J2: Move everything off SZ 36. Build a Naval Base there (or an air base, or both eventually). You have 2 transports and 1.5 grand fleets, and a massive airforce ready to go anywhere. Stack dat. You only have 3 transports and a ton of stuff you’ll want to grab, but you’ll probably need to avoid those distractions and stick together to avoid getting picked off and keep the ground units alive and together.
Build 2 TTs with Japan, besides that you won’t need a ton of extra stuff to take phillipines, but you have so much air support it’s all pretty easy.
UK 2 counter; move your DD to SZ 36, they cannot load T-ports.
Japan counter to the counter; leave your 6 guys on your transports during your turn.
UK 2nd counter; move your DD to SZ 37, this prevents them from passing you during the combat move and buys you 1 more turn.
Japan second counter; pass that DD at peace, sitting with the UK navy in SZ 39, but this sort of wastes a turn…
J3; Take Ceylon, if they don’t block you. Otherwise, J4. Unsinkable unlimited aircraft carrier.
J4: Take India, flying from Kwangsi and landing on Ceylon. If they blocked you, J5, but if they are smart, by that point, it’ll be an odds battle with tons of opposition…