• '21 '20 '18 '17

    that is not the case, the rule prevails in most situations that you can only place 1 unit per SZ or territory where you already have units.  that is the format for all live play I have done at conventions and tournaments

    otherwise, there might be a good reason simply to buy bid/3 = 13 French infantry and alter the odds of the opener such that Germany cannot attack all 3 (4) targets at pat odds

    the bid is a house rule however, you can use it in a different way if you prefer

  • '17

    @taamvan:

    that is not the case, the rule prevails in most situations that you can only place 1 unit per SZ or territory where you already have units.� � that is the format for all live play I have done at conventions and tournaments

    Please clear this up for me Taamvan.

    I haven’t been to the GenCon table top game so I really don’t know what I’m talking about. I’ve played in person with people who do, and they stated there’s usually no restriction on the amount of units put in one place. Been told by them that the restriction is mostly an online thing. I asked him, well, what if the bid is say 24 IPCs and the allies simply place 8 infantry in Paris. His answer was, well, then Germany would just bring in more planes to smash that. It might result in SZ110 or SZ111 not being attacked. That is how in that bid situation it might still result in a more balanced game.

    Below is a previous conversation regarding this subject.

    http://www.axisandallies.org/forums/index.php?topic=38378.0


  • If there was no limit on the number of units that can be placed in one territory, the optimal plan would be placing a nice stack of Chinese infantry or inf + artillery in Yunnan.  Fly in a few Russian fighters on R1 and Japan can’t attack it.  China might have to retreat to Kweichow on Ch1, but with even more artillery added to the stack they would have similar number of units in mainland Asia as Japan has.  China could easily retake Yunnan on Ch2, bringing the stack up to 30 or more inf+art by the end of Ch3.  Russia could then bring back the fighters to slow down the German advances.  Adding just 2 infantry to Yunnan makes the J1 attack risky and the game starts to be based on a few dice rolls; any more than that amount prevents Japan from even contemplating attacking the territory or holding onto it reliably ever in the game.

    Japan could eventually defeat this stack with enough resources poured into the effort, but that frees up USA to focus nearly 100% on Germany.  This changes the game too much from WW2 history with the Imperial Army cowering in fear from the hordes of Chinese resistance.  The placement limit keeps some of the historical accuracy.

    The thread that was referenced was in regards to G42, a setup that apparently is more balanced than the standard G40.

  • '17

    No argument from me on the rule of 1 per territory and the reason behind for balance makes perfect sense. I think those bid rules make the game fair.

    Just saying what I heard from some players who play table top at the GenCon…but yes it was the G42 setup and that really changes things.

  • '19

    Thanks guys! Looks like I have a lot to think about.  Really like the fighter idea on Scotland.  👍

  • '19 '17 '16

    They did get into Burma although they never took down Calcutta.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    3 British subs, 91,98 and 110. Sub in 110 submerges G1


  • @oysteilo:


    Sub in 110 submerges G1

    Not necessarily; If Germany goes Little bit too tight, you have the option of an extra hit to soak. And this Sub has first shot, too.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @hecatomb:

    @oysteilo:


    Sub in 110 submerges G1

    Not necessarily; If Germany goes Little bit too tight, you have the option of an extra hit to soak. And this Sub has first shot, too.

    Yes, you can choose to have it in the battle, but the sub comes in handy on British round 1. It can attack a damaged German battleship. It can convoy, it gives flexibility for British buys and it is also not too shabby in protecting against sea lion on round 2 and 3

  • '17

    @Ichabod:

    @Arthur:

    Strollmasta, even with a 20-30 bid good Allied players only win 45% of the time against good Axis players.� � Those are the stats from hundreds of online league games for players who probably have 50-500 games of experience.�

    I want to get beat by an Axis player with an allied bid of 30. I need to see it to believe it. I’m not a good Axis and Allies player, not much experience either and certainly prefer playing Axis. Most of my games are Axis.

    ABH is really an outstanding G40 player and he’s also very humble! I’m eating crow here! In our game, only through G2, the situation on the board already indicates a challenge for the Allies to gain the upper hand. It seems like Germany already significantly mitigated the bid which all went to the UK Europe board. ABH has already demonstrated how the Axis could still win a game despite a bid of 30. I want to play it out a little more to see how the situation develops of course.

    I’ve been in games where an allied bid of just 12 IPCs (2 UK subs), was enough to shut Italy down or make it irrelevant (me playing Axis) because both subs survived and Italy only has 1 destroyer. I’m not very good at this game, but dang, I thought that 30 would have been a lot. I have a lot more humble pie to eat from ABH.


  • It has been a fun game Ichabod.  We are still in the early stages and things have been working out along the standard route so far in the first 1.3 rounds.  The Italian and UK fleets have been annihilated, Italy gave up Africa without contest since most of the bid went there, and Japan is preparing for a J2 DoW (spoiler alert although there is nothing to do on R2 to stop it).  The game is starting to transition to the mid-game region where Japan is trying to get its economy up towards 70 PUs and threaten India while Germany makes a push towards Moscow.  Small tactical moves will likely swing the game to either side.

    I have been watching some League games where the bids have crept up north of 40 PUs.  At that point the Allies have some more options.  With additional land units, Russia can go toe-to-toe with the German horde heading to Moscow.  Alternatively China can be boosted to a point where they can hold Yunnan or reclaim it with overwhelming strength on round 2.  I have never seen the Axis win if Yunnan is Allied control during the mid-game.  The difficulty of getting troops to Mainland Asia while controlling the Money Islands makes the situation untenable.

  • '17

    ABH,

    I can see the “race” which is on full swing. I’m not comfortable with the Allies’ chances right now.

    I’m concerned about the growing Luffwaffe and having to maybe waste IPCs on blockers at SZ110. I’m also disappointed with 2 wrong decisions I made.

    This is the first game I’ve played where the UK was able to safely do Tobruk and Taranto. I could have used the India transport for something, but thought, maybe it was worth landing an infantry on Java to get a little more money for India since you didn’t J1.

    I’m now thinking hitting Ethiopia is a better option than Tobruk as it could take 1-2 turns for UK Europe to get it’s National Objective back. If the Italian transport survives (UK can only attack the Italian destroyer/cruiser with a sub/bomber), not good odds, Italy could land on Cyprus. Hindsight is 20/20, but I wish I put 2 UK fighters at Gibraltar and transported ground units there. If I ever get a bid of 30 again, I think I’ll bid units for that setup.

    Ichabod


  • Your strategic decisions have all been generally good. You can move your Atlantic fleet to Gibraltar on US2 and support it with an airbase in Gibraltar.  You will have to beef it up later in the game as Germany builds more bombers, but for now it would be perfectly safe without needing a SZ110 blocker.  If I traded my entire Axis air force for your entire Atlantic fleet, you would win in that exchange; I would no longer be able to press my attack further into Russia.

    Tobruk was actually a smart decision for UK1 since I no longer have a North African force to harass Egypt and amphibious landing forces.  The UK bonus for having all of the original territories is nice but hardly a necessity that needs to be achieved ASAP.  Taranto probably is a fight that can be completely skipped on UK1 if you have additional fleet builds.  Your forces are likely sufficient to move next to Gibraltar. That prevents Germany from considering Sea Lion.  The undamaged Italian fleet will stay alive for many rounds, but would be instantly smashed if it ever leaves the shores of Italy.  With no bonus money coming in, Italy is relegated to canopening in Russia during most bid games.  Not having to pour money into Egyptian defense forces does make a huge difference, allowing UK to laser focus on helping Russia or assist with US invasion of Western Europe.  With 7 UK planes remaining after the first round, you have a good start to a powerful air force.


  • Hey Harris how exactly can you make it to where China can take, and hold, Yunnan? If I saw a full out bid for China as Japan I might just wait till T3 to declare war against the allies, and instead shore up the Asian mainland to stop the allies from stacking Yunnan. I do agree with you that if the allies hold Yunnan it is probably game over for axis, but I’ve never been able to do it…

    Also what exactly does a Russian bid accomplish? I guess with a 40 bid you could get 13 extra pieces to help defend against Germany, and then you would easily be able to stack Bryansk for a while, but eventually Germany would have enough to overcome it, and with all that bid going to Russia instead of UK isn’t it much worse for the allies in the long run?

  • '19 '17 '16

    @theROCmonster:

    Hey Harris how exactly can you make it to where China can take, and hold, Yunnan? If I saw a full out bid for China as Japan I might just wait till T3 to declare war against the allies, and instead shore up the Asian mainland to stop the allies from stacking Yunnan. I do agree with you that if the allies hold Yunnan it is probably game over for axis, but I’ve never been able to do it…

    Also what exactly does a Russian bid accomplish? I guess with a 40 bid you could get 13 extra pieces to help defend against Germany, and then you would easily be able to stack Bryansk for a while, but eventually Germany would have enough to overcome it, and with all that bid going to Russia instead of UK isn’t it much worse for the allies in the long run?

    I think he’s talking about a 10 inf bid for Yunnan, or something similar.

    A Russian bid can fly one or two extra planes to Yunnan USSR1, enough to make that attack dubious and even more dubious with a J1 DOW. The 3-4 USSR planes in Yunnan is a counter to the 4 planes Japan can fly to Yunnan J1 without a DOW.

    One game I played saw a USSR bid of a fighter in Moscow and flew the 3 planes to Yunnan. I rolled poorly as Japan and the Allies held Yunnan.

  • '19 '17 '16

    As you might expect, there was also an inf bid in Yunnan. Turned out I only hit once round one and the defenders hit four times so I had to retreat.

    Attacking this does mean you can’t hit the UK BB if you DOW J1.

    If two USSR planes are bid (Moscow and Stalingrad) and the inf, hard to see Japan winning.


  • So you all state that Japan suffers if Yunnan is hold round 1? Hm. I’ve played doozens of face-to-face games and Japan nearly never was the one to win the war for the axis. Ok, you can play weak and therefore USA has some options to focus more on Germany; but without taking Yunnan nothing is lost for Japan in my opinion. With taking Yunnan Japan slaughters the allies, without taking Yunnan Japan still fights the allies - that’s the difference. But axis’ victory is achieved by Germany nearly every time.

  • '21 '20 '18 '17

    If they decline to attack Yunnan, then you can join with UK/ANZAC also.

    Once China has the 6+ every turn and some artillery, Japan has problems

    Japan can sacrifice planes, but once its lost 4-6 of them, the odds for Calcutta Attack/Sea Attack decline

    China can’t do much by itself but there is a huge difference between a dead China of no threat and +12 Japan Money and having something alive and threatening

    Now compare that to the situation where China, Russia, Uk, Anzac are all chomping at Japan’s inland territories, worth 20,
    He only has two choices;  spend his troops to push you back (this is a wash)

    Or pursue his strategy elsewhere and you clamp his empire down and take his $$

    However, the truth is that Japan chooses these outcomes for you.  If he confronts US or AUS, you can play on the Mainland.  If he moves his fleet towards SZ 37, you have be much more careful.  He can take the spice islands AND hold the little powers off but he cant do both of those things AND fight the US 1:1


  • If you never win the map on the Pacific side as Japan then either the Allies are spending too much money in that half of the board or you have weak Japanese players.  Yunnan’s survival is the major tipping point in Asia.  Not only the territory is an 8 PU allied swing (6 PU bonus + 1 Chinese PU gained, -1 Japanese PU), but it opens up a pathway to Kwantung.  China can can-opener on its turn and the UK can send in a fast mover or two on the followup turn.  With bonuses that is another 9 PU gain for the Allies compared to a typical Japan-controlled Yunnan game.  An additional 17 PUs for the Allies every single round is a game changer.


  • An allied Yunnan ist pesky for Japan - nothing more. It frees some allied troops to fight the european axis, right. But Japan is still dangerous and Allies have to invest much to prevent an axis victory in the pacific. What I mean is that the Allies’ main problem called Germany don’t care some more allied forces transfered from Asia because of that Yunnan’ian benefit. Japan is truely able to win the war but dont need to. It still has to force the Allies to focus a bit on it even if Yunnan is held by Allies. Germany does the rest.

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