Colt(Axis) vs Oyst 1940 Global 2E

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 infantry moved from Jehol to Chahar
                1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
                2 infantry moved from Kiangsu to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
                1 fighter and 2 tactical_bombers moved from Kiangsu to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 bomber moved from Jehol to Chahar

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
                1 bomber moved from Chahar to Volgograd
                1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
                2 battleships, 1 carrier and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 aaGun, 9 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                10 infantry moved from Jehol to Anhwe
                2 infantry moved from Manchuria to Jehol
                1 aaGun moved from Shantung to Anhwe

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 32 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 2 infantry
        Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 3 infantry and 5 tactical_bombers
        Kiangsi : 1 flag, 1 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 factory_minor
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag, 2 aaGuns, 21 infantry and 1 mech_infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        6 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Cyprus : 1 bomber
        Volgograd : 1 bomber

    triplea_39941_Jap17.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 fighters, 10 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 artilleries moved from Gibraltar to 91 Sea Zone
                16 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 16 infantry and 10 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                10 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                10 fighters moved from 110 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                3 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 12 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in Western Germany causes 13 damage total.
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 4 artilleries, 1 fighter and 14 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans win, taking Normandy Bordeaux from Germans with 4 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers moved from Western Germany to United Kingdom
                10 fighters moved from Western Germany to 110 Sea Zone
                4 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                10 infantry placed in Central United States
                2 artilleries and 4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    triplea_39941_Ame17.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hopei to Chahar
                1 fighter moved from Hopei to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                4 infantry moved from Hopei to Shensi
                1 artillery moved from Hopei to Shensi
                1 fighter moved from Chahar to Kwangsi

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_39941_Chi17.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 fighters, 10 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 artilleries moved from Gibraltar to 91 Sea Zone
                16 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 16 infantry and 10 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                10 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                10 fighters moved from 110 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                3 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 12 units heading to Western Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
                    Bombing raid in Western Germany causes 13 damage total.
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 4 artilleries, 1 fighter and 14 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans win, taking Normandy Bordeaux from Germans with 4 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 mech_infantrys
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers moved from Western Germany to United Kingdom
                10 fighters moved from Western Germany to 110 Sea Zone
                4 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 110 Sea Zone to 91 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                10 infantry placed in Central United States
                2 artilleries and 4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hopei to Chahar
                1 fighter moved from Hopei to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                4 infantry moved from Hopei to Shensi
                1 artillery moved from Hopei to Shensi
                1 fighter moved from Chahar to Kwangsi

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Purchase Units - British
                British buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Hopei to Volgograd
                1 infantry moved from Yakut S.S.R. to Buryatia
                      UK_Pacific take Buryatia from Japanese

    Combat - British
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 4 damage total.

    Non Combat Move - British
                1 bomber moved from Volgograd to Northwest Persia
                1 bomber moved from Hopei to Northwest Persia
                1 aaGun moved from Hopei to Shensi
                3 artilleries moved from Persia to Northwest Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 artillery and 3 infantry moved from West India to Eastern Persia
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Gibraltar to 91 Sea Zone

    Place Units - British
                3 artilleries placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber

    triplea_39941_UK_17.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Western Germany to Holland Belgium
                5 infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 5 infantry
                    Americans defend with 2 infantry
                    Italians win, taking Holland Belgium from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Western Germany
                1 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 aaGun and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 infantry
        Western Germany : 1 artillery, 1 fighter and 1 infantry
        Holland Belgium : 4 infantry
        Northern Italy : 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 aaGun
        97 Sea Zone : 1 flag, 1 destroyer

    triplea_39941_Ita17.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber and 7 fighters moved from Northwest Persia to Caucasus

    triplea_39941_ANZ17.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    intercept

  • '20

    no thanks

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber and 7 fighters moved from Northwest Persia to Caucasus

    Combat - ANZAC
                Air Battle in Caucasus
                    ANZAC attacks with 8 units heading to Caucasus
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Caucasus
                    Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 bomber and 7 fighters moved from Caucasus to Northwest Persia
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_39941_ANZ17.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    france does nothing

  • '20

    I concede.

    Among many errors, I regret not getting Japan’s air in position to cover German advance at the right time. I am now losing the arms race in Mid East and nothing indicates that that will change.

    Learned a lot, had a lot of fun.

    Congrats on your victory and masterful play  :-)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @Colt45:

    I concede.

    Among many errors, I regret not getting Japan’s air in position to cover German advance at the right time. I am now losing the arms race in Mid East and nothing indicates that that will change.

    Learned a lot, had a lot of fun.

    Congrats on your victory and masterful play  :-)

    Thanks! I think you played a very strong game. I also think you should start playing in the league section. Your strength is definately tier 1 or highter. I think you are right, Japan air to land on German advances would maybe allow you to break trhrough in the middle east in time, but it is not so easy to do when southwest asia is allied controlled. Right now it is a stalemate in the middle east and that is to my advantage. However, you will probably be able to hold this position for several rounds, but that does not change anything. Pacific must eventually aid China on the mainland too, due to my incompetence of not blocking you!

    Your crete position is nice, very difficult for me to deal with. Maybe I should have put focus on taking this out….

    A couple of other things. I think you should have bought a minor in Rostov way before your caucasus minor. This would also have helped you. I am also curious on how it would go if you had attacked turkey as this gives some more options in order to do hit and runs in the middle east. Probably would not work well, but I am not sure. I remember I looked at it and saw some good things for you.

    And bombing raids are soooooooooooooooo dainfull

  • '20

    I considered Turkey but decided you could either counter-attack or you’d have huge force in Spain and once that happens, it’s over.

    Yeah, your bombing campaign was just too much. Did you regret taking Iraq as Russia or would you do it again?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @Colt45:

    I considered Turkey but decided you could either counter-attack or you’d have huge force in Spain and once that happens, it’s over.

    Yeah, your bombing campaign was just too much. Did you regret taking Iraq as Russia or would you do it again?

    As for Iraq, I always take it with Russia.  In this game I was buying mechs for China and lost too many there,that’s why I lost Russia too early I think. You get Russia at too low cost. I would also take more Italian areas but became pointless. I think buying infs for Russia and taking Iraq makes Russia a fortress. Will be very difficult to take with a few fighters!

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