Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsOwenToo (Axis) -vs- Tirano (Allies) - Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from Malaya to India
1 artillery and 1 infantry moved from Queensland to New South Wales
2 fighters moved from Queensland to Western Australia
2 fighters moved from Western Australia to JavaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
6 artilleries and 24 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
3 armour, 1 artillery and 7 infantry moved from Slovakia Hungary to Eastern Poland
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 battleship and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to Morocco
5 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
8 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Morocco
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 bomber; French defend with 2 infantry
Germans roll dice for 3 fighters and 3 tactical_bombers in Morocco, round 2 : 4/6 hits, 3.50 expected hits
French roll dice for 1 bomber and 2 infantry in Morocco, round 2 : 2/3 hits, 0.83 expected hits
1 fighter owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 2 infantry owned by the French lost in Morocco
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 bomber
Casualties for French: 2 infantryNon Combat Move - Germans
2 fighters moved from Morocco to Algeria
2 tactical_bombers moved from Morocco to Algeria
1 armour and 2 mech_infantrys moved from Germany to Romania
2 fighters moved from 125 Sea Zone to Western Germany
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Germany to Poland
4 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
4 armour, 1 bomber and 4 mech_infantrys placed in Germany
Germans undo move 1.
1 bomber placed in Western Germany
4 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -0.17
French : 1.17
Russians : -0.17 -
Bump#1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
9 infantry moved from Russia to Bryansk
2 aaGuns, 4 artilleries and 4 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
5 infantry moved from Novgorod to ArchangelPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Kwangsi to 38 Sea Zone
1 fighter moved from Kwangsi to 38 Sea Zone
2 infantry moved from Siam to Shan State
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kwangsi to Kwangtung
2 artilleries moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to 38 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Sumatra
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Japanese roll dice for 1 bomber and 2 fighters in 38 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 bomber and 1 fighter in 38 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
French roll dice for 1 destroyer in 38 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters
Casualties for French: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 2 fighters in Java, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 fighters
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 destroyers, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 37 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 destroyers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 5 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3.67 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 5 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.67 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from 38 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from Java to Siam
1 tactical_bomber moved from Malaya to Siam
1 fighter moved from Malaya to Siam
2 destroyers moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from Manchuria to Amur
2 infantry moved from Suiyuyan to Shensi
1 artillery moved from Suiyuyan to Shensi
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from Shan State to 41 Sea Zone
2 tactical_bombers moved from Shan State to 37 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
British : 0.00
French : 1.33
ANZAC : -0.67
Chinese : 1.33
UK_Pacific : 1.00
Japanese : 3.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from 101 Sea Zone to Eastern United States
3 fighters moved from Hawaiian Islands to 10 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
2 carriers placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 tactical_bomber placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 destroyers, 2 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 mech_infantry moved from Kenya to 72 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Trans-Jordan to Alexandria
2 fighters moved from Trans-Jordan to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/8 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Iraq, round 3 : 3/8 hits, 2.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Iraq to Persia
2 infantry moved from West India to India
1 infantry moved from Persia to Eastern Persia
1 armour moved from Kenya to EgyptPlace Units - British
1 transport placed in 106 Sea Zone
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 36 PUsPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
British : -1.00
Italians : 0.67
Neutral_Axis : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Algeria to Libya
1 armour moved from Romania to Belarus
Italians take Belarus from RussiansCombat - Italians
Battle in Cyprus
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Cyprus from British, taking Alexandria from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -0.50
British : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from Scotland to 125 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
French roll dice for 1 fighter in 125 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the French lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Germans: 1 destroyerNon Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Combat Hit Differential Summary :
Germans : 0.67
French : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
3 mech_infantrys moved from Eastern Poland to Archangel
10 armour moved from Eastern Poland to Archangel
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour, 8 artilleries and 36 infantry moved from Eastern Poland to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour and 2 mech_infantrys moved from Romania to Belarus
2 submarines moved from 95 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 10 armour and 3 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 10 armour and 3 mech_infantrys in Archangel, round 2 : 8/13 hits, 5.50 expected hits
Russians roll dice for 5 infantry in Archangel, round 2 : 2/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 10 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 5 infantryNon Combat Move - Germans
4 armour and 4 mech_infantrys moved from Germany to Baltic States
4 aaGuns moved from Eastern Poland to Belarus
1 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Southern France to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 battleship moved from 95 Sea Zone to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Algeria to Western Germany
2 fighters moved from Western Germany to Belarus
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
2 armour and 2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 2.50
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from GermansCombat - Russians
Non Combat Move - Russians
4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
4 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
6 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 2 factory_minors, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Ulaanbaatar
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Chahar
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 45 Sea Zone to 49 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 battleship moved from 45 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 37 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in Queensland
Battle in Philippines
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Queensland from ANZAC, taking Philippines from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Suiyuyan, round 2 : 3/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from Philippines to Dutch New Guinea
1 bomber moved from Siam to Dutch New Guinea
1 carrier, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 41 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
1 artillery moved from Yunnan to French Indo China
1 aaGun moved from Amur to Buryatia
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
2 artilleries, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0.33
Chinese : 0.67
Japanese : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 carriers, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in MoroccoNon Combat Move - Americans
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
-
Its all done in edit mode because I did it properly (you can check dice emails) and simply did not post it, then I exited tripleA and realized I had no saved file of Americans move. Therefore I edited everything like it was (again you can verify with the emails).
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Same case for the Chinese.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Tsinghai: 1 infantry
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 carriers, 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Gibraltar
Battle in MoroccoNon Combat Move - Americans
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Tsinghai: 1 infantry
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Turning off Edit Mode
6 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 1 artillery, 1 harbour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 fighters, 20 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 20 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 20 infantry and 1 tactical_bomber in Burma, round 2 : 4/23 hits, 5.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 19 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour and 1 tactical_bomber in Alexandria, round 3 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Alexandria
British win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Iraq
2 fighters moved from Persia to Russia
2 fighters moved from Burma to Persia
1 tactical_bomber moved from Burma to Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from United Kingdom to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 harbour placed in Persia
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 infantry and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
British : 0.00
Italians : 1.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 armour moved from Cyprus to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 bomber moved from Southern Italy to Egypt
1 armour moved from Belarus to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Egypt, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 bombers moved from Egypt to Greece
2 aaGuns moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 mech_infantry moved from Libya to AlexandriaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0.83
British : -1.00 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from New South Wales to 61 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea ZoneCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 61 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
ANZAC win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 61 Sea Zone to New South Wales
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
10 armour and 1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
4 armour and 4 mech_infantrys moved from Baltic States to Bryansk
2 armour, 8 artilleries, 2 fighters, 36 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to NovgorodCombat - Germans
Battle in Romania
Germans attack with 3 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 5 mech_infantrys in Romania, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 16 armour, 8 artilleries, 2 fighters, 36 infantry and 8 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 16 armour, 8 artilleries, 2 fighters, 36 infantry and 8 mech_infantrys in Bryansk, round 2 : 15/70 hits, 20.33 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 8 artilleries, 2 fighters, 35 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
4 aaGuns moved from Belarus to Bryansk
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from Bryansk to NovgorodPlace Units - Germans
3 tactical_bombers placed in Novgorod
1 artillery and 2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -4.67
Russians : -0.67