• That is a good hint. So I need also to produce planes in Japan to resupply my air force.


  • Exactly. I would also build a factory in Malaya. You’re not going to take all the territories you want and also match the Americans if they’re building in the Pacific, so air power is the solution. You pick the part of the board that you want to hold on to, kill everything there, and stack it with planes so the Americans have to have a monster fleet if they want to enter your killzone. If they go for it then they’re leaving Europe alone.

    As the Allies facing an Axis assault, you need to hold out by working together and making sure key areas don’t fall.
    As an Axis power facing an Allied assault, you need to hold out by making it cost so much and take so long to contain you that they lose on the other board. You aren’t actually going to try to hold on to all of your gains.


  • The US left Europe thinking that russia and Uk are strong enough to hold out until the Pacific is safe. At least that is what I assume. Ok so I will kill everything and hope that not to many plane are destroyed. That sounds really good.

    Maybe I was a bit to afraid to loose my airforce.

  • '21 '20 '18 '17

    Malaya is too vulnerable, and it takes too long to secure.  HK is far stronger for your later-game strategic defense (free NB), hidden square)

    To win as Japan you have to 1) keep the interior seaway open in order to 2) keep the land front alive.  You will also want to kill India.    If these goals are not attainable after turn 6, you are about to lose.

    You can keep the land front alive more cheaply than you might think; normally we would want 2-3 factories pumping out mechs and tanks but that’s 50$ a turn without building any bases, planes or sea units.  But if the difference is a collapse, then infantry and artillery are fine for 60% of the price.

    The game is going downhill for Japan as soon as you lose the arms race against the USA, because SZ 6 will no longer be a safe place to put units pretty quickly (USA KJF 6+).    In order to stop this from happening, you need to deter the USA, which means allocating more money and units to defense (objective 1) rather than killing india (objective 3).


  • Ok I killed now everything in Burma (which is even good if UKP retakes it, because it denies China 6 IPC) and Shan State. So far the combats went well. I build a fighter and minor IPC. I will let China come close to Hong Kong and then kill them with some ground force and my air force if they make the error of offering me a large stack.

    As UKP is now unable to do much I will concentrate on the China threat and try to scare the US enough so that they won’t attack me.


  • You’ve little hope, I’m afraid. Unless you can build and protect an IC in Korea (unlikely), you have little chance of victory in Asia. On the plus side, the DEI gives you +20, so you can at least hold off Korea for a little while. Chinese troops can’t attack Korea, so you’ll be safe. Abandon Hong Kong, but try if possible to hold Malaya and Shan State. Protect the DEI at all costs, it’ll be your major source of income for the rest of the game.


  • Well at least I managed to disrupt Us and UK so that Germany won. But sometimes things happen that are difficult to counter if you have never experienced them before.

  • '15 '14

    @taamvan:

    Malaya is too vulnerable, and it takes too long to secure.   HK is far stronger for your later-game strategic defense (free NB), hidden square)

    The opposite is the case for Malaya. Yes, it is vulnerable but strategically Malaya is the by far most powerful IC Japan can place.


  • @JDOW:

    @taamvan:

    Malaya is too vulnerable, and it takes too long to secure.   HK is far stronger for your later-game strategic defense (free NB), hidden square)

    The opposite is the case for Malaya. Yes, it is vulnerable but strategically Malaya is the by far most powerful IC Japan can place.

    I tend to agree, though often circumstances don’t necessarily encourage it.

    As for UKPac, you don’t need to kill them dead, but some bombing and convoying would go a L-O-N-G way to neutering them.  That’s the best part about them… If you’re a bit lucky, and they don’t keep ships around, a clean bombing run and 2-4 subs parked off their coast(s) knocks them out of the game until you can get around to conquering.

  • '19 '17 '16

    @JDOW:

    @taamvan:

    Malaya is too vulnerable, and it takes too long to secure.   HK is far stronger for your later-game strategic defense (free NB), hidden square)

    The opposite is the case for Malaya. Yes, it is vulnerable but strategically Malaya is the by far most powerful IC Japan can place.

    I think you’re taking FIC as a given there. I can’t see how the Malaya IC is more powerful than FIC. Doesn’t need a naval base built to reach Calcutta?

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