L17 G40 BM - Regularkid (Axis) vs. Oystello (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Yunnan to Malaya
                1 mech_infantry moved from Hunan to Kwangtung
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
                1 bomber moved from French Indo China to Kwangtung
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from French Indo China to 37 Sea Zone
                1 infantry moved from Manchuria to Jehol

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
                    retreated to 37 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                    Casualties for Japanese: 1 submarine
                Battle in Philippines
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 bomber
                Battle in Malaya
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    UK_Pacific defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 artillery
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Malaya to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Kwangtung to 35 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 bomber moved from 37 Sea Zone to French Indo China
                1 fighter moved from 20 Sea Zone to French Indo China
                1 tactical_bomber moved from Kwangtung to French Indo China

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in French Indo China
                Japanese undo move 1.
                1 infantry and 2 mech_infantrys placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Shantung
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,4,1,6,1,1
                Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs total

    triplea_39124_Jap8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 5 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 4 submarines
                    Japanese defend with 1 destroyer, 1 fighter and 1 transport
                    3 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 infantry and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 harbour and 1 mech_infantry
                    Americans win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber and 1 fighter moved from 42 Sea Zone to 33 Sea Zone
                1 bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Persia to Russia
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to Gibraltar
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 submarine moved from 96 Sea Zone to 97 Sea Zone

    Place Units - Americans
                2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 artillery, 1 bomber and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_39124_Ame8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs

    triplea_39124_Chi8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                1 submarine moved from 81 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                5 fighters moved from Persia to Russia
                1 fighter moved from Eastern Persia to Russia
                1 fighter moved from India to Persia
                1 infantry moved from India to West India
                2 infantry moved from India to Burma
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                1 mech_infantry moved from Iraq to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 bomber and 2 mech_infantrys placed in Egypt
                1 submarine placed in 71 Sea Zone
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
                Some Units in India change ownership: 3 mech_infantrys

    triplea_39124_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Rostov to Caucasus
                2 fighters moved from Southern Italy to Caucasus
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 1 transport
                    Russians defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 97 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Italians win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Cyprus
                Battle in Caucasus
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    French defend with 1 infantry; British defend with 3 infantry and 1 mech_infantry
                    Russians win, taking Cyprus from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -34
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 artillery, 3 fighters and 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Rostov to Ukraine

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total

    triplea_39124_Ita8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by French to Caucasus: 1 infantry
                EDIT: Removing units owned by British from Caucasus: 1 infantry
                EDIT: Turning off Edit Mode
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Persia to Russia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs

    triplea_39124_ANZ8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Caucasus to Rostov
                      Russians take Rostov from Germans

    Combat - French

    Non Combat Move - French
                1 fighter moved from Persia to Russia
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone

    Turn Complete - French

    triplea_39124_Fre8.tsvg

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i decided to keep a french inf in caucasus, removed one british. crazy dice.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Western Germany to Holland Belgium
                6 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 armour moved from Ukraine to Russia
                11 armour, 22 artilleries, 16 infantry and 46 mech_infantrys moved from Bryansk to Russia
                1 armour and 3 mech_infantrys moved from Belarus to Russia
                3 artilleries moved from Smolensk to Russia
                11 fighters and 2 tactical_bombers moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 infantry and 2 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 6 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
                    Germans win, taking Normandy Bordeaux from Americans with 5 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry and 3 mech_infantrys
                Battle in Russia
                    Germans attack with 15 armour, 25 artilleries, 2 bombers, 11 fighters, 16 infantry, 49 mech_infantrys and 2 tactical_bombers
                    French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 17 artilleries, 1 factory_major, 3 fighters, 78 infantry, 3 mech_infantrys and 1 tactical_bomber; British defend with 6 fighters; Americans defend with 1 fighter; ANZAC defend with 2 fighters
                    Russians win with 1 armour, 14 artilleries, 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is -312
                    Casualties for Germans: 15 armour, 25 artilleries, 2 bombers, 11 fighters, 16 infantry, 49 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 4 aaGuns, 3 artilleries, 78 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                1 fighter, 1 infantry and 8 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_39124_Ger9.tsvg


  • GG WP

    I rolled the Moscow battle, and I won! with all my planes still intact! I was so psyched. Then i tried to post the game. “Missing Header” DOH! Then the “official” rolls didn’t go as well. heh

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @regularkid:

    GG WP

    I rolled the Moscow battle, and I won! with all my planes still intact! I was so psyched. Then i tried to post the game. “Missing Header” DOH! Then the “official” rolls didn’t go as well. heh

    Yeah, good game. I have done the same thing too a few times, now I always check before I roll. It is so annoying! In most games you feel that the dice is not good or could have been better. In this game I don’t feel that way. I guess that means I have had awesome dice. But no complaining from your end. Respect!

    I think you probably overlooked my navy base in Persia when I sunk all your transports. I am more unsure about the Burma battle. Did you think I wouldn’t go for it? I did not want to, but I also think I had no choice. If I didn’t go for it you would toast India, if i lost the same thing would happen. Now, I think I was about 60% and that paid off this time


  • Yes i overlooked the naval base. I played Japan not well. The game has stretched out over so much time, i can’t really remember how the dice went. The battle in caucuses of course was disappointing. But even if it went well, and I lost moscow, a GG would still be order. Even a victory in moscow would have entailed an uphill battle for axis.  GG WP

Suggested Topics

  • 13
  • 27
  • 348
  • 26
  • 61
  • 124
  • 88
  • 98
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.0k

Users

39.3k

Topics

1.7m

Posts