North American Axis Strategy - Kill US First - Legal Or Not?


  • @GeneralHandGrenade:

    If I’m the American player and you are the Japanese player and you move your fleet to Hawaii I can see that perfectly.

    You continue to ignore the fact the SZ 26 =/= Hawaii!
    Maybe if you had focused on debating your point instead of ridiculing and insulting people who disagree with you you’d be a better listener?

    That sea zone is more than 25% as wide as the entire distance between USA and Japan.  That makes it about 1500 miles across.  Loaded transports 750 West of Hawaii are sufficiently hostile enough for a US DOW.

    Basically you’ve invented an interpretation of the board where SZ 26 encompasses just PH, and now are are complaining that your (unfounded) interpretation makes one of the rules look bad.


  • Haha, GHG.

    If I am playing axis and allies, and I am us, I will see that japan is going to declear war on me, so I declear on turn 1 with the US. I am also going to upgrade my factories and collect my NOs, because larry didn’t make the rules in the way I want to play.

    ^^ this is exactly how you come accross.


  • @Kreuzfeld:

    Haha, GHG.

    Yeah, that was quite the pivot.  All along it’s been about what the actual US would have done in 1940.

    That argument falls apart, so the goal posts get moved and we should actually look at SZ 26 from the perspective of an A&A player instead of its historic context.

    Yeah, in A&A the American player knows that Japan is their enemy and is eager to get involved in the war.  That’s exactly why we have restrictive political rules.

  • '21 '20 '18 '17

    Apparently, the correct answer has to come from so many voices and directions before you listen that you just couldn’t resolve a rules argument in real time (without quitting the game in disgust).

    Shoot the messenger, discuss history, dissemble, it doesn’t matter.

    I don’t read the rules that carefully, either.  I’d already played 4 versions of the game before I bought Global, so it was easy to extrapolate from there, but not the details.

    This caused plenty of slop and corrections, and many of them came from my partner, who I “taught” to play the game.  More came from playing other strong players and champions at conventions and on the forums.    None of that makes me sad or hurt, because everyone makes mistakes.

    Now, when I make a mistake and put pieces in the wrong place, or mis-see what’s going on,  or misunderstand the rules (now rare, because of the forum discussions, but it happens.) most of the time,

    I don’t ask for a pass or take-backs, I just let them destroy me, even if it costs me the game.  I’d rather admit I made a mistake, and know that I cost myself a significant advantage … and that it happens to everyone.

  • '18 '17 '16

    Wise words, Taamvan.

    It doesn’t matter whether you’re the Americans, the Japanese, or the top hat from a game of Monopoly, this rule still doesn’t make any sense. Keep trying to spin it all you want, I still won’t believe in nonsense. I will play by the rules even if they should have been thought out a little better than this one was.

    Let’s hope the Chinese Navy doesn’t show up on America’s doorstep some day with a BS excuse.

  • '17 '16

    @GeneralHandGrenade:

    Let’s hope the Chinese Navy doesn’t show up on America’s doorstep some day with a BS excuse.

    The Chinese Navy isn’t really that big… but I guess by Canadian standards, it is…

  • '18 '17 '16

    Haha. By Canadian standards the Rhode Island Navy is big.


  • @GeneralHandGrenade:

    Haha. By Canadian standards the Rhode Island Navy is big.

    Wyoming’s army is huge then based on your standards

  • '17 '16

    @GeneralHandGrenade:

    Haha. By Canadian standards the Rhode Island Navy is big.

    Wait… when did Rhode Island get a Navy? :?

    Back on topic, I bet Canada thinks the Swiss Navy is pretty big…

  • '18 '17 '16

    Our army knives are bigger than their army knives though. Waaay bigger.

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