you meant sz7 not 17 right? but still same thing applies: if there’s a dd it blocks loading from that sz… it’s the reason why i sent my dd to 65, to prevent you loading those units from new zealand. but 18 is not blocked as there are no surface ships there (and subs do not prevent loading during cm)
Mallery (allies) vs Majikforce (axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 artilleries and 2 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 2 infantry in Burma, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 2 artilleries and 2 fighters in Burma, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 mech_infantrysNon Combat Move - British
2 fighters moved from Burma to India
1 artillery moved from Iraq to Trans-Jordan
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Gold Coast to French West Africa
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Gold Coast to French West Africa
1 infantry moved from Gold Coast to French West Africa
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
4 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Persia
Italians take Persia from Russians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 bomber moved from Ukraine to Libya
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to LibyaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Libya
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Libya, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Libya, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Iraq
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the French lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Libya to 95 Sea Zone
1 bomber moved from Libya to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Malta
2 infantry moved from France to Southern France
2 infantry moved from France to Southern France
1 infantry moved from France to Southern FrancePlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Vologda
1 bomber, 5 fighters and 6 tactical_bombers moved from Bryansk to Vologda
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from French
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour moved from Volgograd to Novosibirsk
2 armour moved from Novgorod to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
3 fighters moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-JordanCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Vologda, round 2 : 8/14 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 96 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer
Germans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Germans: 1 fighterNon Combat Move - Germans
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from Trans-Jordan to Northwest Persia
1 bomber, 5 fighters and 6 tactical_bombers moved from Vologda to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 factory_minor placed in Caucasus
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to UlaanbaatarPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 artillery moved from Alaska to 2 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
4 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Japan to Ulaanbaatar
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Timguska
1 mech_infantry moved from Shensi to Timguska
1 bomber moved from Malaya to Timguska
1 mech_infantry moved from Turkmenistan to West India
Japanese take West India from UK_Pacific
1 artillery and 1 mech_infantry moved from Yunnan to Burma
3 fighters and 4 tactical_bombers moved from Malaya to Burma
1 submarine moved from 44 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
Japanese take 44 Sea Zone from ANZAC
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to CelebesCombat - Japanese
Battle in Aleutian Islands
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 7/8 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Aleutian Islands from Americans, taking Celebes from ANZAC with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 2 artilleries
Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Burma, round 2 : 6/9 hits
UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 2/2 hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 2 artilleries
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Timguska
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 1 fighter and 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Ulaanbaatar, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Ulaanbaatar
Japanese roll dice for 1 fighter and 2 infantry in Ulaanbaatar, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
retreated to Ulaanbaatar
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 fighter moved from Ulaanbaatar to Amur
1 aaGun and 3 infantry moved from Manchuria to Amur
3 infantry moved from Jehol to Chahar
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 bomber moved from Timguska to Novosibirsk
3 fighters and 3 tactical_bombers moved from Burma to Malaya
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Hunan to Szechwan
1 armour moved from Sikang to Novosibirsk
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 2 Sea Zone to 8 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
2 fighters moved from Philippines to Japan
1 bomber moved from 55 Sea Zone to Malaya
2 tactical_bombers moved from Borneo to Philippines
2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 destroyers placed in 37 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
12 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 12 infantry
Japanese defend with 4 infantry
Chinese roll dice for 12 infantry in Chahar, round 2 : 2/12 hits
Japanese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 12 infantry in Chahar, round 3 : 3/12 hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Libya
1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from India to West India
1 fighter moved from India to West India
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from French West Africa to French Central AfricaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
1 infantry owned by the British retreated to India
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in West India, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Trans-Jordan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from West India to India
1 fighter moved from Burma to IndiaPlace Units - British
3 artilleries placed in Egypt
1 armour and 2 artilleries placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
3 artilleries and 3 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from 94 Sea Zone to Algeria
1 bomber moved from Malta to Algeria
1 destroyer moved from 94 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Tunisia
Battle in Algeria
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 3 infantry
Americans defend with 7 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Algeria, round 2 : 4/9 hits
Americans roll dice for 7 infantry in Algeria, round 2 : 2/7 hits
5 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Algeria, round 3 : 5/7 hits
Americans roll dice for 2 infantry in Algeria, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Tunisia from Americans, taking Algeria from Americans with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for Americans: 7 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 fighters moved from Algeria to 94 Sea Zone
1 fighter moved from Southern France to Southern Italy
4 infantry moved from Southern France to Northern Italy
1 armour moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Japan to PhilippinesPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to Java
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Western Australia
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Queensland to Western AustraliaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Syria to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Eastern Persia to Northwest PersiaCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 1 armour and 1 bomber in Trans-Jordan, round 3 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from Trans-Jordan to Caucasus
6 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Samara to Tambov
1 infantry moved from Vologda to Samara
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Vologda to Kansu
1 armour moved from Novosibirsk to Caucasus
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to 113 Sea ZonePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Caucasus
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
cool game
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
20 infantry moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Buryatia, round 2 : 4/21 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 aaGun and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 4 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Timguska to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour and 1 mech_infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Amur to Chahar
3 fighters moved from Japan to Chahar
1 bomber moved from Novosibirsk to Chahar
1 bomber moved from Malaya to Chahar
1 mech_infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Anhwe to Chahar
1 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Kweichow to Chahar
1 infantry moved from Tsinghai to Shensi
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Yunnan to Kweichow
1 artillery moved from Burma to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 2 fighters and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Philippines to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Midway from Americans with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 6/6 hits
ANZAC roll dice for 1 armour in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win, taking Wake Island from Americans, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 3 armour, 2 bombers, 4 fighters, 1 infantry and 5 mech_infantrys
Chinese defend with 11 infantry
Japanese roll dice for 3 armour, 2 bombers, 4 fighters, 1 infantry and 5 mech_infantrys in Chahar, round 2 : 6/15 hits
Chinese roll dice for 11 infantry in Chahar, round 2 : 6/11 hits
1 infantry owned by the Japanese, 6 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 3 armour, 2 bombers and 4 fighters in Chahar, round 3 : 7/9 hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 4/5 hits
3 armour owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is -18
Casualties for Chinese: 11 infantry
Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 5 mech_infantrys
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 37 Sea Zone
2 battleships and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Java to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
1 aaGun and 3 infantry moved from Amur to Manchuria
1 fighter moved from Chahar to Manchuria
2 fighters moved from Chahar to Jehol
1 bomber moved from Chahar to Kiangsu
1 bomber moved from Chahar to Kiangsu
1 armour moved from Timguska to Suiyuyan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea ZoneCombat - Americans
Americans creates battle in territory 46 Sea Zone
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Italians defend with 2 destroyers
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 infantry
EDIT: Adding units owned by Americans to Alaska: 1 infantry
EDIT: Changing ownership of Alaska from Japanese to Americans
EDIT: Turning off Edit Mode
2 bombers moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 battleship, 4 carriers, 2 cruisers, 11 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter, 7 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,6
Americans collect 51 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Tobruk: 2 aaGuns, 2 armour, 4 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Libya: 2 aaGuns, 2 armour, 4 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
British buy 1 aaGun, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
2 fighters moved from India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to TobrukCombat - British
Battle in Eastern Persia
British attack with 2 fighters and 2 infantry
Italians defend with 2 armour and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Eastern Persia, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Eastern Persia
British roll dice for 2 fighters and 1 infantry in Eastern Persia, round 3 : 0/3 hits
Germans roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the British lost in Eastern Persia
retreated to Eastern Persia
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Eastern Persia to India
5 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to RhodesiaPlace Units - British
3 infantry placed in Union of South Africa
1 aaGun, 1 artillery and 1 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries -
I am going to be on Vacation from the 10th thru the 20th so I won’t be able to post until after that.
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Back from an awesome vacation despite some brutal travel! Should be posting sometime tonight or tomorrow.