@cwglee51 Moved your guys to rhodesia.
Dawgoneit (Axis) vs Desert Admiral (Allies+20) tourney
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
2 submarines moved from 54 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
2 submarines moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking Malaya from Japanese, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
2 submarines moved from 54 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC win, taking Malaya from Japanese, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for ANZAC and French :
Malaya : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 fighter
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 cruiser, 4 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
Egypt : 3 infantry
United Kingdom : 2 infantry
Norway : 1 fighterProduction/PUs Summary :
Germans : 42 / 52
Russians : 28 / 29
Japanese : 42 / 46
Americans : 57 / 82
Chinese : 11 / 17
British : 33 / 35
UK_Pacific : 14 / 9
Italians : 16 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 46 PUs;
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Finland
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Finland
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
2 bombers moved from Eastern Poland to Finland
1 bomber moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
3 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
6 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/6 hits
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 3/5 hits
Russians roll dice for 2 artilleries in Archangel, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 artilleries in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in Ukraine
Germans attack with 3 fighters and 3 tactical_bombers
Russians defend with 3 artilleries and 1 factory_minor
Germans roll dice for 3 fighters and 3 tactical_bombers in Ukraine, round 2 : 4/6 hits
Russians roll dice for 3 artilleries in Ukraine, round 2 : 1/3 hits
1 fighter owned by the Germans and 3 artilleries owned by the Russians lost in Ukraine
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 3 artilleries
Battle in Finland
Germans attack with 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 2 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Finland, round 2 : 3/7 hits
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Finland, round 2 : 0/5 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Americans lost in Finland
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Finland, round 3 : 4/7 hits
Americans roll dice for 2 artilleries in Finland, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 2 fighters and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 bombers moved from Finland to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
2 fighters and 3 tactical_bombers moved from Ukraine to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 artillery moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Buryatia
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Buryatia, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Western Ukraine to Russia
2 armour and 1 mech_infantry moved from Smolensk to Bryansk
2 aaGuns moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to BryanskPlace Units - Russians
5 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUsTerritory Summary for Russians :
Chahar : 2 infantry
Buryatia : 1 armour, 1 infantry and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 2 aaGuns, 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Archangel : 1 artillery and 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 2 armour, 4 artilleries and 5 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 50
Russians : 29 / 29
Japanese : 41 / 46
Americans : 55 / 82
Chinese : 11 / 17
British : 33 / 35
UK_Pacific : 14 / 9
Italians : 16 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.045
Median : 2.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Germans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.938
Median : 2.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from ANZAC
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siberia to Soviet Far East
2 fighters and 1 tactical_bomber moved from Amur to Soviet Far East
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 armour and 1 infantry moved from Jehol to Chahar
1 armour moved from Kwangtung to Anhwe
1 infantry moved from Hunan to Anhwe
1 armour and 1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to Malaya
1 destroyer moved from 24 Sea Zone to 15 Sea Zone
1 submarine moved from 5 Sea Zone to 15 Sea Zone
1 submarine moved from 4 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 3 fighters
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 2/4 hits
Russians roll dice for 3 fighters in Soviet Far East, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 fighter and 1 tactical_bomber in Soviet Far East, round 3 : 1/2 hits
Russians roll dice for 1 fighter in Soviet Far East, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Soviet Far East
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 15 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 15 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/4 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 2/3 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 3/3 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -24
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from Yunnan to Shantung
1 fighter moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 3 armour, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Norway to Western Germany
3 armour and 10 fighters moved from Norway to Finland
2 bombers moved from Norway to NovgorodCombat - Americans
Air Battle in Novgorod
Americans attacks with 2 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Italians with 1 bomber and 4 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Finland
Americans attack with 3 armour and 10 fighters
Germans defend with 1 armour, 2 artilleries and 1 mech_infantry
Americans roll dice for 3 armour and 10 fighters in Finland, round 2 : 4/13 hits
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Finland, round 2 : 3/4 hits
2 artilleries owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 9 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Americans: 2 armour and 1 fighter
Cleaning up after air battlesNon Combat Move - Americans
9 fighters moved from Finland to Norway
2 bombers moved from Novgorod to Norway
2 bombers moved from Western Germany to Norway
1 bomber moved from Eastern United States to Norway
3 transports moved from 117 Sea Zone to 106 Sea Zone
1 bomber and 4 fighters moved from 6 Sea Zone to Soviet Far East
2 fighters moved from Western United States to Soviet Far East
2 fighters moved from Western United States to 25 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Norway
4 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 6 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Yunnan
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
3 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
2 tactical_bombers moved from India to Shan State
1 artillery moved from Burma to Shan State -
scramble in sz95?
-
YES!!! AAAAAAAHHHHHHHH :evil:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 infantry
EDIT: Turning off Edit Mode
Americans buy 3 armour, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Norway to Western Germany
3 armour and 10 fighters moved from Norway to Finland
2 bombers moved from Norway to NovgorodCombat - Americans
Air Battle in Novgorod
Americans attacks with 2 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/2 hits
Bombing raid in Novgorod rolls: 5,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Morocco from Italians with 1 bomber and 4 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Finland
Americans attack with 3 armour and 10 fighters
Germans defend with 1 armour, 2 artilleries and 1 mech_infantry
Americans roll dice for 3 armour and 10 fighters in Finland, round 2 : 4/13 hits
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Finland, round 2 : 3/4 hits
2 artilleries owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 9 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Americans: 2 armour and 1 fighter
Cleaning up after air battlesNon Combat Move - Americans
9 fighters moved from Finland to Norway
2 bombers moved from Novgorod to Norway
2 bombers moved from Western Germany to Norway
1 bomber moved from Eastern United States to Norway
3 transports moved from 117 Sea Zone to 106 Sea Zone
1 bomber and 4 fighters moved from 6 Sea Zone to Soviet Far East
2 fighters moved from Western United States to Soviet Far East
2 fighters moved from Western United States to 25 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Norway
4 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits
Japanese roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 6 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Yunnan
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British
British buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 destroyers moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
2 tactical_bombers moved from India to Shan State
1 artillery moved from Burma to Shan StateCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 bomber and 3 destroyers
Italians defend with 2 destroyers, 1 fighter and 3 transports
British roll dice for 1 bomber and 3 destroyers in 95 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 2 destroyers, 1 fighter and 3 transports in 95 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Italians lost in 95 Sea Zone
British roll dice for 1 bomber and 3 destroyers in 95 Sea Zone, round 3 : 3/4 hits
Italians roll dice for 1 fighter and 3 transports in 95 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British, 2 transports owned by the Italians and 1 fighter owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 39
Casualties for Italians: 2 destroyers, 1 fighter and 3 transports
Casualties for British: 1 destroyer
Battle in Shan State
British attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/8 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from 95 Sea Zone to Egypt
2 fighters moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to Malta
2 artilleries moved from Alexandria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
3 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
3 fighters and 2 tactical_bombers moved from Shan State to India
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
1 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,4,3,2,1,5,2,4,6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Jehol : 1 infantry
Yunnan : 2 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 3 infantry
Chahar : 1 infantry
Shan State : 1 artillery and 1 infantry
Burma : 1 artillery and 3 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry, 4 mech_infantrys and 2 tactical_bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 1 bomber and 6 fighters
Celebes : 1 fighter
Java : 1 fighter
Sumatra : 1 flag, 2 infantry
25 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 2 fighters and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
Norway : 1 flag, 3 armour, 5 bombers, 1 factory_minor and 17 fighters
Italian Somaliland : 1 flag
Ethiopia : 1 flag
123 Sea Zone : 1 battleship, 6 carriers, 1 cruiser and 5 destroyers
76 Sea Zone : 1 submarine
95 Sea Zone : 2 destroyers
106 Sea Zone : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 transports
Iraq : 1 flag, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
81 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
91 Sea Zone : 1 transport
Finland : 1 flag, 1 armour
Suriname : 1 infantryProduction/PUs Summary :
Germans : 42 / 50
Russians : 29 / 29
Japanese : 44 / 47
Americans : 58 / 78
Chinese : 11 / 19
British : 33 / 37
UK_Pacific : 11 / 7
Italians : 15 / 21
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.389
Median : 3.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 54Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.176
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.688
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.176
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
Sorry about your bad sz98 rolls…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 2 submarines
British defend with 2 destroyers
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers in 95 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
Casualties for British: 2 destroyersNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs -
Sorry about your bad sz98 rolls…
BAD ROLLS!!!
they have been the worst.
when i have a 100% chance of winning and all your men defend i am getting diced like a son of a gun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French





