Initial test. First time tries.
Colt(Axis) vs Oyst 1940 Global 2E
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
2 infantry moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 bomber moved from Jehol to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 bomber moved from Chahar to Volgograd
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
2 battleships, 1 carrier and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun, 9 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
10 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Shantung to AnhwePlace Units - Japanese
3 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 3 infantry and 5 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 factory_minor
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, 2 aaGuns, 21 infantry and 1 mech_infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
6 Sea Zone : 2 battleships, 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Cyprus : 1 bomber
Volgograd : 1 bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 10 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries moved from Gibraltar to 91 Sea Zone
16 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 16 infantry and 10 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
10 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy BordeauxCombat - Americans
Air Battle in Western Germany
Americans attacks with 12 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 1 fighter and 14 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 4 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
10 fighters moved from Western Germany to 110 Sea Zone
4 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
10 infantry placed in Central United States
2 artilleries and 4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 fighter moved from Chahar to KwangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 10 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries moved from Gibraltar to 91 Sea Zone
16 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 16 infantry and 10 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
10 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy BordeauxCombat - Americans
Air Battle in Western Germany
Americans attacks with 12 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 1 fighter and 14 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 4 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
10 fighters moved from Western Germany to 110 Sea Zone
4 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
10 infantry placed in Central United States
2 artilleries and 4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 fighter moved from Chahar to KwangsiPlace Units - Chinese
2 artilleries and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Hopei to Volgograd
1 infantry moved from Yakut S.S.R. to Buryatia
UK_Pacific take Buryatia from JapaneseCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Hopei to Northwest Persia
1 aaGun moved from Hopei to Shensi
3 artilleries moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
3 armour and 2 mech_infantrys moved from India to Eastern Persia
2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea ZonePlace Units - British
3 artilleries placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Western Germany to Holland Belgium
5 infantry moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 5 infantry
Americans defend with 2 infantry
Italians win, taking Holland Belgium from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag, 1 aaGun and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 infantry
Western Germany : 1 artillery, 1 fighter and 1 infantry
Holland Belgium : 4 infantry
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Tambov : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 aaGun
97 Sea Zone : 1 flag, 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber and 7 fighters moved from Northwest Persia to Caucasus -
intercept
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber and 7 fighters moved from Northwest Persia to CaucasusCombat - ANZAC
Air Battle in Caucasus
ANZAC attacks with 8 units heading to Caucasus
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Caucasus causes 5 damage total.
Cleaning up after air battlesNon Combat Move - ANZAC
1 bomber and 7 fighters moved from Caucasus to Northwest Persia
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
france does nothing
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I concede.
Among many errors, I regret not getting Japan’s air in position to cover German advance at the right time. I am now losing the arms race in Mid East and nothing indicates that that will change.
Learned a lot, had a lot of fun.
Congrats on your victory and masterful play :-)
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@Colt45:
I concede.
Among many errors, I regret not getting Japan’s air in position to cover German advance at the right time. I am now losing the arms race in Mid East and nothing indicates that that will change.
Learned a lot, had a lot of fun.
Congrats on your victory and masterful play :-)
Thanks! I think you played a very strong game. I also think you should start playing in the league section. Your strength is definately tier 1 or highter. I think you are right, Japan air to land on German advances would maybe allow you to break trhrough in the middle east in time, but it is not so easy to do when southwest asia is allied controlled. Right now it is a stalemate in the middle east and that is to my advantage. However, you will probably be able to hold this position for several rounds, but that does not change anything. Pacific must eventually aid China on the mainland too, due to my incompetence of not blocking you!
Your crete position is nice, very difficult for me to deal with. Maybe I should have put focus on taking this out….
A couple of other things. I think you should have bought a minor in Rostov way before your caucasus minor. This would also have helped you. I am also curious on how it would go if you had attacked turkey as this gives some more options in order to do hit and runs in the middle east. Probably would not work well, but I am not sure. I remember I looked at it and saw some good things for you.
And bombing raids are soooooooooooooooo dainfull
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I considered Turkey but decided you could either counter-attack or you’d have huge force in Spain and once that happens, it’s over.
Yeah, your bombing campaign was just too much. Did you regret taking Iraq as Russia or would you do it again?
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@Colt45:
I considered Turkey but decided you could either counter-attack or you’d have huge force in Spain and once that happens, it’s over.
Yeah, your bombing campaign was just too much. Did you regret taking Iraq as Russia or would you do it again?
As for Iraq, I always take it with Russia. In this game I was buying mechs for China and lost too many there,that’s why I lost Russia too early I think. You get Russia at too low cost. I would also take more Italian areas but became pointless. I think buying infs for Russia and taking Iraq makes Russia a fortress. Will be very difficult to take with a few fighters!