Thanks, will hold for @Daaras decision on the scramble then.
L17 BM Marshmallow of War (Axis) vs Simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
4 infantry moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
2 armour moved from Egypt to Iraq
1 armour moved from Alexandria to Egypt
4 infantry moved from Alexandria to Egypt
4 infantry moved from Egypt to Trans-Jordan
1 fighter and 10 infantry moved from Persia to IraqCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery
Battle in Malta
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
1 fighter moved from Southern Italy to Western UkrainePlace Units - Italians
1 fighter placed in 97 Sea Zone
3 artilleries placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Greater Southern Germany: 4 infantry
EDIT: Removing units owned by Italians from Western Germany: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Sumatra to IndiaPlace Units - ANZAC
1 fighter and 1 marine placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
1 fighter moved from United Kingdom to FinlandNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Germany to Norway
1 bomber moved from Romania to Norway
2 fighters moved from Western Germany to Norway
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Archangel to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
2 artilleries moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 armour moved from Karelia to Novgorod
2 mech_infantrys moved from Karelia to Novgorod
3 mech_infantrys moved from Germany to Baltic States
3 armour moved from Germany to Baltic States
1 fighter moved from Germany to Western Ukraine
3 infantry moved from Poland to Eastern Poland
2 armour moved from Greece to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from Western Germany to Egypt
4 infantry moved from Western Germany to Germany -
Intercept Norway?
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I guess not.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Germany to Norway
1 bomber moved from Romania to Norway
2 fighters moved from Western Germany to Norway
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Archangel to Novosibirsk
Germans take Vologda from Russians
Germans take Novosibirsk from Russians
2 artilleries moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 armour moved from Karelia to Novgorod
2 mech_infantrys moved from Karelia to Novgorod
3 mech_infantrys moved from Germany to Baltic States
3 armour moved from Germany to Baltic States
1 fighter moved from Germany to Western Ukraine
3 infantry moved from Poland to Eastern Poland
2 armour moved from Greece to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from Western Germany to Egypt
4 infantry moved from Western Germany to GermanyCombat - Germans
Air Battle in Norway
Germans attacks with 4 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
4 armour and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 43 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 artilleries and 53 infantry moved from Bryansk to Western Ukraine
4 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Italians
2 armour moved from Sakha to Korea
18 infantry moved from Manchuria to Korea
1 infantry moved from Russia to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 12 artilleries, 4 fighters, 53 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 17 armour, 4 artilleries, 1 factory_minor, 3 fighters and 21 infantry; Italians defend with 1 artillery, 1 fighter and 2 infantry
AA fire in Western Ukraine : 1/5 hits
1 fighter owned by the Russians lost in Western Ukraine
Russians roll dice for 12 artilleries, 3 fighters, 53 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 15/69 hits
Germans roll dice for 3 aaGuns, 17 armour, 5 artilleries, 4 fighters and 23 infantry in Western Ukraine, round 2 : 22/49 hits
3 aaGuns owned by the Germans, 12 infantry owned by the Germans and 22 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 12 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 11/47 hits
Germans roll dice for 17 armour, 5 artilleries, 4 fighters and 11 infantry in Western Ukraine, round 3 : 12/37 hits
9 infantry owned by the Germans, 12 infantry owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 12 artilleries, 3 fighters, 19 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 8/35 hits
Germans roll dice for 17 armour, 5 artilleries and 4 fighters in Western Ukraine, round 4 : 14/26 hits
1 artillery owned by the Italians, 3 armour owned by the Germans, 14 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Western Ukraine
Russians roll dice for 12 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Western Ukraine, round 5 : 7/21 hits
Germans roll dice for 14 armour and 4 fighters in Western Ukraine, round 5 : 10/18 hits
5 artilleries owned by the Russians, 7 armour owned by the Germans and 5 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 7 artilleries, 3 fighters and 1 tactical_bomber in Western Ukraine, round 6 : 6/11 hits
Germans roll dice for 7 armour and 4 fighters in Western Ukraine, round 6 : 7/11 hits
7 artilleries owned by the Russians and 6 armour owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 armour and 4 fighters remaining. Battle score for attacker is -17
Casualties for Germans: 3 aaGuns, 16 armour, 4 artilleries and 21 infantry
Casualties for Russians: 12 artilleries, 1 fighter and 53 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Korea
Russians attack with 2 armour and 18 infantry
Germans defend with 1 armour; Japanese defend with 1 aaGun, 2 fighters and 9 infantry
Russians roll dice for 2 armour and 18 infantry in Korea, round 2 : 5/20 hits
Japanese roll dice for 1 aaGun, 1 armour, 2 fighters and 9 infantry in Korea, round 2 : 6/12 hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 6 infantry owned by the Russians lost in Korea
Russians roll dice for 2 armour and 12 infantry in Korea, round 3 : 2/14 hits
Japanese roll dice for 1 armour, 2 fighters and 5 infantry in Korea, round 3 : 5/8 hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Korea
Russians roll dice for 2 armour and 7 infantry in Korea, round 4 : 3/9 hits
Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Korea, round 4 : 4/6 hits
3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Russians roll dice for 2 armour and 3 infantry in Korea, round 5 : 1/5 hits
Japanese roll dice for 1 armour and 2 fighters in Korea, round 5 : 1/3 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Korea
Russians roll dice for 2 armour and 2 infantry in Korea, round 6 : 1/4 hits
Japanese roll dice for 2 fighters in Korea, round 6 : 2/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians roll dice for 2 armour in Korea, round 7 : 2/2 hits
Japanese roll dice for 1 fighter in Korea, round 7 : 0/1 hits
1 fighter owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 18 infantry
Casualties for Japanese: 1 aaGun, 2 fighters and 9 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns moved from Bryansk to Russia
8 artilleries and 7 infantry moved from Caucasus to Northwest Persia
1 aaGun, 3 artilleries and 2 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Northwest Persia to PersiaPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries moved from Kwangtung to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 20 Sea Zone to Korea
2 fighters moved from 20 Sea Zone to Korea
1 artillery, 2 carriers, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 2 armour
Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 2 armour
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Java to Borneo
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
1 armour placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 carrier, 2 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Norway to Novgorod
2 bombers and 1 fighter moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
2 artilleries and 1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians -
Intercept in W Germany?
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Absolutely.
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Oh bother. Forgot to ask about the scramble in the Philippines.
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Yes, scramble the Philippines.
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3rd time lucky. Kamikaze in the Philippines?
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ooh, I forgot about those. Scramble and drop three kamikazes on the carrier.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 carrier, 2 destroyers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 35 Sea Zone
1 bomber moved from Norway to Novgorod
2 bombers and 1 fighter moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
2 artilleries and 1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - Americans
Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Japanese scrambles to create a battle in territory 35 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,2,5
Units damaged: 1 carrier owned by the Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 1/5 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3,6,6 and causes: 15 damage to unit: factory_major
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Japanese defend with 1 fighter
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 1 carrier, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter
Battle in Philippines
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 harbour
Cleaning up after air battlesNon Combat Move - Americans
1 fighter could not land in Philippines and was removed
1 fighter moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Novgorod to Norway
4 bombers and 1 fighter moved from Western Germany to Norway
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 2 infantry moved from Norway to Finland
2 destroyers moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 factory_minor placed in Finland
1 armour, 1 artillery and 1 infantry placed in Norway
1 artillery, 4 fighters and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Shantung to Anhwe
1 artillery and 5 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tobruk to Egypt
5 artilleries, 7 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Borneo, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Egypt
British attack with 5 artilleries, 7 infantry and 5 mech_infantrys
Germans defend with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
British roll dice for 5 artilleries, 7 infantry and 5 mech_infantrys in Egypt, round 2 : 5/17 hits
Italians roll dice for 2 armour, 2 artilleries, 11 infantry and 1 tactical_bomber in Egypt, round 2 : 7/16 hits
2 infantry owned by the Germans, 7 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
British roll dice for 5 artilleries and 5 mech_infantrys in Egypt, round 3 : 4/10 hits
Italians roll dice for 2 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Egypt, round 3 : 4/11 hits
4 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Egypt
1 mech_infantry owned by the British and 5 artilleries owned by the British retreated to Anglo Egyptian Sudan
Italians win with 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for British: 7 infantry and 4 mech_infantrys
Casualties for Italians: 7 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Tobruk to Alexandria
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Finland
3 artilleries, 6 infantry and 1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from India to West India
2 artilleries and 3 infantry moved from Kiangsu to Kiangsi
1 aaGun and 3 infantry moved from Kiangsi to Kwangtung
1 aaGun, 1 armour and 1 mech_infantry moved from Yunnan to Hunan
3 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Shan State to BurmaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,5
British collect 29 PUs (1 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
You win. I play Japan horribly and that cost me the game. I’ll go post and start a new game.
Marsh





