@cwglee51 Moved your guys to rhodesia.
18L JDOW (L) vs AetV (X) BM3 game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Yunnan to Evenkiyskiy
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
2 fighters moved from Western United States to AlaskaCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 24
Casualties for Italians: 1 carrier and 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Alaska
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 fighter
Americans roll dice for 2 fighters and 1 mech_infantry in Alaska, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in Alaska, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 2 fighters in Alaska, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Alaska, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Evenkiyskiy
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber in Evenkiyskiy, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Evenkiyskiy
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 battleship and 1 marine moved from 49 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 30 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from Evenkiyskiy to Timguska
2 fighters moved from 95 Sea Zone to Algeria
1 bomber moved from 95 Sea Zone to Iraq
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
2 submarines moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 3 infantry placed in Central United States
1 artillery and 1 bomber placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : -1,50
Italians : -0,67
Americans : -1,00
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
2 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery placed in Tsinghai
1 artillery placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Yunnan to Evenkiyskiy
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
2 fighters moved from Western United States to AlaskaCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 fighters and 2 submarines
Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 1 bomber and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 carrier and 1 destroyer in 95 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 destroyer owned by the Italians and 1 carrier owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 24
Casualties for Italians: 1 carrier and 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Alaska
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 fighter
Americans roll dice for 2 fighters and 1 mech_infantry in Alaska, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in Alaska, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 2 fighters in Alaska, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in Alaska, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Adding units owned by Americans to Alaska: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Evenkiyskiy
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Evenkiyskiy, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 bomber in Evenkiyskiy, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Evenkiyskiy
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 battleship and 1 marine moved from 49 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 30 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 infantry and 1 transport moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from Evenkiyskiy to Timguska
2 fighters moved from 95 Sea Zone to Algeria
1 bomber moved from 95 Sea Zone to Iraq
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
2 submarines moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 3 infantry placed in Central United States
1 artillery and 1 bomber placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
2 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery placed in Tsinghai
1 artillery placed in Kweichow
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Changing ownership of Kwangtung from British to UK_Pacific
EDIT: Changing PUs for British from 44 to 41
EDIT: Turning off Edit Mode
British buy 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 bomber moved from Queensland to Shan State
1 bomber moved from Yunnan to Kiangsu
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Algeria to 93 Sea Zone
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 submarine moved from 79 Sea Zone to 72 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Sumatra
Battle in 72 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 72 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 72 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 72 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 72 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 106 Sea Zone from Germans, taking Sumatra from Japanese, taking 72 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 93 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Casualties for Germans: 2 submarines
Battle in Shan State
British attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 4/7 hits, 3,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Hunan to Kweichow
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 artillery moved from West India to India
1 battleship and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Shan State to India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Northwest Persia to Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 93 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in United Kingdom
2 infantry and 1 mech_infantry placed in Egypt
1 bomber and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Germans : -1,00
Italians : -0,67
British : -1,00
Americans : -1,00
Chinese : 0,33
Japanese : -0,33
AA fire in Kiangsu : : 0,83 -
Na da hab ich mir wieder nen Gedankenfurz geleistet mit meinem unloaded CV :| :roll:
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Bitte nimm diese Map.
Sorry for China edit, I always wanted to plant 4 Chinese at Kweichow
Please note that I had to reduce the UK money at the beginning of the turn. When I edited the Kwangtung walkin recently I accidently assigned the territory to UK instead of UK Pacific, this UK had 44, but should only have 41 IPC. I changed that before the turn, so everything is alright now.Jo, das mit dem Carrier war nicht so gut. Allerdings haette ich sonst Tunesia angegriffen und wohl deine IT Figs gekilled.
Die Alaska Expedition hat sich gelohnt fuer dich, mensch war das teuer, das zureuckzuholen.
Dice recently ok fuer mich, nur den UK Bomber haette ich nicht gern verloren, da haettest du lieber den US dude erwischen koennen. Insgesamt aber fair dice diese Runde. z.B. kein Sub in 95 oder 73 verloren trotz unzaehliger shots:D -
Nimm das File bitte
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Dickes sorry fuer den OOP Fehler in Alaska.
Ich wuerfle Runde 2 im Forum mit Mech und Fig.
Fig + Mech round 2
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (1) -
Ok, Glueck gehabt. (Alaska war immer noch teuer genug^^), dein Fig auto hittet ja immer noch, also bleibt die map so, wie sie ist.
Ok so fuer dich?
Nochmal ganz dickes sorry, sowas darf mir nicht passieren und ich werde noch genauer drauf achten ab jetzt.
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All is good. No worries. As long as we keep the Dialog up we should be more then fine.
Unsere triple a Freundschaft bedeutet mir mehr als das Spiel.
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THX!
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Dein Post klingt auch bissi dramatisch. Warum siehst du unsere A&A Freundschaft auf dem Spiel, nur weil ich einen Fluechtigkeits-Fehler gemacht habe, der zum Glück korrigierbar war :-)?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 fighters moved from Tunisia to Southern Italy
1 artillery, 1 infantry and 1 marine moved from Tunisia to LibyaPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 aaGun moved from 41 Sea Zone to Sumatra
2 fighters moved from India to Sumatra
3 fighters moved from Queensland to Sumatra
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from 30 Sea Zone to New South Wales
1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry moved from Queensland to New South Wales
1 artillery moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour, 1 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
2 bombers moved from Southern Italy to Rostov
2 bombers moved from Western Germany to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 fighter moved from Belarus to Smolensk
2 fighters and 2 tactical_bombers moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Vologda
1 fighter moved from Belarus to Smolensk
15 armour, 10 artilleries, 18 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 armour moved from Novgorod to Bryansk
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 18 armour, 10 artilleries, 19 infantry and 16 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 18 armour, 10 artilleries, 19 infantry and 16 mech_infantrys in Bryansk, round 2 : 19/63 hits, 19,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 18 armour, 10 artilleries, 19 infantry and 16 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 aaGun and 1 mech_infantry
AA fire in Rostov : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 2,50 expected hits
Russians roll dice for 1 aaGun and 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 aaGun and 1 mech_infantry
Battle in Smolensk
Germans attack with 2 bombers, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 1 infantry in Smolensk, round 2 : 3/5 hits, 2,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 1/5 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
2 bombers moved from Rostov to Belarus
2 bombers moved from Smolensk to Belarus
1 aaGun moved from Belarus to Bryansk
1 fighter and 2 tactical_bombers moved from Vologda to Belarus
2 fighters moved from Smolensk to Belarus
1 infantry moved from Novgorod to Archangel
2 fighters moved from Western Germany to Archangel
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
2 armour moved from Germany to Eastern Poland
1 aaGun, 1 artillery, 1 cruiser, 3 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 127 Sea Zone to Archangel
1 fighter moved from Belarus to Novgorod
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Novgorod
4 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -2,33
AA fire in Rostov : : -0,50
Russians : 0,67 -
Given the fact that Japan ist not doing so well and that my Allied air is not in position yet, this was a good and bold move. Still got you lucky that I did not hit in the ground in Bryansk but 79% odds is a devilish invitation that can decide the game in your favor, because even if I win, you still might have good winning chances.
However, in case I do not attack it seems that Germans will also get a very dominant position as Russia is everything I have against the Germans.
So I guess I have to attack and then everything is possible:
1. I win big and you have a hard time to retake Bry
2. I find a good spot for a retreat3+4 I win so that you can easily retake or I lose rather means it I am afraid.
So another time the game seems to lie in the hand of MARTI.
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Bue hey, after you killed everything at Egypt with almost no German losses I thought there is no way I can stop the Axis. So having this shot is a win already after the early developments I guess.
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Bue hey, after you killed everything at Egypt with almost no German losses I thought there is no way I can stop the Axis. So having this shot is a win already after the early developments I guess.
Or it is simply this:
You attack and loose against the odds :-P
Baammm chapter closed :-D :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
20 artilleries, 2 fighters, 30 infantry and 1 tactical_bomber moved from Russia to Bryansk
8 armour, 1 infantry and 11 mech_infantrys moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Samara to Bryansk
1 submarine moved from 97 Sea Zone to 94 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 9 armour, 20 artilleries, 2 fighters, 31 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 18 armour, 10 artilleries, 19 infantry and 16 mech_infantrys
AA fire in Bryansk : 0/3 hits
Russians roll dice for 9 armour, 20 artilleries, 2 fighters, 31 infantry, 12 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/75 hits
Germans roll dice for 3 aaGuns, 18 armour, 10 artilleries, 19 infantry and 16 mech_infantrys in Bryansk, round 2 : 23/63 hits
3 aaGuns owned by the Germans, 17 infantry owned by the Germans and 23 infantry owned by the Russians lost in Bryansk
Russians roll dice for 9 armour, 20 artilleries, 2 fighters, 8 infantry, 12 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 15/52 hits
Germans roll dice for 18 armour, 10 artilleries, 2 infantry and 16 mech_infantrys in Bryansk, round 3 : 11/46 hits
13 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 8 infantry owned by the Russians lost in Bryansk
Russians roll dice for 9 armour, 20 artilleries, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 16/41 hits
Germans roll dice for 18 armour, 10 artilleries and 3 mech_infantrys in Bryansk, round 4 : 17/31 hits
3 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 14 artilleries owned by the Russians, 3 armour owned by the Germans and 10 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 9 armour, 6 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 11/24 hits
Germans roll dice for 15 armour in Bryansk, round 5 : 6/15 hits
4 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians and 11 armour owned by the Germans lost in Bryansk
2 mech_infantrys owned by the Russians, 9 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 4 armour remaining. Battle score for attacker is 63
Casualties for Germans: 3 aaGuns, 14 armour, 10 artilleries, 19 infantry and 16 mech_infantrys
Casualties for Russians: 16 artilleries, 31 infantry and 10 mech_infantrysNon Combat Move - Russians
1 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
That battle went pretty close to odds. I would have finished with 16 units remaining weil 18 was average if won.
So of course I hoped for a miracle and that MARTI wanted to give me something back but at least it did not betray me. Let’s see where this leads. Germans still in a good position I guess.
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In the end I only won 3 attacking units. Killed 63 (thereof 3 AA), lost 57. Not sure who this attack helped more tbh^^





