No scramble
L17 G40 BM - Regularkid (Axis) vs. Oystello (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Hunan to Kwangtung
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Kwangtung
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
1 infantry moved from Manchuria to JeholCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
retreated to 37 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber
Battle in Malaya
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
UK_Pacific defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 artillery
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 5 destroyers and 5 submarines moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from Kwangtung to French Indo ChinaPlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Shantung
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,4,4,1,6,1,1
Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 5 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer, 1 fighter and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters, 3 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 2 infantry and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Americans win, taking Kwangtung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Persia to Russia
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Morocco to Algeria
British take Algeria from ItaliansCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters moved from Persia to Russia
1 fighter moved from Eastern Persia to Russia
1 fighter moved from India to Persia
1 infantry moved from India to West India
2 infantry moved from India to Burma
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to IraqPlace Units - British
1 artillery and 2 infantry placed in Persia
1 bomber and 2 mech_infantrys placed in Egypt
1 submarine placed in 71 Sea Zone
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
2 fighters moved from Southern Italy to Caucasus
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 transport
Russians defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Cyprus
Battle in Caucasus
Italians attack with 1 artillery, 3 fighters and 1 infantry
French defend with 1 infantry; British defend with 3 infantry and 1 mech_infantry
Russians win, taking Cyprus from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -34
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery, 3 fighters and 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to UkrainePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by French to Caucasus: 1 infantry
EDIT: Removing units owned by British from Caucasus: 1 infantry
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Persia to RussiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
1 infantry moved from Caucasus to Rostov
Russians take Rostov from GermansCombat - French
Non Combat Move - French
1 fighter moved from Persia to Russia
1 cruiser moved from 92 Sea Zone to 110 Sea ZoneTurn Complete - French
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i decided to keep a french inf in caucasus, removed one british. crazy dice.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 armour moved from Ukraine to Russia
11 armour, 22 artilleries, 16 infantry and 46 mech_infantrys moved from Bryansk to Russia
1 armour and 3 mech_infantrys moved from Belarus to Russia
3 artilleries moved from Smolensk to Russia
11 fighters and 2 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 6 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 3 mech_infantrys
Battle in Russia
Germans attack with 15 armour, 25 artilleries, 2 bombers, 11 fighters, 16 infantry, 49 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 17 artilleries, 1 factory_major, 3 fighters, 78 infantry, 3 mech_infantrys and 1 tactical_bomber; British defend with 6 fighters; Americans defend with 1 fighter; ANZAC defend with 2 fighters
Russians win with 1 armour, 14 artilleries, 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is -312
Casualties for Germans: 15 armour, 25 artilleries, 2 bombers, 11 fighters, 16 infantry, 49 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 3 artilleries, 78 infantry and 3 mech_infantrysNon Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Ukraine
1 fighter, 1 infantry and 8 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
GG WP
I rolled the Moscow battle, and I won! with all my planes still intact! I was so psyched. Then i tried to post the game. “Missing Header” DOH! Then the “official” rolls didn’t go as well. heh
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GG WP
I rolled the Moscow battle, and I won! with all my planes still intact! I was so psyched. Then i tried to post the game. “Missing Header” DOH! Then the “official” rolls didn’t go as well. heh
Yeah, good game. I have done the same thing too a few times, now I always check before I roll. It is so annoying! In most games you feel that the dice is not good or could have been better. In this game I don’t feel that way. I guess that means I have had awesome dice. But no complaining from your end. Respect!
I think you probably overlooked my navy base in Persia when I sunk all your transports. I am more unsure about the Burma battle. Did you think I wouldn’t go for it? I did not want to, but I also think I had no choice. If I didn’t go for it you would toast India, if i lost the same thing would happen. Now, I think I was about 60% and that paid off this time
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Yes i overlooked the naval base. I played Japan not well. The game has stretched out over so much time, i can’t really remember how the dice went. The battle in caucuses of course was disappointing. But even if it went well, and I lost moscow, a GG would still be order. Even a victory in moscow would have entailed an uphill battle for axis. GG WP