Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Bjergmose vs. Toyls - 1(0-0)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
3 bombers moved from Eastern Poland to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea ZoneCombat - Americans
-
Scramble?
-
nej tak
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
3 bombers moved from Eastern Poland to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea ZoneCombat - Americans
Battle in 113 Sea Zone
Americans attack with 5 bombers and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Americans roll dice for 5 bombers and 2 fighters in 113 Sea Zone, round 2 : 6/7 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans, 2 bombers owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 2 bombers
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 battleship, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 30 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
4 fighters moved from 30 Sea Zone to 54 Sea Zone
3 bombers moved from 113 Sea Zone to United Kingdom
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
3 bombers moved from Eastern Poland to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea ZoneCombat - Americans
Battle in 113 Sea Zone
Americans attack with 5 bombers and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Americans roll dice for 5 bombers and 2 fighters in 113 Sea Zone, round 2 : 6/7 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans, 2 bombers owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 2 bombers
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier and 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 battleship, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 30 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
4 fighters moved from 30 Sea Zone to 54 Sea Zone
3 bombers moved from 113 Sea Zone to United Kingdom
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SuiyuyanPlace Units - Chinese
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from West India to Persia
British take Persia from Italians
6 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from West India to India
1 armour, 1 infantry and 1 transport moved from 69 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to Gold CoastCombat - British
Battle in Gold Coast
British attack with 1 armour and 1 infantry
Italians defend with 1 armour
British roll dice for 1 armour and 1 infantry in Gold Coast, round 2 : 1/2 hits
Italians roll dice for 1 armour in Gold Coast, round 2 : 0/1 hits
1 armour owned by the Italians lost in Gold Coast
British win, taking Gold Coast from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry; Italians defend with 1 fighter
British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/3 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Iraq
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 fighter
Battle in India
British attack with 7 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 7 infantry in India, round 2 : 1/7 hits
Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 6 infantry in India, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
2 aaGuns and 4 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
2 aaGuns and 8 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 8 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 fighter placed in United Kingdom
2 infantry placed in United KingdomTurn Complete - British
British collect 18 PUs; end with 18 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from France to 92 Sea Zone
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia HungaryCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 battleship and 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 1 battleship and 1 submarine
Battle in Poland
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Italians roll dice for 3 infantry in Poland, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Chinese to Italians
EDIT: Adding units owned by Italians to Szechwan: 1 infantry
EDIT: Removing units owned by Italians from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Slovakia Hungary to Yugoslavia
1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
8 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Holland Belgium to France
1 aaGun moved from Germany to Western Germany
3 fighters moved from 92 Sea Zone to Southern France
1 cruiser and 1 transport moved from 79 Sea Zone to 41 Sea ZonePlace Units - Italians
1 fighter placed in Southern Italy
1 armour and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caucasus to PersiaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caucasus to PersiaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 0 techTokens; 61 PUs;
Germans buy 1 artillery, 3 bombers and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
3 artilleries, 1 fighter and 3 infantry moved from France to Normandy Bordeaux
2 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 2 bombers, 6 fighters, 6 infantry and 1 mech_infantry
British defend with 2 aaGuns and 8 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Normandy Bordeaux : 0/6 hits
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 10/19 hits
Americans roll dice for 2 aaGuns, 3 artilleries and 10 infantry in Normandy Bordeaux, round 2 : 7/13 hits
2 aaGuns owned by the British, 6 infantry owned by the Germans, 2 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 2 bombers and 6 fighters in Normandy Bordeaux, round 3 : 4/12 hits
Americans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits
1 artillery owned by the Germans, 2 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries, 2 bombers and 6 fighters in Normandy Bordeaux, round 4 : 6/11 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
1 artillery owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries, 6 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns and 8 infantry
Casualties for Americans: 3 artilleries and 2 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 fighter moved from Normandy Bordeaux to Yugoslavia
3 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to Germany
3 infantry moved from Western Germany to Greater Southern Germany
3 aaGuns moved from Germany to Western Germany
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
1 infantry placed in Egypt
1 artillery and 4 infantry placed in Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit Mode
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 4 infantry moved from Finland to Norway
3 infantry moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Novgorod to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Novgorod to Poland
2 armour, 4 artilleries and 4 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
3 armour moved from Volgograd to Tsinghai
4 infantry moved from Hopei to ChaharCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Norway
Russians attack with 2 artilleries and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries and 4 infantry in Norway, round 2 : 1/6 hits
Germans roll dice for 4 infantry in Norway, round 2 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 2 artilleries and 2 infantry in Norway, round 3 : 0/4 hits
Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 2 artilleries and 1 infantry in Norway, round 4 : 2/3 hits
Germans roll dice for 3 infantry in Norway, round 4 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 artilleries in Norway, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians winGermans win with no units remaining, taking Norway from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 1 aaGun; Italians defend with 3 infantry
AA fire in Poland : 1/3 hits
1 tactical_bomber owned by the Russians lost in Poland
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/5 hits
Germans roll dice for 1 aaGun and 3 infantry in Poland, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Italians lost in Poland
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Poland
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 4 : 2/4 hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 aaGun
Casualties for Italians: 3 infantry
Casualties for Russians: 1 infantry and 1 tactical_bomber
Battle in Slovakia Hungary
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 3 infantry
AA fire in Slovakia Hungary : 0/3 hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/6 hits
Germans roll dice for 1 aaGun and 3 infantry in Slovakia Hungary, round 2 : 0/3 hits
1 aaGun owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/6 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 3/5 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun
Casualties for Italians: 3 infantry
Casualties for Russians: 2 infantry
Battle in Chahar
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 3 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Chahar
1 infantry owned by the Russians retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter moved from Poland to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
4 aaGuns, 4 armour, 12 artilleries and 11 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Poland to Romania
4 armour and 2 mech_infantrys moved from Baltic States to Romania
2 artilleries and 4 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Baltic States
2 armour moved from Novgorod to Eastern Poland
1 aaGun moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Hopei to SuiyuyanPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Russians collect 49 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 4 infantry moved from Burma to India
1 armour moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 fighter moved from Kiangsu to Hopei
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from French Indo China to IndiaCombat - Japanese
Battle in Aleutian Islands
Battle in Caroline Islands
Battle in Dutch New Guinea
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Japanese win, taking Aleutian Islands from Americans, taking Caroline Islands from Americans, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers
British defend with 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers in India, round 2 : 4/9 hits
UK_Pacific roll dice for 6 infantry in India, round 2 : 4/6 hits
4 infantry owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in India, round 3 : 2/5 hits
UK_Pacific roll dice for 2 infantry in India, round 3 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 6 infantry
Casualties for Japanese: 1 artillery and 4 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Java to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery moved from Kiangsi to Anhwe
1 fighter moved from Kiangsu to Japan
1 infantry moved from Sakha to Buryatia
1 fighter moved from Hopei to Szechwan
3 infantry moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from India to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 armour moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Hunan to Kweichow
4 fighters and 2 tactical_bombers moved from French Indo China to Japan
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 infantry, 8 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 armour placed in French Indo China
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4,1,5,5,1,1
Japanese collect 68 PUs (1 lost to blockades); end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 88 PUs -
Jeg gir op, godt spillet:-)
Jeg kan ikke finde motivation for at spille mere, så tror jeg holder en pause.
-
kender det godt.
skrev det samme til raimo
tidligere