Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
WCHAMPG40 Cow(L+15) vs AetV (X)
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I am going to be on Vacation from 28th of Aug. till 9th of September.
Sorry for not posting every day at least a turn, but work was very busy the last few weeks.AetV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 artilleries and 3 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 bomber moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
retreated to 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 bomber moved from 110 Sea Zone to MoroccoPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
1 submarine placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 1.
2 carriers and 1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kwangtung to Kwangsi
5 artilleries and 5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in Tsinghai
2 artilleries and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 artilleries and 3 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 bomber moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
retreated to 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 bomber moved from 110 Sea Zone to MoroccoPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
1 submarine placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 1.
2 carriers and 1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kwangtung to Kwangsi
5 artilleries and 5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in Tsinghai
2 artilleries and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 28 PUs;
British buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Iraq to Northwest Persia
4 fighters, 7 infantry and 2 tactical_bombers moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Eastern Persia to Persia
5 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
6 infantry moved from India to West India
3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kansu to Northwest Persia
3 mech_infantrys moved from Kansu to Timguska
2 destroyers moved from 78 Sea Zone to 76 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
6 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Libya to 93 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to France
1 aaGun and 1 artillery moved from Rostov to VolgogradPlace Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 58 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 battleship, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 58 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 battleship, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
1 destroyer moved from 46 Sea Zone to 33 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Russia to Urals
Germans take Urals from RussiansCombat - Germans
Non Combat Move - Germans
4 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Tambov to Volgograd
2 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Western Ukraine to Romania
2 mech_infantrys moved from Western Ukraine to Tambov
2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Ukraine to Romania
1 infantry moved from Western Germany to Denmark
1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys moved from France to Southern France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Western Germany to Yugoslavia
2 artilleries moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Greece
1 carrier placed in 112 Sea Zone
2 submarines placed in 93 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 fighter, 1 infantry and 1 mech_infantry placed in Russia
Germans undo move 4.
3 infantry placed in Volgograd
Germans undo move 4.
3 armour placed in Ukraine
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Shensi to Urals
1 artillery moved from Timguska to UralsCombat - Russians
Battle in Urals
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Urals, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Urals to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to Malaya
2 infantry moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/7 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 3/7 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to French Indo China
1 bomber moved from Malaya to French Indo China
3 fighters and 2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 fighter placed in Japan
1 armour and 1 artillery placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Morocco to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to AlgeriaCombat - Americans
Battle in Philippines
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyersNon Combat Move - Americans
2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom
3 infantry and 3 mech_infantrys moved from Eastern United States to Quebec
2 carriers, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 106 Sea ZonePlace Units - Americans
1 destroyer and 5 submarines placed in 101 Sea Zone
1 artillery, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 2 fighters moved from Morocco to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
3 infantry and 3 mech_infantrys moved from Morocco to AlgeriaCombat - Americans
Battle in Philippines
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Philippines from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyersNon Combat Move - Americans
2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 33 Sea Zone to 42 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom
3 infantry and 3 mech_infantrys moved from Eastern United States to Quebec
2 carriers, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 106 Sea ZonePlace Units - Americans
1 destroyer and 5 submarines placed in 101 Sea Zone
1 artillery, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery placed in Tsinghai
1 artillery placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Timguska to Yenisey
UK_Pacific take Yenisey from Germans
1 mech_infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Timguska to Novosibirsk
1 fighter moved from Northwest Persia to Novosibirsk
1 tactical_bomber moved from Northwest Persia to Novosibirsk
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
2 fighters moved from Northwest Persia to India
2 destroyers moved from 76 Sea Zone to 81 Sea ZoneCombat - British
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Novosibirsk to Timguska
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
2 artilleries and 3 infantry moved from Persia to Northwest Persia
4 infantry moved from Eastern Persia to Persia
2 artilleries moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 artilleries and 16 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries and 4 infantry moved from Yunnan to SzechwanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 6 infantry
EDIT: Adding units owned by British to Eastern Persia: 6 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Persia
3 artilleries placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from France to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery and 1 bomber
British defend with 2 infantry
Italians roll dice for 1 artillery and 1 bomber in Caucasus, round 2 : 1/2 hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the British lost in Caucasus
Italians roll dice for 1 artillery and 1 bomber in Caucasus, round 3 : 1/2 hits
British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Battle in Tunisia
Italians attack with 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 5/11 hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 aaGun moved from Libya to Tunisia
1 bomber moved from Caucasus to Volgograd
1 aaGun moved from Libya to TunisiaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 destroyers and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 58 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 destroyers and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 58 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to JavaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsCombat Move - French
1 destroyer moved from 33 Sea Zone to 42 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 4 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Tambov to Novosibirsk
4 armour and 5 mech_infantrys moved from Kazakhstan to Caucasus
Germans take Caucasus from British
3 armour, 3 infantry and 5 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Tambov to Caucasus
2 bombers moved from Southern Italy to EgyptCombat - Germans
Germans creates battle in territory 93 Sea Zone
Strategic bombing raid in Egypt
AA fire in Egypt : 0/2 hits
Bombing raid in Egypt rolls: 3,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Novosibirsk
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
British roll dice for 2 mech_infantrys in Novosibirsk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Novosibirsk
Germans roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Novosibirsk
Germans win, taking 93 Sea Zone from Americans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 fighter moved from Novosibirsk to Russia
2 aaGuns moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Romania to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Southern France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
2 bombers moved from Egypt to GreecePlace Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Russia
1 carrier placed in 97 Sea Zone
2 fighters placed in 97 Sea Zone
1 bomber and 1 fighter placed in Western Germany
Germans undo move 3.
1 fighter and 2 infantry placed in Russia
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 fighter moved from Timguska to Northwest Persia
1 artillery moved from Urals to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Non Combat Move - Russians
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea ZoneTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to Philippines
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Shan State to Burma
3 fighters and 2 tactical_bombers moved from French Indo China to BurmaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits
UK_Pacific roll dice for 5 infantry in Burma, round 2 : 1/5 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Burma
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Burma to French Indo China
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to French Indo China
3 fighters moved from Japan to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
Japanese undo move 1.
1 transport placed in 6 Sea Zone
1 carrier placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Tunisia
2 artilleries, 2 fighters, 5 infantry and 3 mech_infantrys moved from Algeria to Tunisia
1 fighter moved from 42 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry
AA fire in Tunisia : 0/3 hits
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys in Tunisia, round 2 : 6/13 hits
Italians roll dice for 2 aaGuns, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 5/11 hits
2 aaGuns owned by the Italians, 5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 mech_infantrys in Tunisia, round 3 : 3/8 hits
Italians roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Tunisia, round 3 : 1/7 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the Americans and 2 artilleries owned by the Italians lost in Tunisia
Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 mech_infantrys in Tunisia, round 4 : 5/7 hits
Italians roll dice for 1 armour and 3 artilleries in Tunisia, round 4 : 3/4 hits
2 mech_infantrys owned by the Americans, 1 artillery owned by the Americans, 1 armour owned by the Italians and 3 artilleries owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 21
Casualties for Italians: 2 aaGuns, 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery, 5 infantry and 3 mech_infantrysNon Combat Move - Americans
2 fighters moved from Tunisia to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 4 infantry, 5 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from Quebec to 106 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Tunisia to Algeria
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
3 carriers and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 107 Sea Zone to 91 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 8 destroyers, 3 fighters and 4 submarines moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
Americans undo move 3.
1 carrier and 4 submarines placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 4 submarines placed in 10 Sea Zone
Americans undo move 3.
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kwangsi to Yunnan
2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Tsinghai to Sikang
3 infantry moved from Kansu to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Manchuria
2 artilleries and 6 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs