Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
S.A. vs D.A. trial game
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Okay, here goes another game of mistakes
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Test summary from TripleA, engine version: 1.9, time: 20:04:34
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Test summary from TripleA, engine version: 1.9, time: 20:08:55
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Test summary from TripleA, engine version: 1.9, time: 20:14:33
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Test summary from TripleA, engine version: 1.9, time: 20:18:13
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
3 armour moved from Holland Belgium to France
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Southern France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea Zone -
Scramble orders Mr. Churchill for 110 & 111
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The Scott’s shall scramble Furor. I’m givin’ ya all she’s got Captain. I can’t give ya no more!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
3 armour moved from Holland Belgium to France
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Southern France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 8 infantry in Yugoslavia, round 2 : 4/13 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Yugoslavia, round 3 : 2/12 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 3 : 4/4 hits
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 111 Sea Zone, round 3 : 2/3 hits
1 battleship owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for French: 1 cruiser
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Battle in Southern France
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the French lost in Southern France
Germans roll dice for 1 armour and 1 fighter in Southern France, round 3 : 1/2 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 1/1 hits
1 tactical_bomber owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 5/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits
1 aaGun owned by the French, 4 infantry owned by the French and 4 infantry owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in France, round 3 : 6/13 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits
1 armour owned by the British, 2 infantry owned by the French, 2 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French and 1 armour owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in France, round 4 : 5/11 hits
French roll dice for 1 fighter in France, round 4 : 0/1 hits
1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for Germans: 6 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter moved from Southern France to Northern Italy
2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from 110 Sea Zone to Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Poland
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
2 aaGuns moved from Germany to Poland
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
1 carrier, 1 submarine and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsDice Statistics:
Total
1 was rolled 23 times
2 was rolled 22 times
3 was rolled 26 times
4 was rolled 28 times
5 was rolled 18 times
6 was rolled 24 times
Average roll : 3.482
Median : 3.000
Variance : 0.436
Standard Deviation : 0.660
Total rolls : 141French Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
6 was rolled 6 times
Average roll : 3.348
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23Germans Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 20 times
5 was rolled 14 times
6 was rolled 16 times
Average roll : 3.542
Median : 4.000
Variance : 0.274
Standard Deviation : 0.523
Total rolls : 96British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 artilleries and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 6 artilleries and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 mech_infantry moved from Russia to Western Ukraine
2 aaGuns moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
5 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Sakha to Buryatia
6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
3 infantry moved from Baltic States to BelarusPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Okinawa to Kwangtung
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Formosa to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines -
Scramble orders for sz 26 and 35
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No scramble for either
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Okinawa to Kwangtung
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Formosa to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 5 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 6 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 cruiser
British defend with 1 battleship
Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 bomber owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 8
Casualties for British: 1 battleship
Casualties for Japanese: 1 bomber
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/9 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 0/3 hits
2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 3 : 0/4 hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 4 : 1/3 hits
Americans roll dice for 1 fighter in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Midway
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 0/3 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 : 1/2 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in Kwangtung
UK_Pacific win, taking Midway from Americans with 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
1 fighter moved from Korea to Kiangsu
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 3 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs totalDice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3.596
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 89British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.455
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Japanese Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.667
Median : 4.000
Variance : 0.610
Standard Deviation : 0.781
Total rolls : 60 -
35 bucks, if I had taken Hong Kong I would have 38 and if I had stepped into Amur it would have been 39. Close to the standard 40. The Mongol’s would have been activated with Amur
Something to think about
Kris -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 13 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 bomber moved from Central United States to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 13 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 25 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
1 fighter moved from 13 Sea Zone to Western United States
1 bomber moved from 9 Sea Zone to Western United States
1 fighter moved from 9 Sea Zone to Western United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery moved from Eastern United States to Central United States
1 fighter moved from Eastern United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from 13 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers and 2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6,6,5,2,3,1,2,3,3,6,5,4,6,5
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs