic States
1 artillery moved from 5 Sea Zone to Baltic States
1 fighter moved from Poland to East Poland
1 infantry moved from Poland to East Poland
2 armour moved from Czechoslovakia Hungary to East Poland
1 infantry moved from Bulgaria Romania to Ukraine
2 armour moved from Bulgaria Romania to Ukraine
1 armour moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
2 infantry moved from Poland to Baltic States
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Germany to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in East Poland, round 2 : 2/1 hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/1 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 submarines
British defend with 1 battleship, 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/0 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 destroyer and 1 transport
Battle in Baltic States
Germans attack with 2 armour, 2 artilleries and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 3/1 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from 2 Sea Zone to Norway
2 fighters moved from 6 Sea Zone to France
1 infantry moved from Germany to France
1 fighter moved from East Poland to France
1 infantry moved from Germany to BalkansPlace Units - Germans
4 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 1 armour and 1 transport; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 57 Sea Zone to 56 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
3 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Burma
1 infantry moved from 37 Sea Zone to Burma
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to Yunnan
1 fighter moved from Manchuria to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
2 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Japan to Kwangtung
3 infantry moved from Kiangsu to Fukien
3 infantry moved from Manchuria to SuiyuanCombat - Japanese
Battle in Fukien
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Fukien, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Fukien, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Fukien
Japanese roll dice for 2 infantry in Fukien, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Fukien, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Fukien, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Fukien
1 infantry owned by the Japanese retreated to Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 56 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 artillery in Philippine Islands, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Philippine Islands, round 4 : 0/1 hits
Americans roll dice for 2 infantry in Philippine Islands, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Philippine Islands
Americans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/0 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 3 : 1/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/1 hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleshipNon Combat Move - Japanese
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 60 Sea Zone
2 fighters moved from 53 Sea Zone to 60 Sea Zone
1 fighter moved from 57 Sea Zone to 62 Sea Zone
1 fighter moved from 60 Sea Zone to 62 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from Kwangtung to French Indo-China ThailandPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
British buy 2 armour, 1 bomber, 1 carrier and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - British
1 fighter moved from Egypt to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
1 cruiser and 1 destroyer moved from 12 Sea Zone to 14 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 18 Sea Zone
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
2 infantry moved from Trans-Jordan to EgyptCombat - British
Turning on Edit Mode
EDIT: Removing units owned by British from 2 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 7 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 14 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 2/0 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 14 Sea Zone, round 2 : 2/1 hits
1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 14 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 14 Sea Zone
British roll dice for 1 bomber in 14 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship and 2 transports in 14 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Italians lost in 14 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is 2
Casualties for British: 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship and 2 cruisers
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/0 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - British
2 fighters moved from 5 Sea Zone to 7 Sea ZonePlace Units - British
1 carrier placed in 7 Sea Zone
1 bomber placed in United Kingdom
2 armour and 1 infantry placed in United Kingdom -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to Rhodesia: 2 infantry
EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 45 Sea Zone: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to Rhodesia: 2 infantry
EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 45 Sea Zone: 1 destroyer and 1 transportPurchase Units - Italians
EDIT: Turning off Edit Mode
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from 15 Sea Zone to Trans-JordanCombat - Italians
Non Combat Move - Italians
2 infantry moved from Libya to Morocco Algeria
1 fighter moved from Italy to Morocco Algeria
1 artillery moved from Italy to Balkans
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Balkans to Bulgaria RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 fighter moved from Eastern United States to Brazil
1 bomber moved from Eastern United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to West Indies
1 infantry moved from Alaska to Western CanadaCombat - Americans
Battle in 53 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 57 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Hawaiian Islands to 53 Sea Zone -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 armour, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 3 units.Combat Move - Americans
1 infantry moved from Central United States to Eastern United States
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 fighter moved from Eastern United States to Brazil
1 bomber moved from Eastern United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to West Indies
1 infantry moved from Alaska to Western CanadaCombat - Americans
Battle in 53 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/0 hits
Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone
Americans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 57 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Hawaiian Islands to 53 Sea ZoneCombat Move - Chinese
1 infantry moved from Hupeh to Yunnan
1 infantry moved from Fukien to YunnanNon Combat Move - Chinese
Place Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
2 armour and 1 infantry placed in Eastern United States
Americans undo move 2.
2 armour and 1 infantry placed in Eastern United StatesPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 53 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 53 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Turning off Edit Mode
Germans spend 0 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 9 armour; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 6 Sea Zone
1 fighter and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
3 fighters moved from France to 7 Sea Zone
1 bomber moved from Norway to 18 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 armour moved from Ukraine to 16 Sea Zone
1 armour, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
2 armour, 1 artillery and 3 infantry moved from Libya to Egypt
2 armour moved from East Poland to Baltic States
4 armour, 2 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.Combat - Germans
Battle in 18 Sea Zone
Germans attack with 1 bomber
British defend with 1 armour and 1 transport
1 transport owned by the British and 1 armour owned by the British lost in 18 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 1 transport
Battle in Egypt
Germans attack with 3 armour, 1 artillery and 4 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Germans roll dice for 3 armour, 1 artillery and 4 infantry in Egypt, round 2 : 3/1 hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/1 hits
2 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Egypt, round 3 : 2/1 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Egypt, round 4 : 2/1 hits
British roll dice for 1 armour in Egypt, round 4 : 0/1 hits
1 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 1 artillery and 4 infantry
Battle in 7 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer and 2 fighters
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 fighters in 7 Sea Zone, round 2 : 2/0 hits
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/0 hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 7 Sea Zone
Germans roll dice for 3 fighters in 7 Sea Zone, round 3 : 2/1 hits
British roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in 7 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 fighters and 1 submarine
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Battle in Karelia S.S.R.
Germans attack with 4 armour, 2 artilleries and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 5 infantry
Germans roll dice for 4 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 4/1 hits
Russians roll dice for 1 armour and 5 infantry in Karelia S.S.R., round 2 : 2/1 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 4 armour, 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 3/0 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 5 infantryNon Combat Move - Germans
1 bomber moved from 18 Sea Zone to Morocco Algeria
1 fighter moved from 7 Sea Zone to Morocco Algeria
1 fighter moved from 7 Sea Zone to Norway
1 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 armour moved from Ukraine to East Poland
4 armour moved from Germany to East Poland
2 infantry moved from Germany to Balkans
3 infantry moved from France to Germany
1 artillery moved from Ukraine to East PolandPlace Units - Germans
9 armour placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 2 infantry; Remaining resources: 1 techTokens; 1 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Burma to India
2 fighters moved from 37 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
2 armour moved from Japan to 62 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 battleship moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 60 Sea Zone to 45 Sea Zone
3 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from French Indo-China Thailand to Philippine Islands
1 fighter moved from French Indo-China Thailand to Manchuria
2 infantry moved from Suiyuan to Manchuria
1 infantry moved from Kiangsu to Manchuria
2 armour moved from 62 Sea Zone to Manchuria
2 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from 62 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 carrier moved from 37 Sea Zone to 50 Sea Zone
1 carrier moved from 60 Sea Zone to 53 Sea Zone
1 transport moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from Kwangtung to Fukien
Japanese take Fukien from Chinese
1 infantry moved from Kwangtung to FukienCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour, 1 fighter and 5 infantry
Russians defend with 7 infantry
Japanese roll dice for 2 armour, 1 fighter and 5 infantry in Manchuria, round 2 : 2/1 hits
Russians roll dice for 7 infantry in Manchuria, round 2 : 3/1 hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Manchuria, round 3 : 2/1 hits
Russians roll dice for 5 infantry in Manchuria, round 3 : 2/1 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 armour and 1 fighter in Manchuria, round 4 : 2/1 hits
Russians roll dice for 3 infantry in Manchuria, round 4 : 1/0 hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour and 1 fighter in Manchuria, round 5 : 1/0 hits
Russians roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 armour and 5 infantry
Battle in Philippine Islands
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Philippine Islands, round 2 : 1/0 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 4 : 1/1 hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Americans defend with 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 3/1 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 53 Sea Zone, round 2 : 2/1 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Americans, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 53 Sea Zone
1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Casualties for Japanese: 1 cruiser
Battle in 45 Sea Zone
Japanese attack with 1 fighter
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 45 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in India
Japanese attack with 1 artillery, 3 fighters and 2 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in India : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 : 3/1 hits
British roll dice for 1 artillery and 3 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in India, round 3 : 2/1 hits
British roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the British lost in India
Japanese win, taking India from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from India to Trans-Jordan
1 fighter moved from Manchuria to 62 Sea Zone
1 fighter moved from Philippine Islands to 50 Sea ZonePlace Units - Japanese
3 armour, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
1 unit repaired. -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Persia
Italians take Persia from British
1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour moved from Bulgaria Romania to 16 Sea Zone
1 armour and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
2 infantry moved from Bulgaria Romania to Balkans
1 infantry moved from Italy to France
1 artillery moved from Italy to FranceCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 carrier placed in 14 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 1 techTokens; 48 PUs;
Germans buy 9 armour and 1 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
3 armour moved from Egypt to Italian Africa
1 artillery moved from Egypt to 15 Sea Zone
1 infantry moved from Egypt to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Italian Africa
1 infantry moved from 34 Sea Zone to Italian Africa
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 bomber moved from Morocco Algeria to Finland
1 fighter moved from Morocco Algeria to France
9 armour moved from Germany to Baltic States
1 artillery moved from Karelia S.S.R. to Finland
3 armour moved from East Poland to Belorussia
3 armour moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 armour moved from East Poland to Belorussia
1 armour moved from East Poland to Belorussia
1 infantry moved from East Poland to Belorussia
1 artillery moved from East Poland to Belorussia
1 infantry moved from East Poland to Baltic StatesCombat - Germans
Battle in Belorussia
Germans attack with 5 armour, 1 artillery and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 5 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 3/1 hits
Russians roll dice for 3 infantry in Belorussia, round 2 : 1/0 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 5 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Italian Africa
Germans attack with 3 armour, 1 artillery and 1 infantry
British defend with 2 infantry
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Italian Africa, round 2 : 2/1 hits
British roll dice for 2 infantry in Italian Africa, round 2 : 1/1 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Italian Africa
Germans win, taking Italian Africa from British with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 2/0 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/0 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Finland, round 3 : 2/1 hits
Russians roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 4 armour and 1 artillery
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 4 armour and 1 artillery in Archangel, round 2 : 2/1 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/0 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans roll dice for 4 armour in Archangel, round 3 : 2/0 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 9 armour and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 9 armour and 1 infantry in Baltic States, round 2 : 4/1 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 9 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Finland to France
1 bomber moved from Finland to Karelia S.S.R.
2 infantry moved from Balkans to Bulgaria Romania
3 infantry moved from Germany to FrancePlace Units - Germans
7 armour and 1 infantry placed in Germany
2 armour placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs