Regularkid (Axis) vs Simon (Allies) - Balance Mod

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 marine moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway

    Combat - British
                Battle in Persia
                Battle in Norway

    Non Combat Move - British
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 armour moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                2 artilleries, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa

    Place Units - British
                2 artilleries and 1 infantry placed in Union of South Africa
                1 transport placed in 109 Sea Zone
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 4 PUs; end with 4 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39036_UK_9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 airfield, 3 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 fighters moved from 95 Sea Zone to 91 Sea Zone
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 marine moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 carrier moved from 95 Sea Zone to 92 Sea Zone
                2 carriers moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
                3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 marine moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Trans-Jordan to 91 Sea Zone
                1 tactical_bomber moved from Algeria to 91 Sea Zone
                1 armour moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Rhodesia to Belgian Congo
                1 armour moved from Tanganyika Territory to Belgian Congo
                2 armour and 1 mech_infantry moved from Eastern Persia to Persia
                1 fighter moved from Egypt to Persia
                1 fighter moved from Egypt to 80 Sea Zone
                1 armour moved from Belgian Congo to Ethiopia
                      Italians take Ethiopia from British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Algeria to 91 Sea Zone

    Combat - Italians
                Battle in 80 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Persia
                    Italians attack with 2 armour, 1 fighter and 1 mech_infantry
                    British defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Persia from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Gibraltar
                    Italians attack with 3 artilleries, 3 infantry and 1 marine
                    British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
                    Italians win, taking Gibraltar from British with 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber, 5 fighters and 1 tactical_bomber
                    Americans defend with 1 carrier, 2 fighters and 2 transports
                    Italians win with 5 fighters remaining. Battle score for attacker is 27
                    Casualties for Italians: 1 bomber and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 2 fighters and 2 transports

    Non Combat Move - Italians
                5 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 80 Sea Zone to Eastern Persia
                1 fighter moved from Persia to Eastern Persia

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy
                1 armour and 1 infantry placed in Northern Italy
                2 armour and 1 mech_infantry placed in Egypt
                1 airfield placed in Eastern Persia

    Turn Complete - Italians
                Italians collect 36 PUs; end with 36 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 60 PUs

    triplea_39036_Ita9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 cruiser and 1 marine moved from 39 Sea Zone to 56 Sea Zone
                1 submarine moved from 37 Sea Zone to 56 Sea Zone
                1 submarine moved from 43 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_39036_ANZ9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 56 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39036_Fre9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 17x factory_major; Remaining resources: 82 PUs;
                Germans buy 2 fighters, 8 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Germany to 125 Sea Zone
                1 bomber moved from Germany to Russia
                11 armour, 31 artilleries, 6 fighters, 30 infantry and 24 mech_infantrys moved from Bryansk to Russia
                1 bomber, 5 fighters and 4 tactical_bombers moved from Eastern Persia to Russia
                3 armour moved from Ukraine to Russia
                3 armour moved from Volgograd to Russia
                8 armour and 8 mech_infantrys moved from West India to India
                3 tactical_bombers moved from Novgorod to Russia

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Russia
                    Germans attack with 17 armour, 31 artilleries, 2 bombers, 11 fighters, 30 infantry, 24 mech_infantrys and 7 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 4 fighters and 94 infantry
                    Germans captures 17PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour, 3 artilleries, 2 bombers, 8 fighters, 6 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 80
                    Casualties for Germans: 28 artilleries, 3 fighters, 30 infantry and 18 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 1 armour, 9 artilleries, 4 fighters and 94 infantry
                Battle in India
                    Germans attack with 8 armour and 8 mech_infantrys
                    British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Germans captures 4PUs while taking UK_Pacific capital
                    Germans converts factory_major into different units
                    Germans win, taking India from UK_Pacific with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 artillery and 2 infantry
                triggerUKPacificDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                2 mech_infantrys moved from Northwest Persia to Eastern Persia
                2 aaGuns moved from Bryansk to Russia
                2 bombers, 8 fighters and 7 tactical_bombers moved from Russia to Bryansk
                1 bomber and 6 fighters moved from Bryansk to Novgorod
                1 artillery moved from Finland to Karelia
                1 bomber moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                2 fighters, 5 infantry and 3 mech_infantrys placed in Western Germany
                3 infantry placed in Southern France
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 67 PUs (2 lost to blockades); end with 88 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs

    triplea_39036_Ger10.tsvg

  • '19 '17 '16

    I concede.


  • GG WP.

  • '19 '17 '16

    Going to have to have a look at this game. I haven’t seen that move being so successful before. Did I do something wrong? Obviously, too much of a bomber focus for the USA but what else?

    Wp. Convincing win in the end.

  • '19 '17 '16

    Perhaps I should swear off the Tobruk crush. It’s devastating enough when an Ethiopian crush fails. I notice that Egypt fell early this game, always a difficult situation for the allies.

    Rematch?


  • that wasn’t an ideal opening for UK, in my opinion, but i don’t think thats what killed yuh. what killed yuh was how US was played, imho.

    you can have all the bombers you want, . . but bombers don’t project danger against Axis. transports do. also it was way to easy to crush the small fleets u sent against me.

    also, and less importantly, you kept your amur stack in Amur the whole game, but you never actually used it. if you moved that shit in like two or three rounds ago, it would have put a hurting on japan.

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