But you can pre-plan in LL.
You have 40 infantry, 10 artillery, 19 armor and you want to take out a territory with 10 infantry defending it while keeping the largest possible force in BOTH locations, that means you want to clear it in one round to minimize the damage you take.
In LL you could send:
18 infantry + 10 artillery + 4 armor will ALWAYS give you exactly 10 and no more or less then 10 hits in LL when you use them to attack.
In ADS you may send closer to 20 infantry, 5 artillery, 12 armor to compensate for bad dice.
In LLADS you could still send 18 I, 10 R, 4 A because you’ll get 9 hits, but it may take another round, so you might send another couple of infantry or just take the risk.
The Point is, LLADS is inbetween ADS and LL. LL is obviously a poor method to extrapolate a 15 round game for theory testing because it has very little variation in results and allows you to calculate your defense and offense to the nth degree. ADS is also a poor method to extrapolate a 15 round game for theory testing because there are the possibilities of battles going insanely good or bad and thus, throwing off the results. As I used to say “Good Dice Rolls Beat Good Tactics Any Day.” LLADS is in the middle. It’s not perfect, but it eliminates the worst failures of both ADS and LL. There are no insanely good or bad dice rolls, but their’s also more ambiguity to the outcomes of battles then LL.
Sure, 6 infantry will still kill 1 infantry. But who’s going to send 6 infantry to attack one infantry, seriously? 3 is about the cap I ever see. Infantry, Artillery is more common then 3 infantry (and would be rolled ADS style in LLADS.) 2 Infantry is the most common (and would be rolled LL style.) Assuming your fighters are tied up or dead, that is.
@Amon:
@ncscswitch:
Remove the dice, remove the CORE CONCEPT of the game.
couldnt put it better myself too :wink:
This isn’t for actual game play, it’s for testing strategies only and getting a feel for how fault tolerant they are.
Basically, it’s LL with more dice or ADS with less dice. Depending on your view.
I still agree the only way to play a real game is with all the dice. But a diagnostic game? Do you really want to test a theory when you lose 6 fighters and a bomber to a battleship and all you do is damage the battleship?