• @Requester45:

    Yes but you have to account for the loss of territories throughout time, as well as the ability to lose some of those bonuses like sz125. I don’t think Russian IPC income can become a monster. It is difficult for Russia to obtain some of these, and it would take some time to grab the Mediterranean and African territories for the bonuses. You also have to think about the amount of resources it would take for Russia to obtain all of the bonuses that you listed. How would you plan on gaining this very large amount of IPCs?

    I think only the Scandinavian is the difficult one actually.

    Iraq + Africa + Island is simple.
    Take Iraq R3, one tank will go to Libya, one mech to Somaliland
    Take Libya + Somaliland R5
    Get tank + mech in 2 USA transports R6
    Unload at the islands in R7 and collect bonus

    Siberia NO, keep the 18 at Buryatia

    SZ125, let the UK fight for this one with destroyers. Use your own sub first. Not too impossible.

    Scandinavia needs most planning and effort, but when you keep Novgorod and USA bombers destroys Baltic fleet, it is realistic and possible.

    So actually just 1 tank + 1 mech for 17 IPC south
    UK help for S125 so free for 5 IPC
    Combine Russia and USA effort for 11 IPC scandinavia


  • So yes Russia will lose a lot of territory, I am planning on it, especially in the South. However I will keep Leningrad and surroundings and will keep making a healthy 40-45 until I get to Scandinavia + Africa. Then it becomes a monster able to overpower Germany on its own.


  • Right, so some of these you don’t achieve until late game. The Scandinavia gambit is controversial because if the German player is skilled, they will not lose Scandinavia, or if they did, it’s because they wanted Russia to waste time and units from defending Novgorod and or Moscow. I feel as though the reason most players play a conservative “boring” game with Russia is because of trial and error. When I first began playing AA years ago, everyone wanted to play an aggressive Russian game including myself, because in human nature. You want to have some fun battles and out maneuver the enemy and out smart the enemy. However through trial and error we find that Russia cannot keep up with the ever expanding German forces. Germany rapidly gains IPCs and Russian territories, while Russia is slowly losing IPCs and retreating. Russia cannot compete in this way, and instead are forced into a shell (Moscow). The only way that Russia is going to be able to compete in a way in which you describe is if the German player has dedicated their game strategy to taking out the UK both in the Atlantic, and the Mediterranean. Which is not the case most of the time, because Russia is a sleeping giant. If you look into the war in real life, Hitler realized this too late. He knew that he would have to attack Russia and have a two front war and by waiting too long he allowed for Russia to gain too much momentum.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    the only aggressive play russia can do is to dick around in china, especially if Germany buys navy


  • @Afrikakorps:

    I also like to share my view on Russian economy, to support why I am so positive Russia can become most exciting nation to play instead of most boring.

    RUSSIA = 30 IPC
    But many national objecties to grow

    Siberia: +7 IPC
    SZ125: +5 IPC
    Iraq: +5 IPC
    Italian Somaliland + Libya: +7 IPC
    Italian Islands: +6 IPC
    Scandinavia: +11 IPC

    That is +41 IPC, PER TURN for a total of 71 IPC without entering German borders (as those can be easily defended by Germany)

    How is Russia getting the Italian islands?  They’re loading on US/UK transports in the Med?


  • @Requester45:

    Right, so some of these you don’t achieve until late game. The Scandinavia gambit is controversial because if the German player is skilled, they will not lose Scandinavia, or if they did, it’s because they wanted Russia to waste time and units from defending Novgorod and or Moscow. I feel as though the reason most players play a conservative “boring” game with Russia is because of trial and error. When I first began playing AA years ago, everyone wanted to play an aggressive Russian game including myself, because in human nature. You want to have some fun battles and out maneuver the enemy and out smart the enemy. However through trial and error we find that Russia cannot keep up with the ever expanding German forces. Germany rapidly gains IPCs and Russian territories, while Russia is slowly losing IPCs and retreating. Russia cannot compete in this way, and instead are forced into a shell (Moscow). The only way that Russia is going to be able to compete in a way in which you describe is if the German player has dedicated their game strategy to taking out the UK both in the Atlantic, and the Mediterranean. Which is not the case most of the time, because Russia is a sleeping giant. If you look into the war in real life, Hitler realized this too late. He knew that he would have to attack Russia and have a two front war and by waiting too long he allowed for Russia to gain too much momentum.

    You will likely be right as you all got more than 100 battles under your belt and tried everything. However so far the arguments were that Novgorod would fall in any case, or they could just bypass it and take Moscow. I have proven these arguments wrong so far by theory, so with more arguments you could break down the hypothesis.


  • Well that is the point I have just touched on. Your hypothesis has been tested over the course of thousands of AA games by the AA community. The Russian strategy has been refined down to what it is now, with the exception of the occasional outlier. Your small scale purchases may not consist entirely of infantry, however the importance of stacking Moscow has been proven to be what makes or breaks an allied defense.


  • @IKE:

    @Afrikakorps:

    I also like to share my view on Russian economy, to support why I am so positive Russia can become most exciting nation to play instead of most boring.

    RUSSIA = 30 IPC
    But many national objecties to grow

    Siberia: +7 IPC
    SZ125: +5 IPC
    Iraq: +5 IPC
    Italian Somaliland + Libya: +7 IPC
    Italian Islands: +6 IPC
    Scandinavia: +11 IPC

    That is +41 IPC, PER TURN for a total of 71 IPC without entering German borders (as those can be easily defended by Germany)

    How is Russia getting the Italian islands? �They’re loading on US/UK transports in the Med?

    Yes, USA pacific fleet comes to Med with two transports. Once those transports are empty they come pick up the Russian fortune seekers ;)


  • @Requester45:

    If you look into the war in real life, Hitler realized this too late. He knew that he would have to attack Russia and have a two front war and by waiting too long he allowed for Russia to gain too much momentum.

    Hitler was crazy. He was never going to take down Russia. His only hope was for them to join the Axis (which they offered to do), but he blew it.


  • Nobody will argue that Hitler was crazy haha.


  • Yeah, I suppose I shouldn’t be derailing a good conversation like that.

    My perspective on all this fancy Russia stuff is that it’s important to study in order to have an idea of Russia’s hidden potential in this game, but then at the same time to recognize that in many (perhaps most) games it will be infeasible to try to act on that potential. If Germany blows a couple rolls or starts throwing money into the water, then yes, you immediately do bright skies or red skies/red waters/red tigers/bright tigers/whatever grand Allied fantasy you’ve spent hours coming up with, and that’s how you win that particular game. The point is you don’t just start doing it before you see a strategic situation you can capitalize on where you know you will be at an advantage when you do.


  • @larrymarx:

    Yeah, I suppose I shouldn’t be derailing a good conversation like that.

    My perspective on all this fancy Russia stuff is that it’s important to study in order to have an idea of Russia’s hidden potential in this game, but then at the same time to recognize that in many (perhaps most) games it will be infeasible to try to act on that potential. If Germany blows a couple rolls or starts throwing money into the water, then yes, you immediately do bright skies or red skies/red waters/red tigers/bright tigers/whatever grand Allied fantasy you’ve spent hours coming up with, and that’s how you win that particular game. The point is you don’t just start doing it before you see a strategic situation you can capitalize on where you know you will be at an advantage when you do.

    Exactly! That is why it is a bad idea to build mainly normal infantry as Russia, as you will not be able to capitalize on mistakes. The plan is to hold Novgorod, if this seems impossible, retreat back to Moscow as usual. However this retreat becomes much easier when the infantry is mechanized.

    Trying to hold Novgorod might be a fancy plan dependent on mistakes of Germany. However building mainly mechanized infantry is always usefull for Russia. Depending on how likely it comes to the defense of Moscow, start adding normal infantry. As long you place 10 units per turn in Moscow, what is the difference?


  • Like I said, we will just have to give it some play time, and see where it can or cannot be improved upon.

  • '20

    @Polishpowerhouse:

    Regarding the Russian economy…here’s another idea it does have some negatives that need to be managed… Declare war on Japan and attack Mongolia 1 turn before you think Germany will invade. With air support those 18 infantry back east can sweep thru mongolia in 2 turns. Maybe a tank and mech as well. Once at war in Europe the NO for Russia kicks in. You have converted Mongolia to pro axis and captured them…that’s 18 a additional ipcs a turn. You have also successfully moved your infantry away from the coast and amphibious assaults but still threaten japan’s goal of crushing China. In fact with a strong Calcutta Yunnan force to the south and a ton of Russians in the north, Japan should be challenged how to allocate their scarce land troops. Throw in a straffing raid in Afghanistan from UKP plus middle east money including Saudi Arabia it could be an additional 12 ipcs bonus…pushing up to 30 bonus just for holding pro axis neutrals.
    Maybe time a Spanish beachhead to minimize Germany bonus for activating Spain? Maybe a Persian factory to mitigate turkey getting activated by Italy or germany?

    Read the rule book again. Original pro-axis neutral


  • Colt45 is correct, the Mongolians can’t give Russia any income. You’ve got to go for Iraq and the Italian territories in Africa and the Mediterranean if you want to go for sneaky Russian income boosting.


  • OK, so by studying the Russian map, reinforcing Novgorod + Bryansk creates the ideal defense perimeter for Russia to threaten with a counter-attack.

    We have agreed that the defense of Moscow is always the priority of Russia. You will know yourself when holding Leningrad will become impossible, this is especially the case when Germany invested in the Baltic Fleet.

    Also artillery and mechanized infantry are the best build for R1, add infantry on how focused and lucky Germany is, otherwise try to keep the defense of strategic points.

    Now I studied the best way to counter-attack Germany itself, might you face the opportunity that you destroyed their stack with your counter-attack from Novgorod + Bryansk.

    The best location to attack Germany is from Eastern Poland to Slovakia, especially when you have mobile forces. As Germany needs to protect its capital at all costs, there are chances you will be over to take over the Balkans while Germany needs to keep its forces in Berlin. Slovakia provides most borders to other countries, therefore more options that you can push against Germany and overpower him as he will be unable to defend them all, in contrary to for example Poland.


  • Thanks. I misread that portion off the national objectives for Russia.


  • @Afrikakorps:

    The best location to attack Germany is from Eastern Poland to Slovakia, especially when you have mobile forces. As Germany needs to protect its capital at all costs, there are chances you will be over to take over the Balkans while Germany needs to keep its forces in Berlin. Slovakia provides most borders to other countries, therefore more options that you can push against Germany and overpower him as he will be unable to defend them all, in contrary to for example Poland.

    If you’re studying scenarios like that where the Russians can actually take and hold parts of Europe, you’d better factor in the Japanese. If the Germans haven’t already capitulated, it means there’s still a shot at winning on the Pacific, which means the Japanese have grown big and monstrous.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    I strongly agree with larrymarx – these grand Russian strategies make plenty of sense if Germany is screwing around, but if Germany and Italy are gunning straight for Moscow, then you need to just build infantry and defend Moscow. That’s a thankless and boring task for the Russians, especially if you’ve got 6 players at the table and running Russia is your only job, but nobody said life was fair.

    The arguments about “oh, I can still place 10 units a turn in Moscow,” and “oh, artillery isn’t that expensive anyway” strike me as wishful thinking. You need to place 13+ units a turn to defend Moscow against an all-out G6/I6 attack on Moscow. Some of those units will have to go in Kiev or Stalingrad and then march to Moscow. That’s fine; that’s how that works. Eventually, you may get to a point where it makes more sense to build 2 mech in Stalingrad instead of 3 infantry in Stalingrad, because infantry in Stalingrad won’t have time to march to Moscow before the key battle. That’s fine too. But you can’t just wish away the extra cost of building your entire army out of 4 IPC artillery & mech. inf. If your units are 33% more expensive, then you have 33% fewer units that still each defend on a roll of 2, and that means what should be a nailbiter for Germany will instead be a blowout victory, every time.

    The arguments about how artillery is going to make the German army think twice about advancing and/or allow you to launch a devastating counter-attack before G6 are at least interesting, but in the absence of specific details, I’m not convinced. Show me a specific attack on a specific turn that you think you can pull off in a way that actually slows down the German advance, and maybe I’ll come around on that one. For the most part, I think the Germans are going to be able to easily combine their stacks and keep marching forward.

    Can you hold Leningrad for an extra turn if you stack your units there and build mech. inf? Probably, but I’m not convinced that it’s a worthwhile gambit. Just based on your starting troops at setup, you’re going to have about a dozen regular infantry in Leningrad (nominally worth 36 IPCs) that will wind up trapped or killed in the north and unable to participate in the battle for Moscow, and that will plausibly cost you more than the 14-ish IPC swing you get from holding Leningrad/Archangel for one extra turn.

    More generally, going back to the main idea of building a large American bomber fleet, I want to point out that the fleet can’t arrive in the Baltic until US3 in most games – which means that Germany gets three turns to reinforce Scandinavia, which is usually plenty to protect it against the Russians, who must (as discussed above) begin retreating east before R3, or else divert a large stack of troops that can’t participate in the Moscow battle. I could see the American bomber fleet working well with a British invasion of Norway, since UK3/UK4 is roughly when the UK will be in position to rebuild its Atlantic fleet to the point where it can operate safely on the fringes of German territory, like the Norwegian Sea. Norway is the big chokepoint for Germany anyway; that’s where their NO is.

    But if the plan is to use the American bombers to protect a Russian invasion of Scandinavia, I think the timing is wrong – by the time the Americans can actually shut down the Baltic fleet, the Russians need to be either already sitting in Norway (to collect enough income to raise new units to defend Moscow despite the diversion of the northern armies), or retreating toward Moscow (to defend it against a concentrated German/Italian assault). You can’t afford to wait to start invading Norway with after the Americans have killed the Baltic Fleet, because you won’t have enough time to collect enough income to pay for your investment, but you also can’t afford to invade Norway before the Americans have killed the Baltic Fleet, because you just don’t have enough troops in the region to deal with the starting Scandinavian garrisons plus the possibility of naval reinforcement plus naval bombardments plus the Luftwaffe.


  • This is a great explanation of the points I have been trying to make since the beginning of this argument. Russia cannot play an aggressive game unless Germany is playing nonsensically.

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