This thread was hijacked and no longer holds relevance


  • Nobody uses Van shoes formula FOR ANYTHING!!!

    Its’ all Larry-Marx bro.

  • '17 '16

    @SS:

    Sorry that you had a bad day my friend, as a fellow christian I’ll be praying for you.

    Wether YG and you are right or wrong you don’t have the right to bash somebody on this site like your doing. If you disagree with something you don’t come on here and bash them, call them names and being vulgar as hell.

    What YG has done for the game and site you will never get even close to what YG has done ever !

    Amen to this.

    And I would add that without toying with ideas, even crazy ones, there would not be any Submarine under water or plane flying to the air.

    If you disagree with something, then show your point and argue for the better.
    Free speech is essential for democratic world.

    There is something to learn from out-of-place units. Once, even IL suggested Larry Harris to add Anti-Aircraft to Cruiser but it did not make the cut. And I bet this can be frustrating, but on Houserule, every one is like the master designer of his own game. And still, without “obsolete Cruiser”, A&A would miss a lot of interesting and original threads and ideas. You had to live with this Vann.

    YG is a well respected member of the A&A community and he deserved a better treatment.

  • '17 '16

    @SS:

    Didn�t see this post yet.
    For me

    Light Inf A1 D1 M1 C2
    Reg Inf  A1 D2 M1 C3
    Elite Inf. A2 D2 M1 C4

    Light/Reg Inf +1 A with Art
    Elite Inf +1 A with Art first round only.

    A1 for 2 IPCs makes it the best attacking units, period.

    In D8 system,
    Cost 2 units can be A1, for 1/8144/2^2=  36/8 or 4.50 attack strength.
    Cost 3 units must be A2, for 2/8
    144/3^2 = 36/9 or 4.00 attack strength.
    Cost 3  units with A1, will be 1/8144/3^2 = 18/9 or 2.00 attack strength.
    Cost 4 units, even A3, will be weaker than C3 A2 unit:
    3/8
    144/4^2 = 54/16 = 3.375 attack strength.

    This means it will always be better for 6 IPCs to purchase 3 A1 C2 units over 2 A2 C3 units.
    Still for 12 IPCs, 6 A1 C2 units (4.50) > 4 A2 C3 units (4.00) > 3 A3 C4 (3.375).


  • @Baron:

    @SS:

    Didn�t see this post yet.
    For me

    Light Inf A1 D1 M1 C2
    Reg Inf  A1 D2 M1 C3
    Elite Inf. A2 D2 M1 C4

    Light/Reg Inf +1 A with Art
    Elite Inf +1 A with Art first round only.

    A1 for 2 IPCs makes it the best attacking units, period.

    In D8 system,
    Cost 2 units can be A1, for 1/8144/2^2=  36/8 or 4.50 attack strength.
    Cost 3 units must be A2, for 2/8
    144/3^2 = 36/9 or 4.00 attack strength.
    Cost 3  units with A1, will be 1/8144/3^2 = 18/9 or 2.00 attack strength.
    Cost 4 units, even A3, will be weaker than C3 A2 unit:
    3/8
    144/4^2 = 54/16 = 3.375 attack strength.

    This means it will always be better for 6 IPCs to purchase 3 A1 C2 units over 2 A2 C3 units.
    Still for 12 IPCs, 6 A1 C2 units (4.50) > 4 A2 C3 units (4.00) > 3 A3 C4 (3.375).

    Where do you get 144 in your formula?


  • BAN HIM

  • '17 '16

    @Wildcat6305:

    @Baron:

    @SS:

    Didn�t see this post yet.
    For me

    Light Inf A1 D1 M1 C2
    Reg Inf  A1 D2 M1 C3
    Elite Inf. A2 D2 M1 C4

    Light/Reg Inf +1 A with Art
    Elite Inf +1 A with Art first round only.

    A1 for 2 IPCs makes it the best attacking units, period.

    In D8 system,
    Cost 2 units can be A1, for 1/8144/2^2=  36/8 or 4.50 attack strength.
    Cost 3 units must be A2, for 2/8
    144/3^2 = 36/9 or 4.00 attack strength.
    Cost 3  units with A1, will be 1/8144/3^2 = 18/9 or 2.00 attack strength.
    Cost 4 units, even A3, will be weaker than C3 A2 unit:
    3/8
    144/4^2 = 54/16 = 3.375 attack strength.

    This means it will always be better for 6 IPCs to purchase 3 A1 C2 units over 2 A2 C3 units.
    Still for 12 IPCs, 6 A1 C2 units (4.50) > 4 A2 C3 units (4.00) > 3 A3 C4 (3.375).

    Where do you get 144 in your formula?

    This number is the arbitrary unit of reference cost, 144 provides more well rounded numbers.
    What the Enigma formula does is to put all figures on the same scale.

    144 is 12^2, meaning that if all units hypothetically cost 12 IPCs for 1 hit, what would be the strength?
    12 is Cruiser and StB cost. So, for these 2 units, strength (oddshit) will be same as odds.
    On YG D8 for instance, CA and StB are @5 for 5/8 odds or 0.625.
    5/8
    144/12^2 = 5/8
    So, a C6 Tank 4/8 or 50% or 3/6 OOB is  4 times stronger than OOB Cruiser (0.50):
    50%*144/6^2 = 2.00

    Of course, they never fight against each other. But in DK’s HR StB attack 3 on D6 against ground units,  so you can say that StBs are 4 times weaker than Tank for the cost.

    I could have choose 1 multiplier (1^2) but this give uneasy to handle numbers and there is no A&A unit that give 1 hit for 1 IPC.


  • @Dauvio:

    @Young:

    @Dauvio:

    Young Grasshopper, with all due respect you are not equip to modifying existing units, or adding new units to the game. You need to use the ENIGMA (vann) FORMULAS to do that. I’ve been doing this before you ever got into A&A. If you want to make the game better like I do, then we have to all work together.

    Sometimes you frustrate me, we are like water, and oil together, SAD.

    You are officially weird without a doubt!… do me a favour and stay off my threads weirdo!

    You are a hypocrite, you are arrogant, and ignorant!!! I will attack you on your ideas on using different sided dice, modifying existing units, and adding new units to the game because you don’t know what the hell what you are doing!!! Why I am doing this because I am very passionate about A&A!!! You need to wise up boy!!!  :-D :-D :-D :-D :-D :-D


  • Lie.

    BAN HIM !


  • BAN VANN !

  • Disciplinary Group Banned

    @SS:

    BAN VANN !

    They should ban you also since you are continually attacking me.  :evil: :evil: :evil: :evil: :evil: :evil:

  • '17 '16

    @SS:

    @Dauvio:

    @Young:

    @Dauvio:

    Young Grasshopper, with all due respect you are not equip to modifying existing units, or adding new units to the game. You need to use the ENIGMA (vann) FORMULAS to do that. I’ve been doing this before you ever got into A&A. If you want to make the game better like I do, then we have to all work together.

    Sometimes you frustrate me, we are like water, and oil together, SAD.

    You are officially weird without a doubt!… do me a favour and stay off my threads weirdo!

    You are a hypocrite, you are arrogant, and ignorant!!! I will attack you on your ideas on using different sided dice, modifying existing units, and adding new units to the game because you don’t know what the hell what you are doing!!! Why I am doing this because I am very passionate about A&A!!! You need to wise up boy!!!� :-D :-D :-D :-D :-D :-D

    @SS:

    BAN VANN !

    I’m not sure if “weirdo” is really an insult in that specific context but other words appears very offensive and bashful.
    Categorizing people is very detrimental attitude.

    IMO, this out of place emotional attitude can be excuse with correct amendment. I don’t think either banishment and silencing someone is a democratic way to deal with this.

    Please people, it is only a game, not a matter of life and death, how matter we are invested into it.
    HR forum is a place for ideas, sharing experiences and dialogue.

  • '17 '16

    Sorry but this is not helping your case Vann.
    I’m deeply sad that you cannot admit such blatantly offensive language.
    YG has develop many good ideas for house rule.
    His records talk by itself.

  • '17 '16 '15 '14 '12

    @SS:

    BAN VANN !

    I second the motion.  All in favour please say “Aye”?


  • And what are Vann’s qualifications? He has a formula. He’s been playing since the game came out. Does he even know when it really came out?

    Better yet, how is he in any way qualified to judge anybody else’s qualifications?

    All I ever see or hear about Vann on YouTube or this forum is how his “formula” makes the units and game obsolete.

    GREAT NEWS GUYS! WE have all been playing and enjoying an obsolete game for 35 plus years! Thanks Vann for that insight.
    For someone who claims to have a lot of passion for this game, your sure spend a lot of time talking down about it.

    He has said he is a A&A Grandmaster…
    The rank of Grandmaster is a coveted title that is most well known in Chess terms. Chess Grand Masters gain their ranks through a laborious and lengthy process that is overseen and regulated by a world wide governing body.
    I searched for Axis & Allies Grand Master. I couldn’t find it.
    His rank of Grandmaster is awarded by WHO?
    His rank of Grandmaster is sanctioned by What Organization?

    When I asked him, he did not to respond to those questions.

    Okay good, so he has been playing since the start of A&A, so have a lot of people! That doesn’t make him better than others, or even an expert.
    It only means he has been playing since it began…period!
    There are plenty of people that have started playing recently or at least not that terribly long ago that I would give a lot more credence to and respect to simply because they have respect for others.
    They don’t constantly criticize and harass others and say that your opinion is wrong and that you are not equipped.
    They also do not threaten to show up to tournaments and cause trouble and argue with the man who created the game in the first place. Still can’t believe you said you were going to show up there and cause trouble…unbelievable!

    I’ve asked nicely before on YouTube: Vann, if you are going to respond to peoples posts, or videos, or whatever, then respond to the content of that post and do so in a courteous manner.
    Telling people that they are not qualified, that they are greenhorns or that something is out of someone’s skill range is not courteous.
    Why is it not courteous?
    Because I know, and others know, and I have a sneaking suspicion that you also know that what you said is not true!
    Respectful, stand up kind of guys also would not feign that they were the one attacked first, when it is clearly obvious from the tone of your post that you were being downright insulting and demeaning.
    It is also obvious from your history of posts here on A&A.org and on YouTube that have some kind of grudge against certain people. LET IT GO! It only hurts yourself in the long run to carry a grudge.
    You claim to be a Christian?
    Then look back at your history and give yourself a long hard look in the mirror and remind yourself of that fact.
    You haven’t been acting like one lately!

    You may have explained your formula before in some thread or post or forum, but honestly and humbly, myself and others simply disagree with your “formula” and or application thereof.
    If people disagree, then realize that you cannot and will not change their minds by constant bombardment and harassment, and move on!


  • its a shame this happened…
    lets try to move forward…
    bottom line this 8d system is an improvement from the “stale” current system…

    and remember IMO everyone is qualified regardless of so called level…
    so in other words we need to respect ones opinions whether we agree or disagree…

    the last thing we need to do is argue…its hard enough to find people that know how to play…

    so again…lets move forward


  • Half this thread is completely off topic. Can a moderator delete the horse pucky so people can read about the d8 without checking extra pages for relevant info?

  • '17

    @Ichabod:

    I think regular infantry should still defend at 2 which is still less odds than on a 6 sided dice.

    I think the other restrictions are ok, however, I personally don’t care for them.

    Russia at times can only purchase infantry. I don’t think they should be nerfed this way and have to spend 4 IPCs for a better defending unit.

    YG, what do you think about moving regular infantry to defend @2 and leave the other stats the same? I have a feeling that Russia is going to get nerfed more easily with the 8 sided die. Even 2/8 is obviously less 2/6.


  • @Ichabod:

    @Ichabod:

    I think regular infantry should still defend at 2 which is still less odds than on a 6 sided dice.

    I think the other restrictions are ok, however, I personally don’t care for them.

    Russia at times can only purchase infantry. I don’t think they should be nerfed this way and have to spend 4 IPCs for a better defending unit.

    YG, what do you think about moving regular infantry to defend @2 and leave the other stats the same? I have a feeling that Russia is going to get nerfed more easily with the 8 sided die. Even 2/8 is obviously less 2/6.

    YG has left the site. When he returns is any body’s guess. And thats that.

    @Bob77:

    Half this thread is completely off topic. Can a moderator delete the horse pucky so people can read about the d8 without checking extra pages for relevant info?

    Its was on topic until the Grand Master crashed it again !

  • '16

    Why don’t the moderators just ban this Vann guy? He’s so obviously a troll. He spends inordinate amounts of time baiting people, particularly Young Grasshopper. Vann is basically a cyber-bully.

    Has anybody given thought to qualifying artillery support so that the lowest-cost infantry are either unable to use that ability or able to use it only on attack? (I think being able to receive support while attacking is probably easier than coordinating defensive artillery fire.)

    Der Keunstler has had some great ideas about infantry, especially the idea that they Might be able to entrench. Perhaps elite infantry should be able to neutralize entrenchment on a 1:1 basis?

    Leatherneck has a great idea to qualify airborne attacks so that they suffer a penalty unless made in conjunction with either a land or amphibious invasion. I also love Der Keunstler’s special rules for amphibious landings: defenders get entrenchment tokens to simulate beach defenses that absorb hits.

  • '17

    @Trenacker:

    Has anybody given thought to qualifying artillery support so that the lowest-cost infantry are either unable to use that ability or able to use it only on attack? (I think being able to receive support while attacking is probably easier than coordinating defensive artillery fire.)

    Trenacker, I’ve thought about this, but my line of thinking is that Russia has a hard enough time not falling as it is unless the allies get a stack of fighters to Moscow. They’re base unit (infantry) should not be nerfed anymore.

    Also, coordinating artillery when defending is easier than attacking. Let me convince you here.

    Defenders can establish pre-determined firing coordinates within the perfect safety distance of their positions; artillerist in turn know the exact amount of gun powder and angle of the tubes, ect. The infantry units can lay down telephone lines (which was the preferred or primary means of communication which permits plain text speech). Radios were the secondary means of communication (not as good because you have to break squelch and often speak in codes, use military jargon phonetic alphabet). In theory, the defenders could have the artillery units on standby 24 hours a day waiting for fire requests.

    If I convinced you, now my question is what about giving a bump to defending artillery on the initial roll; like maybe 1/2 artillery get a little higher roll on the initial defense roll? Maybe even the slight bump just going to Russia and we call it a specialty “Russian Winter” faction advantage. In the Revised edition, there was an alternate rule for one time only “Russian Winter” declaration where the infantry rolled @3 on the first roll. There is an Axis and Allies historical context to this.

    Artillery support to an attack is harder; especially in a fluid battlefield after the initial volleys and the maneuver units go forward. Pre-determined coordinates can be made to support an attack against objectives too. But attack plans always change the moment it begins. In any event, whether attacking or defending, artillery support is important, it’s why it’s called the King of Battle!

    To tie this back to the thread, I like the idea of an 8 sided dice, just my concern is for the Russian infantry defending rolls being significantly disadvantaged which is why I think Russia might need something.

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