War has been declared
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Christmas in July! Emperor Hirohito thanks the Brits for building in London and not the mideast. Dawg may not share my appreciation. The Emperor thanks the Americans for moving their bombers out of reach of the homeland. Guess my stack of ftrs discouraged them. However, shipping in the Sea of Japan will continue to be sparse. The natives of DEI tremble that the Americans may return them to colonial rule. Il Duce thanks the Brits for giving him “Mare Nostrum” back. I enjoyed the comments by Garg and D.A. D.A. stay in the game.
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Wow, it truly is Christmas in July, for Italy. 13 P.U. It will be like letting a kid into a candy store. Maybe the Brit submariners need shore leave.
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I love how dawg doesn’t give a damn about our petty squabbles .
You know I have to say this and I’m only going to say this once.
Japan is not the only axis nation with a peace treaty in place with Russia.
Russia and Italy have also successfully negotiated to maintain a lasting and official peace agreement over all 12 game rounds of warfare.
Yet like the modern media, I see a lot of talk about sideshows instead of stark realities! Everyone giving Russia And Japan a hard time but Italy gets a free pass?? It’s like a Clinton conspiracy!
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That’s a good one Garg. So Dawg voluntarily gave up the Italian can opener so that Russia wouldn’t invade _ ? Does that mean that your mech in Cauc is not going to take Italian Somaliland for the N.O.?
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Thanks for the kind words D.A. Japan was blessed with good dice in the beginning against China. Sometimes one has to make your own luck. I aggressively challenged China, baiting UKP to intervene. I’ve seen many forum strategy posts about the benefits of Japan DOW on allies on T1. But I prefer to completely conquer China first. I had no idea what to do after taking India. The German war in the east wasn’t going anywhere so I needed to do something fast. S.A. quickly built and rushed in air power to Aust. and has continued to concentrate on me, thus reducing the pressure of a two front war on Ger. Even tho I took India, I’ve had to expend sizable resources every turn defending it. So the U.S. has equaled and exceeded my initial air and naval superiority.
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That’s a good one Garg. So Dawg voluntarily gave up the Italian can opener so that Russia wouldn’t invade _ ? Does that mean that your mech in Cauc is not going to take Italian Somaliland for the N.O.?
Lol, I even anticipated him wanting it and flipped the Allied neutral territory. Surprised Gargantua hasn’t wanted to move on it earlier.
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Thanks for the kind words D.A. Japan was blessed with good dice in the beginning against China. Sometimes one has to make your own luck. I aggressively challenged China, baiting UKP to intervene. I’ve seen many forum strategy posts about the benefits of Japan DOW on allies on T1. But I prefer to completely conquer China first. I had no idea what to do after taking India. The German war in the east wasn’t going anywhere so I needed to do something fast. S.A. quickly built and rushed in air power to Aust. and has continued to concentrate on me, thus reducing the pressure of a two front war on Ger. Even tho I took India, I’ve had to expend sizable resources every turn defending it. So the U.S. has equaled and exceeded my initial air and naval superiority.
The air campaign in the Pacific that initially saved Hawaii and Australia was Garg’s idea.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
1 fighter moved from 110 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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Rommel I love all the flapping of your gums about Christmas, etc!!!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 fighter and 3 tactical_bombers moved from Bessarabia to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to PolandCombat - Germans
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scramble in sz91?
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Scramble away! Let’s eat away at those damn bombers!!!
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it wont let the french fighter battle.
scramble yes battle no.
i will have to edit my first 2 battles.
got to excited and pushed the x to quick -
May the dice be with you D A!
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it wont let the french fighter battle.
scramble yes battle no.
i will have to edit my first 2 battles.
got to excited and pushed the x to quickANY IDEAS. I HIT TWICE THE FIRST TIME I ROLLED SO IT WOULD BE GONE THE DESTROYER DID NOT HIT.
oops caps locked on -
Keep the current game open or save it, and open the France 12 game turn again in a different Triplea launcher window and then just make the combat moves and combat for sz91 including the French ftr. That way, the marti’s for the French ftr will be displayed for all of us. Then you can close that window and edit the result. If you closed and didn’t save the original game, then recreate the purchase and movements and edit the battle results and make your NCM. Go with the 1st set of dice for your bombers and the Brit DD.
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Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 artillery moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 fighter and 3 tactical_bombers moved from Bessarabia to Western Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to PolandCombat - Germans
British scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Archangel
Germans attack with 2 artilleries
Russians defend with 1 armour
Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Western Ukraine, round 2 : 1/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter and 3 tactical_bombers in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Western Ukraine
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 artillery, 1 destroyer and 1 infantry; French defend with 1 fighter; Americans defend with 1 transport
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British, 1 bomber owned by the Germans, 1 transport owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber
Casualties for British: 1 artillery, 1 destroyer and 1 infantry
Casualties for Americans: 1 transport
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Western Ukraine to Bessarabia
2 bombers moved from 91 Sea Zone to Southern France
1 armour and 1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 fighter
EDIT: Adding units owned by Germans to Bessarabia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
EDIT: Changing ownership of Western Ukraine from Russians to Germans
EDIT: Turning off Edit Mode
2 armour and 4 mech_infantrys placed in Germany
2 artilleries placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,5,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,5,1,2,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,6,4
Germans collect 45 PUs (8 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Timguska to Urals
3 fighters moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to SmolenskCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Ukraine
3 fighters moved from Western Ukraine to Ukraine
2 artilleries moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Archangel to VologdaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 2.50





