Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    triplea_40947.0_Chi16.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 11 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                2 infantry moved from Trans-Jordan to Egypt
                2 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Persia to Iraq
                4 artilleries and 13 infantry moved from Eastern Persia to Persia
                2 fighters moved from 81 Sea Zone to Iraq
                1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Persia
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,5,4
                British collect 34 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_40947.0_UK_16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians repair damage of 9x factory_major; Remaining resources: 22 PUs;
                Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Algeria to Gibraltar
                1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Northwest Persia to 80 Sea Zone

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 80 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 1 fighter and 4 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 2 artilleries and 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  1/2 hits
                        Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Gibraltar, round 2 :  1/7 hits
                        British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Gibraltar, round 3 :  1/6 hits
                        British roll dice for 2 artilleries in Gibraltar, round 3 :  2/2 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Gibraltar, round 4 :  2/4 hits
                        British roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Gibraltar to Algeria
                1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                1 fighter moved from Northwest Persia to Tsinghai
                1 mech_infantry moved from Rostov to Northwest Persia
                1 mech_infantry moved from Bessarabia to Rostov
                1 artillery and 1 infantry moved from Tobruk to Libya
                1 bomber moved from 80 Sea Zone to Caucasus

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 submarine placed in 97 Sea Zone
                Italians undo move 2.
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_40947.0_Ita16.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 submarine and 2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_40947.0_ANZ16.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Turn Complete - French

    triplea_40947.0_Fre16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                      Germans take Eastern Persia from Americans
                3 artilleries moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                9 mech_infantrys moved from Caucasus to Persia
                4 armour moved from Caucasus to Persia
                3 fighters moved from Northwest Persia to Persia
                2 tactical_bombers moved from Northwest Persia to Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 fighter and 1 tactical_bomber moved from Volgograd to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 4 armour, 3 artilleries, 5 fighters, 10 mech_infantrys and 4 tactical_bombers
                    British defend with 4 artilleries, 1 factory_minor and 16 infantry
                        Germans roll dice for 4 armour, 3 artilleries, 5 fighters, 10 mech_infantrys and 4 tactical_bombers in Persia, round 2 :  11/26 hits
                        British roll dice for 4 artilleries and 16 infantry in Persia, round 2 :  10/20 hits
                        9 mech_infantrys owned by the Germans, 1 artillery owned by the Germans and 11 infantry owned by the British lost in Persia
                        Germans roll dice for 4 armour, 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Persia, round 3 :  8/16 hits
                        British roll dice for 4 artilleries and 5 infantry in Persia, round 3 :  6/9 hits
                        1 mech_infantry owned by the Germans, 3 artilleries owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the Germans and 5 infantry owned by the British lost in Persia
                        Germans roll dice for 1 armour, 5 fighters and 4 tactical_bombers in Persia, round 4 :  3/10 hits
                        British roll dice for 1 artillery in Persia, round 4 :  1/1 hits
                        1 artillery owned by the British and 1 armour owned by the Germans lost in Persia
                    Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for Germans: 4 armour, 3 artilleries and 10 mech_infantrys
                    Casualties for British: 4 artilleries and 16 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 1 mech_infantry
                EDIT: Adding units owned by Germans to Urals: 1 mech_infantry
                EDIT: Changing ownership of Urals from Russians to Germans
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Rostov to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                1 fighter and 1 tactical_bomber moved from Persia to Tsinghai
                4 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
                1 mech_infantry moved from Ukraine to Caucasus
                2 infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Ukraine to Romania
                1 mech_infantry moved from Ukraine to Romania
                6 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                6 artilleries, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
                6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
                3 infantry moved from Western Germany to Northern Italy
                3 aaGuns moved from Rostov to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Caucasus
                3 artilleries and 2 infantry moved from Archangel to Vologda
                2 artilleries moved from Russia to Samara
                2 mech_infantrys moved from Samara to Tsinghai
                2 mech_infantrys moved from Samara to Tsinghai
                2 mech_infantrys moved from Samara to Tsinghai
                6 mech_infantrys moved from Bryansk to Samara
                1 mech_infantry moved from Smolensk to Samara
                3 armour moved from Russia to Samara
                1 fighter moved from Western Germany to 112 Sea Zone
                2 bombers moved from France to Southern Italy
                3 bombers moved from Western Germany to Southern Italy
                2 aaGuns moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Gibraltar

    Place Units - Germans
                1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
                1 bomber placed in Western Germany
                1 tactical_bomber placed in 112 Sea Zone
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 75 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs

    triplea_40947.0_Ger17.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 armour moved from Kansu to Chahar
                      Chinese take Suiyuyan from Japanese
                      Chinese take Chahar from Japanese
                3 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Novosibirsk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Novosibirsk, round 4 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 aaGuns and 20 infantry moved from Timguska to Kansu
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Dzavhan to Yenisey

    Turn Complete - Russians

    triplea_40947.0_Rus17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 carriers and 3 destroyers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from Buryatia to Manchuria
                1 fighter moved from Amur to Manchuria
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 5 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 armour and 1 mech_infantry moved from Hunan to Chahar
                5 artilleries and 5 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from India to West India
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 battleship moved from 36 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 44 Sea Zone to 41 Sea Zone
                1 bomber moved from French Indo China to Chahar
                1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
                2 fighters moved from Japan to Jehol
                1 fighter moved from Japan to Manchuria
                2 fighters moved from Japan to 6 Sea Zone
                1 cruiser and 5 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to West India

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 cruiser, 5 destroyers and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 cruiser, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 :  2/8 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 cruiser, 5 destroyers and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Sumatra
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Manchuria
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Manchuria, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Jehol, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour in Chahar, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in West India
                    Japanese attack with 5 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                    Americans defend with 3 artilleries, 1 factory_minor and 2 infantry
                        Japanese roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in West India, round 2 :  3/14 hits
                        Americans roll dice for 3 artilleries and 2 infantry in West India, round 2 :  2/5 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in West India
                        Japanese roll dice for 5 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 3 :  5/12 hits
                        Americans roll dice for 2 artilleries in West India, round 3 :  2/2 hits
                        2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in West India
                    Japanese win, taking West India from Americans with 5 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 3 artilleries and 2 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Japanese
                6 armour and 10 mech_infantrys moved from India to Eastern Persia
                2 aaGuns moved from Turkmenistan to Eastern Persia
                1 mech_infantry moved from Malaya to French Indo China
                1 armour moved from Burma to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                2 fighters and 1 tactical_bomber moved from West India to Shan State
                1 tactical_bomber moved from West India to French Indo China
                3 armour and 3 mech_infantrys moved from Burma to Kweichow
                1 bomber moved from Chahar to Kweichow
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to French Indo China
                2 fighters moved from 6 Sea Zone to Japan
                2 fighters moved from Manchuria to 6 Sea Zone
                2 fighters moved from Jehol to 6 Sea Zone
                1 mech_infantry moved from Burma to Kweichow
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone

    Place Units - Japanese
                2 carriers and 2 destroyers placed in 6 Sea Zone
                1 destroyer placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 56 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_40947.0_Jap17.tsvg

  • '20 '19 '18 '15 '13

    ok, good game!

    I’ll post the loss

  • '19 '17 '16

    @Odonis:

    ok, good game!

    I’ll post the loss

    Yes.  Good game.  I probably had a little help from the dice gods.

    Let me know if you want a re-match.

  • '20 '19 '18 '15 '13

    yes please. Can we do the same bid and sides?

  • '19 '17 '16

    @Odonis:

    yes please. Can we do the same bid and sides?

    Sure.  Give me a bit, though.  I have a crazy amount of stuff going on tonight.  I’ll PM when it’s ready.

    Do you want the same placements or try something different?

  • '20 '19 '18 '15 '13

    different - I’ll PM you

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