Siberian Army
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second turn following a European Axis attack
Precisely, if Germany attacks USSR on turn 3, which turn do you place it in Moscow?
turn 4 or 5?
+++++ it is available at the start of the second Soviet turn following any German Italian invasion, or Immediately following any attacks by Japanese forces. So don’t list it as a specific turn, but the idea is the Soviet need to wait one turn
Artworks
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Map file (current)– i made some IPC changes. I will need to fix some of the totals with the set up sheets.
Yeah we’ll have to edit the setup anyway. Like the Tibet IC.
So nothing holding up back. We can call it “4.0” now. wink
===== yes but just look at the changes (france is at 15 IPC they don’t get 17 or whatever it was.)
Map
Should we release map info with the map itself? (separate from rules file)
In the appendix we’ll just have an intro paragraph for each map. (OOB, Italy, and 1939)
===== all the files together is one large folder of 1) maps 2) rules w/ set ups for 1942/1939, 3) all player aids
We could then release the “4.0” rules file very soon.
And release 1939 map later. (I mean we still have to consider the setups.)
I will look at your latest 1939 map. No illustrator at this computer.
=== we need to update the LHTR to 2.0 rather than 1.3
Air unit 1-to-1 to land units
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create a category of hard and soft targets rather than listing all the units individually
Yeah we could have a table. Do you really a table?
==== no it does not need this.
something like:
Hard: Armor, Artillery, SS Panzers, Shock Armies, SPA, Mechanized Infantry
Soft: Infantry, Airborne Infantry, etc
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explain somewhere that in terms of combat causalities wherever that rule applies that players are selecting hard targets ( armor, etc) before soft ( infantry, airborne) or vice versa.
To confirm you know what I meant…
Air units’ hits are now unselective with victim player allocating the hits, hard targets before soft targets.
- Hits from Hard targets go against other Hard targets then soft
- Hits from Soft targets go against other soft targets then soft
- Air units hits are allocated against Hard targets then soft
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secondly, Air units fight aerial combat using defensive values. They do not use attack values. This must be clear in the rules.
Remember the attack is only relative in terms of damage to land targets… the conduct of air attacks always utilizes the defense value for both attacker and defender.
No you are confused.
Aerial combat don’t use attack NOR defence value.
It uses the “dogfight” values you made.
==== i am sorry thats what i meant. they attack at dogfight values correct. no changes.
Fighter
Normal Attack 3 Defence 4
Dogfight Attack 2 Defence 3
Bomber
Normal Attack 4 Defence 1
Dogfight Attack 0 Defence 1
Fighter-bomber
Normal Attack 3 Defence 2
Dogfight Attack 1 Defence 2
all this is perfect.
also as per your PM please provide link thats bad. Ill fix it.