Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
WCHAMPG40 Cow(L+15) vs AetV (X)
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kamikazes?
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@Cow:
kamikazes?
Good question.
What happens when i choose for Kamis and hit?
Since there is no DD or capitol ship present, it will automatically deny your landing on Philli correct.If that is the case, please use two of my Kamis on your DD.
That would be the only time in this Scenario to use a Kami for me. -
The sub attacks your sub, if you submerge the landing goes through, you could fight and win… thus deny my landing. I may need rules clarification now that I think about it. Sub rules change every map.
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OK got a rules clarification. There is no need for me to fight your sub, I just need an escorting warship (doesn’t have to be surface) in order for the transport to offload 2 infantry onto phil.
So you can kamikaze to protect your sub from my destroyer, it won’t stop the landing.
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Use one Kami on your DD wich will be killed off by it and my SS will do the rest. :wink: 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 infantry moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Move - French
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 111 PUs;
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to France
1 aaGun moved from Russia to Tambov
1 armour moved from Russia to Volgograd
3 mech_infantrys moved from Western Ukraine to Rostov
3 armour and 5 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Ukraine to Southern Italy
1 aaGun moved from Ukraine to RostovPlace Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 transport placed in 112 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
2 artilleries and 1 infantry placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour and 3 mech_infantrys moved from Alexandria to Tobruk
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Urals to Timguska
Russians take Timguska from GermansCombat - Russians
Battle in Tobruk
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Tobruk, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Tobruk
Russians win, taking Tobruk from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 destroyers moved from 22 Sea Zone to 35 Sea Zone
2 battleships and 3 carriers moved from 22 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 22 Sea Zone to Philippines
1 bomber moved from French Indo China to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/9 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo ChinaPlace Units - Japanese
1 fighter placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Japanese collect 20 PUs; end with 20 PUs -
I am going to be on Vacation from 28th of Aug. till 9th of September.
Sorry for not posting every day at least a turn, but work was very busy the last few weeks.AetV
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 artilleries and 3 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 bomber moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
retreated to 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 bomber moved from 110 Sea Zone to MoroccoPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
1 submarine placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 1.
2 carriers and 1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kwangtung to Kwangsi
5 artilleries and 5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in Tsinghai
2 artilleries and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 artilleries and 3 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 bomber moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 94 Sea Zone
retreated to 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 94 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 bomber moved from 110 Sea Zone to MoroccoPlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Eastern United States
1 submarine placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 1.
2 carriers and 1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kwangtung to Kwangsi
5 artilleries and 5 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Sikang
1 infantry placed in Tsinghai
2 artilleries and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 28 PUs;
British buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Iraq to Northwest Persia
4 fighters, 7 infantry and 2 tactical_bombers moved from Persia to Northwest Persia
2 artilleries and 2 infantry moved from Eastern Persia to Persia
5 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
6 infantry moved from India to West India
3 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kansu to Northwest Persia
3 mech_infantrys moved from Kansu to Timguska
2 destroyers moved from 78 Sea Zone to 76 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
6 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Libya to 93 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to France
1 aaGun and 1 artillery moved from Rostov to VolgogradPlace Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 58 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 battleship, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 58 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 battleship, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
1 destroyer moved from 46 Sea Zone to 33 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Russia to Urals
Germans take Urals from RussiansCombat - Germans
Non Combat Move - Germans
4 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Tambov to Volgograd
2 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Western Ukraine to Romania
2 mech_infantrys moved from Western Ukraine to Tambov
2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Ukraine to Romania
1 infantry moved from Western Germany to Denmark
1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys moved from France to Southern France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Western Germany to Yugoslavia
2 artilleries moved from Western Germany to FrancePlace Units - Germans
1 factory_minor placed in Greece
1 carrier placed in 112 Sea Zone
2 submarines placed in 93 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 fighter, 1 infantry and 1 mech_infantry placed in Russia
Germans undo move 4.
3 infantry placed in Volgograd
Germans undo move 4.
3 armour placed in Ukraine
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Shensi to Urals
1 artillery moved from Timguska to UralsCombat - Russians
Battle in Urals
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Urals, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Urals to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to Malaya
2 infantry moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/7 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 3/7 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to French Indo China
1 bomber moved from Malaya to French Indo China
3 fighters and 2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 fighter placed in Japan
1 armour and 1 artillery placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs