@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
G40 BM2 - Credulous (Allies) vs PP (Axis)
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Hi Adam - I’ll resend it but think your wife just forwarded it….
M
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
1 mech_infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Tambov to Novgorod
1 fighter moved from 99 Sea Zone to Southern Italy
2 mech_infantrys moved from France to GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,4,2,1,2
Italians collect 10 PUs (7 lost to blockades); end with 11 PUs total -
Good attack on sz113.
Your UK planes are making things very difficult in Europe. I allowed the sheer number of them to take me by surprise when you landed them in Normandy. Clearly I was not paying enough attention! :roll:
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You’re c**p, Adam!
Fancy being beaten by a girl. Sorry, you’re playing Mark, Not Seb.
Is Mad Mark the better player now? And Adam is better than me. Doesn’t the world turn?
Hope you are both having fun. I am not really keeping up with this game; is a bug too much at the moment.
I am sorry that I might not get to see you until Autumn now. Presume I Will not be driving before then, Adam. June might be too early. -
I think he may be! Grr! :x
A girl. Not better than me! How could you suggest such a thing ……
You will be joining us in June even if you have to walk.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to NorwayTurn Complete - French
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I’m enjoying this - feels like a close game.
Adam must be the better player as he plays SOOO much more than I do.
But at least I give him a run for this money these days….
Thanks for the positive feedback on my move.
I thought attack on SZ113 and capture of Norway was a no-brainer. 11 IPC swing and I think you are going to be very hard pressed to capture it back…
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@Private:
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You will be joining us in June even if you have to walk.
I am Italian; I do not walk.
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Mark - you will have some G combat rolls, but can I start again?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
5 bombers moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Southern Italy to Greece
1 tactical_bomber moved from Southern Italy to Greece
3 fighters moved from Southern Italy to Greece
3 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in 125 Sea Zone
Germans attack with 5 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 submarine; Americans defend with 1 destroyer, 2 submarines and 5 transports
1 submarine owned by the Germans retreated to 112 Sea Zone
Americans win with 3 submarines and 1 transport remaining. Battle score for attacker is 36
Casualties for Americans: 1 destroyer and 4 transports
Battle in Greece
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Greece from British with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Novgorod to Finland
2 artilleries moved from France to Western Germany
10 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Greece to Western Germany
1 fighter moved from Greece to Western Germany
1 fighter moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to Bryansk
1 tactical_bomber moved from Greece to Western Germany
5 bombers moved from 125 Sea Zone to Western Germany
2 fighters moved from 125 Sea Zone to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 bomber placed in Western Germany
2 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Germans undo move 4.
Germans undo move 2.
3 transports placed in 115 Sea Zone
2 armour and 3 mech_infantrys placed in Germany
Germans undo move 5.
2 armour and 3 mech_infantrys placed in Western Germany
Germans undo move 5.
2 armour and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 10 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 10 mech_infantrys
EDIT: Removing units owned by Germans from Bryansk: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 3 bombers
EDIT: Adding units owned by Germans to Novgorod: 3 bombers
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,4,1,5,6
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
Have posted that in case I cannot start again - but will now do another for the starting again version ….
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Given all the battles went against me, if I read the rolls right seems ok.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 10 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
3 infantry moved from Bulgaria to Greece
3 tactical_bombers moved from Southern Italy to Greece
3 fighters moved from Southern Italy to Greece
1 submarine moved from 113 Sea Zone to 125 Sea Zone
5 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 5 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 submarine; Americans defend with 1 destroyer, 2 submarines and 5 transports
1 submarine owned by the Germans retreated to 112 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 49
Casualties for Russians: 1 submarine
Casualties for Americans: 1 destroyer and 5 transports
Battle in Greece
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Greece from British with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Novgorod to Finland
3 bombers moved from 125 Sea Zone to Novgorod
2 bombers, 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from Greece to Western Germany
2 artilleries moved from France to Western Germany
1 artillery moved from France to Western Germany
13 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
EDIT: 1 infantry moved from France to Western Germany
EDIT: Germans undo move 10.
EDIT: 5 mech_infantrys moved from Western Germany to Germany
EDIT: 8 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
1 bomber and 7 infantry placed in Western Germany
3 infantry and 6 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Germans undo move 2.
1 mech_infantry placed in Novgorod
3 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,6,2,2,6,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
I’m enjoying this - feels like a close game.
Until your allied fleet and air suddenly hit in Normandy and then Norway I thought I was doing really well! Bryansk, Volgograd and Caucasus all captured round 5 and India in round 6. Great! Doh!
That is the price of not paying enough attention! :-(
But it also your reward for giving yourself that opportunity. :-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Samara to Volgograd
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
19 infantry moved from Samara to Russia
4 aaGuns moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Smolensk to RussiaPlace Units - Russians
1 artillery, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Nenetsia: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
10 artilleries, 15 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Kweichow
10 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from Philippines to MalayaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to India
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 aaGun moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from Japan to Caroline IslandsPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 carrier placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
10 artilleries, 15 infantry and 1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Kweichow
10 infantry and 2 mech_infantrys moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from Philippines to MalayaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to India
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 aaGun moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from Japan to Caroline IslandsPlace Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 carrier placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 carrier, 1 factory_minor, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from Scotland to FinlandCombat - Americans
Battle in Finland
Americans attack with 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry
Germans defend with 6 infantry and 3 mech_infantrys
Americans win, taking Finland from Germans with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 6 infantry and 3 mech_infantrys
Casualties for Americans: 4 infantry
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 aaGuns, 2 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 125 Sea Zone to 112 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 aaGuns and 2 infantry moved from 123 Sea Zone to Iceland
1 armour moved from 112 Sea Zone to Norway
2 fighters moved from Finland to NorwayPlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 artilleries placed in Eastern United States
2 fighters placed in Western United States
1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
26 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Szechwan
Chinese attack with 1 fighter and 26 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese with 1 fighter and 26 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total