• More clarifications:

    1. Japan can build a minor only on Manchuria
    2. Japan can build a minor OR major on Korea
    3. If there is an Air base on Korea and Japan is attacking Japan via amphibious assault can the scramble fighters attack the bombardment ships or does the scramble only help out with naval attacks on ships in that SZ?  I guess what i’m asking here is - say the US has already cleared SZ6 and is now just pounding Japan with Transports, Infantry and Naval bombardment but also have destroyers etc there too, since there is no longer a sea battle can the fighters in Korea be used to prevent the bombardment feature as a scramble or are they only able to be used in SZ protection with ships?

    4. If the US is sitting in SZ6 and their carriers get damaged, what are their options for any fighters sitting on those carriers?  Where all can they legally land now?

    5. If the US is sitting in SZ6 with their navy, would the purchase of a Japanese Destroyer and placing it in SZ6 prevent the US Capital ships from being able to bombard their next turn since they would have to be involved in that naval battle to clear the SZ again?

    6. Thoughts on the best way to defend such a situation other than just loading Japan with units at that time?

    I’m sure your answers will spur more questions


  • 1.  Japan can build a minor industrial complex any non-island territory is has controlled since the start of its turn worth 2 IPCs or greater (Kiangsu, Indo-China, Malaya, etc.).
    2.  Korea is the only place Japan can build a major industrial complex.  A minor may of course be built there instead.
    3.  When an enemy is making amphibious assaults from a sea zone you have an operative air base adjacent to, you may scramble to try to stop them.  Even if you lose the ensuing battle, a scramble negates bombardment possibility.
    4.  If your planes have any movement points left, they must try to land elsewhere.  If the planes have used their full movements and their carriers have been damaged, the planes are destroyed.  Ouch!
    5.  Yes, a single fighting unit’s presence forces a battle and therefore negates bombardment.
    6.  Scrambling airplanes with maybe another airbase on Korea, using the bulk of your navy, or building infantry and fighters and AA guns on Japan—all work with disadvantages.


  • @Charles:

    4.  If your planes have any movement points left, they must try to land elsewhere.  If the planes have used their full movements and their carriers have been damaged, the planes are destroyed.  Ouch!

    That’s in the case USA attacks.

    If USA was on the defensive side (Japan attacks USA fleet in sz6) the planes are allowed 1 step to find a safe landing space, not 4. That can be an Allied-controlled territory 1 step away or an undamaged carrier with room to spare 1 step away. In this particular case : Korea or Japan (if Allies control it) or a carrier in sz5/7/16/17/18/19.

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