Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 103 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in 103 Sea Zone
Germans attack with 2 bombers and 2 submarines
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers in 103 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 destroyers in 103 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 103 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 2 destroyers
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
ANZAC roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 2 destroyers
Non Combat Move - Germans
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 104 Sea Zone to 111 Sea Zone
2 bombers moved from 103 Sea Zone to Normandy Bordeaux
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 destroyer moved from 111 Sea Zone to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
2 submarines moved from 109 Sea Zone to 111 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Urals
3 infantry moved from Russia to Samara
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Caucasus
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery placed in Volgograd
2 fighters placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Kazakhstan : 1 flag, 1 artillery and 2 infantry
6 Sea Zone : 1 fighter and 1 tactical_bomber
Scotland : 1 flag, 1 airfield, 10 artilleries and 8 infantry
Normandy Bordeaux : 1 flag, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Germany : 1 factory_major
Denmark : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 artillery and 2 infantry
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys
Smolensk : 1 flag
Samara : 3 infantry
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
111 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 7 transports
105 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 68 / 93
Russians : 0 / 0
Japanese : 25 / 34
Americans : 52 / 77
Chinese : 18 / 24
British : 34 / 28
UK_Pacific : 20 / 25
Italians : 17 / 17
ANZAC : 21 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
Average roll : 1.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Production/PUs Summary :
Germans : 68 / 93
Russians : 0 / 0
Japanese : 25 / 34
Americans : 52 / 77
Chinese : 18 / 24
British : 34 / 28
UK_Pacific : 20 / 25
Italians : 17 / 17
ANZAC : 21 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
Average roll : 1.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 24 Sea Zone to 26 Sea Zone
1 bomber moved from Marshall Islands to 26 Sea Zone
1 artillery and 2 infantry moved from Jehol to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
2 fighters moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Japan to Shantung
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 24 Sea Zone to 26 Sea Zone
1 bomber moved from Marshall Islands to 26 Sea Zone
1 artillery and 2 infantry moved from Jehol to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
2 fighters moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Japan to Shantung
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in Alaska
Battle in 26 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking Aleutian Islands from Americans, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 bomber and 1 destroyer
Battle in Shantung
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shantung, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 2/4 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 aaGun, 4 armour, 2 artilleries, 4 fighters and 1 tactical_bomber moved from Chahar to Jehol
3 mech_infantrys moved from Chahar to Jehol
1 infantry moved from Jehol to Chahar
2 bombers moved from Shantung to Japan
2 artilleries moved from Korea to Manchuria
3 infantry moved from Manchuria to Jehol
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Korea
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery and 2 infantry
Korea : 1 artillery, 1 factory_minor and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 aaGun, 4 armour, 2 artilleries, 4 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Okinawa : 2 infantry
Manchuria : 1 flag, 2 artilleries
Chahar : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer and 1 submarine
2 Sea Zone : 1 transport
8 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 transports
Samara : 1 flag
Production/PUs Summary :
Germans : 68 / 93
Russians : 0 / 0
Japanese : 29 / 29
Americans : 50 / 77
Chinese : 16 / 24
British : 34 / 28
UK_Pacific : 20 / 25
Italians : 17 / 17
ANZAC : 21 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.128
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
Average roll : 1.167
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 6
ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.133
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 7 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
3 infantry moved from Anhwe to Chahar
1 bomber moved from Yunnan to Chahar
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chahar
Americans attack with 1 bomber and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 3 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Chahar from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
3 fighters moved from 21 Sea Zone to 36 Sea Zone
Place Units - Americans
2 armour and 2 mech_infantrys placed in Western United States
2 destroyers placed in 10 Sea Zone
4 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
5 artilleries and 7 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 7 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
3 infantry moved from Anhwe to Chahar
1 bomber moved from Yunnan to Chahar
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chahar
Americans attack with 1 bomber and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 3 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Chahar from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
3 fighters moved from 21 Sea Zone to 36 Sea Zone
Place Units - Americans
2 armour and 2 mech_infantrys placed in Western United States
2 destroyers placed in 10 Sea Zone
4 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
5 artilleries and 7 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 destroyers and 4 transports moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kazakhstan
1 fighter moved from Hopei to Kazakhstan
1 bomber moved from Shensi to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Japanese
2 artilleries and 3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Novosibirsk
1 armour moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
Combat - British
Battle in Kazakhstan
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
2 infantry owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 infantry moved from Suiyuyan to Chahar
2 aaGuns moved from Suiyuyan to Chahar
1 aaGun moved from Hopei to Chahar
3 infantry moved from Kweichow to Anhwe
3 infantry moved from Yunnan to Kweichow
3 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to West India
2 infantry moved from India to West India
1 armour and 1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 5 PUs;
Combat Move - Italians
2 bombers moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3,3,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Holland Belgium
1 artillery and 4 infantry moved from Greece to Bulgaria
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5
Italians collect 14 PUs (3 lost to blockades); end with 19 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 bomber and 2 fighters
Holland Belgium : 2 bombers
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 9 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 17 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bulgaria : 1 artillery and 4 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 67 / 93
Russians : 0 / 0
Japanese : 27 / 29
Americans : 50 / 71
Chinese : 17 / 23
British : 35 / 35
UK_Pacific : 21 / 26
Italians : 17 / 19
ANZAC : 21 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 armour moved from Hopei to Shantung
3 fighters moved from Suiyuyan to Shantung
3 artilleries and 6 infantry moved from Hopei to Anhwe
1 armour and 1 infantry moved from Kweichow to Anhwe
1 armour moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Yunnan to Hunan
1 armour, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Hunan
Combat - ANZAC
Battle in Shantung
ANZAC attack with 2 armour and 3 fighters
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 2 armour and 3 fighters in Shantung, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Shantung
ANZAC roll dice for 2 armour and 3 fighters in Shantung, round 3 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the ANZAC lost in Shantung
ANZAC win, taking Shantung from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Shantung to Anhwe
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in Queensland
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 armour moved from Hopei to Shantung
3 fighters moved from Suiyuyan to Shantung
3 artilleries and 6 infantry moved from Hopei to Anhwe
1 armour and 1 infantry moved from Kweichow to Anhwe
1 armour moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Yunnan to Hunan
1 armour, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Hunan
Combat - ANZAC
Battle in Shantung
ANZAC attack with 2 armour and 3 fighters
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 2 armour and 3 fighters in Shantung, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Shantung
ANZAC roll dice for 2 armour and 3 fighters in Shantung, round 3 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the ANZAC lost in Shantung
ANZAC win, taking Shantung from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Shantung to Anhwe
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in Queensland
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 fighters and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
7 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour, 5 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 7 infantry moved from 110 Sea Zone to United Kingdom
5 artilleries and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
10 artilleries and 6 infantry moved from Scotland to United Kingdom
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 fighters and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
7 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour, 5 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 7 infantry moved from 110 Sea Zone to United Kingdom
5 artilleries and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
10 artilleries and 6 infantry moved from Scotland to United Kingdom
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 0/3 hits
British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Novosibirsk, round 3 : 1/3 hits
British roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the British lost in Kazakhstan
Germans roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 2/4 hits
British roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 destroyers and 2 submarines
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for Americans: 2 destroyers
Battle in 19 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber; Japanese loiter and taunt
ANZAC defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Germans lost in 19 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in United Kingdom
Germans attack with 1 armour, 15 artilleries, 4 bombers, 8 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 41 infantry and 1 mech_infantry
AA fire in United Kingdom : 2/12 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 1 armour, 15 artilleries, 4 bombers, 6 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers in United Kingdom, round 2 : 18/42 hits
British roll dice for 4 aaGuns, 41 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/42 hits
4 aaGuns owned by the British, 10 infantry owned by the Germans and 14 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 15 artilleries, 4 bombers, 6 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in United Kingdom, round 3 : 18/32 hits
British roll dice for 27 infantry and 1 mech_infantry in United Kingdom, round 3 : 11/28 hits
8 artilleries owned by the Germans, 3 infantry owned by the Germans and 18 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 7 artilleries, 4 bombers, 6 fighters, 1 mech_infantry and 2 tactical_bombers in United Kingdom, round 4 : 10/21 hits
British roll dice for 9 infantry and 1 mech_infantry in United Kingdom, round 4 : 1/10 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 9 infantry owned by the British lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 7 artilleries, 4 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 8 artilleries, 2 fighters, 13 infantry and 1 mech_infantry
Casualties for British: 4 aaGuns, 41 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Urals to Evenkiyskiy
2 infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
3 carriers and 2 destroyers moved from 111 Sea Zone to 110 Sea Zone
6 fighters moved from United Kingdom to 110 Sea Zone
4 bombers and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 19 Sea Zone to Japan
Place Units - Germans
3 armour placed in Ukraine
2 artilleries and 1 infantry placed in Volgograd
3 armour placed in Russia
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 artilleries, 5 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 110 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 135 PUs
Territory Summary for Germans :
Japan : 1 tactical_bomber
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Kazakhstan : 1 flag, 2 artilleries and 1 infantry
Scotland : 1 flag, 1 airfield and 2 infantry
United Kingdom : 1 flag, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 2 artilleries, 4 bombers, 1 factory_minor, 1 harbour, 1 infantry and 2 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
Vologda : 1 flag
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 aaGuns, 3 armour, 4 artilleries, 1 factory_minor, 4 infantry and 7 mech_infantrys
Smolensk : 1 flag
104 Sea Zone : 2 destroyers and 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Finland : 1 flag
110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 7 transports
Production/PUs Summary :
Germans : 75 / 135
Russians : 0 / 0
Japanese : 25 / 29
Americans : 50 / 71
Chinese : 19 / 23
British : 27 / 0
UK_Pacific : 21 / 26
Italians : 17 / 19
ANZAC : 21 / 36
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 33 times
3 was rolled 36 times
4 was rolled 40 times
5 was rolled 43 times
6 was rolled 34 times
Average roll : 3.589
Median : 4.000
Variance : 0.399
Standard Deviation : 0.632
Total rolls : 219
Germans Combat
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 21 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.483
Median : 3.500
Variance : 0.239
Standard Deviation : 0.489
Total rolls : 118
British Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 18 times
Average roll : 3.742
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 97
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Production/PUs Summary :
Germans : 75 / 135
Russians : 0 / 0
Japanese : 25 / 29
Americans : 50 / 71
Chinese : 19 / 23
British : 27 / 0
UK_Pacific : 21 / 26
Italians : 17 / 19
ANZAC : 21 / 36
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 33 times
3 was rolled 36 times
4 was rolled 40 times
5 was rolled 43 times
6 was rolled 34 times
Average roll : 3.589
Median : 4.000
Variance : 0.399
Standard Deviation : 0.632
Total rolls : 219
Germans Combat
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 21 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.483
Median : 3.500
Variance : 0.239
Standard Deviation : 0.489
Total rolls : 118
British Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 18 times
Average roll : 3.742
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 97
Americans Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 infantry moved from Jehol to Shantung
4 fighters and 1 tactical_bomber moved from Jehol to Shantung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 18 Sea Zone
2 infantry moved from Jehol to Shantung
4 fighters and 1 tactical_bomber moved from Jehol to Shantung
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 bomber
Battle in Shantung
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 3/7 hits
Chinese roll dice for 1 armour in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 5 fighters in 18 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
5 fighters moved from 18 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Korea to Manchuria
1 aaGun, 4 armour, 2 artilleries and 3 mech_infantrys moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
3 fighters moved from Shantung to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Korea
2 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 infantry
Korea : 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 infantry
Okinawa : 2 infantry
Manchuria : 1 flag, 1 aaGun, 4 armour, 5 artilleries, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Alaska : 1 flag, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 4 transports
Samara : 1 flag
Production/PUs Summary :
Germans : 75 / 135
Russians : 0 / 0
Japanese : 27 / 29
Americans : 50 / 71
Chinese : 17 / 23
British : 27 / 0
UK_Pacific : 21 / 26
Italians : 17 / 19
ANZAC : 21 / 36
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 41 times
5 was rolled 47 times
6 was rolled 36 times
Average roll : 3.568
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 236
Germans Combat
1 was rolled 18 times
2 was rolled 20 times
3 was rolled 21 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.483
Median : 3.500
Variance : 0.239
Standard Deviation : 0.489
Total rolls : 118
British Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 18 times
Average roll : 3.742
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 97
Americans Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Both Stalin and Churchill are dining with Hitler tonight and raising a toast to the Furor.
i doubt i can come back from that.
you win
Good game dawg.