NO scramble.
18L BM3 Karl7 (L) vs AetV (X+8) Game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Java to BurmaPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs;
Germans buy 1 destroyer, 2 fighters, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
6 armour and 19 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Archangel
1 bomber moved from Rostov to Russia
3 bombers moved from Ukraine to Russia
2 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 tactical_bombers moved from Ukraine to Bryansk -
Interceptors for Moscow D#?
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yes all
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs;
Germans buy 1 destroyer, 2 fighters, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
6 armour and 19 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Archangel
1 bomber moved from Rostov to Russia
3 bombers moved from Ukraine to Russia
2 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 tactical_bombers moved from Ukraine to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 1/6 hits, 1,00 expected hits
Defenders Fire, : 0/2 hits, 0,67 expected hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/6 hits, 1,00 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,5,8,6,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 3 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 armour and 19 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Caucasus, round 2 : 8/25 hits, 6,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 6 armour and 18 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour moved from Northwest Persia to Volgograd
1 aaGun moved from Rostov to Tambov
3 artilleries moved from Ukraine to Rostov
1 aaGun, 9 armour, 15 artilleries, 10 infantry and 22 mech_infantrys moved from Volgograd to Tambov
2 tactical_bombers moved from Bryansk to Novgorod
1 mech_infantry moved from Belarus to Tambov
2 artilleries and 2 infantry moved from Belarus to Novgorod
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
5 bombers moved from Russia to Novgorod
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 aaGun, 2 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Western Germany to GermanyPlace Units - Germans
2 fighters and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
2 infantry placed in Persia
10 infantry placed in Germany
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 2 tactical_bombers
EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
Germans collect 53 PUs (7 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,00
Germans : 2,67
Defenders Fire, : : -0,67
Attackers Fire, : : 0,00
Russians : 1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Samara to Russia
1 aaGun, 5 armour, 4 artilleries and 22 infantry moved from Smolensk to Russia
1 aaGun and 10 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 8 infantry moved from Amur to BuryatiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
Japanese buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
6 infantry moved from Korea to Amur
3 infantry moved from Korea to Amur
1 aaGun moved from Korea to Amur
1 bomber moved from Szechwan to Tambov
1 bomber moved from Szechwan to Tambov
3 armour and 10 mech_infantrys moved from Szechwan to Kazakhstan
1 tactical_bomber moved from French Indo China to Kazakhstan
1 fighter moved from Shan State to Kazakhstan
3 artilleries and 2 infantry moved from Shan State to French Indo China
2 mech_infantrys moved from French Indo China to Szechwan
1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to SzechwanPlace Units - Japanese
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,3
Japanese collect 28 PUs (17 lost to blockades); end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 2 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Guam to Iwo JimaCombat - Americans
Battle in Malaya
Battle in Iwo Jima
Americans attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Iwo Jima, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Malaya from Japanese, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 34 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 fighters, 6 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from 112 Sea Zone to Norway
1 carrier, 2 destroyers and 2 transports moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Iwo Jima to MarianasPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
1 bomber, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 110 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
4 infantry moved from Kansu to Tsinghai
1 fighter moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to HopeiCombat - Chinese
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from India to West India
1 armour and 1 mech_infantry moved from Burma to West India
1 artillery and 3 infantry moved from Burma to Shan State
6 artilleries and 27 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in West India
British attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in West India, round 2 : 0/5 hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in West India, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in West India
British win, taking West India from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Yunnan
British attack with 6 artilleries, 2 fighters, 27 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 6 artilleries, 2 fighters, 27 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/36 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 6 artilleries, 2 fighters, 27 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield and 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Yunnan to Suiyuyan
3 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer and 3 fighters moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from 96 Sea Zone to Tobruk
1 tactical_bomber moved from Gibraltar to Tobruk
2 fighters moved from 110 Sea Zone to Norway
1 bomber moved from United Kingdom to Gibraltar
2 fighters moved from 91 Sea Zone to Tobruk
1 carrier and 3 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 armour
EDIT: Adding units owned by British to Belgian Congo: 3 armour
EDIT: Removing units owned by British from Rhodesia: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Union of South Africa: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 bomber placed in Union of South Africa
1 fighter placed in United Kingdom
1 armour placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
5 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Kazakhstan to Tambov
2 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
Italians collect 13 PUs (10 lost to blockades); end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 17 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Burma to Suiyuyan
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 fighter moved from Queensland to Malaya
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
French take 41 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
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Is it ok to swap my Buy?
I had in mind to buy a DD and realised it to late that i didin’t.Will post the map with the swap of 1x DD + 1x Mech vs 4x Inf.
If that is not ok with you, let me know and i will redo it. -
ok
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Tambov to Samara
2 bombers moved from Novgorod to Samara
1 bomber moved from Novgorod to SamaraCombat - Germans
Battle in Samara
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Samara, round 2 : 3/4 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Samara to Novgorod
1 armour and 3 mech_infantrys moved from Volgograd to Tambov
3 artilleries moved from Rostov to Tambov
1 armour and 11 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
8 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Tambov to Bryansk
8 armour and 20 mech_infantrys moved from Caucasus to Tambov
1 mech_infantry moved from Turkmenistan to Volgograd
1 aaGun, 2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 tactical_bombers moved from Germany to Novgorod
1 artillery and 2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 artillery and 3 infantry moved from France to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Egypt
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 bombers placed in Novgorod
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,1,4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Germans collect 50 PUs (7 lost to blockades); end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,83
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 aaGun and 10 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Tambov
1 mech_infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
5 artilleries and 5 infantry moved from Szechwan to Shensi
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Battle in Shensi
Japanese attack with 5 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese roll dice for 5 artilleries and 5 infantry in Shensi, round 2 : 5/10 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Tambov
3 mech_infantrys moved from Szechwan to Kazakhstan
1 infantry moved from Kweichow to Szechwan
1 aaGun moved from Szechwan to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Korea to AmurPlace Units - Japanese
1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,1,1,1
Japanese collect 26 PUs (15 lost to blockades); end with 26 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : 1,67 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 5 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 6 infantry, 1 marine and 1 mech_infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 carriers, 1 cruiser, 3 fighters, 1 marine and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 marine moved from 98 Sea Zone to Egypt
1 bomber moved from Belgian Congo to Egypt
1 bomber moved from Gibraltar to Egypt
1 mech_infantry moved from Malaya to Siam
Americans take Siam from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 26 Sea Zone to 64 Sea ZoneCombat - Americans
Battle in Okinawa
Battle in Trans-Jordan
Battle in Hainan
Battle in Egypt
Americans attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys; Italians defend with 5 armour and 3 fighters
AA fire in Egypt : 1/3 hits
1 fighter owned by the Americans lost in Egypt
Americans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 bombers, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/12 hits
Germans roll dice for 1 aaGun, 7 armour, 3 fighters, 5 infantry and 2 mech_infantrys in Egypt, round 2 : 6/17 hits
1 aaGun owned by the Germans, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 4 infantry owned by the Americans and 3 infantry owned by the Germans lost in Egypt
Americans roll dice for 2 bombers, 2 fighters, 1 marine and 1 tactical_bomber in Egypt, round 3 : 2/6 hits
Germans roll dice for 7 armour, 3 fighters, 2 infantry and 2 mech_infantrys in Egypt, round 3 : 8/14 hits
2 bombers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 marine owned by the Americans, 2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Egypt
Germans win, taking Okinawa from Japanese, taking Trans-Jordan from Italians, taking Hainan from Japanese with 7 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is -70
Casualties for Germans: 1 aaGun and 5 infantry
Casualties for Americans: 1 artillery, 2 bombers, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to 98 Sea Zone
2 fighters moved from Norway to Russia
1 infantry moved from Finland to Norway
1 fighter moved from Iceland to 125 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Marianas to Shan State
2 submarines moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
3 fighters placed in Norway
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Suiyuyan to Chahar
3 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
8 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
British take Anglo Egyptian Sudan from Italians
1 armour, 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
5 fighters and 1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from Gibraltar to Egypt
1 bomber moved from Union of South Africa to Egypt
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
6 artilleries and 6 infantry moved from Yunnan to French Indo China
7 infantry moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Shan State to French Indo China
1 armour, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
5 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Suiyuyan to Russia
2 fighters moved from Norway to Russia
1 fighter moved from United Kingdom to 110 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 125 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
3 cruisers moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea ZoneCombat - British
Battle in Hunan
British attack with 8 infantry
Japanese defend with 1 infantry
British roll dice for 8 infantry in Hunan, round 2 : 2/8 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 9 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys; Italians defend with 5 armour and 3 fighters
British roll dice for 9 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 8/22 hits
Germans roll dice for 7 armour, 3 fighters and 2 mech_infantrys in Egypt, round 2 : 6/12 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the British, 1 armour owned by the British, 5 armour owned by the Italians, 1 artillery owned by the British, 1 armour owned by the Germans and 2 infantry owned by the British lost in Egypt
British roll dice for 8 armour, 2 bombers, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 5/16 hits
Germans roll dice for 1 armour and 3 fighters in Egypt, round 3 : 2/4 hits
3 fighters owned by the Italians, 2 armour owned by the British and 1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 6 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Italians: 5 armour and 3 fighters
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in French Indo China
British attack with 7 artilleries and 16 infantry
Japanese defend with 1 airfield, 3 artilleries, 1 factory_minor and 8 infantry
British roll dice for 7 artilleries and 16 infantry in French Indo China, round 2 : 7/23 hits
Japanese roll dice for 3 artilleries and 8 infantry in French Indo China, round 2 : 3/11 hits
7 infantry owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 7 artilleries and 13 infantry in French Indo China, round 3 : 6/20 hits
Japanese roll dice for 3 artilleries and 1 infantry in French Indo China, round 3 : 3/4 hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 7 artilleries and 10 infantry remaining. Battle score for attacker is 18
Casualties for British: 6 infantry
Casualties for Japanese: 3 artilleries and 8 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Hunan
1 infantry moved from India to West India
1 fighter moved from 110 Sea Zone to Norway
5 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to Trans-JordanPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Norway: 1 fighter
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 carrier, 2 destroyers and 2 transports
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 carrier, 2 destroyers and 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 aaGun, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Tambov to VologdaCombat - Italians
Battle in Vologda
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Vologda
Italians roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Tambov to RostovPlace Units - Italians
1 aaGun and 2 infantry placed in Iraq
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,4,5,6,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,4,4,6
Italians collect 13 PUs (9 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0,50
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
2 fighters moved from Kiangsu to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to West India
1 fighter moved from Suiyuyan to Russia
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
1 destroyer moved from 37 Sea Zone to 19 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
11 mech_infantrys moved from Ukraine to Russia
19 armour, 18 artilleries, 8 infantry and 58 mech_infantrys moved from Tambov to Russia
7 bombers, 3 fighters and 5 tactical_bombers moved from Novgorod to Russia
1 armour moved from Volgograd to RussiaCombat - Germans
Battle in Russia
Germans attack with 20 armour, 18 artilleries, 7 bombers, 3 fighters, 10 infantry, 69 mech_infantrys and 5 tactical_bombers
British defend with 4 fighters and 1 tactical_bomber; Americans defend with 2 fighters; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 8 armour, 15 artilleries, 1 factory_major, 1 fighter, 74 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 4/12 hits, 2,00 expected hits
3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 20 armour, 18 artilleries, 7 bombers, 10 infantry, 69 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 42/128 hits, 39,50 expected hits
Russians roll dice for 4 aaGuns, 8 armour, 15 artilleries, 8 fighters, 74 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 38/109 hits, 40,67 expected hits
38 infantry owned by the Russians, 10 infantry owned by the Germans, 4 aaGuns owned by the Russians and 28 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 18 artilleries, 7 bombers, 41 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 28/90 hits, 33,17 expected hits
Russians roll dice for 8 armour, 15 artilleries, 8 fighters, 36 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 34/71 hits, 28,00 expected hits
28 infantry owned by the Russians and 34 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 18 artilleries, 7 bombers, 7 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 29/56 hits, 25,67 expected hits
Russians roll dice for 8 armour, 15 artilleries, 8 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 14/43 hits, 18,67 expected hits
2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 4 armour owned by the Russians, 15 artilleries owned by the Russians and 14 artilleries owned by the Germans lost in Russia
Germans roll dice for 20 armour, 4 artilleries, 7 bombers, 7 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 23/42 hits, 20,50 expected hits
Russians roll dice for 4 armour, 8 fighters and 2 tactical_bombers in Russia, round 5 : 10/14 hits, 8,33 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 1 fighter owned by the ANZAC, 4 armour owned by the Russians, 1 tactical_bomber owned by the British, 4 artilleries owned by the Germans, 2 fighters owned by the Americans, 6 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour, 7 bombers, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 18 artilleries, 3 fighters, 10 infantry, 68 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 fighters and 1 tactical_bomber
Casualties for Americans: 2 fighters
Casualties for ANZAC: 1 fighter
Casualties for Russians: 4 aaGuns, 8 armour, 15 artilleries, 1 fighter, 74 infantry, 2 mech_infantrys and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
4 tactical_bombers moved from Russia to Volgograd
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 aaGun moved from Tambov to Volgograd
2 artilleries and 6 infantry moved from Western Germany to France
1 aaGun, 1 artillery and 13 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
3 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
3 bombers moved from Russia to Volgograd
1 aaGun moved from Tambov to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Persia
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
Germans undo move 3.
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,3,2,2,1,6
Germans collect 51 PUs (6 lost to blockades); end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
AA fire in Russia : : 2,00
Germans : 3,17
Russians : 0,33