Vietnam extra miniatures wargame POLL (First Round!)


  • Thank you for making the game


  • Oh, you bet! I am excited to bring to this to everybody.

    New ads will be going up this weekend, and I’ll have a new video on the Kickstarter page tomorrow (with any luck).


  • I am now a Platinum backer with some FAQs.

    I see you got this poll at Easypoll.net too, but with 100 voters, so were you adding our votes from here, or how are you gonna sort this out. Not a big issue, since what is in here is in there too. That Cobra chopper rule

    I like your Entry at Boardgamegeek, but you could add some videos, and not the dull one from Kickstarter. Only 3 weeks to go and I want this game to happen, so how about putting together some nice video with lots of miniatures and that map from the playtesting ? I know what turns boardgamers on, and its not listening to a voice for 15 minutes while looking at the same picture. Only 3 weeks to go, man

    That extra 1973 WWIII game looks intriguing, how many pieces are you gonna put in there ? Maybe even let that game have its own Entry at BGG, to pick up the WWIII fans and tell them they got an extra Vietnam war game if they back the 1973 game ? Just brain storming here

    Zombies are populare this days. A&A is gonna add zombies, Risk did it, Monopoly did it, Boardgamegeek is packed with new zombie games Entrys. How about adding an optional zombie unit, and sell this game in with the younger players ? Money is money, we just want this to happen.


  • Narvik,

    Firstly, thank you for backing the game!

    As to the poll, yes, I have different polls out to gauge different preferences (and it’s just a matter of adding them all up). There are the backers (like you) and then there is the general public of gamers who have no vested interest in the game, per se. Kinda like the ‘wisdom of the crowd’ sort of thing. It is interesting, the various polls are very close to each other.

    And, guess what, as a backer, you now get to vote twice! (the poll here and the poll once you actually back the game!)  :wink:

    Regarding the video, yes, I have a new video planned. Hopefully it will be up by this evening, as a matter of fact.

    As to BGG, I actually sent them of a bunch of images and the like, but they’re not exactly greased lightning as to when they get things up, and probably they’re even slower on the weekend. But more is coming, yes indeed!

    Great idea about the WW3 game! I will do that (making its own BGG entry); thanks for the suggestion. It’ll probably take BGG a week to get that up, too, but better late than never. Great idea. That game will have a couple hundred pieces.

    As to zombies, I’m going to stay well clear of that. I’m not involved with this game because of the money (that’s what it’s so cheap for all the stuff you get); I’m doing it because I am involved with Vietnam veterans projects in my personal time, and I just find the war very interesting for a number of reasons; this game is a chance to present the war in a game setting that anyone can play and actually understand the war while having a good time.

    By the way, for anyone that does like zombies, I can recommend a good old classic movie called The Last Man on Earth (starring Vincent Price). One of the first zombie movies made, but still a good movie even these days. That’s about as far into zombies as I get, but a decent little movie.

    Eric  :-D


  • I will be backing this at the end of the month. Just gotta see how much money I spend on vacation to see what level to back at


  • Greatly appreciated. Everybody has until the last week of March when the Kickstarter campaign ends, so that might give you some time.

    Even still, my man, prioritize that vacation! Life is short and you’ve got to enjoy it while you can.  8-)

  • Customizer

    Jane Fonda mini. Boosts effectiveness of VC anti-aircraft.

    jane.png


  • Aha!  :-D

    There IS a Hanoi Jane event card in the Communist’s event deck!


  • That’s great to hear!

    This game is unique in that the topic is the designer’s singular passion, so it’s not merely the next variant, ya know. You walk away from each turn feeling like you have the secret new understanding of the Vietnam War.

    I’ve designed and developed a lot of games professionally, but I had never quite seen a game like this, one that is simple and yet also historically accurate. Wargames should have been designed like this from the beginning.

    :-)

  • Customizer

    @SnakeEyes:

    Aha!   :-D

    There IS a Hanoi Jane event card in the Communist’s event deck!

    Any chance of a Marlon Brando?


  • We’ll have to be satisfied with the riverine pieces!  :-D


  • The poll is proving to be very interesting. The AH-1 Cobra, for instance, has maintained a steady lead from the beginning, and it still does!

  • '21 '20 '18 '17

    One thing I’d like to add about this poll;  you may be tempted to believe that your customers or audience want MORE than what you’ve already laid out, that (at least for me) I’d rather have you focused on playtesting, marketing and supporting the vast scope of stuff you’ve already proposed than adding more and more new concepts at this point.    This conversation is part of that, of course.

    There is always a reason to add more gee gaws and detail, and in due time that should happen (its the kickstarter curse I suppose).

    I have every confidence that you’re going to make a well designed game, so please relive yourself of the burden of assuming that a well-designed game should or can include EVERYTHING that we nerds would want to see included (which is better left for expansions after the community dismantles and dissects your original build of the game by ‘playtesting’ it to death!!)


  • taamvan,

    You make a very good point, in fact a point I am familiar with from all the games I have designed and developed over the years. Indeed, I’ll commend your insight on this point because most people do want extra pieces, so I thought it was unnecessary to explain that idea (i.e., this doesn’t imply that the game will become more complicated!)

    But since you shrewdly bring it up, I will state publicly that the game’s design is finished and complete, and we have no intention of complicating what already works. These extra miniatures may, at best, be offered up as optional additions, or they simply become the actual game piece for what is presently represented by a rule or an event card or whatever.

    I should say (for anybody with your concern), these extra pieces are more along the lines of not wanting to be using Panther tanks in Axis & Allies 1940. We would like to give players the actual article in terms of the equipment being represented by a rule or an event card…or just if someone wants to have an actual Aussie infantry somewhere on the map.

    And, too, a fair number of people just want the game for the extra miniatures, and so this gives them more miniatures to have as a bonus for backing the game!  :-D


  • I am one of those people that want miniatures first, and if I dont like the rules and map, I just house rule it later and make my own map. Its the miniatures that is difficult to make in my basement, so I need to buy them from professionals.

    Clever move to make the Jumbo map and Extra set editions. Hope that helps you reach the goal, halfway today. It will be difficult to sleep the next 3 weeks


  • @Narvik:

    I am one of those people that want miniatures first, and if I dont like the rules and map, I just house rule it later and make my own map. Its the miniatures that is difficult to make in my basement, so I need to buy them from professionals.

    Clever move to make the Jumbo map and Extra set editions. Hope that helps you reach the goal, halfway today. It will be difficult to sleep the next 3 weeks

    Is there a pic of Jumbo map and what size will it be ?


  • Narvik, SS

    Yes, the Jumbo maps were simply a request by others, so I can’t claim any particular inspiration; I merely offered what a lot of players seem to want. :-)

    The Jumbo map set will be a total playing area of 44x68" (four 22x34" maps arrayed as a rectangle). I have to admit it will be a grand map; it’ll look spectacular once set up.  :-o

    Regarding the pieces, yes, I hope many of them find other uses in other people’s games or adaptations or so forth. I can see a fair number of people making a Cold War variant for their Axis & Allies game with these pieces, for example, which is great! Or, someone may want to make their own tactical game or so. I love it.

    :-)


  • The poll will be closing itself by default in another half hour or so!

    :roll:

  • '21 '20 '18 '17

    I appreciate your considered response.

    I know that these things are done as a labor of love, not really a profitmaking enterprise.  I re-read the introduction of Oriental Adventures from TSR (1985) last year.  The comments of the creators really capture that they were all collaborating, doing massive amounts of research, writing, editing, discussing, to create something completely new and that while TSR was about as massive and corporate as gaming development gets, none of it would have been possible without their desire to collaborate, compromise on their visions, and produce an end product that their audience wanted.

    People today would be like, well a ninja role playing character–duh! but someone had to create that idea in a framework where people would remember it.

    I believe that the origin of Axis and Allies style wargames is those ads on the back of 1960s comic books—“4000! pieces Army men re-create D-Day only $9.95”.    and when Larry saw these things as a kid and ordered them, the disappointment wasn’t simply that the pieces are tiny and chintzy and covered in flash molding, but that there was no real “idea” for intellectual kids to apply, and that without rules and a framework the pieces are just like any other silly toy.    But with rules, all those pieces bring the armchair general in us to life and let us fully participate in the history we love.

    Back to the game, I think that my suggestion (and im no designer) would be to take any additional funds above and beyond your compensation and production costs, and print as many more copies of the existing minis and sets as you can.  People seem to be willing to pay as much as $3 PER PIECE for certain molds that might have some universal use.  And if you dont want to get into the business of selling piece-by-piece, if you print a couple hundred extra copies of the game, those could potentially fund future efforts and community adoption.  People will still want to buy the game (and unique pieces) post the KS and if you never get to run those molds again, as I understand it is the complexity and development of each mold, not the per-piece production cost that is restrictive.

    Even if the game is offered for less, or in parts, that doesn’t kill the deal for me, whether you print 200 copies or 20,000, I’m not looking for a collectable.  Some people see the price as a deal killer, that’s the most common comment im seeing–not “boy I wish it had more pieces” holy crap!  I’m overwhelmed just by the photos and I love AXA!

    By all indications, what I was looking for is what you already made!  and Good Luck!


  • taamva,

    Yes, and thanks for your comments. You’re right, this is a labor of love, not a method to make any real money at all, that’s for sure. This is why everybody is amazed that, for 800+ pieces, it’s merely 0.17¢ per game piece! (to say nothing of the actual game they get)!

    I was one of those kids that bought the plastic box full of 2D plastic and cheap soldiers. I did that once and learned my lesson. In fact, in some circuitous way, it’s an experience like that which led me to this project, to make sure this game and the game pieces are top notch.

    Fortunately because I am not the designer of the game, I am able to sing the game’s praises without being accused of over-selling or bragging, and it was the designer’s vision to use all these beautiful game pieces, and so I can see how that is a major attraction. There’ll not likely be a game like this to come around again, so that’s why I think gamers are jumping at the chance (Did I mention we crossed 50% funding today?)

    Eric  :-D

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