• @Bean:

    You seem to be talking about 2 different things. I was responding to your statement about the Americans needing fodder, and then you started talking about Japanese defensive fodder, which is a totally different subject. Japanese defensive fodder works up to a point because Japan already has a lot of defensive gear, but once the odds even up there is no naval investment that can match the offensive strength of HBs.

    well I think you brought up defensive fodder and cost first:

    @Bean:

    HBs are simply more efficient per IPC than any unit on defense, so you don’t need fodder.

    I disagreed with this statement and elaborated.  Again I think this is a game THEORY thingy that works on the chalk board but is almost impossible to implement in a game situation.


  • Sample Battle:
    Defending navy is 3 TRN, 2 SUB, 1 DST, 1 AC, 2 FIG, 1 BB (a pretty typical navy)

    Attacking force of $92 value…
    Option 1:  6 HB’s
    50/50 battle with a VERY slight chance of 1 HB surviving
    67% odds of destroying the enemy

    Option 2:
    4 SUBs, 4 HB’s
    62% Attacker win with 1 or 2 HB’s surviving.
    77% odds of destroying the enemy

    You increase your odds by about 20% by having a mixed force of 4 SUBs/4 HB’s over 6 HBs.

    That is pretty significant in my book…

    By having those 4 attacking/fodder units, you keep more of your HB’s alive longer, and that means they are more effective overall.


  • I didn’t count but i never think in terms of “who is destroyed” but rather how many IPC do you gain in the exchange from combat loses…so does that result support a gain in net IPC or not?


  • Like I said, first of all if you have just a few subs they’re going to get strafed and killed by opposing fighters + carriers.

    I still haven’t seen a logical answer to my statement.

    And just in case you answer something like well build a carrier, that means less HBs. And you still have the major problem of getting your fodder into range without the enemy navy being able to attack it with their navy. It’s more theorycraft to say to build a few fodder for your hbs than it is to use pure hbs.

    Also to respond once again to Axis Roll:

    n a realistic example, it would be very cost ineffective for the US to build a fleet of HB’s to take out the IJN, IMHO.  Sure, 10 bombers might be able to sink 2 BBs, 2 loaded A/Cs 2 DD’s and 5 tpts.  That’d take 4, more likely 5 rounds (9 bombers @15) + 4 tech rolls? ($20) = 155.  Notice the minimal Japanese additional investment of my example.

    In theory, I agree it IS possible to do so, but is it one that proves true in actual game play?

    I am repeating myself: is there a BETTER way for the Americans to wipe out the J navy? Even if HBs is not possible in actual play, that makes any other strategy even less likely to work.

    5 rounds is not a very long time, in fact most KJF strategies take until round 8 or so before the American navy becomes a dangerous force to contend with.

    Everyone knows that with minimal investment Japan can make an insanely strong defensive navy. That’s very obvious. That doesn’t make the heavy bomber strategy less viable than other anti-navy strategies.


  • @Bean:

    I am repeating myself: is there a BETTER way for the Americans to wipe out the J navy? Even if HBs is not possible in actual play, that makes any other strategy even less likely to work.

    Yes, there’s much better ways to eliminate the IJN.  A sub heavy fleet with some loaded A/C’s for protection.

    Tanks are the most efficient killing unit, so why doesn’t everyone build all tanks?  Because you need cheap fodder (inf) to make it economically viable.

    @Bean:

    Everyone knows that with minimal investment Japan can make an insanely strong defensive navy. That’s very obvious. That doesn’t make the heavy bomber strategy less viable than other anti-navy strategies.

    You were the one contending HB’s were the best.
    My arguement was that they were not the best.

    ANY strategy is VIABLE, especially in theory, which is what you seem to be arguing in.  As I’ve said before, in practicality, buying all HBs to take out the IJN wouldn’t really be a game winning move, IMHO: too costly as well as easy to stop (as you so aptly point out)… it’s not like Japan wouldn’t see it coming either.


  • A sub heavy fleet is not a valid counter to the Japanese navy, because they can always match you sub for sub with superior income. There is no match for the heavy bomber. Eventually heavy bombers will win out in the sea, while the same cannot be said about subs.

    Also, even if you somehow overpower the Japanese with subs, then what? What are your subs going to do on land? I don’t feel that a sub heavy strategy is a good one (maybe in AARE it’s good because of convoy raiding  :lol: ). The Japanese can always run away before your subs hit and then you’re left with 100 IPCs of subs with nothing to do on land. But heavy bombers can also make a huge wreck on land after they’re done cleaning the sea.

    Also, I feel the tank example is invalid, because tanks do not roll 2 at 4. They only roll 1 at 3. That makes a huge difference. There is no infantry unit either in terms of navy, there is no unit that defends at a 2 and is cheap. The “best” thing you can come up with is a destroyer for 12 IPCs that rolls at a 3 against air.

    Economically on land infantry will counter tanks. 30 IPCs of infantry on defense beats 30 IPCs of tanks on offense. However, on sea this no longer holds true. There is nothing that beats heavy bombers IPC for IPC on defense. 1 hb beats 1 destroyer, 1 hb beats 2 transports, there is nothing you can do if you have equal income to defend against heavy bombers except delay for a while. I don’t see why this is so hard to see.

    All that you’re talking about is that you have to overcome the initial inertia of the existing Japanese fleet + investments, but that is true of any anti-navy strategy, you have to overcome a huge bump. I simply think that heavy bombers can easily overcome this bump, even you said yourself it takes 5 times to build up the necessary bombers, while navy heavy takes at least 3 rounds more to become threatening.

    As I’ve said before, in practicality, buying all HBs to take out the IJN wouldn’t really be a game winning move, IMHO: too costly as well as easy to stop (as you so aptly point out)… it’s not like Japan wouldn’t see it coming either.

    And as I’ve said before, I don’t think it’s a game winning move either, but certainly nothing else would work better should one decide to go KJF. Sub heavy or navy heavy is much slower and also the Japanese CAN match you defensively with their income, but with heavy bombers eventually they’ll have to give up or roll for their own heavy bombers to keep the seas clean of all ships.


  • One issue with the HB’s…

    Where are you basing them?

    Remember, they need 1 movement point to leave land.  So it takes 1 to just reach the sea.  Then 2 more to get to the Japan navy.

    Guess what… that leaves those HB’s sitting in range of the Japan Fleet (which probably includes TRNs) for an amphibious attack before those HB’s ever take off for their “kill the Imperial Navy” mission.

    So your anti-sub argument about being taken out before they can act is also valid for the HB’s


  • Long Range Aircraft.


  • Now you are rolling for TWO techs…

    That is a hell of a lot of cash to spend on reasearch, then building your HB’s… all the while Japan and Germany have only UK and USSR fighting them…

    By the time USA gets their HB squadron built to take out the Japan Navy (assuming it sails into range of even LR HB’s… no reason for them to do so…) it is probably going to be all over for the Allies.


  • But as Axis Roll pointed out, building up sufficient heavy bomber squadron is faster than building up a normal KJF navy. It’s only one more turn to finish up the long range aircraft. Unfortunately the Japanese navy does have good reason to wander into HB/LRA range because otherwise they cannot offload anything off of Japan.

    By the time USA gets their HB squadron built to take out the Japan Navy (assuming it sails into range of even LR HB’s… no reason for them to do so…) it is probably going to be all over for the Allies.

    Is this any different than if the US went sub heavy?


  • SZ61 is out of range if you want to base from WUS.  If you want to move to the islands…  Then I am going to come after your BOM’s that defend on 1’s.

    And yes it is different from a fleet buildup, because that fleet can (and should) include TRNs that can island hop and trash Japan income.

    AIRCRAFT CANNOT TAKE TERRITORY, and the game is won and lost by controlling territory…

    Turn 1:  Pearl destroyed, USA rolls HB tech
    Turn 2:  Japan Fleet consolidates in SZ60, USA rolls LRA
    Turns3-5:  USA builds squadron of 6-8 HB’s.  Japan dumps troops into Asia and adds 1 unit per turn to their fleet.

    Turn 6:  USA unleashes 8 HB’s on Japan’s fleet of  6 TRN, 2 SUB, 1 DST, 2 AC, 4 FIG, 2 BB

    Japan wins with 2 BB, 2 AC, 2 FIGs.  Builds 4 TRN and resumes dumping into Asia and building a naval unit per turn.  USA starts building HB’s for a subsequent attempt…


  • SZ61 is out of range if you want to base from WUS.  If you want to move to the islands…  Then I am going to come after your BOM’s that defend on 1’s.

    I would base in W. Canada.

    AIRCRAFT CANNOT TAKE TERRITORY, and the game is won and lost by controlling territory…

    Neither can subs.

    Turn 6:  USA unleashes 8 HB’s on Japan’s fleet of  6 TRN, 2 SUB, 1 DST, 2 AC, 4 FIG, 2 BB

    Japan wins with 2 BB, 2 AC, 2 FIGs.  Builds 4 TRN and resumes dumping into Asia and building a naval unit per turn.  USA starts building HB’s for a subsequent attempt…

    Why would the US make an incomplete attempt? That’d be as ridiculous as assuming the US would attack with say 12 subs and allow Japan to win, then gear up again and repeat.

    And in spite of all this, Peter Morrison and I’m sure many others realized HBs were overpowered well over 2 years ago. There are other good examples to give besides the US pursuing HBs; Japan can also pursue HBs and make a wreck of the Atlantic shuck by flying a couple HBS from India to W. Europe every turn. The point is that heavy bombers at 2d are imbalanced.


  • You want to try to prove your theory on the US knocking out the Imperial Fleet?

    I am game for it…

    Do you have TripleA?


  • I’ll take the Axis (of course since you want to test HB’s to take out the Imperial Navy).

    Bid of $8 (pretty typical).

    Can you handle it?


  • I’m already behind on a lot of games. I have to refuse. I don’t care if you see this as a cop out. I am at my limit with A&A games right now. I have 3 or 4 games going on with Jen, 1 with aadog, and one upcoming with Mazer Rakham. That may not be a lot of games from some perspectives, but I assure you it is already more than I personally can uphold a commitment to right now.


  • No problem Wes.

    Eventually we will play again…  It has been quite a while since we played each other :-)


  • I’m grateful you understand Ike, I do look forward to the day which we face each other once again (and I apologize again for copping out on you last year in the doubles tourney, I know it’s a sore spot).

    To be plainly honest though, if we were to play right now to “test my theory”, I don’t think you would get what you would expect. I wouldn’t straightly build bombers along the W. Coast, because I agree that would just let Germany and Japan go free for too long, it would be like any other ill-conceived KJF where the US tilts 100% at Japan while letting everything else go to waste. I think it’s better than trying to out-sub Japan, but that doesn’t make it a winning strategy, and I don’t play to lose.

    I would still use heavy bombers, and that I would say is the real theory being tested, the use of heavy bombers, but first to contain Germany, and then to make sure Japan never again has a navy. But the alternate problem is that Japan can also develop heavy bombers which I said earlier would make an Atlantic shuck at some point impossible as well as island hopping. I think the real point I would be testing is that heavy bombers are too upsetting to game balance in the long run, but I’m already pretty certain of that because players from well over 2 years ago complained about and also LHTR nerfed them…


  • Let me say that in this case I think Bean is right. Before we started using the LHTR HBs were what cleaned up the IJN. Now in these cases it was never a from the start strategy. Someone would build up some bombers and get heavies. At that time they would simply send in whatever fleet they had and the heavies. Since this occurred latter in games generally there was a base to hit the IJN with or it was out at sea after the Americans. And also in some games long range was also added in.

    All that aside does everyone still think with nerfed heavies that going back to each bomber being capped by the territory as opposed to all is such a deal breaker? Or say each bomber is capped by the territory limit with a limit on bombers that can be employed per attack. Again my thoughts are a way to make SBRs more palpatible against placed ICs that are in lower limit TTs.


  • I have to be honest…

    I think Tactical Bombers make a better Tech than HB’s (as they are in LHTR 2.0).

    It allows a bomber-focused strategy that is not as limited as it is at present with the territory limits, and does not unbalance the naval game to favor HB’s as the primary component of an offensive navy (I have never said that HB’s were not good for killing navy, just that they should not be used alone for that purpose).


  • I do agree Switch, HBs shouldn’t only be used to blow up navy. Usually the first best use is to SBR with them, then switch over later to kill navy. Both parts of 2d heavy bombers are overpowered. The SBR portion of hbs makes the game too much of “hmm who got hbs first and who evaded the aa guns the most?” and the 2d offense makes it basically the Silent Seas in the late game.

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