No scramble. Sub fights, unless you get first hit, then kill the DD and submerge the sub.
Mallery29 Allies+19 VS dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 5 artilleries, 7 infantry and 4 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Yunnan to Eastern Persia
1 artillery and 3 infantry moved from India to West India
1 mech_infantry moved from Jehol to Hunan
1 bomber moved from Manchuria to IndiaNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
1 infantry placed in Manchuria
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Japanese collect 45 PUs (6 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Removing units owned by Japanese from Korea: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 12 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 23 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 5 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Tunisia
1 aaGun, 1 artillery and 7 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
10 infantry placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 12 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 21 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 submarine moved from 31 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 18 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 23 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 21 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 destroyers, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
3 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 5 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Tunisia
1 aaGun, 1 artillery and 7 infantry moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
10 infantry placed in Eastern United States
1 fighter and 2 infantry placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 8 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to IraqNon Combat Move - British
10 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
3 submarines placed in 98 Sea Zone
8 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 fighter, 5 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Caucasus
2 artilleries and 4 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Northwest Persia
Italians attack with 2 armour, 1 fighter, 5 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 2 armour, 1 fighter, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 4/9 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from ANZAC with 2 armour, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Eastern PersiaPlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Southern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,1,3,4
Italians collect 18 PUs (10 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 infantry
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kwangtung
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 infantry
Japanese defend with 1 aaGun and 1 factory_minor
1 aaGun owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kwangtung
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 11 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 1 artillery, 3 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Persia
1 armour moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
6 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
2 artilleries and 5 infantry moved from Germany to Western Germany
7 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Southern France
2 armour, 1 artillery and 1 infantry moved from Northern Italy to Southern France
3 fighters moved from France to Greece
3 bombers, 5 fighters and 6 tactical_bombers moved from Southern France to Greece
4 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Finland to Norway
2 infantry moved from Karelia to FinlandCombat - Germans
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 3 : 1/2 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
Place Units - Germans
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 fighter and 1 tactical_bomber placed in France
10 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,2,4,4
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 18 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
Japanese take 17 Sea Zone from Americans
1 mech_infantry moved from Hunan to Kwangtung
1 bomber moved from India to Kwangtung
2 armour, 5 artilleries, 7 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Eastern Persia to India
1 artillery and 3 infantry moved from West India to Eastern Persia
1 fighter moved from 6 Sea Zone to KwangtungCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 36 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the ANZAC Submerged
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
ANZAC defend with 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Kwangtung
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kwangtung, round 3 : 2/3 hits
ANZAC roll dice for 1 mech_infantry in Kwangtung, round 3 : 1/1 hits
1 mech_infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese winANZAC win with no units remaining with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 18 Sea Zone
Japanese attack with 2 destroyers
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers in 18 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 18 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 18 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to KwangsiPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3
Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 10 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Kiangsu
Battle in 18 Sea Zone
Americans attack with 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 18 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the Americans lost in 18 Sea Zone
Americans win, taking Kiangsu from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in 17 Sea Zone
Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 1 fighter and 5 submarines moved from 33 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 5 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 aaGun, 1 artillery and 7 infantry moved from Algeria to Tunisia
1 aaGun and 3 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
10 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 destroyer, 10 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 10 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Kiangsu
Battle in 18 Sea Zone
Americans attack with 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 18 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the Americans lost in 18 Sea Zone
Americans win, taking Kiangsu from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in 17 Sea Zone
Americans attack with 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 destroyers in 17 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 19 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 1 fighter and 5 submarines moved from 33 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
2 artilleries and 5 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 aaGun, 1 artillery and 7 infantry moved from Algeria to Tunisia
1 aaGun and 3 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Egypt
10 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 destroyer, 10 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea ZonePlace Units - Americans
10 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.Non Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
10 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 destroyer and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
3 artilleries placed in Egypt
3 infantry placed in Union of South Africa
3 infantry placed in Quebec
British undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in Quebec
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
-
Damn your IT AA!!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 fighter moved from Eastern Persia to Northwest PersiaNon Combat Move - Italians
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Volgograd
3 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,3,6,2,2,6,6,1,3,1,3,5,3
Italians collect 15 PUs (13 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Korea
ANZAC take Korea from Japanese
1 infantry moved from Manchuria to Amur
ANZAC take Amur from Germans
1 submarine moved from 36 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in ShantungNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to Kiangsu
1 bomber moved from Caroline Islands to Kiangsu
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,6,6,1,1,1,1,1,4,3,3,4,4,2,4,4,2,3,2,5,4,1,6
ANZAC collect 21 PUs (3 lost to blockades); end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Manchuria to Korea
ANZAC take Korea from Japanese
1 infantry moved from Manchuria to Amur
ANZAC take Amur from Germans
1 submarine moved from 36 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in ShantungNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to Kiangsu
1 bomber moved from Caroline Islands to Kiangsu
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,6,6,1,1,1,1,1,4,3,3,4,4,2,4,4,2,3,2,5,4,1,6
ANZAC collect 21 PUs (3 lost to blockades); end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 armour moved from Buryatia to AmurCombat - Germans
Battle in Amur
Germans attack with 1 armour
ANZAC defend with 1 infantry
Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Germans roll dice for 1 armour in Amur, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Germans roll dice for 1 armour in Amur, round 4 : 1/1 hits
ANZAC roll dice for 1 infantry in Amur, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Amur
Germans win, taking Amur from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 armour moved from Southern France to Yugoslavia
1 fighter and 1 tactical_bomber moved from France to Caucasus
3 bombers, 8 fighters and 6 tactical_bombers moved from Greece to Northwest Persia
1 infantry moved from France to Normandy Bordeaux
10 infantry moved from Germany to Western Germany
8 infantry moved from Western Germany to France
3 armour moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Finland to NorwayPlace Units - Germans
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 1 tactical_bomber placed in France
7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,1,4,4,3,5,4,5,4,6,4,4,1
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from Hunan to Shantung
1 bomber moved from India to Shantung
3 infantry moved from Japan to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 3 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 infantry, 3 submarines and 2 transports moved from 17 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Eastern Persia to Persia
5 infantry moved from French Indo China to Kwangsi
6 infantry moved from India to West India
4 mech_infantrys moved from Malaya to BurmaCombat - Japanese
Battle in Caroline Islands
Battle in Shantung
Japanese attack with 2 bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 bombers in Shantung, round 2 : 2/2 hits
Chinese roll dice for 1 armour and 1 infantry in Shantung, round 2 : 2/2 hits
2 bombers owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shantung
Chinese win, taking Caroline Islands from Americans with no units remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 2 bombers
Battle in Kiangsu
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry; ANZAC defend with 1 bomber and 2 fighters; Chinese defend with 1 infantry
Japanese roll dice for 4 fighters and 4 tactical_bombers in Kiangsu, round 2 : 3/8 hits
Chinese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/6 hits
1 bomber owned by the ANZAC, 1 infantry owned by the Chinese, 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Kiangsu
Japanese roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 3 : 3/6 hits
Chinese roll dice for 2 fighters and 1 mech_infantry in Kiangsu, round 3 : 1/3 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Americans and 2 fighters owned by the ANZAC lost in Kiangsu
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 bomber and 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Kiangsu to KwangsiPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,2,4,5,1,6,1,6,4,6,2,6,3,4,6,1,4,1,1,5,5,6,1,6,2,6,5,6,1,5,6,5,6,5,2,1,5,4,4,1,1,3,5,2
Japanese collect 27 PUs (10 lost to blockades); end with 27 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs -
you have your 1 russian sub you can edit move.
i figured you would be ok with me doing japan. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 14 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from Hunan to Shantung
1 bomber moved from India to Shantung
3 infantry moved from Japan to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 3 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 infantry, 3 submarines and 2 transports moved from 17 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
4 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Eastern Persia to Persia
5 infantry moved from French Indo China to Kwangsi
6 infantry moved from India to West India
4 mech_infantrys moved from Malaya to BurmaCombat - Japanese
Battle in Caroline Islands
Battle in Shantung
Japanese attack with 2 bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 2 bombers in Shantung, round 2 : 2/2 hits
Chinese roll dice for 1 armour and 1 infantry in Shantung, round 2 : 2/2 hits
2 bombers owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shantung
Chinese win, taking Caroline Islands from Americans with no units remaining. Battle score for attacker is -15
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 2 bombers
Battle in Kiangsu
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry; ANZAC defend with 1 bomber and 2 fighters; Chinese defend with 1 infantry
Japanese roll dice for 4 fighters and 4 tactical_bombers in Kiangsu, round 2 : 3/8 hits
Chinese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/6 hits
1 bomber owned by the ANZAC, 1 infantry owned by the Chinese, 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Kiangsu
Japanese roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 3 : 3/6 hits
Chinese roll dice for 2 fighters and 1 mech_infantry in Kiangsu, round 3 : 1/3 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Americans and 2 fighters owned by the ANZAC lost in Kiangsu
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 bomber and 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Kiangsu to KwangsiPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,3,2,4,5,1,6,1,6,4,6,2,6,3,4,6,1,4,1,1,5,5,6,1,6,2,6,5,6,1,5,6,5,6,5,2,1,5,4,4,1,1,3,5,2
Japanese collect 27 PUs (10 lost to blockades); end with 27 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode





