Mallery (allies) vs Majikforce (axis) BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from 106 Sea Zone to 90 Sea Zone
                1 destroyer moved from 101 Sea Zone to 90 Sea Zone
                1 bomber moved from Eastern United States to 87 Sea Zone
                1 bomber moved from Northern Territory to 55 Sea Zone
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 battleship, 3 carriers and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
                1 battleship, 3 carriers and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in 87 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 87 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 46 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 109 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 109 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  0/3 hits
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  2/2 hits
                        Americans roll dice for 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 :  4/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 90 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 90 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 90 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 90 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 90 Sea Zone to 101 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 bomber moved from 87 Sea Zone to Suriname
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland
                1 fighter moved from 46 Sea Zone to Queensland
                5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone

    Place Units - Americans
                2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_40826_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 12 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery, 2 fighters and 2 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 :  4/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 :  1/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Quebec to Eastern United States

    Place Units - British
                3 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    triplea_40826_UK_5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 armour moved from French West Africa to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from French Central Africa to Nigeria
                      Italians take Nigeria from British
                2 mech_infantrys moved from Romania to Belarus
                1 bomber moved from Eastern Poland to Belarus
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Tunisia to Tobruk
                2 fighters moved from 97 Sea Zone to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 2 fighters and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 mech_infantry in Tobruk, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Tobruk
                    Italians win, taking Tobruk from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Belarus
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Tobruk to 97 Sea Zone
                2 artilleries moved from Northern Italy to Southern Italy
                1 bomber moved from Belarus to Southern Italy

    Place Units - Italians
                3 submarines placed in 93 Sea Zone
                2 submarines and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs

    triplea_40826_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    triplea_40826_Fre5.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 60 PUs;
                Germans buy 1 armour, 1 artillery, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                2 artilleries and 9 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                3 infantry moved from Bessarabia to Ukraine
                4 tactical_bombers moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 bomber moved from Western Ukraine to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 bomber, 3 infantry and 4 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 bomber, 3 infantry and 4 tactical_bombers in Ukraine, round 2 :  4/8 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                4 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Western Ukraine to Ukraine
                1 bomber moved from Ukraine to Western Ukraine
                4 tactical_bombers moved from Ukraine to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                2 fighters moved from Western Germany to Western Ukraine
                2 fighters moved from Gibraltar to Southern Italy
                1 destroyer moved from 103 Sea Zone to 92 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                9 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_40826_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                1 artillery moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 mech_infantry moved from Iraq to Egypt
                2 infantry moved from Iraq to Northwest Persia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 mech_infantrys
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  3/5 hits
                        Italians roll dice for 2 mech_infantrys in Belarus, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 mech_infantrys
                Battle in Ukraine
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 aaGun owned by the Germans lost in Ukraine
                        Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 :  1/4 hits
                        Germans roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 aaGun moved from Bryansk to Russia
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_40826_Rus6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 4 destroyers, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                2 fighters moved from Philippines to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
                2 fighters moved from Philippines to 44 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery and 2 mech_infantrys moved from Yunnan to Burma
                1 bomber moved from Malaya to Burma
                2 tactical_bombers moved from Malaya to Burma
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 armour and 1 mech_infantry moved from Kiangsu to Hopei
                1 armour moved from Kweichow to Sikang
                1 infantry moved from Szechwan to Sikang
                1 armour moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Yunnan
                1 bomber moved from Malaya to Sikang
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 :  5/6 hits
                        ANZAC roll dice for 1 armour in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 armour, 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 55 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 25 Sea Zone to Japan
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
                2 fighters moved from 44 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                3 tactical_bombers moved from Malaya to French Indo China
                1 bomber moved from Burma to French Indo China
                1 artillery and 1 infantry moved from Malaya to Shan State
                2 tactical_bombers moved from Burma to French Indo China
                1 bomber moved from Sikang to Yunnan

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                4 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_40826_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 destroyers, 1 fighter, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 90 Sea Zone to 91 Sea Zone
                1 bomber moved from Suriname to Gibraltar
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Queensland to 44 Sea Zone
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Java
                Battle in Morocco
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 :  4/6 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Java from Japanese, taking Morocco from Italians, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 44 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 4 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from 44 Sea Zone to Northern Territory
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 mech_infantrys moved from Western United States to Central United States
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Gibraltar to Suriname
                1 fighter moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 fighter and 2 infantry placed in Eastern United States
                1 destroyer and 3 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_40826_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                11 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 11 infantry in Tsinghai, round 2 :  3/11 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    triplea_40826_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 37 PUs;
                British buy 1 aaGun, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 fighters moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 :  1/2 hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                3 infantry moved from Belgian Congo to French Equatorial Africa
                3 infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Union of South Africa to Rhodesia
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 71 Sea Zone
                1 transport moved from 71 Sea Zone to 68 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode
                1 aaGun and 2 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_40826_UK_6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Western Ukraine to Ukraine
                1 armour moved from Western Ukraine to Ukraine
                1 bomber moved from Southern Italy to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 :  3/6 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 :  1/4 hits
                        1 artillery owned by the Russians, 1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Ukraine
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 3 :  3/5 hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Western Ukraine
                1 aaGun moved from Western Ukraine to Ukraine
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Malta to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 mech_infantry moved from Tobruk to Libya
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 97 Sea Zone to 95 Sea Zone
                3 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs

    triplea_40826_Ita6.tsvg

  • '22 '16

    Question for you.  I assume you are a trek fan because of your avatar.  I’m a big fan myself.  Have you watched any of the new Trek series on CBS?  I am contemplating buying the CBS service but I don’t know if I can justify the cost for just one specific series.  If you have seen it what are your thoughts?  Any good?  If not don’t worry about it.  Also one more question, Kirk or Picard? :-D  Cheers!


  • @majikforce:

    Question for you.  I assume you are a trek fan because of your avatar.  I’m a big fan myself.  Have you watched any of the new Trek series on CBS?  I am contemplating buying the CBS service but I don’t know if I can justify the cost for just one specific series.  If you have seen it what are your thoughts?  Any good?  If not don’t worry about it.  Also one more question, Kirk or Picard? :-D  Cheers!

    I’m not in favor of paying for it, so I only saw the first episode.  I’m waiting to binge watch it at some point when it’s free.  Since I’m not a fan of the remake movies, I probably would not be a fan of something that greatly changes canon, as I have heard this show does.  It looks nice, but I’m afraid it will piss me off….I’ll give it a chance, but again, I’m not going to pay for it.

    Sisko…but I would take Picard over Kirk any day!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 2 transports; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 bomber moved from Caroline Islands to 21 Sea Zone
                1 submarine moved from 33 Sea Zone to 21 Sea Zone

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber in 21 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 21 Sea Zone to Queensland
                2 infantry moved from New South Wales to Queensland
                1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory
                1 armour moved from New South Wales to Northern Territory
                1 cruiser and 1 submarine moved from 33 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    triplea_40826_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_40826_Fre6.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Western Ukraine to Rostov
                4 tactical_bombers moved from Western Ukraine to Rostov
                2 bombers moved from Western Ukraine to Russia
                2 fighters moved from Western Ukraine to Rostov
                1 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
                9 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Smolensk
                2 artilleries and 7 infantry moved from Archangel to Belarus
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                2 fighters moved from 112 Sea Zone to 114 Sea Zone
                2 fighters moved from Southern Italy to 114 Sea Zone

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in 114 Sea Zone
                    Germans attack with 4 fighters and 1 submarine
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 4 fighters in 114 Sea Zone, round 2 :  1/4 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in Belarus
                    Germans attack with 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Belarus, round 2 :  2/12 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers
                    Russians defend with 3 infantry
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Rostov, round 2 :  3/8 hits
                        Russians roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 3 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                4 tactical_bombers moved from Rostov to Western Ukraine
                2 fighters moved from Rostov to Western Ukraine
                1 bomber moved from Russia to Western Ukraine
                2 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 fighter moved from 114 Sea Zone to Western Germany
                1 fighter moved from 114 Sea Zone to Western Germany
                1 fighter moved from 114 Sea Zone to 113 Sea Zone
                1 fighter moved from 114 Sea Zone to 113 Sea Zone
                1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in France
                5 mech_infantrys and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_40826_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from Volgograd to Rostov
                1 armour, 2 artilleries and 3 infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 mech_infantry moved from Egypt to Kenya

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 :  2/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 armour, 2 artilleries and 3 infantry
                    Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Ukraine, round 2 :  2/6 hits
                        Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Ukraine, round 3 :  1/5 hits
                        Italians roll dice for 1 armour and 1 artillery in Ukraine, round 3 :  1/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Ukraine, round 4 :  1/4 hits
                        Italians roll dice for 1 armour in Ukraine, round 4 :  0/1 hits
                        1 armour owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Rostov to Russia
                3 aaGuns, 1 armour, 12 artilleries, 48 infantry and 1 mech_infantry moved from Bryansk to Russia
                2 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_40826_Rus7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                2 armour moved from Sikang to Volgograd
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Szechwan
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Hopei to Anhwe
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from 35 Sea Zone to 44 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 17 Sea Zone to 22 Sea Zone
                1 bomber moved from Japan to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 22 Sea Zone
                2 fighters moved from Philippines to 21 Sea Zone
                2 infantry moved from Shan State to Burma
                1 artillery moved from Shan State to Burma
                1 bomber moved from Yunnan to Burma
                1 bomber moved from French Indo China to Burma
                5 tactical_bombers moved from French Indo China to Burma
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 infantry moved from Malaya to Shan State

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Volgograd
                    Japanese attack with 2 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Japanese roll dice for 2 armour in Volgograd, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Volgograd
                    Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 26 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
                    Americans win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 bomber
                Battle in Burma
                    Japanese attack with 1 artillery, 2 bombers, 2 infantry and 5 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 5 tactical_bombers in Burma, round 2 :  4/10 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 :  0/2 hits
                        1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
                2 fighters moved from 21 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Guam
                2 tactical_bombers moved from Burma to Malaya
                2 bombers moved from Burma to Malaya
                3 tactical_bombers moved from Burma to French Indo China
                1 mech_infantry moved from Yunnan to Burma

    Place Units - Japanese
                1 airfield and 1 fighter placed in Malaya
                2 destroyers placed in 37 Sea Zone
                1 transport placed in 6 Sea Zone
                1 infantry placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs

    triplea_40826_Jap7.tsvg

  • '22 '16

    @Mallery29:

    @majikforce:

    Question for you.  I assume you are a trek fan because of your avatar.  I’m a big fan myself.  Have you watched any of the new Trek series on CBS?  I am contemplating buying the CBS service but I don’t know if I can justify the cost for just one specific series.  If you have seen it what are your thoughts?  Any good?  If not don’t worry about it.  Also one more question, Kirk or Picard? :-D  Cheers!

    I’m not in favor of paying for it, so I only saw the first episode.   I’m waiting to binge watch it at some point when it’s free.  Since I’m not a fan of the remake movies, I probably would not be a fan of something that greatly changes canon, as I have heard this show does.  It looks nice, but I’m afraid it will p�ss me off….I’ll give it a chance, but again, I’m not going to pay for it.

    Sisko…but I would take Picard over Kirk any day!

    Sisko I should of known.  DS9 was good.  It took me awhile to get into it.  I had a hard time accepting that they weren’t out exploring on a starship, but it was a really great series.  Fantastic characters!  I will probably also wait to binge watch the new trek as I can’t justify paying for one series.  I don’t mind the re-boot movies but I get you about changing canon.  Disney pissed me off when they did away with all the Star Wars canon.  Grrrrrrr!  Picard, make it so!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Northern Territory to 44 Sea Zone
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Algeria to Morocco
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Suriname to 92 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to Northern Territory
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to British Columbia
                1 mech_infantry moved from Central United States to British Columbia
                2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 aaGuns, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                2 aaGuns moved from Western United States to Central United States
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                3 infantry placed in Central United States
                1 infantry placed in Central United States
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_40826_Ame7.tsvg

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