• '13

    You are right, my math was off too, can’t use averages with escorts. Here’s a table created from my spreadsheet for raiding sub vs. escorts with +2 modifiers. I shortened it because creating a table was a hassle, no copy/paste :-(

    | raider roll - escort roll

    | 1 |
    | 2 |
    | 3 |
    | 4 |
    | 5 |

    | # ways

    | 5 |
    | 4 |
    | 3 |
    | 2 |
    | 1 |

    | expected IPP loss

    | 0.14 |
    | 0.22 |
    | 0.25 |
    | 0.22 |
    | 0.14 |
    | 0.98 |

    |

    The 2nd col is how many ways the raider minus escort roll can equal the 1st col (i.e. only 1 way to lose 5 from raiding: raider rolls 6, escort rolls 1). There is a 2.8% chance (0.17 * 0.17) for any combination of 2 rolls on a d6. The last column is the 1st col times 2nd col times 2.8%. So when both sides have +2 modifiers, the average IPP loss/turn/sub is 0.98, close enough to 1. If I understood you, it looks like we agree (you originally said 1.6, then said that was too high by 0.6-0.7). By the same method, I calculated 1.56 for 1 escort.  This is for no escorts returning fire.

    If escorts get even one return fire, that loses Germany 3.3 IPP/turn for 2 DD escorts. The only way raiding can be profitable for the Axis is against unprotected convoy lines. So keep on raiding and hope your opponent doesn’t read this post.

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