Mallery (allies) vs Majikforce (axis) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Tobruk: 2 aaGuns, 2 armour, 4 infantry and 4 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Libya: 2 aaGuns, 2 armour, 4 infantry and 4 mech_infantrys
                EDIT: Turning off Edit Mode
                British buy 1 aaGun, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                2 fighters moved from India to Eastern Persia
                2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                      British take Iraq from Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk

    Combat - British
                Battle in Eastern Persia
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 2 armour and 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Eastern Persia, round 2 :  2/4 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
                        British roll dice for 2 fighters and 1 infantry in Eastern Persia, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Eastern Persia, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    retreated to Eastern Persia
                    Germans win with 1 armour remaining. Battle score for attacker is 4
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Eastern Persia to India
                5 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 infantry moved from French Central Africa to French Equatorial Africa
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                2 artilleries moved from Union of South Africa to Rhodesia

    Place Units - British
                3 infantry placed in Union of South Africa
                1 aaGun, 1 artillery and 1 infantry placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 artilleries

    triplea_40826_UK_12.tsvg

  • '22 '16

    I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.

  • '22 '16

    Back from an awesome vacation despite some brutal travel!  Should be posting sometime tonight or tomorrow.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 armour moved from West India to Eastern Persia
                1 artillery moved from Algeria to Morocco
                      Italians take Morocco from Americans
                1 infantry moved from Tunisia to Libya
                      Italians take Libya from Americans
                2 artilleries moved from Algeria to Tunisia
                2 transports moved from 94 Sea Zone to 97 Sea Zone
                1 transport moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 submarines moved from 94 Sea Zone to 97 Sea Zone
                1 fighter moved from 94 Sea Zone to 97 Sea Zone
                2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
                1 bomber and 1 fighter moved from Southern Italy to Iraq
                1 transport moved from 94 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 bomber and 1 fighter in Iraq, round 2 :  2/2 hits
                        British roll dice for 1 mech_infantry in Iraq, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Iraq
                    Italians win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Iraq to Caucasus
                1 mech_infantry moved from Caucasus to Persia
                1 armour moved from Ukraine to Caucasus
                1 aaGun moved from Bryansk to Rostov

    Place Units - Italians
                2 destroyers and 1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_40826_Ita12.tsvg

  • '22 '16

    Bump.  Just in case you missed that I am back.  Thanks for your patience!

  • '22 '16

    Where you at Bro?  100 Inf in Russia is very impressive, I need closure! :-D


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Western Australia to Java
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 bomber and 2 infantry in Java, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 bomber moved from Java to Western Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                3 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
                ANZAC collect 18 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_40826_ANZ12.tsvg


  • @majikforce:

    Where you at Bro?� 100 Inf in Russia is very impressive, I need closure! :-D

    Sorry…work and two Little League teams killing me…weekends only now…


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_40826_Fre12.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Northwest Persia to Trans-Jordan
                      Germans take Iraq from British
                      Germans take Trans-Jordan from British
                1 infantry moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                1 armour and 2 mech_infantrys moved from Volgograd to Russia
                3 armour moved from Ukraine to Russia
                21 armour, 15 artilleries, 1 bomber, 5 fighters, 15 infantry, 48 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
                1 bomber moved from Caucasus to Russia
                2 bombers moved from Western Germany to Russia
                4 infantry moved from Western Germany to 113 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports moved from 113 Sea Zone to 111 Sea Zone
                4 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from Western Germany to 111 Sea Zone
                1 mech_infantry moved from Kansu to Kazakhstan
                1 mech_infantry moved from Suiyuyan to Kansu

    Combat - Germans
                Battle in Scotland
                Battle in Russia
                    Germans attack with 25 armour, 15 artilleries, 4 bombers, 5 fighters, 17 infantry, 50 mech_infantrys and 6 tactical_bombers
                    Russians defend with 5 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 3 fighters, 100 infantry and 1 tactical_bomber
                        AA fire in Russia :  1/15 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 25 armour, 15 artilleries, 4 bombers, 4 fighters, 17 infantry, 50 mech_infantrys and 6 tactical_bombers in Russia, round 2 :  36/121 hits
                        Russians roll dice for 5 aaGuns, 12 artilleries, 3 fighters, 100 infantry and 1 tactical_bomber in Russia, round 2 :  37/116 hits
                        20 mech_infantrys owned by the Germans, 5 aaGuns owned by the Russians, 17 infantry owned by the Germans and 31 infantry owned by the Russians lost in Russia
                        Germans roll dice for 25 armour, 15 artilleries, 4 bombers, 4 fighters, 30 mech_infantrys and 6 tactical_bombers in Russia, round 3 :  38/84 hits
                        Russians roll dice for 12 artilleries, 3 fighters, 69 infantry and 1 tactical_bomber in Russia, round 3 :  33/85 hits
                        30 mech_infantrys owned by the Germans, 3 artilleries owned by the Germans and 38 infantry owned by the Russians lost in Russia
                        Germans roll dice for 25 armour, 12 artilleries, 4 bombers, 4 fighters and 6 tactical_bombers in Russia, round 4 :  27/51 hits
                        Russians roll dice for 12 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber in Russia, round 4 :  17/47 hits
                        5 armour owned by the Germans, 12 artilleries owned by the Germans and 27 infantry owned by the Russians lost in Russia
                        Germans roll dice for 20 armour, 4 bombers, 4 fighters and 6 tactical_bombers in Russia, round 5 :  20/34 hits
                        Russians roll dice for 12 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Russia, round 5 :  2/20 hits
                        1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 12 artilleries owned by the Russians, 2 armour owned by the Germans and 4 infantry owned by the Russians lost in Russia
                    Germans captures 8PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Scotland from British, taking Russia from Russians with 18 armour, 4 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 51
                    Casualties for Germans: 7 armour, 15 artilleries, 1 fighter, 17 infantry and 50 mech_infantrys
                    Casualties for Russians: 5 aaGuns, 12 artilleries, 3 fighters, 100 infantry and 1 tactical_bomber
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 mech_infantry moved from Northwest Persia to Trans-Jordan
                1 armour moved from Caucasus to Persia
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                2 aaGuns moved from Bryansk to Rostov
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 bombers, 4 fighters and 6 tactical_bombers moved from Russia to Caucasus
                3 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from Russia to Bryansk

    Place Units - Germans
                1 fighter placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                1 bomber and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Caucasus
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 72 PUs; end with 80 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 111 PUs

    triplea_40826_Ger13.tsvg

  • '22 '16

    @Mallery29:

    @majikforce:

    Where you at Bro?� 100 Inf in Russia is very impressive, I need closure! :-D

    Sorry…work and two Little League teams killing me…weekends only now…

    Wow that was a huge battle that went very well for me!  I was a bit nervous, but I felt I couldn’t wait until next turn to attack because I thought you might evacuate the stack.  And that just becomes a real pain in the ass for Germany.

    Weekend only play is fine with me.  I have baseball starting for my daughter next month and I’m sitting at orchestra practice as I type with my other daughter.  So I completely understand!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Combat Move - Russians
                21 infantry moved from Buryatia to Yakut S.S.R.

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 21 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 21 infantry in Yakut S.S.R., round 2 :  2/21 hits
                        Japanese roll dice for 1 mech_infantry in Yakut S.S.R., round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 21 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians

    triplea_40826_Rus13.tsvg


  • @majikforce:

    @Mallery29:

    @majikforce:

    Where you at Bro?� 100 Inf in Russia is very impressive, I need closure! :-D

    Sorry…work and two Little League teams killing me…weekends only now…

    Wow that was a huge battle that went very well for me!� I was a bit nervous, but I felt I couldn’t wait until next turn to attack because I thought you might evacuate the stack.� And that just becomes a real pain in the ass for Germany.

    Weekend only play is fine with me.� I have baseball starting for my daughter next month and I’m sitting at orchestra practice as I type with my other daughter.� So I completely understand!

    Trust me…I had already thought about the evacuation…one turn too late obviously!

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Wake Island to 31 Sea Zone
                1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 artilleries moved from Shan State to Burma
                2 fighters and 2 tactical_bombers moved from Malaya to Burma
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from Philippines to 46 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to Java
                2 tactical_bombers moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 mech_infantrys moved from Kiangsu to Chahar
                2 bombers moved from Kiangsu to Chahar
                2 fighters moved from Jehol to Chahar

    Combat - Japanese
                Battle in Solomon Islands
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport in 42 Sea Zone, round 2 :  3/7 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking Solomon Islands from ANZAC, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 :  3/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in Burma
                    Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Burma, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Chahar
                    Japanese attack with 2 bombers, 2 fighters and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Chahar, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                2 fighters moved from Chahar to 6 Sea Zone
                1 aaGun, 1 fighter and 3 infantry moved from Manchuria to Amur
                1 infantry moved from Siberia to Sakha
                2 bombers moved from Chahar to Japan
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Hopei to Shensi
                1 mech_infantry moved from Sikang to Hopei
                2 fighters and 2 tactical_bombers moved from Burma to Malaya
                1 armour moved from Kiangsu to Jehol

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 armour and 1 artillery placed in Malaya
                1 transport placed in 37 Sea Zone
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 70 PUs
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs

    triplea_40826_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 49 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                2 fighters moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Alaska to British Columbia
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 bombers and 1 fighter moved from Gibraltar to Morocco
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
                4 mech_infantrys moved from Tobruk to Egypt
                2 armour moved from Tobruk to Egypt

    Combat - Americans
                Battle in 49 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 49 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Aleutian Islands
                Battle in Morocco
                    Americans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Aleutian Islands from Japanese, taking Morocco from Italians with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 10 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 10 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 10 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 10 Sea Zone
                    Americans win, taking 10 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
                1 bomber moved from 49 Sea Zone to Queensland

    Place Units - Americans
                1 armour and 9 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_40826_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Tobruk: 2 aaGuns and 4 infantry
                EDIT: Adding units owned by Americans to Alexandria: 2 aaGuns and 4 infantry
                EDIT: Turning off Edit Mode

    triplea_40826_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 artilleries and 3 infantry moved from United Kingdom to Scotland
                1 fighter moved from Gibraltar to United Kingdom
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Tobruk to Libya
                4 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 armour and 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 artilleries moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from India to West India
                      UK_Pacific take West India from Italians
                2 fighters and 2 infantry moved from India to Burma

    Combat - British
                Battle in Trans-Jordan
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Burma
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 2 artilleries
                        British roll dice for 2 fighters and 2 infantry in Burma, round 2 :  0/4 hits
                        Japanese roll dice for 2 artilleries in Burma, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Burma
                        British roll dice for 2 fighters and 1 infantry in Burma, round 3 :  1/3 hits
                        Japanese roll dice for 2 artilleries in Burma, round 3 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    retreated to Burma
                    Japanese win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Scotland
                    British attack with 2 artilleries and 3 infantry
                    Germans defend with 1 airfield and 4 infantry
                        British roll dice for 2 artilleries and 3 infantry in Scotland, round 2 :  2/5 hits
                        Germans roll dice for 4 infantry in Scotland, round 2 :  1/4 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                        British roll dice for 2 artilleries and 2 infantry in Scotland, round 3 :  2/4 hits
                        Germans roll dice for 2 infantry in Scotland, round 3 :  0/2 hits
                        2 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 infantry
                Battle in Libya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Libya, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Libya, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4
                UK_Pacific collect 5 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 2 infantry

    triplea_40826_UK_13.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                2 fighters moved from 97 Sea Zone to Libya
                2 mech_infantrys moved from Persia to West India
                1 armour moved from Eastern Persia to West India
                1 bomber moved from Caucasus to West India
                1 armour moved from Caucasus to Sikang
                1 bomber moved from Philippines to Sikang
                1 armour moved from Persia to West India

    Combat - Italians
                Battle in West India
                    Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in West India, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Italians win, taking West India from UK_Pacific with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Libya
                    Italians attack with 2 artilleries, 2 fighters and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Libya, round 2 :  1/5 hits
                        British roll dice for 1 artillery in Libya, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Libya to 97 Sea Zone
                1 bomber moved from West India to Caucasus
                1 aaGun moved from Rostov to Caucasus

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                2 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs

    triplea_40826_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 bomber moved from Western Australia to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 46 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 bomber and 1 fighter moved from 46 Sea Zone to Queensland
                1 fighter moved from 55 Sea Zone to Queensland
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 mech_infantry moved from Western Australia to Queensland

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry and 1 tactical_bomber placed in Queensland
                1 submarine placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs

    triplea_40826_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_40826_Fre13.tsvg

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